Difference between revisions of "Loralaria"

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Revision as of 20:17, 9 August 2012

Exquisite and richly complex, the crystalline harmonies of Loralaria intertwine the powerful, conducting Dead Voice of Crys and the masterful control and rhythmn of Jilai Clarramore, the first founder of the Symphonium Opera House. In modern times, Morshoth Windwhisper reestablished the guild, bringing back its resonant music evocative of chiming gemstones.
Composition Master You may compose songs expressing your own creativity.
Sustain Master The ability to maintain a song.
CrystalSong Master Fuse harmonics gems to your instrument.
BlueBerceuse Master + 33% A gentle lullaby... until they're asleep.
DiscordantChord Master +66% This painful chord shall crush the disharmonic soul.
JadeGrazioso Gifted A graceful tune to soothe the bones.
CrimsonCourante Gifted +25% Do a quickstep to this fast music.
Refrain Gifted+ 50% A musical structure that allows repetition of a stanza.
Reprise Gifted +75% A musical structure that allows reversal of a stanza.
LoralChord Expert Crystallise the flesh of your foes.
AureolinAubade Expert +25% This passionate tune will be certain to seduce.
ChromaConcerto Expert +50% Guard yourself against elemental ravages.
MidnightMinuet Expert +75% Your listeners shall have to dance, albeit badly.
CaptiveAudience Virtuoso Both friends and enemies hear nothing but your songs.
FleckedFortissimo Virtuoso +33% A deafening note to bring someone to their knees.
VioletVibrato Virtuoso +66% Induce mental degeneration with a varying melody.
Crescendo Fabled A masterful composition by Morshoth Skyplume.
EmeraldGrazioso Fabled +33% Soothe your mind and body with graceful notes.
SkySforzando Fabled +66% Lock your friends in an aeonic field.
Encore Mythical Play a rousing encore performance.
RedRubato Mythical +25% Painfully warp time around your foes.
ClearCapriccio Mythical +50% Wrap your allies in a powerful restorative field.
Convergence Mythical + 75% Warp space around someone, moving them far away.
Funebre Transcendent A long, sombre song to end their life.

Composition

Syntax:
COMPOSE NEW <song>
<br\>COMPOSE LIST<br\>COMPOSE <song> STANZA <number> LYRIC <text><br\>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]
<br\>COMPOSE <song> STANZA <number> DELETE<br\>COMPOSE <song> DELETE<br\>COMPOSE <song> [INFO]
<br\>PERFORM SONG <song> [<target>]
<br\>SONGSTAT, SONGSTATUS


As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 


When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.

Sustain

Syntax:
SUSTAIN


This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.

CrystalSong

Syntax:
ATTACH <gem> TO <instrument>
<br\>DETACH <gem> FROM <instrument>

Power:  1 (The Matrix) - to attach


If you are able to acquire charged gems from the Matrix Research Institute, you may attach any three charged gems onto your instrument. Instrument gems may affect songs, though multiple gems of the same type will provide no extra benefit.

BlueBerceuse

Stanza:       Low (1-3)
<br\>Targetable:    No
Damage Type:   100% Psychic<br\>
Damage Source: Magical (Charisma)


A bard's enemies who hear this gentle lullaby will attempt to put your enemies to sleep. If an enemy is asleep, it will damage him or her. This power will be boosted by a turquoise crystal fused to your instrument.

DiscordantChord

Syntax:
PLAY DISCORDANTCHORD <target>
Power:         Variable (Any)
<br\>Damage Type:   100% <br\>Magic
Damage Source: Magical (Charisma)


The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 


If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.

JadeGrazioso

Stanza:    Low (1-3)
<br\>Targetable: No


This graceful, flowing melody will help the bard and his allies regenerate health. This power will be boosted by a jade crystal fused to your instrument.

CrimsonCourante

Stanza:    Low (1-3)
<br\>Targetable: No


This fast tempo music will speed the balance recovery of you and your allies, though it will have the opposite effect on equilibrium recovery. This power will be boosted by a garnet crystal fused to your instrument.

Refrain

Syntax:
PERFORM REFRAIN <song> [<target>]


Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.

