Difference between revisions of "Aeromancy"

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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Windwalk|Master|0|Walk upon the air like solid ground.}}
{{SkillTableRow|WindWalk|Master|0|Walk upon the air like solid ground.}}
{{SkillTableRow|Influence|Gifted|0|Increase your sway over others in your demesne.}}
{{SkillTableRow|Tempest|Master|25|Summon a mighty wind upon your enemies.}}
{{SkillTableRow|Condensate|Master|50|Form clouds all around you.}}
{{SkillTableRow|Meld|Master|75|Merge your magics within the clouds of the land.}}
{{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}}
{{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}}
{{SkillTableRow|Center|Gifted|50|Move to the centre of your demesne.}}
{{SkillTableRow|ThunderClouds|Gifted|75|Smite your enemies with storm lightning.}}
{{SkillTableRow|Thunderclouds|Gifted|75|Smite your enemies with storm lightning.}}
{{SkillTableRow|Squalls|Expert|0|Create walls of wind.}}
{{SkillTableRow|Squalls|Expert|0|Create walls of wind.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
{{SkillTableRow|Eastwind|Expert|40|A piercing gust against your enemies.}}
{{SkillTableRow|EastWind|Expert|40|A piercing gust against your enemies.}}
{{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}}
{{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}}
{{SkillTableRow|Blizzard|Expert|80|Summon a blizzard to make navigation difficult.}}
{{SkillTableRow|Blizzard|Expert|80|Summon a blizzard to make navigation difficult.}}
{{SkillTableRow|Rainbowclouds|Virtuoso|0|A colourful, disorienting clouds.}}
{{SkillTableRow|RainbowClouds|Virtuoso|0|Colourful, disorienting clouds.}}
{{SkillTableRow|Thunderbird|Virtuoso|25|Summon a thunderbird companion.}}
{{SkillTableRow|Thunderbird|Virtuoso|33|Summon a thunderbird companion.}}
{{SkillTableRow|Miasma|Virtuoso|50|A noxious air that affects the mind.}}
{{SkillTableRow|Twister|Virtuoso|66|Summon violent storms to toss the flying.}}
{{SkillTableRow|Twister|Virtuoso|75|Summon violent storms to toss the flying.}}
{{SkillTableRow|SwiftWind|Fabled|0|A fast wind speeds the mind and body.}}
{{SkillTableRow|Swiftwind|Fabled|0|A fast wind speeds the mind and body.}}
{{SkillTableRow|SouthWind|Fabled|33|A strange gust to confuse your enemies.}}
{{SkillTableRow|Airnet|Fabled|25|Trap those who escape to the sky.}}
{{SkillTableRow|Missile|Fabled|66|Seek out a target within your meld.}}
{{SkillTableRow|Southwind|Fabled|50|A strange gust to confuse your enemies.}}
{{SkillTableRow|WestWind|Mythical|0|The mild western wind heals the body.}}
{{SkillTableRow|Illwind|Fabled|75|The illwind weakens the mind and body.}}
{{SkillTableRow|Staff|Mythical|20|Summon your elemental staff.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
{{SkillTableRow|NorthWind|Mythical|40|Coils of cloud from the north will suffocate your foes.}}
{{SkillTableRow|Westwind|Mythical|20|The mild western wind heals the body.}}
{{SkillTableRow|Northwind|Mythical|40|Coils of cloud from the north will suffocate your foes.}}
{{SkillTableRow|Tuning|Mythical|40|Tune the energies of your elemental staff.}}
{{SkillTableRow|Windstorm|Mythical|60|Cast the powers of the wind in one spell.}}
{{SkillTableRow|Windstorm|Mythical|60|Cast the powers of the wind in one spell.}}
{{SkillTableRow|DysbaricPressure|Mythical|80|Choke the life from your foes.}}
{{SkillTableRow|Miasma|Mythical|80|A noxious air that affects the mind.}}
{{SkillTableRow|Cyclone|Transcendent|0|Unleash the awesome power of elemental air.}}
{{SkillTableRow|Cyclone|Transcendent|0|Unleash the awesome power of elemental air.}}
|}
|}
[[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]]
[[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]]


==Windwalk==


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST WINDWALK</tt><br/>
<tt>WINDWALK, DESCEND</tt>
|-
|}
As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.


