Wonderwand

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A Wand of Wonder, commonly called a wonderwand, is a special artifact made from 1-20 wondercrystals.

Wonderwands provide a powerful attack for hunting denizens, along with various utility powers such as resurrection and portals.

Damage Mechanic

A wonderwand's damage is 680 + 30 per additional crystal (to a maximum of 19 additional crystals). Thus, the minimum damage rate would be 680 per balance/equilibrium recovery (typically taking ~3 seconds), and a maximum of 1250 per balance/equilibrium recovery. (Source: Forum comment from 2018)

(To compare with other hunting artifacts, see artifact whip and gnomeweapon.

Powers

Each additional wondercrystal will add a damage type or special power to your wonderwand.

Crystals Power Effect Uses
1 Cutting Damage
2 Blunt Damage
3 Balance Choose whether the wonderwand's attacks use equilibrium or balance.
4 Magical Damage
5 Changeself
6 Fire Damage
7 Weather Shield
8 Cold Damage
9 Geyser
10 Asphyxiation Damage
11 Starleaper 1/GD
12 Poison Damage
13 Astral Fling 1/GM
14 Electricity Damage
15 Wondercure 1/GM
16 Psychic Damage
17 Resurrection 1/GM
18 Excorable Damage
19 Divinus Damage
20 Portals ∞*
Key
Unlimited
GD Game Day (1hr)
GM Game Month (24hr)
* Restricted by Plane