Difference between revisions of "Hexes"

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(Updating to templated skilltable.)
(Updated.)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Control|Inept|0|Decide whether or not to curse wandering enemies.}}
{{SkillTableRow|Control|Inept|0|Decide whether or not to curse wandering enemies.}}
{{SkillTableRow|Fear|Inept|0|Instill great fear in your target.}}
{{SkillTableRow|Fear|Unknown|?|Instill great fear in your target.}}
{{SkillTableRow|Worms|Inept|33|An affliction of parasites that live in the gut.}}
{{SkillTableRow|Dysentery|Unknown|?|A nasty affliction of the gut.}}
{{SkillTableRow|Impatience|Inept|66|Inability to concentrate on focused tasks.}}
{{SkillTableRow|Impatience|Unknown|?|Inability to concentrate on focused tasks.}}
{{SkillTableRow|Clumsy|Novice|0|Your victim will fumble about.}}
{{SkillTableRow|Clumsy|Unknown|?|Your victim will fumble about.}}
{{SkillTableRow|Gluttony|Novice|33|A glutton will devour anything within reach.}}
{{SkillTableRow|Amnesia|Unknown|?|Make your victim forget what he meant to do.}}
{{SkillTableRow|Vertigo|Novice|66|A devastating fear of heights.}}
{{SkillTableRow|Confusion|Unknown|?|Fill the mind with bewildering confusion.}}
{{SkillTableRow|Amnesia|Apprentice|0|Make your victim forget what he meant to do.}}
{{SkillTableRow|Hallucinations|Unknown|?|Strange visions to plague your opponent.}}
{{SkillTableRow|Agoraphobia|Apprentice|33|Fear of open spaces.}}
{{SkillTableRow|Whammy|Unknown|?|A complex method of throwing two hexes at once.}}
{{SkillTableRow|Vestiphobia|Apprentice|66|An unreasonable fear of clothing.}}
{{SkillTableRow|Paranoia|Unknown|?|They are out to get you, believe me.}}
{{SkillTableRow|Dizzy|Capable|0|Causes problems when trying to move.}}
{{SkillTableRow|Pox|Unknown|?|A terrible disease that eats away the skin.}}
{{SkillTableRow|Claustrophobia|Capable|33|Fear of being under cover.}}
{{SkillTableRow|Asthma|Unknown|?|Creates difficulty when breathing.}}
{{SkillTableRow|Vapors|Capable|66|Hex someone with fainting spells.}}
{{SkillTableRow|Reckless|Unknown|?|A dangerous disregard for personal well-being.}}
{{SkillTableRow|Whammy|Adept|0|A complex method of throwing a hex to hide its effect.}}
{{SkillTableRow|Sense|Unknown|?|Sense when an enemy walks into your hexes.}}
{{SkillTableRow|Paranoia|Adept|33|They are out to get you, believe me.}}
{{SkillTableRow|Epilepsy|Unknown|?|Disrupt the nervous system of your victim.}}
{{SkillTableRow|Pox|Adept|66|A terrible disease that eats away the skin.}}
{{SkillTableRow|Push|Unknown|?|You can push your hexes to adjacent rooms.}}
{{SkillTableRow|Masochism|Master|0|The love of your own pain.}}
{{SkillTableRow|Scabies|Unknown|?|A contagious affliction of very tiny mites.}}
{{SkillTableRow|Asthma|Master|25|Creates difficulty when breathing.}}
{{SkillTableRow|Pacifism|Unknown|?|Fill your enemy's mind with thoughts of pacifism.}}
{{SkillTableRow|Reckless|Master|50|A dangerous disregard for personal well-being.}}
{{SkillTableRow|Paralyse|Unknown|?|Freeze the limbs of your enemy.}}
{{SkillTableRow|Sense|Master|75|Sense when an enemy walks into your hexes.}}
{{SkillTableRow|HexenThroat|Unknown|?|Draw hexes on your throat to prepare your next shout.}}
{{SkillTableRow|Epilepsy|Gifted|0|Disrupt the nervous system of your victim.}}
{{SkillTableRow|Addiction|Unknown|?|Creates an addiction to potions.}}
{{SkillTableRow|Push|Gifted|33|You can push your hexes to adjacent rooms.}}
{{SkillTableRow|Jinx|Unknown|?|A curse to stupefy the befuddled mind.}}
{{SkillTableRow|Scabies|Gifted|66|A contagious affliction of very tiny mites.}}
{{SkillTableRow|Stupidity|Unknown|?|Make a victim dumb as a rock.}}
{{SkillTableRow|Peace|Expert|0|Fill your enemy's mind with thoughts of peace.}}
{{SkillTableRow|HexenSoles|Unknown|?|Draw hexes on the soles of your feet for defence.}}
{{SkillTableRow|Dementia|Expert|25|Distorts the victim's perceptions of the world.}}
{{SkillTableRow|Doublewhammy|Unknown|?|Obscure two hexes at once against your foe.}}
{{SkillTableRow|Paralyse|Expert|50|Freeze the limbs of your enemy.}}
{{SkillTableRow|Healthleech|Unknown|?|A curse that transfers health from the victim to others.}}
{{SkillTableRow|HexenThroat|Expert|75|Draw hexes on your throat to prepare your next shout.}}
{{SkillTableRow|Sensitivity|Unknown|?|Cause your victim to become extremely sensitive to pain.}}
{{SkillTableRow|Addiction|Virtuoso|0|Creates an addiction to potions.}}
{{SkillTableRow|HexenPalm|Unknown|?|Draw hexes on your palm instead of drawing.}}
{{SkillTableRow|Jinx|Virtuoso|25|A curse to stupefy the befuddled mind.}}
{{SkillTableRow|Vomiting|Unknown|?|Upset the stomach of your enemy.}}
{{SkillTableRow|Stupidity|Virtuoso|50|Make a victim dumb as a rock.}}
{{SkillTableRow|Sleep|Unknown|?|Put an enemy to sleep, or remove his sleep defences.}}
{{SkillTableRow|HexenSoles|Virtuoso|75|Draw hexes on the soles of your feet for defense.}}
{{SkillTableRow|Anorexia|Unknown|?|A terrible condition, preventing one from eating.}}
{{SkillTableRow|Doublewhammy|Fabled|0|Throw two whammy hexes at once against your foe.}}
{{SkillTableRow|Healthleech|Fabled|33|A curse that transfers health from the victim to others.}}
{{SkillTableRow|Sensitivity|Fabled|66|Cause your victim to become extremely sensitive to pain.}}
{{SkillTableRow|HexenPalm|Mythical|0|Draw hexes on your palm instead of drawing.}}
{{SkillTableRow|Vomiting|Mythical|25|Upset the stomach of your enemy.}}
{{SkillTableRow|Sleep|Mythical|50|Put an enemy to sleep, or remove his sleep defences.}}
{{SkillTableRow|Anorexia|Mythical|75|A terrible condition, preventing one from eating.}}
{{SkillTableRow|Hexaura|Transcendent|0|Surround yourself in an aura of hexes.}}
{{SkillTableRow|Hexaura|Transcendent|0|Surround yourself in an aura of hexes.}}
|}
|}
[[Image:Hexes.jpg|thumb|Glowing Glyphs! (by Solea)]]
[[Image:Hexes.jpg|thumb|Glowing Glyphs! (by Solea)]]


