Difference between revisions of "Highmagic"

From Archives of Lusternian Lore
Jump to navigation Jump to search
(Migrating to template)
m (Forgot a closing bracket or two)
Line 120: Line 120:
|cost = Power: 10 (any)
|cost = Power: 10 (any)
|description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.
|description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.
}}

Revision as of 22:46, 15 January 2016

High Magic is a branch of magical knowledge surrounding the study of the cabala, or spheres of energies, also known as sephiroth, that compose the universe. These spheres are symbolically arranged on a diagram called the Tree of Life and connected by a network of paths. A variety of useful and beneficial spellcraft can be learned through mastering this occult philosophy. This branch of arcane studies is highly ritualized and intellectualized, and is also a prerequisite for studying cosmic or elemental magic.
Skill Learned At Description
Pentagram Inept+0% The basic ritual protects you from most attacks.
Malkuth Novice+0% Root yourself in the Sphere of the earth.
Void Apprentice+0% Cosmic emptiness from which returns all emanations.
Yesod Apprentice+50% Conceal yourself with the Sphere of Unseen.
Netzach Capable+0% Enhance charisma under the Sphere of the Beautiful One.
Hod Adept+0% The Sphere of the Powerful Mind will clear thoughts.
Tipheret Master+0% True freedom is only gained under the Sphere of Perfection.
Hexagram Gifted+0% A powerful ritual that reaches from the skies to the trees.
Geburah Expert+0% Great strength emanates from the Sphere of the Strong Arm.
Gedulah Virtuoso+0% The Sphere of the Merciful Hand shall ease your suffering.
Binah Virtuoso+50% Vengeance falls under the Sphere of the Bitter Mother.
Chockmah Fabled+0% Everything is revealed under the Sphere of the All Seeing.
Kether Mythical+0% The Sphere of the Crown evokes pure cosmic power.
Greatpentagram Transcendent+0% This great ritual will seal a location from intruders.
Geburah (by Folken)


Pentagram

Syntax
EVOKE PENTAGRAM [PSI]

The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against psionic attack.


Malkuth

Syntax
EVOKE MALKUTH

The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.


Void

Syntax
EVOKE VOID <target>

At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective pentagrams or magic circles.


Yesod

Syntax
EVOKE YESOD

The second cabalistic sphere rules that of the Unseen, or the invisible realm. Evoking this sphere will place you in that realm, making you invisible. Evoking it again will remove the invisibility.


Netzach

Syntax
EVOKE NETZACH

Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere.


Hod

Syntax
EVOKE HOD
Power: 3 (any)

To prepare for when your mind is ill at ease, the sphere known as the Powerful Mind or the Illuminated Intellect if already surrounding you will provide you a small boost of mental energy.

Additional Notes:
When your mana drops very low, the defense will fire (using itself up) giving you a rush of mana. The defense lasts for about an hour.


Tipheret

Syntax
EVOKE TIPHERET

For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual.

Additional Notes:
Tipheret will remove multiple entanglements at once.


Hexagram

Syntax
EVOKE HEXAGRAM

The Ritual of the Hexagram will draw those to you who seek to hide in the trees and the sky.


Geburah

Syntax
EVOKE GEBURAH
Power: 3 (any)

Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you great strength.


Gedulah

Syntax
EVOKE GEDULAH
Power: 3 (any)

When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering.

Additional Notes:
Cures two random afflictions.


Binah

Syntax
EVOKE BINAH <target>
Power: 2 (Any)

This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus lowering constitution.


Chockmah

Syntax
EVOKE CHOCKMAH

Open your eyes to the invisible realm with the cabalistic sphere known to grant the Wisdom of the All Seeing. You will detect those who travel the realms bodiless.

Additional Notes:
Detects dreamweavers and other people out of phase in your location.


Kether

Syntax
EVOKE KETHER <target>

EVOKE KETHER SEVER <target>
EVOKE KETHER SEVER <target> <gem>

Damage Type: 100% Magic

Damage Source: Magical

Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute the damage across all gems.

Additional Notes:
Attacks dreamweavers and other people out of phase.


Greatpentagram

Syntax
EVOKE GREATPENTAGRAM
Power: 10 (any)

The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.