Difference between revisions of "Athletics"

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584 bytes added ,  20:22, 26 August 2023
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added some details
(Updated what consciousness does. linked to celerity.)
m (added some details)
 
(6 intermediate revisions by the same user not shown)
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|cost = Vitals Bonus: 1/2 Health
|cost = Vitals Bonus: 1/2 Health
|description = Your budding control over your body will assist you in weathering the storm of life by warming your blood and granting a 1/2 maximum health buff. It will also make you feel a bit warmer.
|description = Your budding control over your body will assist you in weathering the storm of life by warming your blood and granting a 1/2 maximum health buff. It will also make you feel a bit warmer.
|notes = Does not require or expend balance or equilibrium.
}}
}}


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|cost = Damage Resistance: 1/3 Asphyxiation
|cost = Damage Resistance: 1/3 Asphyxiation
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|notes = Increases [[celerity]] by 1.
|notes = Increases [[celerity]] by 1. Requires & expends equilibrium.
}}
}}


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|syntax = STAND FIRM
|syntax = STAND FIRM
|description = By concentrating on increasing your mass, you are able to increase [[rooting|resistance to most attempts to move you against your will]]. It is lost when you next use balance or equilibrium.
|description = By concentrating on increasing your mass, you are able to increase [[rooting|resistance to most attempts to move you against your will]]. It is lost when you next use balance or equilibrium.
|notes = Sturdiness also falls if the user moves to another room.
|notes = Universal [[Rooting]] +50%. Sturdiness also falls if the user moves to another room.
}}
}}


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|skillname = Headslam
|skillname = Headslam
|syntax = HEADSLAM <target>
|syntax = HEADSLAM <target>
|description = By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.
|description = By slamming your thick skull against your opponent's head, you can briefly [[stun]] them. You may headslam even while tied up or with both arms broken, though you must be standing.
|notes = Requires and uses balance.
}}
}}


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|skillname = Intimidation
|skillname = Intimidation
|syntax = INTIMIDATE <target>
|syntax = INTIMIDATE <target>
|description = Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
|description = Instill [[fear]] in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
}}
}}


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|cost = Power: 1 (any) (Only when "firm")
|cost = Power: 1 (any) (Only when "firm")
|description = This ability will allow you to block a particular direction, giving a chance to prevent normal movement in that direction. Spending power to block "firm" will make the blocking guaranteed.
|description = This ability will allow you to block a particular direction, giving a chance to prevent normal movement in that direction. Spending power to block "firm" will make the blocking guaranteed.
|notes = Does not affect denizens; they can still pass by.
}}
}}


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|cost = Regeneration: 1/5 Health -1/-10 Mana
|cost = Regeneration: 1/5 Health -1/-10 Mana
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
|notes = Requires equilibrium, but does not expend it.
}}
}}
'''Changelog:'''<br>
'''Changelog:'''<br>
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|syntax = CONSTITUTION
|syntax = CONSTITUTION
|description = This ability will gain you a stomach of steel.
|description = This ability will gain you a stomach of steel.
|notes = Creates a chance to avoid the [[Vomiting]] affliction
|notes = Creates a chance to avoid the [[vomiting]] affliction. Requires & uses equilibrium.
}}
}}


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|syntax = ADRENALINE
|syntax = ADRENALINE
|description = A surge of adrenaline will speed up your reflexes.
|description = A surge of adrenaline will speed up your reflexes.
|notes = Raises the speed defense if it is not present. Cures [[Aeon]] affliction on use.
|notes = Raises the speed defense if it is not present. Cures [[aeon]] affliction on use.
|notes = requires equilibrium.
}}
}}


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|skillname = Hunger
|skillname = Hunger
|syntax = HUNGER
|syntax = HUNGER
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.
|notes = Cures the [[Anorexia]] affliction.
|notes = Cures the [[anorexia]] affliction.
}}
}}


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|cost = Damage Bonus: 2/6 Universal
|cost = Damage Bonus: 2/6 Universal
|description = By flexing your muscles, you can enhance your damage to the tune of a 2/6 universal buff.
|description = By flexing your muscles, you can enhance your damage to the tune of a 2/6 universal buff.
|notes = Requires & uses equilibrium.
}}
}}


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|syntax = CONSCIOUSNESS ON/OFF
|syntax = CONSCIOUSNESS ON/OFF
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|notes = Prevents others from making you fall [[asleep]].
|notes = Prevents others from making you fall [[asleep]]. Requires and uses equilibrium.
}}
}}