'''Changelog:'''<br />
{{AB
*Aeromancy WindWalk now reduces the effect of high wind upon movement. '''(#40 on 01-07-2012)'''
|skillname = WindWalk
|syntax = AEROCAST WINDWALK<br>
WINDWALK, DESCEND
|description =  As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.
<br>
You will now always find it easier to walk in high winds.
}}


==Tempest==
{{AB
|skillname = Tempest
|syntax = AEROCAST TEMPEST [target{{!}}NODES]
|cost = Power:  3 (Matrix) (Nodes only)<br>
Damage Type: Electric
|description = Summon forth cold and savage winds to create a tempest that will batter your enemies with damage and cloudcoils.<br>


{|
You may target a single enemy or target all enemies between connecting nodes the the node you are standing on.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST TEMPEST</tt>
|-
|-
|style="background:pink"|Damage Type: 50% Blunt, 50% Cold<br/>
Damage Source: Magical
|-
|}
Summon forth cold and savage winds to create a tempest that will batter your enemies.


==Condensate==
{{AB
|skillname = Condensate
|syntax = AEROCAST CONDENSATE<br>
AEROCAST FORCECONDENSATE
|cost = Power: 1 (Matrix)
|description = You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any druid or mage, you can <tt>FORCE</tt> it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}


{|
{{AB
|-
|skillname = Meld
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST MELD<br>
|-
AEROCAST CLEAR<br>
| style="background:lightblue"|<tt>AEROCAST CONDENSATE</tt><br/>
AEROCAST SENSE<br>
<tt>AEROCAST FORCECONDENSATE</tt>
AEROCAST WATCH ON/OFF<br>
|-
AEROCAST DISSOLVE<br>
|style="background:pink"|Power: 1 (Matrix)
AEROCAST BOND<br>
|-
AEROCAST UNBOND<br>
|}
DEMESNE<br>
If you are not in the clouds environment, you can create clouds to infuse almost any environment. If a location is currently the demesne of any druid or mage, you can <tt>FORCECONDENSATE</tt> and break the meld in that location.
DEMESNE [NODES|Rooms|BONDS|EFFECTS]
|description = The primary power of aeromancy is to build your own cloud demesne. By using MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
<br>
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
<br>
While in your demesne, you can SENSE who dare stand in your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}


==Meld==
{{AB
|skillname = Whirlwind
|syntax = AEROCAST WHIRLWIND [HERE{{!}}NODES]
|cost = Power:  3 (Matrix) (Current Node)<br>
5 (Matrix) (All Nodes)
|description = Create a whirlwind that blows your enemies out of your location; or if you are located at one of your nodes, away from any node in the demesne.
}}


{|
{{AB
|-
|skillname = ThunderClouds
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST THUNDERCLOUDS [DAMPEN]
|-
|cost = Damage Type: 100% Electrical
| style="background:lightblue"|<tt>AEROCAST MELD</tt><br/>
|description = The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies.
<tt>AEROCAST SENSE</tt><br/>
The lightning will knock over your foes, or if they are already knocked over, it will knock them off balance.
<tt>AEROCAST WATCH ON/OFF</tt><br/>
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
<tt>AEROCAST DISSOLVE</tt><br/>
}}
<tt>AEROCAST DAMPEN <effect></tt><br/>
<tt>DEMESNE CENTER</tt><br/>
<tt>DEMESNE</tt>
|-
|}
The primary power of aeromancy is to build your own cloud demesne. By creating a <tt>MELD</tt> between the clouds and yourself, you thus build your demesne. Each new <tt>MELD</tt> must be adjacent to another. While in your demesne, you can <tt>SENSE</tt> who dares to enter your burning land and <tt>WATCH</tt> who enters and leaves. To check on its status, <tt>DEMESNE</tt> will show you where its center is, and what powers are curently active and how long they will last. <tt>DEMESNE CENTER</tt> will change the center of your demense to the current room. You can <tt>DISSOLVE</tt> your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may <tt>DAMPEN</tt> it.


