Difference between revisions of "Kata"

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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KATA STUDY <form name></tt><br/>
| style="background:lightblue"| <tt>KATA STUDY <form name> <stance></tt><br/>
<tt>KATA FORMS</tt><br/>
<tt>KATA FORMS</tt><br/>
<tt>KATA FORGET <form name></tt><br/>
<tt>KATA FORGET <form name> <stance></tt><br/>
<tt>KATA DEVELOP <form name> ACTION <action #> <action commands></tt><br/>
<tt>KATA DEVELOP <form name> <stance> ACTION <action #> <commands></tt><br/>
<tt>KATA DEVELOP <form name> ACTION <action #> NONE</tt><br/>
<tt>KATA DEVELOP <form name> <stance> ACTION <action #> NONE</tt><br/>
<tt>KATA DEVELOP <form name> MODIFIERS <modifier list></tt><br/>
<tt>KATA DEVELOP <form name> MODIFIERS NONE</tt><br/>
<tt>KATA REVIEW <form name></tt><br/>
<tt>KATA REVIEW <form name></tt><br/>
<tt>KATA PERFORM <target> <form #1> [<form  #2>] [<form #3>] ...</tt><br/>
<tt>KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...</tt><br/>
<tt>KATA TERMINATE</tt><br/>
<tt>KATA TEACH <form name> TO <person></tt><br/>
<tt>KATA TEACH <formname> TO <person></tt>
<tt>KATA COPY <form name> TO <new form name></tt><br/>
<tt>KATA RENAME <form name> TO <new form name></tt><br/>
<tt>KA STAYSTANCE</tt><br/>
<tt>KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)</tt><br/>
<tt>KA PUNCH <target> RIGHT|LEFT (For bashing NPCs)</tt><br/>
<tt>KA STANCEMSG <ON/OFF></tt><br/>
<tt>KA DEFAULTHIGH <ON/OFF></tt><br/>
<tt>KA CLEAR</tt><br/>
|-
|style="background:pink"|Bodyparts:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br/>
|-
|-
|}
|}
As you progress in kata and its specializations, you can develop more and more of your own personal kata forms. To make a new form, begin with <tt>KATA STUDY</tt> and to forget a form, use <tt>KATA FORGET <form name></tt>. <tt>KATA FORMS</tt> will list all of your forms. <tt>KATA REVIEW <form></tt> will review a specific form. The actions are the same as any KA attacks, minus the KA and target. For example, <tt>KA PUNCH GALT HEAD LEFT</tt> would translate to an action as <tt>PUNCH HEAD LEFT</tt>. You can add modifiers with later skills. You can execute any sequence of forms. Each form must have a ka value at or below the maximum ka you can hold, based on your momentum (see below for details on momentum). In addition, the max number of forms you can have in a sequence is capped based on skill rank in Kata. You can <tt>TERMINATE</tt> a sequence before it is finished, but it will throw you off balance.
As you progress in kata and its specializations, you can develop more
and more of your own personal kata forms. To make a new form, begin with
KATA STUDY and to forget a form, use KATA FORGET. KATA FORMS will list
all of your forms. KATA REVIEW <form> will review a specific form. The
actions are the same as any KA attacks, minus the KA and target. For
example, KA PUNCH GALT HEAD LEFT would translate to an action as PUNCH
HEAD LEFT.
 
To perform kata maneuvers, you execute KATA PERFORM. You can only
execute a single form at a time.
 
To teach forms to others, you can use KATA TEACH.
 
Stances There are five types of kata stances:
Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.


To perform kata maneuvers, you execute <tt>KATA PERFORM</tt>. You can link several forms together if you wish, or execute a single form at a time. Note that after the third form you can change to a new sequence of forms. Once you change direction, it will take another three forms to change it again. If you choose to link several forms together, they will start to move faster after the third one. To teach forms to others, you can use <tt>KATA TEACH</tt>.
Each kata form advances you through the kata stances naturally. For
stances that have high and low forms, you will naturally choose the high
stance. To use the low stance, add LOW or L as an argument for your kata
form. You can also specify HIGH or H. For example, if you do KATA
PERFORM GALT SMITE LOW while you are in the Base stance, when your form
is finished you will end up in the TwistLow stance. When you perform a
kata in the killer stance, you will end up in the Base stance.


'''Momentum'''
You can also regress in stances by using the URCHIN argument in your
form. This will move you back in the stance progression albeit for a
balance cost. You can again use LOW or HIGH to specify which of those
stances to use.


