Difference between revisions of "Nihilism"

From Archives of Lusternian Lore
Jump to navigation Jump to search
m
(Fixing some links turned into updating the whole thing.)
Line 2: Line 2:
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|Only available to [[Nihilists]], this specialization in [[cosmic]] magic creates a bond between the adept and the [[Tainted Plane of Nil]], where lives the [[Demon Lords]]. The Nihilists form pacts with these dread beings, who will allow service of a demonic thrall to the Nihilist to help create mischief.
| style="background:lightyellow"|Only available to [[Nihilists]], this specialization in [[cosmic]] magic creates a bond between the adept and the [[Nil|Tainted Plane of Nil]], where lives the [[:Category:Demon Lords|Demon Lords]]. The Nihilists form pacts with these dread beings, who will allow service of a demonic thrall to the Nihilist to help create mischief.
|-
|-
|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Wings|Master|0|Sprout bat-like wings.}}
{{SkillTableRow|Wings|Master|0|Sprout bat-like wings.}}
{{SkillTableRow|Link|Master|33|Channel the energy of wild astral nodes to your nexus.}}
{{SkillTableRow|Link|Master|25|Channel the energy of wild astral nodes to your nexus.}}
{{SkillTableRow|Reviled|Master|66|Make a pact with a demon lord.}}
{{SkillTableRow|Reviled|Master|50|Make a pact with a demon lord.}}
{{SkillTableRow|Imp|Gifted|0|Dominate a puny imp.}}
{{SkillTableRow|Imp|Master|75|Dominate a puny imp.}}
{{SkillTableRow|Demonscales|Gifted|25|The pain of unholy scales strengthens your body.}}
{{SkillTableRow|Demonscales|Gifted|0|The pain of unholy scales strengthens your body.}}
{{SkillTableRow|Demoncloak|Gifted|50|Cloak your demonic thrall's movements.}}
{{SkillTableRow|Demoncloak|Gifted|25|Cloak your demonic thrall's movements.}}
{{SkillTableRow|Accursed|Gifted|75|Make a pact with two demon lords.}}
{{SkillTableRow|Accursed|Gifted|50|Make a pact with two demon lords.}}
{{SkillTableRow|Demonmarks|?|?|Investible powers will now mark on your victims.}}
{{SkillTableRow|Demonmarks|Gifted|75|Investible powers will now mark on your victims.}}
{{SkillTableRow|Fiend|Expert|0|Command the will of a small fiend.}}
{{SkillTableRow|Fiend|Expert|0|Command the will of a small fiend.}}
{{SkillTableRow|Torture|Expert|25|Agony of the tortured heart: spasms of an unknown joy.}}
{{SkillTableRow|Torture|Expert|25|Agony of the tortured heart: spasms of an unknown joy.}}
Line 20: Line 20:
{{SkillTableRow|Unholy|Virtuoso|0|Make a pact with three demon lords.}}
{{SkillTableRow|Unholy|Virtuoso|0|Make a pact with three demon lords.}}
{{SkillTableRow|Channels|Virtuoso|0|Open aetheric channels to other planar entities.}}
{{SkillTableRow|Channels|Virtuoso|0|Open aetheric channels to other planar entities.}}
{{SkillTableRow|Demon|Virtuoso|33|Control a malevolent demon.}}
{{SkillTableRow|Demon|Virtuoso|25|Control a malevolent demon.}}
{{SkillTableRow|Beckon|Virtuoso|66|Call your foes out of hiding to confront your spite.}}
{{SkillTableRow|Beckon|Virtuoso|50|Call your foes out of hiding to confront your spite.}}
{{SkillTableRow|Syphon|Fabled|0|Force your minion to endure your suffering.}}
{{SkillTableRow|Syphon|Virtuoso|75|Force your minion to endure your suffering.}}
{{SkillTableRow|Damned|Fabled|25|Make a pact with four demon lords.}}
{{SkillTableRow|Damned|Fabled|0|Make a pact with four demon lords.}}
{{SkillTableRow|Archdemon|Fabled|50|Subvert a mighty archdemon to your bidding.}}
{{SkillTableRow|Archdemon|Fabled|25|Subvert a mighty archdemon to your bidding.}}
{{SkillTableRow|Symbol|Fabled|75|Receive an unholy symbol from a Demon Lord.}}
{{SkillTableRow|Symbol|Fabled|50|Receive an unholy symbol from a Demon Lord.}}
{{SkillTableRow|Excruciate|?|?|Stripping demonmarks causes great suffering.}}
{{SkillTableRow|Excruciate|Fabled|75|Stripping demonmarks causes great suffering.}}
{{SkillTableRow|Spawn|Mythical|0|Innumerable nameless horrors hector your inferiors.}}
{{SkillTableRow|Spawn|Mythical|0|Innumerable nameless horrors hector your inferiors.}}
{{SkillTableRow|Demonweb|Mythical|25|What is truly deadly is not the webbing, but the poison...}}
{{SkillTableRow|Demonweb|Mythical|25|What is truly deadly is not the webbing, but the poison...}}
Line 43: Line 43:
{{AB
{{AB
|skillname = Link
|skillname = Link
|syntax = DDARKCALL LINK NODE
|syntax = DARKCALL LINK NODE [num]
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Megalith of Doom.
|description = Travel to the [[Astral Plane|astral plane]] and link to a wild energy node. This will automatically channel its latent powers directly into the [[Megalith of Doom]]. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
}}
}}


