Difference between revisions of "Sandbox"

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(testing odd behavior when template is used in a bullet points.)
 
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This page is for the chroniclers to try things out in.  Feel free to put any code you like below so other chroniclers can look it over before it's copied and pasted into real pages.  Never link to this file... it's bad enough that the Recent changes and Random page links can get people here!
This page is for the chroniclers to try things out in.  Feel free to put any code you like below so other chroniclers can look it over before it's copied and pasted into real pages.  Never link to this file... it's bad enough that the Recent changes and Random page links can get people here!
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Alacardael WIP - This is a template for an organization page, which includes the basic information of that organization (a quick-view type snippet). It's a table that floats on the right side of the page.
{| class="organization" align="right" width="300"
|-
! colspan="2" style="background: darkblue; color:white" | {{{Organization}}}
|-
| style="background: lightblue" width="30%" | Leader
| width="70%" | {{{currLeader}}}
|-
| style="background: lightblue" width="30%" | Shadow Court
| width="70%" | {{{curr1}}}, {{{curr2}}}, {{{curr3}}}, {{{curr4}}}, {{{curr5}}}
|-
| style="background: lightblue" width="30%" | Patron
| width="70%" | {{{currPatron}}}
|-
| style="background: lightblue" width="30%" | Divine Pantheon
| width="70%" | {{{currDivine}}}
|-
| style="background: lightblue" width="30%" | Villages
| width="70%" | {{{currVillages}}}
|}
Listing current villages seems like a nightmare to maintain, you want to update it after every revolt? - Lendren
stuff
other content
stuff
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Questing in Lusternia goes well beyond the simple fetch or kill tasks that are common in many games, though naturally, we have these as well. There are dozens of more intricate quests to be completed here, for those who enjoy doing so. Some can be accomplished on your own in an hour or two, while others may take your entire organization days to complete.
=General Hints=
While many of these larger quests contain unique mechanics, there are a couple of features common enough to merit pointing out as general hints. Speaking of hints, HINTS ON is a good default for questers of all levels of experience. Sometimes, you'll know what you wish to do, but get it wrong on syntax. This is where hints come in handy.
===Hidden Things===
Just because something does not appear in a location when you glance, does not mean it isn't there. Using VERBOSE, that you see a room's entire description will allow you to note objects which don't simply appear as ''A desk is standing here, waiting to be more closely examined.'' doesn't mean it's not there! These items can be probed, and often manipulated with one or more of the following commands: USE, TURN, PRESS, PUSH, PULL, OPEN, TOUCH.
===Puzzles===
Logic puzzles appear fairly commonly in quests with varying degrees of simplicity. Variations of Sudoku, Mastermind, Einstein's Puzzle, the Tower of Hanoi, and various square puzzles can all be found. Recognizing these familiar puzzles for what they are when you encounter them can be a big help to solving them.
===Influence===
The influencing skill plays a prominent role in many quests, though it's generally left up to the quester to follow the hints. If a denizen suggests that someone be chided for their wrong-doing, try using weakening type influence. If you're told to embolden or bolster their courage, try empowering them.
===Talking to Denizens===
In Lusternia, we do not just walk up to denizens and say quest quest quest quest until they tell us that their son has been trapped down a well. Greeting denizens is a great way to get started, as is asking, "Can I help you?" Listen to the replies you get. Though you're dealing with computer-controlled characters, part of immersion is treating them like people! Many quests require a certain phrase which can only be sussed out by conversing with the denizen.
===When all else fails...===
Sometimes, even when you know you're terribly close, you get flat out stuck. It's okay to ask for advice [http://forums.lusternia.com/index.php?showtopic=13127 on our forums]. Chances are, someone else has been through the same thing. While we don't give solutions, players are great about giving others a nudge in the right direction.
=Honors Quests=
Honors quests are one type of the longer textextextext.
==Village of Delport==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|width="15%"|'''Honor'''
|width="85%"|She is the Matchmaker, having brought lovers together at the Chateau d'Amour.
|-valign="top"
|width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightgreen" width="15%"|'''Difficulty'''
|width="85%"|Easy. Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things.
|-valign="top"
|width="15%"|'''Notes'''
|width="85%"|Delport is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Delport.
|-valign="top"
|width="15%"|'''Reward'''
|width="85%"|Gold.
|}
==Tainted Broadcasting Centre==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|width="15%"|'''Honor'''
|width="85%"|She aided Norchatine in the repair of the Tainted Broadcasting Centre.
|-valign="top"
|width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: orange" width="15%"|'''Difficulty'''
|width="85%"|Medium-Hard. Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest.
|-valign="top"
|width="15%"|'''Notes'''
|width="85%"|Serenwilde and Celest do not permit their members to do this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it.
|-valign="top"
|width="15%"|'''Reward'''
|width="85%"|Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers.
|}


==Villages of Rockholm and Southgard==
Blah blah (See {{news|Events|400}})
{|cellpadding="5" cellspacing="2"
*things and stuff ({{news|Events|200}})
|-valign="top"
|width="15%"|'''Honor'''
|width="85%"|She is known to the dwarves as Kingmaker
|-valign="top"
|width="15%"|'''Start Level'''
|width="85%"|40+
|-valign="top"
|style="background: red" width="15%"|'''Difficulty'''
|width="85%"|Difficult. This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane.
|-valign="top"
|width="15%"|'''Notes'''
|width="85%"|Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest.
|-valign="top"
|width="15%"|'''Reward'''
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|}

Latest revision as of 08:24, 15 March 2022

This page is for the chroniclers to try things out in. Feel free to put any code you like below so other chroniclers can look it over before it's copied and pasted into real pages. Never link to this file... it's bad enough that the Recent changes and Random page links can get people here!


Blah blah (See Events #400)