Monks must build momentum in order to do the most powerful attacks in kata forms. Every time a kata form successfully strikes an opponent, your momentum increases. If you go too long without a hit then your momentum will falter. Every kata attack has a ka cost associated with it. The sum total ka costs you can use in a kata form may not surpass this maximum:
For example, you can create a form with two stance levels like this:
KATA STUDY SMITE BASE
KATA STUDY SMITE SURGEHIGH


{| border="1" cellpadding="4" cellspacing="0"
Then you can fill in the desired attacks using the KATA DEVELOP syntax
|-
for BASE stance, and also for SURGEHIGH stance. Now if you perform SMITE
|style="background:lightblue" |'''Momentum'''
against a foe and are moving into the SURGEHIGH stance or higher then
|style="background:lightblue" |'''Max ka'''
you will perform the attack defined for that variation of the form. If
|- 
lower then it will fall back to the attacks defined for BASE stance.
|1||250
|-
|2||350
|-
|3||450
|-
|4||750
|-
|5||1000
|-
|}


Your momentum level is displayed on your prompt as: <tt>1mo</tt>, <tt>2mo</tt>, <tt>3mo</tt>, etc, where the initial number is your momentum level. Switching targets will cause momentum to drop by a maximum of two. The first attack against a new target will be treated as if the momentum was already dropped for purposes of max ka available.
Lastly, if you wish to have a form that just does one thing for later
stances, you can do this. Make a BASE stance but leave it empty. Then
proceed to make a stance for the level you desire and fill it in. If you
are not at the correct level, the form will simply fail without taking
balance because the Base stance will be invalid.


Lastly, as long as you have masochism, you can KA CLEAR to remove your
current stance and start over.
==Hold==
==Hold==


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<tt>KA RELEASE</tt>
<tt>KA RELEASE</tt>
|-
|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|
Ka Weight: 150
Kata:      Grapple<br/>
Bodyparts: Whole Body<br/>
Stance:    Base<br/>
|-
|-
|}
|}
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|}
|}


==Deflect==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA DEFLECT LEFT|RIGHT|NONE</tt>
|-
|}
You can focus attention on one hand to deflect incoming blows. When struck on that arm, you will automatically and quietly deflect the blow slightly, thereby reducing the damage taken. You will also deflect blows to your head, chest, and gut, though not as effectively.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Works the same as the TrueShield skill in [[Combat]].
|-
|}


==Throw==
==Throw==
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA THROW</tt>
| style="background:lightblue"|<tt>KA THROW <target></tt>
|-
|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|Kata:      Grapple Ender<br/>
Ka Weight: 50
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br/>
Stance:    Base
|-
|-
|}
|}


If your target is in some grapple, you can throw him to the ground, damaging and possibly stunning him in the process. A prone target will be more susceptible to damage from punches and kicks.
If your target is in some grapple, you can throw them to the ground,
damaging and possibly stunning them in the process. A prone target will
be more susceptible to damage from kata attacks.


{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This only works from kata grapples, not those from its specializations.  The increased susceptibility results from being unable to dodge, parry, or use [[combat]] stances.
|-
|}


==Choke==
==Choke==

Revision as of 00:33, 19 January 2018

Kata is the basic form of martial arts, primarily involving kicks and hand strikes. This form of martial arts was first developed and mastered in the Undervault by the kephera and illithoid.
Skill Learned At Description
Punch Inept+0% A basic attack with your hands.
Kick Inept+25% A basic attack with your legs.
Forms Inept+50% Design your own kata attacks.
Hold Inept+75% The most basic grapple.
Throw Novice+25% Hurl someone to the ground.
Choke Novice+50% An asphyxiating grapple.
*CentipedeStance +% The basic defensive stance
Lock Apprentice+0% A grapple targeting body parts.
*CavefisherStance +% A damaging offensive stance.
Snap Apprentice+50% End a lock by injuring the body part.
*SpidionStance +% A quick offensive stance.
*MantaStance +% Basic avoidance stance.
UrchinStance +% Basic regressive Stance.
*EelStance +% A penetrating offensive stance.
Toss Capable+75% Hurl a grappled person away from you.
Raze Adept+0% Attack the defences that would keep your weapons out.
Yoga +% Physical meditation to hone the body and mind.
*MantekarrStance +% Basic bleeding and bruising stance.
Tattoos Adept+50% Your body illustrations can be tapped for armour.
*KrakenStance +% A powerful offensive stance.
Hemorrhaging +% Cause internal damage to interfere with one's ability to clot.
Master Master+0% Move on to a master specialization.
Open Handed Monk (by Kuroi)

Punch

Syntax:
KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)

KA PUNCH <target> RIGHT|LEFT (For bashing NPCs.)