{{AB
{{AB
|skillname = Reviled
|skillname = Reviled
|syntax = DPACT <Demon Lord> <br>
|syntax = PACT <Demon Lord><br>
PACTS <br>
PACTS<br>
PACT BREAK <Demon Lord>
PACT BREAK <Demon Lord> (in front of the Demon Lord)
|cost = Power: 10 (Megalith of Doom) (to pledge)
|cost = Power: 10 (Megalith of Doom) (to pledge)
|description = In your journey to master the nihilistic path, you are now officialy considered Reviled by most civilized standards. This pleases the Demon Lords of Nil, who will now allow you to form a PACT with one of these dark masters. This pact cannot be broken, barring the unlikely fall of that Demon Lord. Contemplating upon PACTS will also reveal what investable powers are granted. The first pact formed with a Demon Lord is seen as an indicator of the general path that Nihilist will travel throughout his or her life, even if that person subsequently forms pacts with other Demon Lords; thus, the first pact is generally made only after a much consideration and reflection by the nihilist.
|description = In your journey to master the nihilistic path, you are now officialy considered Reviled by most civilized standards. This pleases the Demon Lords of Nil, who will now allow you to form a PACT with one of these dark masters. This pact cannot be broken, barring the unlikely fall of that [[:Category:Demon Lords|Demon Lord]]. Contemplating upon PACTS will also reveal what investable powers are granted. The first pact formed with a Demon Lord is seen as an indicator of the general path that Nihilist will travel throughout his or her life, even if that person subsequently forms pacts with other Demon Lords; thus, the first pact is generally made only after a much consideration and reflection by the nihilist.
<br><br>
<br><br>
Note that you can also break a pact, which will also break deep bonds (if you have one).
Note that you can also BREAK a pact, which will also break deep bonds (if you have one). You must be standing in front of the appropriate Demon Lord to BREAK the pact.
<br><br>
<br><br>
PLEDGING LUCIPHAGE: Luciphage is not called the Supreme Master for nothing, for he is adept at dominating and controlling others. Though his powers can be quite formidable, he prefers cunning and manipulation over brute force. Indisputably, those Nihilists who follow the Path of the Dominator often reflect this same cool, calculating approach, many rising to become leaders whose patient ambitions know no bounds.
PLEDGING LUCIPHAGE: [[Luciphage]] is not called the Supreme Master for nothing, for he is adept at dominating and controlling others. Though his powers can be quite formidable, he prefers cunning and manipulation over brute force. Indisputably, those Nihilists who follow the Path of the Dominator often reflect this same cool, calculating approach, many rising to become leaders whose patient ambitions know no bounds.
<br><br>
<br><br>
PLEDGING ASHTORATH: Unlike the more thoughtful followers of Luciphage, those Nihilists who embrace the Path of Rage revel in brute force and destruction. Patience and forethought are seldom considered admirable traits, as Ashtorath prefers immediate, direct and spectacular action.
PLEDGING ASHTORATH: Unlike the more thoughtful followers of Luciphage, those Nihilists who embrace the Path of Rage revel in brute force and destruction. Patience and forethought are seldom considered admirable traits, as [[Ashtorath]] prefers immediate, direct and spectacular action.
<br><br>  
<br><br>  
PLEDGING NIFILHEMA: The Path of Cruelty is a terribly difficult and subtle path to follow. As Nifilhema cares little about intrigue, ambition or power, she is only concerned with causing pain and suffering, considering it the highest form of artistic expression. Nihilists on this path develop a twisted aesthetic view of pain, creating ingenious and horrible new methods of torture.
PLEDGING NIFILHEMA: The Path of Cruelty is a terribly difficult and subtle path to follow. As [[Nifilhema]] cares little about intrigue, ambition or power, she is only concerned with causing pain and suffering, considering it the highest form of artistic expression. Nihilists on this path develop a twisted aesthetic view of pain, creating ingenious and horrible new methods of torture.
<br><br>  
<br><br>  
PLEDGING BAALPHEGAR: Certainly the most intelligent of the Demon Lords, Baalphegar brings his considerable mind to formulate complex and elaborate plots. Those Nihilists who walk the Path of Dark Fate prefer to work behind the scenes, masterminding insidious schemes and intrigues.
PLEDGING BAALPHEGAR: Certainly the most intelligent of the Demon Lords, [[Baalphegar]] brings his considerable mind to formulate complex and elaborate plots. Those Nihilists who walk the Path of Dark Fate prefer to work behind the scenes, masterminding insidious schemes and intrigues.
<br><br>  
<br><br>  
PLEDGING GORGULU: Very few Nihilists choose the Path of the Devourer, for Gorgulu is the most warped and incomprehensible of the Demon Lords. Those Nihilists who do are considered insane and unstable.
PLEDGING GORGULU: Very few Nihilists choose the Path of the Devourer, for [[Gorgulu]] is the most warped and incomprehensible of the Demon Lords. Those Nihilists who do are considered insane and unstable.
}}
}}