==Control==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEXCONTROL <ON|OFF></tt>
|-
|}
Sometimes you may not want your hexes to hit enemies who enter your location, so you can control your hexes to only use them for throwing.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Otherwise, a random one of the hexes drawn in the room will hit a personal enemy on entering.  You can draw up to six hexes in a room at once, and only the person who drew them can use them.  You can also use <tt>HEX DISPERSE</tt> to get rid of them.


{{AB
|skillname = Hexcontrol
|syntax = HEXCONTROL <ON{{!}}OFF>
|description = Sometimes you may not want your hexes to hit enemies who enter your location, so you can control your hexes to only use them for throwing.
|notes = Otherwise, a random one of the hexes drawn in the room will hit a personal enemy on entering.  You can draw up to six hexes in a room at once, and only the person who drew them can use them.  You can also use <tt>HEX DISPERSE</tt> to get rid of them.
<br>
You don't need to have the [[Discernment]] skill of Hexes to use the <tt>HEXES</tt> command to see hexes in a room.
You don't need to have the [[Discernment]] skill of Hexes to use the <tt>HEXES</tt> command to see hexes in a room.
|-
}}
|}
 
==Whammy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WHAMMY <target> WITH <hex></tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
This complex method of throwing hexes allows you to mask the effect of the hex.
 