==Influence==


Within your own demesne, you will find your ability of influence to be more effective.
{{AB
|skillname = Squalls
|syntax = AEROCAST SQUALLS [DAMPEN]
|description = Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in cloudcoils.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


==Whirlwind==
{{AB
|skillname = Dissolve
|syntax = DISSOLVE [<target>|NODES{{!}}MELD]
|cost = Power:  5 (Matrix) (Nodes)<br>
10 (Matrix) (Meld)
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}


{|
{{AB
|-
|skillname = EastWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST EASTWIND [DAMPEN]
|-
|description = This will be cast throughout your demesne.<br>
| style="background:lightblue"|<tt>AEROCAST WHIRLWIND</tt>
Summon forth the winds from the east, which will cause random spiritual afflictions and afflict cloudcoils on your enemies.
|-
|notes = Meld Effect. You can append <tt>DAMPEN</tt> to lower this effect.
|style="background:pink"|Power:  3 (Matrix)
}}
|-
|}
Create a whirlwind that blows your enemies out of your location.


==Center==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST CENTER</tt>
|-
|}
From anywhere in your demesne, you can instantly transport to the center of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.


==Thunderclouds==
{{AB
|skillname = Travel
|syntax = AEROCAST TRAVEL [<player>{{!}}Node number]
|cost = Power: 3 (Matrix)
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld.
|notes = The node number appears in DEMESNE NODES.}}


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST THUNDERCLOUDS [DEMESNE]</tt>
|-
|style="background:pink"|Damage Type: 100% Electrical<br/>
Damage Source: Magical
|-
|}
This can be cast in a single cloud location or throughout your demesne. The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies.


==Squalls==
{{AB
|skillname = Blizzard
|syntax = AEROCAST BLIZZARD [DAMPEN]
|description = This will be cast throughout your demesne.<br>
You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with cloudcoils.
|notes = Meld Effect: You can append DAMPEN to lower this effect.
}}


{|
{{AB
|-
|skillname = RainbowClouds
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST RAINBOWCLOUDS [DAMPEN]
|-
|description =  Ribbons of rainbow will flow between the clouds, stunning your enemies and building cloudcoils.
| style="background:lightblue"|<tt>AEROCAST SQUALLS [<direction>] [DEMESNE]</tt>
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|-
}}
|}
This can be cast in a single location among the clouds or throughuot your demesne. Squalls will raise walls of wind which will rise up to all elevations from the ground on up. Wind walls have a chance of blowing your enemies back into the room if they attempt to leave.


==Dissolve==
{{AB
|skillname = Thunderbird
|syntax = AEROCAST THUNDERBIRD<br>
BEAST ORDER BREATHE LIGHTNING <target>
|cost = Power: 10 (Matrix)
|description = Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning,  which the aeromancer may cast regardless of his or her level in Beastmastery. The lightning breath of a thunderbird has the
unique property of wrapping its victim in cloudcoils.
<br>
Every two years you may summon forth another thunderbird egg.
|notes = If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause cloudcoils when it breathes lightning nor allow the owner to use breathe lightning without the Beastmastery skill. Also note that the thunderbird's inherent ability to fly will always need the flying skill in Beastmastery to use it.}}


{|
{{AB
|-
|skillname = Twister
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST TWISTER [DAMPEN]
|-
|description = A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also wrap enemies in cloudcoils.
| style="background:lightblue"|<tt>DISSOLVE <target></tt>
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|-
|}
You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.


