Difference between revisions of "Pureblade"

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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}}
{{SkillTableRow|OpenChest|Unknown|?|A gaping chest wound to prevent clotting.}}
{{SkillTableRow|OpenChest|Master|33|A gaping chest wound to prevent clotting.}}
{{SkillTableRow|Sealing|Unknown|?|Mastery of the body reduces bleeding.}}
{{SkillTableRow|Sealing|Master|66|Mastery of the body reduces bleeding.}}
{{SkillTableRow|Disembowel|Unknown|?|Shred the innards of an enemy.}}
{{SkillTableRow|Disembowel|Gifted|0|Shred the innards of an enemy.}}
{{SkillTableRow|Cleave|Unknown|?|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|Cleave|Gifted|25|Strike through shields into flesh in one stroke.}}
{{SkillTableRow|PierceArm|Unknown|?|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|PierceArm|Gifted|50|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|Assault|Unknown|?|A strong swing that bypasses many defences.}}
{{SkillTableRow|PureStance|Gifted|66|A pure stance to protect yourself or an ally.}}
{{SkillTableRow|SlitThroat|Unknown|?|Slice open a target's neck.}}
{{SkillTableRow|Assault|Gifted|75|A strong swing that bypasses many defences.}}
{{SkillTableRow|SeverPhrenic|Unknown|?|Cut a nerve to increase pain sensitivity.}}
{{SkillTableRow|SlitThroat|Expert|0|Slice open a target's neck.}}
{{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}}
{{SkillTableRow|SeverPhrenic|Expert|25|Cut a nerve to increase pain sensitivity.}}
{{SkillTableRow|Impale|Unknown|?|Pin someone to the ground with your weapon.}}
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
{{SkillTableRow|Bleeder|Unknown|?|Increased bleeding at the cost of deep wounds.}}
{{SkillTableRow|Impale|Expert|75|Pin someone to the ground with your weapon.}}
{{SkillTableRow|HeftySword|Unknown|?|Use the weight of your sword against parrying.}}
{{SkillTableRow|Bleeder|Virtuoso|0|Increased bleeding at the cost of deep wounds.}}
{{SkillTableRow|LegTendon|Unknown|?|A mutilating slice to the back of the leg.}}
{{SkillTableRow|HeftySword|Virtuoso|33|Use the weight of your sword against parrying.}}
{{SkillTableRow|RuptureStomach|Unknown|?|Strike at a wounded gut to increase bleeding.}}
{{SkillTableRow|LegTendon|Virtuoso|66|A mutilating slice to the back of the leg.}}
{{SkillTableRow|Twist|Unknown|?|Strike a bleeding enemy with extra damage.}}
{{SkillTableRow|RuptureStomach|Fabled|0|Strike at a wounded gut to increase bleeding.}}
{{SkillTableRow|PinLeg|Unknown|?|Strike at a wounded leg to increase bleeding.}}
{{SkillTableRow|Twist|Fabled|33|Strike a bleeding enemy with extra damage.}}
{{SkillTableRow|PinArm|Unknown|?|Strike at a wounded arm to increase bleeding.}}
{{SkillTableRow|BleedOut|Fabled|50|Open up the veins of your opponent to let the blood flow out.}}
{{SkillTableRow|Carve|Unknown|?|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|PinLeg|Fabled|66|Strike at a wounded leg to increase bleeding.}}
{{SkillTableRow|Exsanguinate|Unknown|?|Cause death via catastrophic blood loss.}}
{{SkillTableRow|PinArm|Mythical|0|Strike at a wounded arm to increase bleeding.}}
{{SkillTableRow|Carve|Mythical|33|Carve up your target's inside when withdrawing your blade.}}
{{SkillTableRow|Exsanguinate|Mythical|66|Cause death via catastrophic blood loss.}}
{{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}}
{{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}}
|}
|}
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{{AB
{{AB
|skillname = Greatsword
|skillname = Greatsword
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt>
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Haemophilia affliction  
Effects: [[Haemophilia]] affliction  
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent [[bleeding]].
}}
}}


{{AB
{{AB
|skillname = Sealing
|skillname = Sealing
|description = This passive ability will slightly decrease the amount you bleed from attacks.
|description = This passive ability will slightly decrease the amount you [[bleed]] from attacks.
}}
}}