==Sense==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEX SENSE [ON|OFF]</tt>
|-
|style="background:pink"|Power: 3 (Any)
|-
|}
If an enemy walks into one of your hexes, you will be notified of it.
 
==Push==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PUSH HEX <hex> <direction></tt>
|-
|}
You can push a hex into an adjacent location. If an enemy is in that direction, he or she will automatically be hexed.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|If multiple enemies are present, a random one will be afflicted.
|-
|}


==HexenThroat==
{{AB
|skillname = Whammy
|syntax = WHAMMY <target> WITH <hex> <hex>
|description = This complex method of throwing hexes allows you to throw two hexes at once.
}}


{|
{{AB
|-
|skillname = Sense
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HEXSENSE [ON{{!}}OFF]
|-
|description = If an enemy walks into one of your hexes, you will be notified of it.
| style="background:lightblue"|<tt>HEXEN THROAT <hex></tt><br/>
}}
<tt>HEXEN WIPE THROAT</tt>
|-
|style="background:pink"|Power:  3 (any)
|-
|}
With one application of magic ink, you can trace a hex on your throat. This is known as a hexen mark. This mark will empower your next yell to be heard by everyone in your local area, piercing into their very minds. Furthermore, all enemies who hear your voice will be afflicted by the hexen. The hexen fades upon use.


<tt>HEXEN LIST</tt> will show you what hexens you have drawn on your body.
{{AB
|skillname = Push
|syntax = PUSH HEX <hex> <direction>
|description = You can push a hex into an adjacent location. If an enemy is in that direction, he or she will automatically be hexed.
|notes = If multiple enemies are present, a random one will be afflicted.
}}


==Jinx==
{{AB
 
|skillname = HexenThroat
{|
|syntax = HEXEN THROAT <hex> <br>
|-
HEXEN WIPE THROAT
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 3 (any)
|-
|description = With one application of magic ink, you can trace a hex on your throat. This is known as a hexen mark. This mark will empower your next yell to be heard by everyone in your local area, piercing into their very minds. Furthermore, all enemies who hear your voice will be afflicted by the hexen. The hexen fades upon use.
| style="background:lightblue"|<tt>JINX <player></tt>
<br>
|-
HEXEN LIST will show you what hexens you have drawn on your body.
|style="background:pink"|Power: 2 (Any)
}}
|-
|}
A jinx is a powerful curse that jinxes a person's body and turns it against them, causing it to resist their actions. This curse is only effective against victims with mental afflictions already plaguing them, and is negated by the time-altering effects of aeon (and similar curses). The more mental afflictions that the target has, the more pronounced the jinx effect at the rate of 10% per affliction (maxing out at 40%).


{{AB
|skillname = Jinx
|syntax = JINX <player>
|cost = Power: 2 (Any)
|description = A jinx is a powerful curse that jinxes a person's body and turns it against them, causing it to resist their actions. This curse is only effective against victims with mental afflictions already plaguing them, and is negated by the time-altering effects of aeon (and similar curses). The more mental afflictions that the target has, the more pronounced the jinx effect at the rate of 10% per affliction (maxing out at 40%).
<br>
Jinx is cured with auric cures (such as reishi); however, it cannot be cured unless the afflicted is free of all mental afflictions.
Jinx is cured with auric cures (such as reishi); however, it cannot be cured unless the afflicted is free of all mental afflictions.
}}


==HexenSoles==
{{AB
|skillname = HexenSoles
|syntax = HEXEN SOLES <hex> <hex> <br>
HEXEN WIPE <left/right> FOOT
|cost = Power:  3 (any)
|description = With two applications of magic ink, you can draw a hex upon each of the soles of your feet. These hexen will remain inert until an enemy attempts to move you against your will. Your enemy will be afflicted by both hexen if they succeed, or come close to succeeding. The hexes will fade upon use.
}}


{|
{{AB
|-
|skillname = DoubleWhammy
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DOUBLEWHAMMY <target> WITH <hex> <hex>
|-
|cost = Power: 1 (any)
| style="background:lightblue"|<tt>HEXEN SOLES <hex> <hex></tt><br/>
|description = The ability to throw a double whammy at your enemies is one of the more advanced methods of hexing another, hiding the effects of the hexes you use.
<tt>HEXEN WIPE <left/right> FOOT</tt>
}}
|-
|style="background:pink"|Power: 3 (any)
|-
|}
With two applications of magic ink, you can draw a hex upon each of the soles of your feet. These hexen will remain inert until an enemy attempts to move you against your will. Your enemy will be afflicted by both hexen if they succeed, or come close to succeeding. The hexes will fade upon use.