==Eastwind==
{{AB
|skillname = SwiftWind
|syntax = AEROCAST SWIFTWIND [DAMPEN]
|description = When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery).
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{|
{{AB
|-
|skillname = SouthWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST SOUTHWIND [DAMPEN]
|-
|description = Summon forth the winds from the south to warp your enemies in time based on how many cloudcoils they are wrapped in.
| style="background:lightblue"|<tt>AEROCAST EASTWIND [DEMESNE]</tt>
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|-
}}
|}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the east, which will pierce at the limbs of your enemies.
 
==Travel==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST TRAVEL <player></tt>
|-
|style="background:pink"|Power: 3 (Matrix)
|-
|}
You can travel to a target if both of you are in your demesne.


==Blizzard==
{{AB
|skillname = Missile
|syntax = AEROCAST MISSILE <target>
|cost = Power:  2 (Matrix<br>
Damage Type: 100% Electric
|description = You may summon a missile of storm and lightning to attack anyone within your demesne. It will damage and build cloudcoils on them.
}}


{|
{{AB
|-
|skillname = WestWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST WESTWIND [DAMPEN]
|-
|description = Summon forth the winds from the west, which will heal you and your allies and wrap your enemies in cloudcoils.
| style="background:lightblue"|<tt>AEROCAST BLIZZARD [DEMESNE]</tt>
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|-
}}
|}
This can be cast in a single cloud location or throughout your demesne. You can raise a snowy blizzard that will hide exits and freeze your enemies.


==Rainbowclouds==
{{AB
|skillname = Staff
|syntax = AEROCAST STAFF<br>
:POINT STAFF <target> [direction]<br>
:WHIRL STAFF
|cost = Power:  10 (Matrix)
Damage Type: 50% Electrical, 50% Cold<br>
Can Target Denizens (in room only)
|description = The ultimate weapon of the aeromancer is a staff created from elemental air. By wielding the staff you may POINT STAFF at a target and shoot wind and lightning at your target.


{|
With WHIRL STAFF, you can reveal anyone hiding in your location.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST RAINBOWCLOUDS [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Ribbons of rainbows will flow between the clouds, causing confusion among your enemies who try if they attempt to move.


==Thunderbird==
{{sub
|syntax = TUNE STAFF <percent> ELECTRICITY <percent> COLD<br>
TUNE STAFF CLEAR
|cost = Power: 1 (Matrix)
}}
You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.


{|
|notes= Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST THUNDERBIRD</tt><br/>
<tt>BEAST ORDER BREATHE LIGHTNING <target></tt>
|-
|style="background:pink"|Power: 10 (Matrix)
|-
|}
Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning which the aeromancer may cast regardless of his or her level in [[Beastmastery]]. The lightning breath of a thunderbird has the unique property of giving epilepsy to its victim.


NOTE: If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause epilepsy when it breathes lightning nor allow the owner to use breathe lightning without the [[Beastmastery]]
{{AB
skill. Also note that the phoenix's inherent ability to fly will always need the the flying skill in [[Beastmastery]] to use it.
|skillname = NorthWind
|syntax = AEROCAST NORTHWIND [<target>{{!}}NODES{{!}}MELD]
|cost = Power: 2 (Matrix) (Single Target)<br>
5 (Matrix) (Nodes)<br>
8 (Matrix) (Meld)<br>
|description = Summon forth the winds from the north to occasionally toss your enemies into the air and strip them of levitation for a time. You can target a single enemy, enemies between connecting nodes or all enemies
within your meld.
}}


==Miasma==
{{AB
|skillname = Windstorm
|syntax = AEROCAST WINDSTORM
|cost = Power:  5 (Matrix)a
|description = Your demesne will surge with elemental winds and become imbued with thunderclouds, squalls, blizzard, rainbowclouds, miasma, twister, swiftwind, westwind, eastwind, and southwind.
}}


{|
{{AB
|-
|skillname = Miasma
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST MIASMA <target>
|-
|cost = Power:  5 (Matrix)
| style="background:lightblue"|<tt>AEROCAST MIASMA [DEMESNE]</tt>
|description = You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in cloudcoils you will instantly kill them. Otherwise, you will stun and wrap more cloudcoils around them.
|-
}}
|}
This can be cast in a single cloud location or throughout your demesne. Twist your clouds into a dark miasma, which will afflict your enemies with a variety of mental illnesses.