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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Internalbleeding affliction  
Effects: [[Internal_Bleeding|Internalbleeding]] affliction  
|description = This modifier will damage the insides of your opponent, causing internal bleeding
|description = This modifier will damage the insides of your opponent, causing internal bleeding
}}
}}
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{{AB
{{AB
|skillname = Piercing
|skillname = PierceArm
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Clumsiness affliction  
Effects: [[Clumsiness]] affliction  
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
}}
{{AB
|skillname = PureStance
|syntax = PURESTANCE [<target><nowiki>|</nowiki>ME]
Power: 5 (any)
|description = Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.
Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.
}}
}}


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Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry <br>
Power: 4 (any)  
Power: 4 (any)  
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass parry, deal double the wounds and 25% more damage as a normal strike.
}}
}}


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|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Damagedthroat affliction  
Effects: [[Damaged_Throat|Damagedthroat]] affliction  
|description = This modifier will slice open the throat of your target, damaging it.
|description = This modifier will slice open the throat of your target, damaging it.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Sensitivity affliction  
Effects: [[Sensitivity]] affliction  
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain.
}}
}}
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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Impaled afflicition
Effects: [[Impaled]] affliction
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.
}}
}}
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{{AB
{{AB
|skillname = Bleeder
|skillname = Bleeder
|syntax = COMBATSTYLE BLUDGEONER
|syntax = COMBATSTYLE BLEEDER
|description = Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.
|description = Choosing a bleeder fighting style will increase the [[bleeding]] caused by your attacks at the expense of wounding.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Mutilatedrightleg or mutilatedleftleg affliction  
Effects: [[Mutilated_Leg|Mutilatedrightleg or mutilatedleftleg]] affliction  
|description = This modifier will cause your strikes to mutilate your target's legs.
|description = This modifier will cause your strikes to mutilate your target's legs.
}}
}}
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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased damage
Effects: Increased bleeding
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
|description = This modifier will cause increased [[bleeding]] according to how wounded your opponent is.
}}
}}


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|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any <br>
Requirements: None <br>
Requirements: None <br>
Effects: Increased damage  
Effects: Increased damage, hemorrhaging
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding.
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.
|notes = [[Hemorrhaging]] is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
}}
 
{{AB
|skillname = Bleedout
|syntax = Modifier
|cost = Power: 3 (Any)<br>
Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: [[Haemophilia]], [[Relapsing]] and the target will bleed twice as easily for the next 10 seconds.
|description = Striking at exposed and vital veins will allow your target's blood to flow.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased bleeding  
Effects: Increased hemorrhaging and bleeding.
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
|description = This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.
}}
}}


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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Increased bleeding  
Effects: Increased hemorrhaging and bleeding.
|description = This modifier will cause increased bleeding according to how wounded your opponent is.
|description = This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.
}}
}}


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|skillname = Carve
|skillname = Carve
|syntax = CARVE
|syntax = CARVE
|description = While your target is impaled, you can carve through their body with your weapon, causing bleeding and wounding.
|description = While your target is [[#Impale|impaled]], you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.
}}
}}


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|skillname = Exsanguinate
|skillname = Exsanguinate
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Critical wounds on the gut, and internal bleeding, and 750 hemorrhaging.<br>
Requirements: [[Internal_Bleeding|InternalBleeding]] and 1 of the following:<br>
Effects: Death <br>
::::Light wounds and 750 hemorrhaging OR<br>
::::Heavy wounds and 350 hemorrhaging OR<br>
::::Critical wounds and 100 hemorrhaging.
Effects: Death<br>
Power: 3 (any)  
Power: 3 (any)  
|description = If your opponent is wounded and bleeding enough, you can kill them instantly via exansguination.
|description = If your opponent is wounded and hemorrhaging enough, you can kill them instantly via exsanguination.
}}
}}


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|skillname = Decapitate
|skillname = Decapitate
|syntax = STRIKE <target> DECAPITATE
|syntax = STRIKE <target> DECAPITATE
|cost = Power: 5 (any)
|cost = Power: 5 (any)<br>
Targetable Body Parts: None<br>
Requirements: None<br>
Effects: Death
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.
}}
}}
[[Category:Class Skills]]