{{AB
{{AB
|skillname = Imp  
|skillname = Imp  
|syntax = DARKCALL THRALL <br>
|syntax = DARKCALL THRALL<br>
DARKCALL THRALL DISMISS <br>
DARKCALL THRALL DISMISS<br>
INVEST <demonic thrall> WITH <list of powers> <br>
INVEST <demonic thrall> WITH <list of powers><br>
DARKBOND
DARKBOND
|cost = Power: 5* (Megalith of Doom) (to call the thrall)
|cost = Power: 5* (Megalith of Doom) (to call the thrall)
Line 82: Line 82:
invested into your demonic thrall.
invested into your demonic thrall.
<br><br>
<br><br>
<nowiki>*</nowiki>Note: There is no power cost to call a thrall that is already summoned or if it is summoned on Nil
<nowiki>*</nowiki>Note: There is no power cost to call a thrall that is already summoned or if it is summoned on [[Nil]] itself.
itself.
}}
}}


Line 96: Line 95:
|skillname = Demoncloak
|skillname = Demoncloak
|syntax = DARKCALL DEMONCLOAK <ON{{!}}OFF>
|syntax = DARKCALL DEMONCLOAK <ON{{!}}OFF>
|description = While your demonic thrall is cloaked, he or she will not be easily visible, and will move entirely silently.
|description = While your [[#Imp|demonic thrall]] is cloaked, he or she will not be easily visible, and will move entirely silently.
}}
}}


{{AB
{{AB
|skillname = Accursed
|skillname = Accursed
|description = Your soul has been forged through pain, suffering and conflict, which has made you stronger and more cunning. You are now considered an Accursed One. You may maintain pacts with two of the Demon Lords of Nil. <br>  
|description = Your soul has been forged through pain, suffering and conflict, which has made you stronger and more cunning. You are now considered an Accursed One. You may maintain pacts with two of the Demon Lords of Nil.<br>  
See AB [[Nihilism#Reviled|NIHILISM REVILED]].
See AB [[#Reviled|NIHILISM REVILED]].
}}
}}


{{AB
{{AB
|skillname = Demonmarks
|skillname = Demonmarks
|description = Your pacts with the Demon Lords have strengthened to the point where
|description = Your pacts with the Demon Lords have strengthened to the point where they have granted you the power of Demon Marks. The third time that your [[#Imp|thrall]] or [[#Symbol|symbol]] afflicts a victim with an affliction of a Demon Lord, that victim will also be marked by that Demon Lord. Each Demon Lord has their own mark so it is possible to have multiple marks on the same person. A Demon Mark will passively afflict your victim with afflictions associated with its Demon Lord, as well as slowly drain mana from the victim. If your victim also has a [[Necromancy#Deathmark|necromantic]] [[Deathmark]], that deathmark will darken while the Demon Mark remains.<br><br>
they have granted you the power of Demon Marks. The third time that your
Supreme Master Luciphage leaves the [[Mark of Darkness]].<br>
thrall afflicts a victim with an affliction of a Demon Lord, that victim
Duke Ashtorath leaves the [[Mark of Damnation]].<br>
will also be marked by that Demon Lord. Each Demon Lord has their own
Prince Baalphegar leaves the [[Mark of Despair]].<br>
mark so it is possible to have multiple marks on the same person. A
Queen Nifilhema leaves the [[Mark of Pain]].<br>
Demon Mark will passively afflict your victim with afflictions
Gorgulu leaves the [[Mark of Corruption]].
associated with its Demon Lord, as well as slowly drain mana from the
victim. If your victim also has a necromantic Deathmark, that deathmark
will darken while the Demon Mark remains. <br>
 
Supreme Master Luciphage leaves the Mark of Darkness.
Duke Ashtorath leaves the Mark of Damnation.
Prince Baalphegar leaves the Mark of Despair.
Queen Nifilhema leaves the Mark of Pain.
Gorgulu leaves the Mark of Corruption.
}}
}}


Line 127: Line 117:
{{AB
{{AB
|skillname = Fiend
|skillname = Fiend
|description = A sensuous fiend will now be sent to you as your thrall, courtesy of the Demon Lords of Nil for your services. A fiend may be invested with three powers. <br>
|description = A sensuous fiend will now be sent to you as your thrall, courtesy of the Demon Lords of Nil for your services. A fiend may be invested with three powers.<br>
See AB [[Nihilism#Imp|NIHILISM IMP]].
See AB [[#Imp|NIHILISM IMP]].
}}
}}