==Twister==
{{AB
|skillname = Cyclone
|syntax = UNLEASH STAFF
|cost = Power: 10 (Matrix)<br>
Damage Type: 100% Electrical
|description = By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it fires.
<br>
Bonded melders will reduce how long this takes to cast.
}}


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST TWISTER [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast.
==Swiftwind==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST SWIFTWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. When you or your allies are caught up in a swiftwind, your next action will faster than normal.
==Airnet==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST AIRNET [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Any who attempt to fly may find themselves caught in a net of air. Let those who do not yet know you rule the sky find out the truth soon enough!
==Southwind==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST SOUTHWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the south, which will send chills to your enemies with a variety of afflictions.
==Illwind==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST ILLWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. When your enemies are caught in an ill wind, their next action will be slower than normal.
==Staff==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST STAFF<br/>
POINT STAFF <target> [direction]</tt><br/>
<tt>WHIRL STAFF</tt><br/>
<tt>RAISE STAFF <target></tt><br/>
<tt>TWIRL STAFF</tt>
|-
|style="background:pink"|Power: 10 (Matrix)<br/>
Damage Type: 50% Electrical, 50% Cold<br/>
Damage Source: Magical<br/>
Damage Modifier: 15
|-
|}
The ultimate weapon of the aeromancer is a staff created from elemental air. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot wind and lightning at your target. You can <tt>RAISE STAFF</tt> at others to strip the levitation defense from them or to fling them into the sky if they have no levitation defense. If indoors, their skull will be damaged. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can stun all enemies in the room.
'''Changelog:'''<br />
*Aeromancy Staff raise will now cause damagedskull on a target indoors after stripping levitate. '''(#1266 on 02-01-2018)'''
*Aeromancy Staff twirl now gives a 2 second stun to all enemies in the room, at a cost of 2 power. '''(#1050 on 10-05-2017)'''
==Westwind==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST WESTWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the west, which will heal you and your allies as well as cure you of many afflictions.
==Northwind==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST NORTHWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery.
==Tuning==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TUNE STAFF <percent> ELECTRICITY <percent> COLD<br/>
TUNE STAFF CLEAR</tt>
|-
|style="background:pink"|Power: 1 (Matrix)
|-
|}
As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
==Windstorm==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST WINDSTORM</tt>
|-
|style="background:pink"|Power: 8 (Matrix)
|-
|}
Your demesne will surge with elemental winds, and become imbued with thunderclouds, zephyr, blizzard, rainbowcloud, miasma, twister, swiftwind, airnet, soothingcloud, illwind, and westwind.
==DysbaricPressure==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST DYSBARICPRESSURE <player></tt>
|-
|style="background:pink"|Power: 5 (Matrix) (0p if less than six cloudcoils)
|-
|}
Within your meld or clouds terrain, you may will coils of cloud surrounding your foe to exert unwithstandable pressure. Should at least six coils not be found on your foe, another coil will rush in to take its proper place around the neck of your target.
'''Changelog:'''<br />
*Aeromancy DysbaricPressure is now usable in clouds terrain rather than requiring the caster be in their own meld. '''(#406 on 03-04-2014)'''
==Cyclone==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>UNLEASH STAFF</tt>
|-
|style="background:pink"|Power: 10 (Matrix)<br/>
Damage Type: 50% Electrical, 50% Cold<br/>
Damage Source: None
|-
|}
By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
[[Category:Class Skills]]
[[Category:Class Skills]]