Kata: Action

Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Can Target Denizens

The typical punch is a standard kata action.

Syntax:
KA STANCEMSG <ON/OFF>

As you advance and regress momentum from Kata attacks, you will be notified. To turn this off/on, use KA STANCEMSG ON/OFF.

Syntax:
KA DEFAULTHIGH <ON/OFF>

Configuring this to be on will have you automatically move to the high stance form each time unless otherwise specified. Otherwise you will move into the low stance form each time unless otherwise specified.


Kick

Syntax:
KA KICK <target> <bodypart> RIGHT|LEFT (For players)

KA KICK <target> RIGHT|LEFT (For bashing NPCs.)

Kata: Leg Action

Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Can Target Denizens
Stance: Base

The typical kick is a standard kata action.

Forms

Syntax:
KATA STUDY <form name> <stance>

KATA FORMS
KATA FORGET <form name> <stance>
KATA DEVELOP <form name> <stance> ACTION <action #> <commands>
KATA DEVELOP <form name> <stance> ACTION <action #> NONE
KATA REVIEW <form name>
KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...
KATA TEACH <form name> TO <person>
KATA COPY <form name> TO <new form name>
KATA RENAME <form name> TO <new form name>
KA STAYSTANCE
KA PUNCH <target> <bodypart> RIGHT|LEFT (For players)
KA PUNCH <target> RIGHT|LEFT (For bashing NPCs)
KA STANCEMSG <ON/OFF>
KA DEFAULTHIGH <ON/OFF>
KA CLEAR

Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg

As you progress in kata and its specializations, you can develop more and more of your own personal kata forms. To make a new form, begin with KATA STUDY and to forget a form, use KATA FORGET. KATA FORMS will list all of your forms. KATA REVIEW <form> will review a specific form. The actions are the same as any KA attacks, minus the KA and target. For example, KA PUNCH GALT HEAD LEFT would translate to an action as PUNCH HEAD LEFT.

To perform kata maneuvers, you execute KATA PERFORM. You can only execute a single form at a time.

To teach forms to others, you can use KATA TEACH.

Stances There are five types of kata stances: Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.

Each kata form advances you through the kata stances naturally. For stances that have high and low forms, you will naturally choose the high stance. To use the low stance, add LOW or L as an argument for your kata form. You can also specify HIGH or H. For example, if you do KATA PERFORM GALT SMITE LOW while you are in the Base stance, when your form is finished you will end up in the TwistLow stance. When you perform a kata in the killer stance, you will end up in the Base stance.

You can also regress in stances by using the URCHIN argument in your form. This will move you back in the stance progression albeit for a balance cost. You can again use LOW or HIGH to specify which of those stances to use.

For example, you can create a form with two stance levels like this: KATA STUDY SMITE BASE KATA STUDY SMITE SURGEHIGH

Then you can fill in the desired attacks using the KATA DEVELOP syntax for BASE stance, and also for SURGEHIGH stance. Now if you perform SMITE against a foe and are moving into the SURGEHIGH stance or higher then you will perform the attack defined for that variation of the form. If lower then it will fall back to the attacks defined for BASE stance.

Lastly, if you wish to have a form that just does one thing for later stances, you can do this. Make a BASE stance but leave it empty. Then proceed to make a stance for the level you desire and fill it in. If you are not at the correct level, the form will simply fail without taking balance because the Base stance will be invalid.

Lastly, as long as you have masochism, you can KA CLEAR to remove your current stance and start over.

Hold

Syntax:
KA HOLD <target>

KA RELEASE

Kata: Grapple
Bodyparts: Whole Body
Stance: Base

A basic grapple. Binds your target with your arm. Unlike most grapples you will learn in the future, this grapple will prevent the target from standing.

Additional Notes:
Grapples require both arms to perform, and last until the victim writhes free or you use your hands again. Their main purpose is to prevent the victim from walking away.