Line 134: Line 124:
|skillname = Torture
|skillname = Torture
|syntax = DARKCALL TORTURE  <target>
|syntax = DARKCALL TORTURE  <target>
|cost = Power: 3 (Megalith of Doom) <br>
|cost = Power: 3 (Megalith of Doom)<br>
Damage Type: 100% Cutting
Damage Type: 100% Cutting
|description = You can order your thrall to torture the unlucky soul, causing bleeding, damage, and a plague affliction.
|description = You can order your thrall to torture the unlucky soul, causing bleeding, damage, and a plague affliction.
Line 141: Line 131:
{{AB
{{AB
|skillname = Barbedtail
|skillname = Barbedtail
|syntax = DARKCALL BARBEDTAIL <br>
|syntax = DARKCALL BARBEDTAIL<br>
STING <target><br />
STING <target><br />
STING <target> DEEP
STING <target> DEEP
|description = Though a painful transformation, you may grow a barbed tail. Though it does no damage, it can be envenomed with one poison at a time. Nihilists can also apply a deep sting, allowing the poison to bypass most forms of poison shrugging.
|cost = Power: 2 (Megalith of Doom) - to use DEEP syntax.
|description = Though a painful transformation, you may grow a barbed tail. Though it does no damage, it is used as a stinging weapon, either injecting a [[Poisons|poison]] you [[Combat#Envenom|envenom]] it with (if you have the skill in [[Combat]]) or a random affliction.<br><br>
Additionally, for a cost, you can sting deeply to bypass most forms of poison resistance.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
Line 159: Line 151:
|skillname = Unholy
|skillname = Unholy
|description = You may now proudly wear the the title of Unholy, such is your advancement upon the nihilistic path. You may maintain pacts with three of the Demon Lords of Nil. <br>
|description = You may now proudly wear the the title of Unholy, such is your advancement upon the nihilistic path. You may maintain pacts with three of the Demon Lords of Nil. <br>
See AB [[Nihilism#Reviled|NIHILISM REVILED]].
See AB [[#Reviled|NIHILISM REVILED]].
}}
}}


Line 168: Line 160:
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).
<br>
<br>
Opening your channels while on Nil will only require half the normal power cost.
Opening your channels while on [[Nil]] will only require half the normal power cost.
}}
}}


{{AB
{{AB
|skillname = Demon
|skillname = Demon
|description = For your superior efforts, the Demon Lords of Nil will grant you the services of a demon thrall. A demon may be invested with five powers. <br>
|description = For your superior efforts, the Demon Lords of Nil will grant you the services of a demon thrall. A demon may be invested with five powers.<br>
See AB [[Nihilism#Imp|NIHILISM IMP]].  
See AB [[#Imp|NIHILISM IMP]].  
}}
}}


Line 192: Line 184:
|skillname = Damned
|skillname = Damned
|description = Having served the Demon Lords of Nil well, you join the ranks of the Damned. You may maintain pacts with four of the Demon Lords of Nil.<br>
|description = Having served the Demon Lords of Nil well, you join the ranks of the Damned. You may maintain pacts with four of the Demon Lords of Nil.<br>
See AB [[Nihilism#Reviled|NIHILISM REVILED]].
See AB [[#Reviled|NIHILISM REVILED]].
}}
}}
   
   
Line 198: Line 190:
|skillname = Archdemon
|skillname = Archdemon
|description = The Demon Lords of Nil are quite impressed with you and will grant you the services of an archdemon thrall. An archdemon may be invested with seven powers.<br>
|description = The Demon Lords of Nil are quite impressed with you and will grant you the services of an archdemon thrall. An archdemon may be invested with seven powers.<br>
See AB [[Nihilism#Imp|NIHILISM IMP]].
See AB [[#Imp|NIHILISM IMP]].
}}
}}