Revision as of 20:55, 12 September 2019




Aeromancy is the specialization of the element of air and may only be learned in Hallifax, for it draws its power from the Matrix. Teaching the arts of wind, cloud and storm, the Aeromancers are a formidable force to be reckoned with, despite their academic and intellectual leanings.
Skill Learned At Description
WindWalk Master+0% Walk upon the air like solid ground.
Tempest Master+25% Summon a mighty wind upon your enemies.
Condensate Master+50% Form clouds all around you.
Meld Master+75% Merge your magics within the clouds of the land.
Whirlwind Gifted+25% Blow your enemies away.
ThunderClouds Gifted+75% Smite your enemies with storm lightning.
Squalls Expert+0% Create walls of wind.
Dissolve Expert+20% Easily remove an aura of protection around another.
EastWind Expert+40% A piercing gust against your enemies.
Travel Expert+60% Teleport yourself to anyone in your demesne.
Blizzard Expert+80% Summon a blizzard to make navigation difficult.
RainbowClouds Virtuoso+0% Colourful, disorienting clouds.
Thunderbird Virtuoso+33% Summon a thunderbird companion.
Twister Virtuoso+66% Summon violent storms to toss the flying.
SwiftWind Fabled+0% A fast wind speeds the mind and body.
SouthWind Fabled+33% A strange gust to confuse your enemies.
Missile Fabled+66% Seek out a target within your meld.
WestWind Mythical+0% The mild western wind heals the body.
Staff Mythical+20% Summon your elemental staff.
NorthWind Mythical+40% Coils of cloud from the north will suffocate your foes.
Windstorm Mythical+60% Cast the powers of the wind in one spell.
Miasma Mythical+80% A noxious air that affects the mind.
Cyclone Transcendent+0% Unleash the awesome power of elemental air.
Breach of the Gardens (by Abethor)



WindWalk

Syntax
AEROCAST WINDWALK

WINDWALK, DESCEND

As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.
You will now always find it easier to walk in high winds.


Tempest

Syntax
AEROCAST TEMPEST [target|NODES]
Power: 3 (Matrix) (Nodes only)

Damage Type: Electric

Summon forth cold and savage winds to create a tempest that will batter your enemies with damage and cloudcoils.

You may target a single enemy or target all enemies between connecting nodes the the node you are standing on.


Condensate

Syntax
AEROCAST CONDENSATE

AEROCAST FORCECONDENSATE

Power: 1 (Matrix)

You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.


Meld

Syntax
AEROCAST MELD

AEROCAST CLEAR
AEROCAST SENSE
AEROCAST WATCH ON/OFF
AEROCAST DISSOLVE
AEROCAST BOND
AEROCAST UNBOND
DEMESNE
DEMESNE [NODES

The primary power of aeromancy is to build your own cloud demesne. By using MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
While in your demesne, you can SENSE who dare stand in your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.


Whirlwind

Syntax
AEROCAST WHIRLWIND [HERE|NODES]
Power: 3 (Matrix) (Current Node)

5 (Matrix) (All Nodes)

Create a whirlwind that blows your enemies out of your location; or if you are located at one of your nodes, away from any node in the demesne.


ThunderClouds

Syntax
AEROCAST THUNDERCLOUDS [DAMPEN]
Damage Type: 100% Electrical

The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies. The lightning will knock over your foes, or if they are already knocked over, it will knock them off balance.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Squalls

Syntax
AEROCAST SQUALLS [DAMPEN]

Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in cloudcoils.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Dissolve

Syntax
DISSOLVE [<target>
Power: 5 (Matrix) (Nodes)

10 (Matrix) (Meld)

You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.


EastWind

Syntax
AEROCAST EASTWIND [DAMPEN]

This will be cast throughout your demesne.
Summon forth the winds from the east, which will cause random spiritual afflictions and afflict cloudcoils on your enemies.