Throw

Syntax:
KA THROW <target>
Kata: Grapple Ender

Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg
Stance: Base

If your target is in some grapple, you can throw them to the ground, damaging and possibly stunning them in the process. A prone target will be more susceptible to damage from kata attacks.


Choke

Syntax:
KA CHOKE <target> <bodypart>
Kata: Action

Ka Weight: 200
Bodypart: Head

An advanced grapple that chokes the target, asphyxiating him.

Additional Notes:
Works the same as locking the head, but with a tiny bit of extra damage.

Gouge

Syntax:
KATA DEVELOP <form> MODIFIERS GOUGE
Kata: Modifiers

Ka Weight: 50

Hook your punches in such a manner as to gouge the skin and cause bleeding. Only works on unarmed actions.

Lock

Syntax:
KA LOCK <target> <bodypart>
Kata: Action

Ka Weight: 200
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg

A grapple that locks and disables a specific body part. For bodyparts that aren't directly affected by locking, such as the head, chest, or gut, it opens up advanced techniques you will learn later.

PinchNerve

Syntax:
KATA DEVELOP <form> MODIFIERS PINCHNERVE
Kata: Modifier

Ka Weight: 150
Bodypart: Head, Chest, Gut

Develop your kata so that you may aim your punches and basic kicks against the nerves which govern mobility, crippling your opponent. Only works on unarmed actions.

Additional Notes:
Causes paralysis.

Snap

Syntax:
KA SNAP
Kata: Action

Ka Weight: 50
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg

End a grapple by snapping a particular bodypart, causing effects such as blackout and broken limbs.

Strength

Syntax:
KATA DEVELOP <form> MODIFIERS <HARD|SOFT>
Kata: Modifier

Ka Weight: 50

By paying close attention to the strength of your punches, you can deliver more direct damage at the expense of wounding (hard), or vice versa (soft). Works on all actions.

Speed

Syntax:
KATA DEVELOP <form> MODIFIERS SPEED
Kata: Modifiers

Ka Weight: 100

Balancing carefully on the tips of your feet allows you to recover balance from katas at a greater speed. Works on all actions.

Break

Syntax:
KATA DEVELOP <form> MODIFIERS BREAK
Kata: Modifier

Ka Weight: 50
Bodypart: Head, Rarm, Larm, Rleg, Lleg

Carefully choosing the optimum place to strike, you may improve the chance of shattering extremities. Only works on unarmed actions. This move will cause you to lose some momentum if it causes an injury.

Additional Notes:
This doesn't actually improve the chance to cause shatters, instead it's the only way to cause shatters. It requires medium wounds or better, and when used on the head, breaks the nose.

Stun

Syntax:
KATA DEVELOP <form> MODIFIERS STUN
Kata: Modifier

Ka Weight: 175
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg

As your opponent grows more wounded, your punches and kicks will start to stun. Only works on unarmed actions. Successful stuns will lower your momentum.

Toss

Syntax:
KA TOSS
Kata: Action

Ka Weight: 75

When grappling with a person, you can toss them out of the room in a random direction. This will, obviously, terminate any katas as the victim will no longer be within range.

Additional Notes:
This only works from kata grapples, not those from its specializations.

Raze

Syntax:
KA RAZE <target> RIGHT|LEFT
Kata: Action

Ka Weight: 50

Using your fist, you can clear away variety of magical defense, such as shield, weapons rebounding aura, and others.

Additional Notes:
Raze strips rebounding, circle, pentagram, reflections, and quicksilver.

Concussion

Syntax:
KATA DEVELOP <form> MODIFIERS CONCUSSION
Kata: Modifier

Ka Weight: 150
Bodypart: Head

By striking at the lower side of the back of your opponent's skull, you can improve your chances of causing concussion. Only works on unarmed actions.

Additional Notes:
This doesn't actually improve the chance to cause a concussion, instead it's the only way to cause a concussion. It requires medium wounds or better.

Tattoos

Syntax:
TATTOOS ARMOUR

For those monks who choose not to wear any armour of any kind (including great robes), any tattoos on their body will be activated and be able to use as a kind of ka armour. The amount of armour depends on the total amount of tattoo weight on the monk's body. Further, any tattoos with the damage absorption power will be double in strength (though, again, only if not wearing armour of any kind).

Steelgrip

Syntax:
KATA DEVELOP <form> MODIFIERS STEELGRIP
Kata: Modifier

Ka Weight: 150

With this modifier, any grapple-initiating attack will never miss.

Master

At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.