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|syntax = CHARGE <target> <direction>
|syntax = CHARGE <target> <direction>
|cost = Damage Type: 100% Blunt
|cost = Damage Type: 100% Blunt
|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like [[#Sprinting|sprint]], only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Athletics Charge will now properly respect movement barriers (e.g. icewalls, greatpentagrams, etc.) along the path between the caster and target. If the target is unreachable, then the caster is unmoved, otherwise both players will be moved as far along the path as possible. '''(#404 on 02-25-2014)'''  
*Athletics Charge will now properly respect movement barriers (e.g. icewalls, greatpentagrams, etc.) along the path between the caster and target. If the target is unreachable, then the caster is unmoved, otherwise both players will be moved as far along the path as possible. '''(#404 on 02-25-2014)'''  


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Effect: 25/25 Universal Resistance
Effect: 25/25 Universal Resistance
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. While numb, you will greatly resist any damage received.
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. While numb, you will greatly resist any damage received.
|notes = Used to last 15 seconds. Please verify.
|notes = Lasts 15 seconds. Costs 3s of Equilibrium to initiate.
}}
}}
'''Changelog:'''<br>
'''Changelog:'''<br>
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|cost = Power: 4 (Any)
|cost = Power: 4 (Any)
|description = Allows you to use your increased mastery over your body to burn off poisons.
|description = Allows you to use your increased mastery over your body to burn off poisons.
|notes = Dramatically increases poison shrugging. Each time it fires, it has a chance to remove the defense.
|notes = Dramatically increases poison shrugging. Each time it fires, it has a chance to remove the defense. Equilibrium used = 4 seconds.
}}
}}


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|cost = Power: 4 (Any)
|cost = Power: 4 (Any)
|description = By channeling your power into your body, you can protect yourself for a limited time when danger is near. Surging your body will allow it to metabolize potions, sparkleberry and other forms of healing more effectively. When you relax surge, or it wears off, there will be a short duration before you can surge once more.
|description = By channeling your power into your body, you can protect yourself for a limited time when danger is near. Surging your body will allow it to metabolize potions, sparkleberry and other forms of healing more effectively. When you relax surge, or it wears off, there will be a short duration before you can surge once more.
|notes = Doubles all healing received for 15 seconds. 30 second cooldown before you can use it again.
|notes = Equilibrium cost 6 seconds. Doubles all healing received for 15 seconds. 30 second cooldown before you can use it again.
}}
}}


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|syntax = PUISSANCE
|syntax = PUISSANCE
|cost = Power: 3 (Any)
|cost = Power: 3 (Any)
|description = Your next 3 physical attack will do puissant damage, granting the ability to lower the wounding requirements for any modifiers by one level. For example, if it requires critical wounds, with puissance, it will require heavy wounds.<br><br>
|description = Your next 3 physical attack will do puissant damage, granting the ability to lower the wounding requirements for any modifiers by one level. For example, if it requires critical wounds, with puissance, it will require heavy wounds.
Wounding attacks will not use up a puissant strike. If you do not use your puissant strikes within 5 minutes, the effect will fade.<br><br>
<br><br>
Wounding attacks will not use up a puissant strike. If you do not use your puissant strikes within 5 minutes, the effect will fade.
<br><br>
Puissant strikes will not help you with killing modifiers.
Puissant strikes will not help you with killing modifiers.
}}
}}
'''Changelog (Puissance-specific):'''
'''Changelog (Puissance-specific):'''
*Puissance will no longer use charges on the following attacks:
*Puissance will no longer use charges on the following attacks:
**Axelord Whack
**[[Axelord#Whack|Axelord Whack]]
**Blademaster Weakblood
**[[Blademaster#Weakblood|Blademaster Weakblood]]
**Bonecrusher Clash
**[[Bonecrusher#Clash|Bonecrusher Clash]]
**Pureblade Bleedout'''(#2582 on 25-Dec-2021)'''
**[[Pureblade#Bleedout|Pureblade Bleedout]]'''(#2582 on 25-Dec-2021)'''
*Puissance has also been converted to the defdb system. It was given a fade line when it fades after 5 minutes. Other than now showing up on GMCP, there should be no other noticeable effect. '''(#2582 on 25-Dec-2021)'''
*Puissance has also been converted to the defdb system. It was given a fade line when it fades after 5 minutes. Other than now showing up on GMCP, there should be no other noticeable effect. '''(#2582 on 25-Dec-2021)'''
*Puissance will no longer work towards kill modifiers, such as execute, bashbrain, exsanguinate, etc. '''(#1409 on 06-01-2018)'''
*Puissance will no longer work towards kill modifiers, such as execute, bashbrain, exsanguinate, etc. '''(#1409 on 06-01-2018)'''
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