{{AB
{{AB
|skillname = Symbol
|skillname = Symbol
|syntax = PACT DEEP <demon lord> <br>
|syntax = PACT DEEP <demon lord>
:SYMBOL CALL <br>
|cost = Power: 10 (Megalith of Doom)
:SYMBOL STRIKE <target> <br>
|description = One of the most important and difficult tasks a Nihilist undertakes is forming a deep bond with a Demon Lord. This can only be accomplished after subjugating souls imprinted on spikes into the [[Necromentate]] that correspond to the Demon Lord with whom the bond is being sought. Once enough souls are enslaved (and it takes quite a lot), the Nihilist may journey to Nil and seek to form a deep bond with that Demon Lord.<br><br>
:SYMBOL EVOKE <power> <target> <br>
|cost = Power: 10 (Megalith of Doom) (to form pact) <br>
Damage Modifier: 1/7 universal resistance, 1/8 Variable (see below)
|description = One of the most important and difficult tasks a Nihilist undertakes is forming a deep bond with a Demon Lord. This can only be accomplished after subjugating souls imprinted on spikes into the Necromentate that correspond to the Demon Lord with whom the bond is being sought. Once enough souls are enslaved (and it takes quite a lot), the Nihilist may journey to Nil and seek to form a deep bond with that Demon Lord.
<br><br>
A Nihilist may only ever have one deep bond with a Demon Lord. This reflects a special relationship between Demon Lord and Nihilist and should be given much thought. If a pact is ever broken, so too will the deep bond be broken.
A Nihilist may only ever have one deep bond with a Demon Lord. This reflects a special relationship between Demon Lord and Nihilist and should be given much thought. If a pact is ever broken, so too will the deep bond be broken.
<br><br>
{{Sub
Once a Nihilist forms a deep bond with a Demon Lord, he or she may call forth a symbol of that Demon Lord. This symbol must be wielded in order for its powers to be enabled. It can strike an enemy as a weapon, as well as being able to directly evoke one of the powers of the Demon Lord whose symbol it represents (i.e., an investible power). Finally, wielding the symbol adds a small protective field around the Nihilist, though the field is stronger depending upon which symbol it is:
|syntax = SYMBOL CALL<br>
<br><br>
SYMBOL STRIKE <target><br>
*Luciphage offers more protection against blunt damage.
SYMBOL EVOKE <power> <target><br>
*Ashtorath offers more protection against fire damage.
SYMBOL GRANT [FIRE<nowiki>|</nowiki>COLD<nowiki>|</nowiki>CUTTING<nowiki>|</nowiki>BLUNT<nowiki>|</nowiki>POISON]
*Nifilhema offers more protection against cutting damage.
|cost = Damage Type: 100% Excorable<br>
*Baalphegar offers more protection against cold damage.
Damage Modifier: 1/7 universal resistance
*Gorgulu offers more protection against poison damage.
:1/8 resistance to fire, cold, cutting, blunt or poison.<br>
Power: 10 (1 if on the Cosmic Plane of Nil) for Symbol Grant<br>
Can Target Denizens (strike only)
}}
Once a Nihilist forms a deep bond with a Demon Lord, he or she may call forth a symbol of that Demon Lord. This symbol must be wielded in order for its powers to be enabled. It can strike an enemy as a weapon, as well as being able to directly evoke one of the powers of the Demon Lord whose symbol it represents (i.e., an investible power). Finally, wielding the symbol adds a small protective field around the Nihilist, though the field is stronger depending upon which symbol it is:<br><br>
[[Luciphage]] initially offers more protection against blunt damage.<br>
[[Ashtorath]] initially offers more protection against fire damage.<br>
[[Nifilhema]] initially offers more protection against cutting damage.<br>
[[Baalphegar]] initially offers more protection against cold damage.<br>
[[Gorgulu]] initially offers more protection against poison damage.
}}
}}


{{AB
{{AB
|skillname = Excruciate
|skillname = Excruciate
|syntax = DARKCALL EXCRUCIATE <target> [HEALTH|MANA]
|syntax = DARKCALL EXCRUCIATE <target> [HEALTH<nowiki>|</nowiki>MANA]
|cost = Power: 5 (Megalith of Doom)
|cost = Power: 5 (Megalith of Doom)
|description = If your victim currently suffers under at least one Demon Mark, you can rip them from his or her person. This will cause your victim to be stunned and drained of either health or mana (at the Nihilist's choice). The more Demon Marks on your victim, the more excruciating the suffering.
|description = If your victim currently suffers under at least one [[#Demonmarks|Demon Mark]], you can rip them from his or her person. This will cause your victim to be [[stun]]ned and drained of either health or mana (at the Nihilist's choice). The more Demon Marks on your victim, the more excruciating the suffering.
}}
}}


Line 233: Line 229:
|syntax = DARKCALL SPAWN <target>
|syntax = DARKCALL SPAWN <target>
|cost = Power: 2 (Megalith of Doom)
|cost = Power: 2 (Megalith of Doom)
|description = By indicating an enemy in the same location as your archdemon, it will give birth to a demon spawn that will attack that enemy.
|description = By indicating an enemy in the same location as your archdemon, it will give birth to a demon spawn that will attack that enemy.<br><br>
These demon spawn will afflict bleeding and drain mana, scaling with plague afflictions on the target.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
*Nihilism spawn will now give one level of deathmark when it attacks. '''(#1434 on 6-19-2018)'''
*Nihilism spawn will now give one level of [[deathmark]] when it attacks. '''(#1434 on 6-19-2018)'''
*Spawns will now afflict bleeding and drain mana scaled with the number of plague afflictions on the target. '''(#1257 on 1-28-2018)'''
*Spawns will now afflict bleeding and drain mana scaled with the number of plague afflictions on the target. '''(#1257 on 1-28-2018)'''