Additional Notes:
Meld Effect. You can append DAMPEN to lower this effect.


Travel

Syntax
AEROCAST TRAVEL [<player>|Node number]
Power: 3 (Matrix)

You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld.

Additional Notes:
The node number appears in DEMESNE NODES.


Blizzard

Syntax
AEROCAST BLIZZARD [DAMPEN]

This will be cast throughout your demesne.
You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with cloudcoils.

Additional Notes:
Meld Effect: You can append DAMPEN to lower this effect.


RainbowClouds

Syntax
AEROCAST RAINBOWCLOUDS [DAMPEN]

Ribbons of rainbow will flow between the clouds, stunning your enemies and building cloudcoils.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Thunderbird

Syntax
AEROCAST THUNDERBIRD

BEAST ORDER BREATHE LIGHTNING <target>

Power: 10 (Matrix)

Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning, which the aeromancer may cast regardless of his or her level in Beastmastery. The lightning breath of a thunderbird has the unique property of wrapping its victim in cloudcoils.
Every two years you may summon forth another thunderbird egg.

Additional Notes:
If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause cloudcoils when it breathes lightning nor allow the owner to use breathe lightning without the Beastmastery skill. Also note that the thunderbird's inherent ability to fly will always need the flying skill in Beastmastery to use it.


Twister

Syntax
AEROCAST TWISTER [DAMPEN]

A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also wrap enemies in cloudcoils.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


SwiftWind

Syntax
AEROCAST SWIFTWIND [DAMPEN]

When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery).

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


SouthWind

Syntax
AEROCAST SOUTHWIND [DAMPEN]

Summon forth the winds from the south to warp your enemies in time based on how many cloudcoils they are wrapped in.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Missile

Syntax
AEROCAST MISSILE <target>
Power: 2 (Matrix

Damage Type: 100% Electric

You may summon a missile of storm and lightning to attack anyone within your demesne. It will damage and build cloudcoils on them.


WestWind

Syntax
AEROCAST WESTWIND [DAMPEN]

Summon forth the winds from the west, which will heal you and your allies and wrap your enemies in cloudcoils.

Additional Notes:
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.


Staff

Syntax
AEROCAST STAFF
POINT STAFF <target> [direction]
WHIRL STAFF
Power: 10 (Matrix)

Damage Type: 50% Electrical, 50% Cold
Can Target Denizens (in room only)

The ultimate weapon of the aeromancer is a staff created from elemental air. By wielding the staff you may POINT STAFF at a target and shoot wind and lightning at your target.

With WHIRL STAFF, you can reveal anyone hiding in your location.


Syntax
TUNE STAFF <percent> ELECTRICITY <percent> COLD

TUNE STAFF CLEAR

Power: 1 (Matrix)

You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.

Additional Notes:
Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.


NorthWind

Syntax
AEROCAST NORTHWIND [<target>|NODES|MELD]
Power: 2 (Matrix) (Single Target)

5 (Matrix) (Nodes)
8 (Matrix) (Meld)

Summon forth the winds from the north to occasionally toss your enemies into the air and strip them of levitation for a time. You can target a single enemy, enemies between connecting nodes or all enemies within your meld.


Windstorm

Syntax
AEROCAST WINDSTORM
Power: 5 (Matrix)a

Your demesne will surge with elemental winds and become imbued with thunderclouds, squalls, blizzard, rainbowclouds, miasma, twister, swiftwind, westwind, eastwind, and southwind.


Miasma

Syntax
AEROCAST MIASMA <target>
Power: 5 (Matrix)

You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in cloudcoils you will instantly kill them. Otherwise, you will stun and wrap more cloudcoils around them.


Cyclone

Syntax
UNLEASH STAFF
Power: 10 (Matrix)

Damage Type: 100% Electrical

By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it fires.
Bonded melders will reduce how long this takes to cast.