Latest revision as of 04:22, 31 October 2022

This specialization of Knighthood concentrates on two-handed swords. When used by trained warriors, these mighty weapons can be swung with apparent ease, though to anyone else they are incredibly unwieldy. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Greatsword Master+0% Mastery of the two-handed sword weapons.
OpenChest Master+33% A gaping chest wound to prevent clotting.
Sealing Master+66% Mastery of the body reduces bleeding.
Disembowel Gifted+0% Shred the innards of an enemy.
Cleave Gifted+25% Strike through shields into flesh in one stroke.
PierceArm Gifted+50% Induce clumsiness by damaging the arm.
PureStance Gifted+66% A pure stance to protect yourself or an ally.
Assault Gifted+75% A strong swing that bypasses many defences.
SlitThroat Expert+0% Slice open a target's neck.
SeverPhrenic Expert+25% Cut a nerve to increase pain sensitivity.
Warcry Expert+50% Bellow a furious roar to attract attention.
Impale Expert+75% Pin someone to the ground with your weapon.
Bleeder Virtuoso+0% Increased bleeding at the cost of deep wounds.
HeftySword Virtuoso+33% Use the weight of your sword against parrying.
LegTendon Virtuoso+66% A mutilating slice to the back of the leg.
RuptureStomach Fabled+0% Strike at a wounded gut to increase bleeding.
Twist Fabled+33% Strike a bleeding enemy with extra damage.
BleedOut Fabled+50% Open up the veins of your opponent to let the blood flow out.
PinLeg Fabled+66% Strike at a wounded leg to increase bleeding.
PinArm Mythical+0% Strike at a wounded arm to increase bleeding.
Carve Mythical+33% Carve up your target's inside when withdrawing your blade.
Exsanguinate Mythical+66% Cause death via catastrophic blood loss.
Decapitate Transcendent+0% Kill the head and the body will follow.
Pureblade (by Folken)


Greatsword

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK OPENCHEST


OpenChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Haemophilia affliction

This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding.


Sealing

This passive ability will slightly decrease the amount you bleed from attacks.


Disembowel

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Internalbleeding affliction

This modifier will damage the insides of your opponent, causing internal bleeding


Cleave

Syntax
CLEAVE <target> <body part>

This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.


PierceArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Clumsiness affliction

This modifier will pierce an opponent's arm, leaving them clumsy.


PureStance

Syntax
PURESTANCE [<target>|ME]

Power: 5 (any)

Effect: You may protect an ally or yourself with your blade. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.

Additionally, all your focus must be on maintaining the Pure Stance and any other action will prevent you from continuing it.


Assault

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 4 (any)

This modifier will cause your strike to bypass parry, deal double the wounds and 25% more damage as a normal strike.


SlitThroat

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will slice open the throat of your target, damaging it.


SeverPhrenic

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Sensitivity affliction

This modifier will sever key nerves in the chest, causing sensitivity to pain.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Impale

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Impaled affliction

This modifier will drive your weapon through the gut of your opponent, impaling them to the ground.


Bleeder

Syntax
COMBATSTYLE BLEEDER

Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding.


HeftySword

When someone parries one of your attacks, the force behind your massive sword set their parrying item to vibrate strongly, temporarily decreasing its parrying effectiveness.


LegTendon

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Heavy wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction

This modifier will cause your strikes to mutilate your target's legs.


RuptureStomach

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Increased bleeding

This modifier will cause increased bleeding according to how wounded your opponent is.


Twist

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Increased damage, hemorrhaging

This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. It will also add hemorrhaging.

Additional Notes:
Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.


Bleedout

Syntax
Modifier
Power: 3 (Any)

Targetable Body Parts: Any
Requirements: None
Effects: Haemophilia, Relapsing and the target will bleed twice as easily for the next 10 seconds.

Striking at exposed and vital veins will allow your target's blood to flow.


PinLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Increased hemorrhaging and bleeding.

This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.


PinArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Increased hemorrhaging and bleeding.

This modifier will cause increased hemorrhaging and bleeding according to how wounded your opponent is.


Carve

Syntax
CARVE

While your target is impaled, you can carve through their body with your weapon, increasing existing hemorrhaging and causing or increasing gut wounding. The hemorrhaging increase is dependent on how wounded the target's gut is.


Exsanguinate

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: InternalBleeding and 1 of the following:

Light wounds and 750 hemorrhaging OR
Heavy wounds and 350 hemorrhaging OR
Critical wounds and 100 hemorrhaging.

Effects: Death
Power: 3 (any)

If your opponent is wounded and hemorrhaging enough, you can kill them instantly via exsanguination.


Decapitate

Syntax
STRIKE <target> DECAPITATE
Power: 5 (any)

Targetable Body Parts: None
Requirements: None
Effects: Death

This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.