Line 249: Line 246:
|skillname = Scourge
|skillname = Scourge
|syntax =  DARKCALL SCOURGE
|syntax =  DARKCALL SCOURGE
|cost = Power: 10 (Megalith of Doom)
|cost = Power: 5 (Megalith of Doom)
|description = When your circumstances become dire and your thrall isn't pulling its own weight, beat it into a frenzy and it will become the scourge you expect it to be. For the next 10 attacks, your thrall will perform 2 powers instead of one.
|description = When your circumstances become dire and your thrall isn't pulling its own weight, beat it into a frenzy and it will become the scourge you expect it to be. For the next 10 attacks, your thrall will perform 2 powers instead of one.
}}
}}
Line 256: Line 253:
|skillname = Abomination
|skillname = Abomination
|description = Your soul has been remade beyond recognition, and you are now considered an Abomination. You may hold pacts with all five Demon Lords of Nil. <br>
|description = Your soul has been remade beyond recognition, and you are now considered an Abomination. You may hold pacts with all five Demon Lords of Nil. <br>
See AB [[Nihilism#Reviled|NIHILISM REVILED]].
See AB [[#Reviled|NIHILISM REVILED]].
}}
}}


Line 263: Line 260:
|syntax = DARKCALL WRACK <target>
|syntax = DARKCALL WRACK <target>
|cost = Power: 5 (Megalith of Doom)
|cost = Power: 5 (Megalith of Doom)
|description = If your victim is at half mana and bound or paralysed, you may wrack his or her soul and rip it out to feed to the Demon Lords of Nil.
|description = If your victim is at half mana and bound or [[paralysis|paralysed]], you may wrack his or her soul and rip it out to feed to the Demon Lords of Nil.
}}
}}

Revision as of 02:18, 27 October 2021

Only available to Nihilists, this specialization in cosmic magic creates a bond between the adept and the Tainted Plane of Nil, where lives the Demon Lords. The Nihilists form pacts with these dread beings, who will allow service of a demonic thrall to the Nihilist to help create mischief.
Skill Learned At Description
Wings Master+0% Sprout bat-like wings.
Link Master+25% Channel the energy of wild astral nodes to your nexus.
Reviled Master+50% Make a pact with a demon lord.
Imp Master+75% Dominate a puny imp.
Demonscales Gifted+0% The pain of unholy scales strengthens your body.
Demoncloak Gifted+25% Cloak your demonic thrall's movements.
Accursed Gifted+50% Make a pact with two demon lords.
Demonmarks Gifted+75% Investible powers will now mark on your victims.
Fiend Expert+0% Command the will of a small fiend.
Torture Expert+25% Agony of the tortured heart: spasms of an unknown joy.
Barbedtail Expert+50% Transcend your physical body into a stronger form.
Harrow Expert+75% Inflict greater torment by your unholy minion.
Unholy Virtuoso+0% Make a pact with three demon lords.
Channels Virtuoso+0% Open aetheric channels to other planar entities.
Demon Virtuoso+25% Control a malevolent demon.
Beckon Virtuoso+50% Call your foes out of hiding to confront your spite.
Syphon Virtuoso+75% Force your minion to endure your suffering.
Damned Fabled+0% Make a pact with four demon lords.
Archdemon Fabled+25% Subvert a mighty archdemon to your bidding.
Symbol Fabled+50% Receive an unholy symbol from a Demon Lord.
Excruciate Fabled+75% Stripping demonmarks causes great suffering.
Spawn Mythical+0% Innumerable nameless horrors hector your inferiors.
Demonweb Mythical+25% What is truly deadly is not the webbing, but the poison...
Scourge Mythical+50% Unleash Nil's unending hatred upon the weak.
Abomination Mythical+75% Make a pact with all five demon lords.
Wrack Transcendent+0% Destroy the soul of those unworthy of existence.
Symbols of Nil (by Alodia)


Wings

Syntax
DARKCALL WINGS

Demonic wings are yours for the asking, allowing you to soar and look down upon insignificant souls.


Link

Syntax
DARKCALL LINK NODE [num]

Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Megalith of Doom. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.


Reviled

Syntax
PACT <Demon Lord>

PACTS
PACT BREAK <Demon Lord> (in front of the Demon Lord)

Power: 10 (Megalith of Doom) (to pledge)

In your journey to master the nihilistic path, you are now officialy considered Reviled by most civilized standards. This pleases the Demon Lords of Nil, who will now allow you to form a PACT with one of these dark masters. This pact cannot be broken, barring the unlikely fall of that Demon Lord. Contemplating upon PACTS will also reveal what investable powers are granted. The first pact formed with a Demon Lord is seen as an indicator of the general path that Nihilist will travel throughout his or her life, even if that person subsequently forms pacts with other Demon Lords; thus, the first pact is generally made only after a much consideration and reflection by the nihilist.

Note that you can also BREAK a pact, which will also break deep bonds (if you have one). You must be standing in front of the appropriate Demon Lord to BREAK the pact.

