Difference between revisions of "Fink"

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m (added another couple links)
(cleaned up the table. Added the note about being restricted)
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Descended from the [[Elder God]]dess [[Fininkora]], the finks who came into being were somewhat twisted, being that Fininkora herself was mutilated in experiments by the [[Twelve Traitors|Traitor Gods]] during the [[Elder Wars]]. In any event, they were born in the outer reaches of [[aetherspace]], developing a strict matriarchal social structure. In aetherspace and environments where they thrive, they are extremely clever and make fearsomely fast [[warrior]]s. However, it is known when confined to the dank tunnels of [[Newton Caverns]], they dwindled to a more feeble race.
Descended from the [[Elder God]]dess [[Fininkora]], the finks who came into being were somewhat twisted, being that Fininkora herself was mutilated in experiments by the [[Twelve Traitors|Traitor Gods]] during the [[Elder Wars]]. In any event, they were born in the outer reaches of [[aetherspace]], developing a strict matriarchal social structure. In aetherspace and environments where they thrive, they are extremely clever and make fearsomely fast [[warrior]]s. However, it is known when confined to the dank tunnels of [[Newton Caverns]], they dwindled to a more feeble race.
'''<nowiki>***</nowiki>NOTE: FINK RACE IS RESTRICTED AND ONLY AVAILABLE THROUGH AN ARTIFACT<nowiki>***</nowiki>'''


''Language: Common''
''Language: Common''
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|-
|-
| align="right" bgcolor="lightblue" | '''Level 1'''
| align="right" bgcolor="lightblue" | '''Level 1'''
| {{{Circle|''2/4 resistance to cold damage.''}}}
| ''2/4 resistance to cold damage.''
|-
|-
| align="right" bgcolor="lightblue" | '''Level 25'''
| align="right" bgcolor="lightblue" | '''Level 25'''
| {{{symbols|''2/4 resistance to asphyxiation damage.''}}}
| ''2/4 resistance to asphyxiation damage.''
|-
|-
| align="right" bgcolor="lightblue" | '''Level 50'''
| align="right" bgcolor="lightblue" | '''Level 50'''
| {{{orderhead|''Increased prestige from [[Dramatics|dramatic performances]] while influencing.''}}}
| ''Finks are a crafty, conniving bunch. They'll tell the tallest tales but put on such an act that it's hard not to believe them! Increased prestige from [[Dramatics|dramatic performances]] while [[influencing]].''
|-
|-
| align="right" bgcolor="lightblue" | '''Demigod'''
| align="right" bgcolor="lightblue" | '''Demigod'''
| {{{allies|''Improved damage, hit chance and critical chance with Aethership turrets.''}}}
| Trait: Expert marksman. ''Aethercraft turret base damage, hit chance and critical chance increased.''
|-
|-
| align="right" bgcolor="lightblue" | '''Demigod+'''
| align="right" bgcolor="lightblue" | '''Demigod+'''
| {{{enemies|''Faster balance recovery on turrets and can use [[Discipline#DamageShift|Damageshift]] with turrets.''}}}
| Improved Trait: Reckless gunner. ''Turret equilibrium recovery time reduced. [[Discipline#DamageShift|Damage shift]] works on turrets.''
|-
|-



Revision as of 07:27, 21 December 2021

Descended from the Elder Goddess Fininkora, the finks who came into being were somewhat twisted, being that Fininkora herself was mutilated in experiments by the Traitor Gods during the Elder Wars. In any event, they were born in the outer reaches of aetherspace, developing a strict matriarchal social structure. In aetherspace and environments where they thrive, they are extremely clever and make fearsomely fast warriors. However, it is known when confined to the dank tunnels of Newton Caverns, they dwindled to a more feeble race.

***NOTE: FINK RACE IS RESTRICTED AND ONLY AVAILABLE THROUGH AN ARTIFACT***

Language: Common

Perks
Level 1 2/4 resistance to cold damage.
Level 25 2/4 resistance to asphyxiation damage.
Level 50 Finks are a crafty, conniving bunch. They'll tell the tallest tales but put on such an act that it's hard not to believe them! Increased prestige from dramatic performances while influencing.
Demigod Trait: Expert marksman. Aethercraft turret base damage, hit chance and critical chance increased.
Demigod+ Improved Trait: Reckless gunner. Turret equilibrium recovery time reduced. Damage shift works on turrets.