==Doublewhammy==
{{AB
|skillname = HexenPalm
|syntax = HEXEN PALM <hex> <hex> <hex> <br>
HEXEN WIPE PALM
|cost = Power:  10 (any)
|description = With thirty applications of magic ink, you can draw three hexes upon the palm of your hand. These hexens will remain until you wipe them off. With the hexes upon your palm, you can throw them without having to draw them first.
}}


{|
{{AB
|-
|skillname = HexAura
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HEXAURA [ON{{!}}OFF] <br>
|-
HEXAURA DETACH <hex>
| style="background:lightblue"|<tt>DOUBLEWHAMMY <target> WITH <hex> <hex></tt>
|cost = Power: 5 (Any) [to turn it on]
|-
|description = Surround yourself in an aura of hexes. Any hexes that you draw after turning this on will become part of your aura, and will follow you as you move.
|style="background:pink"|Power: 2 (any)
}}
|-
|}
The ability to throw a double whammy at your enemies is one of the more advanced methods of hexing another.
 
==HexenPalm==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEXEN PALM <hex></tt><br/>
<tt>HEXEN WIPE PALM</tt>
|-
|style="background:pink"|Power:  5 (any)
|-
|}
With three applications of magic ink, you can draw a hex upon the palm of your hand. This hexen will remain until you fling a hex of this type three times, after which it will disappear. With the hexen upon your palm, you will not need to draw a hex in order to fling.
 
==Hexaura==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEXAURA [ON|OFF]</tt><br/>
<tt>HEXAURA DETACH <hex></tt>
|-
|style="background:pink"|Power: 10 (Any) [to turn it on]
|-
|}
Surround yourself in an aura of hexes. Any hexes that you draw after turning this on will become part of your aura, and will follow you as you move.

Revision as of 17:54, 28 January 2016

The ability to hex a person is an ancient mystic punishment. Simple and effective, it is performed by first drawing glyphs in the air of the hex you want to cast, using the syntax DRAW HEX <hex>. Up to six of your hexes can be drawn in a room. At this point, the hex can be activated by an enemy walking into the room where it is drawn (only one hex will automatically target a person in this manner). Otherwise, you would HEX <target> WITH <hex> to throw the hex at your enemy. Strategically, it should be noted that if you have time to draw hexes in a room, you can throw those hexes at a fairly rapid rate.
Syntax:
DRAW HEX <hex>

HEX <target> WITH <hex>
HEX DISPERSE

Skill Learned At Description
Control Inept+0% Decide whether or not to curse wandering enemies.
Fear Unknown+?% Instill great fear in your target.
Dysentery Unknown+?% A nasty affliction of the gut.
Impatience Unknown+?% Inability to concentrate on focused tasks.
Clumsy Unknown+?% Your victim will fumble about.
Amnesia Unknown+?% Make your victim forget what he meant to do.
Confusion Unknown+?% Fill the mind with bewildering confusion.
Hallucinations Unknown+?% Strange visions to plague your opponent.
Whammy Unknown+?% A complex method of throwing two hexes at once.
Paranoia Unknown+?% They are out to get you, believe me.
Pox Unknown+?% A terrible disease that eats away the skin.
Asthma Unknown+?% Creates difficulty when breathing.
Reckless Unknown+?% A dangerous disregard for personal well-being.
Sense Unknown+?% Sense when an enemy walks into your hexes.
Epilepsy Unknown+?% Disrupt the nervous system of your victim.
Push Unknown+?% You can push your hexes to adjacent rooms.
Scabies Unknown+?% A contagious affliction of very tiny mites.
Pacifism Unknown+?% Fill your enemy's mind with thoughts of pacifism.
Paralyse Unknown+?% Freeze the limbs of your enemy.
HexenThroat Unknown+?% Draw hexes on your throat to prepare your next shout.
Addiction Unknown+?% Creates an addiction to potions.
Jinx Unknown+?% A curse to stupefy the befuddled mind.
Stupidity Unknown+?% Make a victim dumb as a rock.
HexenSoles Unknown+?% Draw hexes on the soles of your feet for defence.
Doublewhammy Unknown+?% Obscure two hexes at once against your foe.
Healthleech Unknown+?% A curse that transfers health from the victim to others.
Sensitivity Unknown+?% Cause your victim to become extremely sensitive to pain.
HexenPalm Unknown+?% Draw hexes on your palm instead of drawing.
Vomiting Unknown+?% Upset the stomach of your enemy.
Sleep Unknown+?% Put an enemy to sleep, or remove his sleep defences.
Anorexia Unknown+?% A terrible condition, preventing one from eating.
Hexaura Transcendent+0% Surround yourself in an aura of hexes.
Glowing Glyphs! (by Solea)