Reprise

Syntax:
PERFORM REPRISE

Power:  1 (Any)


By reprising your melodies and harmonies, you can take your song back one stanza.

LoralChord

Syntax:
PLAY LORALCHORD <target>

Damage Type:   50% Cold, 50% Asphyxiation<br\>
Damage Source: Magical (Charisma)


This chord is similar to the basic minor second except that it is tuned to the resonance of the Continuum and will turn your target's flesh to crystal.

AureolinAubade

Stanza:    Low (1-3)
<br\>Targetable: No


This beautiful love song may cause those around you to fall in lust with you. This power will also have a chance to make the target peaceful if a beryl gem has been fused to your instrument.

ChromaConcerto

Stanza:         Mid (4-6)
<br\>Targetable:      No
<br\>
Damage Modifier: 10 Elemental (20 with Opal)


This special song will give the bard and his or her allies some protection against fire, cold and electrical damage. This power will be boosted by an opal crystal fused to your instrument.

MidnightMinuet

Stanza:    Mid (4-6)
<br\>Targetable: No


Your enemies who hear this powerful song will be compelled to dance, causing them to lose balance. This power will be boosted by an onyx crystal fused to your instrument.

CaptiveAudience

Syntax:
CAPTIVATE AUDIENCE


This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.

FleckedFortissimo

Stanza:    Mid (4-6)
<br\>Targetable: No


This extremely loud number causes your enemies to fall to their knees. This power will also disrupt a person's focus balance if a bloodstone crystal is fused to your instrument.

VioletVibrato

Stanza:    Mid (4-6)
<br\>Targetable: No


The rapid alternation of pitch will cause the bard's enemies who hear it to become afflicted with clumsiness, deadening, dizziness, epilepsy, omniphobia or vapors. There will be a chance to give a second affliction if an amethyst crystal is fused to your instrument.

Crescendo

Stanza:    Mid (4-6)<br\>
Targetable: No


This rousing music will inspire the citizens of Hallifax to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "The Collectivist Crescendo" by Morshoth Skyplume, the first guildmaster and founder of the guild.

EmeraldGrazioso

Stanza:    High (7-9)
<br\>Targetable: No


The graceful, flowing notes will gently cure the bard and his or her allies of afflictions. This power will be boosted by an emerald crystal fused to your instrument.

SkySforzando

Stanza:    High (7-9)<br\>
Targetable: Yes

Power:      3 (The Matrix)


The force of this music can only be directed at someone who considers you their ally (through lust or otherwise) and it will lock them in an aeonic field while stunning them. This power will be boosted by a sapphire crystal fused to your instrument.

Encore

Syntax:
ENCORE PERFORMANCE

Power:  3 (Any)


By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.

RedRubato

Stanza:       High (7-9)
<br\>Targetable:    No

Damage Type:   100% Cold<br\>
Damage Source: Magical (Charisma)


This intriguing music varies the speed within its musical phrase which is juxtaposed against a steady rhythm. The effect causes time to warp around the individual before damaging them. The amount of damage is based on the amount of time is warped on that individual. This power will be boosted by a ruby crystal fused to your instrument.

==ClearCapriccio==      

Stanza:    High (7-9)<br\>
Targetable: No

Power:      10 (The Matrix)


The free casual form of this music has a mystical effect to the bard and his or her allies, wrapping them in a powerful aura of alacrity. However, due to its sheer power, the song will draw to a close after this stanza has been played. If a diamond crystal has been fused to the instrument, you and your allies will also be cured of a few ailments.

Convergence

Stanza:    High (7-9)<br\>
Targetable: Yes

Power:      5 (The Matrix)


This song can only be targeted on someone who is asleep. It will focus all the musical energy on one person, causing him or her to immediately be flung to another room in the area, bypassing all resistance against magical summons. It will also leave the hapless individual stunned and surrounded with an aeonic field. However, it will immediately end the song when performed.

Funebre

Stanza:    High (7-9)
<br\>Targetable: Yes

Power:      3 (The Matrix)


Lead your foe down a musical crescendo so compelling and captivating that it will draw out their every last desire to live, should it end. Once you start the killing note, you can do nothing that will disrupt the song.