PLEDGING LUCIPHAGE: Luciphage is not called the Supreme Master for nothing, for he is adept at dominating and controlling others. Though his powers can be quite formidable, he prefers cunning and manipulation over brute force. Indisputably, those Nihilists who follow the Path of the Dominator often reflect this same cool, calculating approach, many rising to become leaders whose patient ambitions know no bounds.

PLEDGING ASHTORATH: Unlike the more thoughtful followers of Luciphage, those Nihilists who embrace the Path of Rage revel in brute force and destruction. Patience and forethought are seldom considered admirable traits, as Ashtorath prefers immediate, direct and spectacular action.

PLEDGING NIFILHEMA: The Path of Cruelty is a terribly difficult and subtle path to follow. As Nifilhema cares little about intrigue, ambition or power, she is only concerned with causing pain and suffering, considering it the highest form of artistic expression. Nihilists on this path develop a twisted aesthetic view of pain, creating ingenious and horrible new methods of torture.

PLEDGING BAALPHEGAR: Certainly the most intelligent of the Demon Lords, Baalphegar brings his considerable mind to formulate complex and elaborate plots. Those Nihilists who walk the Path of Dark Fate prefer to work behind the scenes, masterminding insidious schemes and intrigues.

PLEDGING GORGULU: Very few Nihilists choose the Path of the Devourer, for Gorgulu is the most warped and incomprehensible of the Demon Lords. Those Nihilists who do are considered insane and unstable.


Imp

Syntax
DARKCALL THRALL

DARKCALL THRALL DISMISS
INVEST <demonic thrall> WITH <list of powers>
DARKBOND

Power: 5* (Megalith of Doom) (to call the thrall)

The Demon Lords of Nil will send you a squat imp to serve you as your thrall, who may be invested with two powers.

INVESTING POWERS INTO A DEMONIC THRALL: The specific powers granted by a pact with a Demon Lord allows you to INVEST those powers into your demonic thrall. You may invest no more powers than your thrall is able to learn, though you may invest less if you wish. DARKBOND will list the powers invested into your demonic thrall.

*Note: There is no power cost to call a thrall that is already summoned or if it is summoned on Nil itself.


Demonscales

Syntax
DARKCALL DEMONSCALES
Damage Modifier: 1/8 universal resistance

Just as your perceptions and passions change from your contact with Nil, so too does your body, which can be made manifest by calling forth demonic scales to cover your body and protect you from harm.


Demoncloak

Syntax
DARKCALL DEMONCLOAK <ON|OFF>

While your demonic thrall is cloaked, he or she will not be easily visible, and will move entirely silently.


Accursed

Your soul has been forged through pain, suffering and conflict, which has made you stronger and more cunning. You are now considered an Accursed One. You may maintain pacts with two of the Demon Lords of Nil.
See AB NIHILISM REVILED.


Demonmarks

Your pacts with the Demon Lords have strengthened to the point where they have granted you the power of Demon Marks. The third time that your thrall or symbol afflicts a victim with an affliction of a Demon Lord, that victim will also be marked by that Demon Lord. Each Demon Lord has their own mark so it is possible to have multiple marks on the same person. A Demon Mark will passively afflict your victim with afflictions associated with its Demon Lord, as well as slowly drain mana from the victim. If your victim also has a necromantic Deathmark, that deathmark will darken while the Demon Mark remains.

Supreme Master Luciphage leaves the Mark of Darkness.
Duke Ashtorath leaves the Mark of Damnation.
Prince Baalphegar leaves the Mark of Despair.
Queen Nifilhema leaves the Mark of Pain.
Gorgulu leaves the Mark of Corruption.



Fiend

A sensuous fiend will now be sent to you as your thrall, courtesy of the Demon Lords of Nil for your services. A fiend may be invested with three powers.
See AB NIHILISM IMP.


Torture

Syntax
DARKCALL TORTURE <target>
Power: 3 (Megalith of Doom)

Damage Type: 100% Cutting

You can order your thrall to torture the unlucky soul, causing bleeding, damage, and a plague affliction.


Barbedtail

Syntax
DARKCALL BARBEDTAIL

STING <target>
STING <target> DEEP

Power: 2 (Megalith of Doom) - to use DEEP syntax.

Though a painful transformation, you may grow a barbed tail. Though it does no damage, it is used as a stinging weapon, either injecting a poison you envenom it with (if you have the skill in Combat) or a random affliction.

Additionally, for a cost, you can sting deeply to bypass most forms of poison resistance.

Changelog:

  • Nihilists can now envenom their barbed tails. The tail can only hold one poison at once (it can be wiped off). Additionally, they can now append DEEP onto their sting and it will bypass most forms of poison shrugging. (#1428 on 6-17-2018)


Harrow

Syntax
DARKCALL HARROW
Power: 1 (Megalith of Doom)

If your lazy thrall servant isn't performing to your satisfaction, show it who is the master and force it to harrow your enemies. A harrowing thrall will discharge two powers on its next attack.