Hexcontrol

Syntax
HEXCONTROL <ON|OFF>

Sometimes you may not want your hexes to hit enemies who enter your location, so you can control your hexes to only use them for throwing.

Additional Notes:
Otherwise, a random one of the hexes drawn in the room will hit a personal enemy on entering. You can draw up to six hexes in a room at once, and only the person who drew them can use them. You can also use HEX DISPERSE to get rid of them.


You don't need to have the Discernment skill of Hexes to use the HEXES command to see hexes in a room.


Whammy

Syntax
WHAMMY <target> WITH <hex> <hex>

This complex method of throwing hexes allows you to throw two hexes at once.


Sense

Syntax
HEXSENSE [ON|OFF]

If an enemy walks into one of your hexes, you will be notified of it.


Push

Syntax
PUSH HEX <hex> <direction>

You can push a hex into an adjacent location. If an enemy is in that direction, he or she will automatically be hexed.

Additional Notes:
If multiple enemies are present, a random one will be afflicted.


HexenThroat

Syntax
HEXEN THROAT <hex>

HEXEN WIPE THROAT

Power: 3 (any)

With one application of magic ink, you can trace a hex on your throat. This is known as a hexen mark. This mark will empower your next yell to be heard by everyone in your local area, piercing into their very minds. Furthermore, all enemies who hear your voice will be afflicted by the hexen. The hexen fades upon use.
HEXEN LIST will show you what hexens you have drawn on your body.


Jinx

Syntax
JINX <player>
Power: 2 (Any)

A jinx is a powerful curse that jinxes a person's body and turns it against them, causing it to resist their actions. This curse is only effective against victims with mental afflictions already plaguing them, and is negated by the time-altering effects of aeon (and similar curses). The more mental afflictions that the target has, the more pronounced the jinx effect at the rate of 10% per affliction (maxing out at 40%).
Jinx is cured with auric cures (such as reishi); however, it cannot be cured unless the afflicted is free of all mental afflictions.


HexenSoles

Syntax
HEXEN SOLES <hex> <hex>

HEXEN WIPE <left/right> FOOT

Power: 3 (any)

With two applications of magic ink, you can draw a hex upon each of the soles of your feet. These hexen will remain inert until an enemy attempts to move you against your will. Your enemy will be afflicted by both hexen if they succeed, or come close to succeeding. The hexes will fade upon use.


DoubleWhammy

Syntax
DOUBLEWHAMMY <target> WITH <hex> <hex>
Power: 1 (any)

The ability to throw a double whammy at your enemies is one of the more advanced methods of hexing another, hiding the effects of the hexes you use.


HexenPalm

Syntax
HEXEN PALM <hex> <hex> <hex>

HEXEN WIPE PALM

Power: 10 (any)

With thirty applications of magic ink, you can draw three hexes upon the palm of your hand. These hexens will remain until you wipe them off. With the hexes upon your palm, you can throw them without having to draw them first.


HexAura

Syntax
HEXAURA [ON|OFF]

HEXAURA DETACH <hex>

Power: 5 (Any) [to turn it on]

Surround yourself in an aura of hexes. Any hexes that you draw after turning this on will become part of your aura, and will follow you as you move.