Unholy

You may now proudly wear the the title of Unholy, such is your advancement upon the nihilistic path. You may maintain pacts with three of the Demon Lords of Nil.
See AB NIHILISM REVILED.


Channels

Syntax
OPEN CHANNELS
Power: 10 (Megalith of Doom)

This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).
Opening your channels while on Nil will only require half the normal power cost.


Demon

For your superior efforts, the Demon Lords of Nil will grant you the services of a demon thrall. A demon may be invested with five powers.
See AB NIHILISM IMP.


Beckon

Syntax
DARKCALL BECKON [target]

If your demon thrall is in your location, this will order it to beckon all others in adjacent rooms to you.


Syphon

Syntax
DARKCALL SYPHON

Your demonic thrall will suck out ailments from your blood stream.


Damned

Having served the Demon Lords of Nil well, you join the ranks of the Damned. You may maintain pacts with four of the Demon Lords of Nil.
See AB NIHILISM REVILED.


Archdemon

The Demon Lords of Nil are quite impressed with you and will grant you the services of an archdemon thrall. An archdemon may be invested with seven powers.
See AB NIHILISM IMP.


Symbol

Syntax
PACT DEEP <demon lord>
Power: 10 (Megalith of Doom)

One of the most important and difficult tasks a Nihilist undertakes is forming a deep bond with a Demon Lord. This can only be accomplished after subjugating souls imprinted on spikes into the Necromentate that correspond to the Demon Lord with whom the bond is being sought. Once enough souls are enslaved (and it takes quite a lot), the Nihilist may journey to Nil and seek to form a deep bond with that Demon Lord.

A Nihilist may only ever have one deep bond with a Demon Lord. This reflects a special relationship between Demon Lord and Nihilist and should be given much thought. If a pact is ever broken, so too will the deep bond be broken.

Syntax
SYMBOL CALL

SYMBOL STRIKE <target>
SYMBOL EVOKE <power> <target>
SYMBOL GRANT [FIRE|COLD|CUTTING|BLUNT|POISON]

Damage Type: 100% Excorable

Damage Modifier: 1/7 universal resistance

1/8 resistance to fire, cold, cutting, blunt or poison.

Power: 10 (1 if on the Cosmic Plane of Nil) for Symbol Grant
Can Target Denizens (strike only)

Once a Nihilist forms a deep bond with a Demon Lord, he or she may call forth a symbol of that Demon Lord. This symbol must be wielded in order for its powers to be enabled. It can strike an enemy as a weapon, as well as being able to directly evoke one of the powers of the Demon Lord whose symbol it represents (i.e., an investible power). Finally, wielding the symbol adds a small protective field around the Nihilist, though the field is stronger depending upon which symbol it is:

Luciphage initially offers more protection against blunt damage.
Ashtorath initially offers more protection against fire damage.
Nifilhema initially offers more protection against cutting damage.
Baalphegar initially offers more protection against cold damage.
Gorgulu initially offers more protection against poison damage.


Excruciate

Syntax
DARKCALL EXCRUCIATE <target> [HEALTH|MANA]
Power: 5 (Megalith of Doom)

If your victim currently suffers under at least one Demon Mark, you can rip them from his or her person. This will cause your victim to be stunned and drained of either health or mana (at the Nihilist's choice). The more Demon Marks on your victim, the more excruciating the suffering.


Spawn

Syntax
DARKCALL SPAWN <target>
Power: 2 (Megalith of Doom)

By indicating an enemy in the same location as your archdemon, it will give birth to a demon spawn that will attack that enemy.

These demon spawn will afflict bleeding and drain mana, scaling with plague afflictions on the target.

Changelog:

  • Nihilism spawn will now give one level of deathmark when it attacks. (#1434 on 6-19-2018)
  • Spawns will now afflict bleeding and drain mana scaled with the number of plague afflictions on the target. (#1257 on 1-28-2018)


Demonweb

Syntax
DARKCALL DEMONWEB <victim>
Damage Type: 50% Poison, 50% Psychic

Wielding your unholy symbol, you can cast a few strands of the Web of Despair at your victim. Too little to entangle them, but it is not the dweller of the web that kills - it is the poison woven into every strand.


Scourge

Syntax
DARKCALL SCOURGE
Power: 5 (Megalith of Doom)

When your circumstances become dire and your thrall isn't pulling its own weight, beat it into a frenzy and it will become the scourge you expect it to be. For the next 10 attacks, your thrall will perform 2 powers instead of one.


Abomination

Your soul has been remade beyond recognition, and you are now considered an Abomination. You may hold pacts with all five Demon Lords of Nil.
See AB NIHILISM REVILED.


Wrack

Syntax
DARKCALL WRACK <target>
Power: 5 (Megalith of Doom)

If your victim is at half mana and bound or paralysed, you may wrack his or her soul and rip it out to feed to the Demon Lords of Nil.