Difference between revisions of "Shamanism"

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| style="background:lightyellow"|During the Era of the Wounded Sky, the Great Spirit known as the Tree of Trees gave a seed of itself which became the Ail'an Gloria, also known as the Giving Tree, which helped protect the forests from the perverted weather. When the Soulless God Zenos was released, the Ail'an Gloria sought aid from the druids. Answering the call were Sondayga Zayah from Hartstone and Vadi Stormcrow and Kylsiu from Blacktalon. The druids joined their spirits with the Ail'an Gloria as it sacrificed itself and healed the sky.
| style="background:lightyellow"|During the [[Era of the Wounded Sky]], the [[Great Spirit]] known as the [[Tree of Trees]] gave a seed of itself which became the [[Ail'an Gloria]], also known as the Giving Tree, which helped protect the forests from the perverted weather. When the [[Soulless God]] [[Zenos]] was released, the Ail'an Gloria sought aid from the [[druid]]s. Answering the call were Sondayga Zayah from [[Hartstone]] and Vadi Stormcrow and Kylsiu from [[Blacktalon]]. The druids joined their spirits with the Ail'an Gloria as it sacrificed itself and healed the sky.


The trio of druids carried with them a portion of the essence of the Ail'an Gloria, which was its final gift. They found they were able to manipulate the weather and tap into the rhythms of nature itself, which translated into visions of the past, present and future.
The trio of druids carried with them a portion of the essence of the Ail'an Gloria, which was its final gift. They found they were able to manipulate the weather and tap into the rhythms of nature itself, which translated into visions of the past, present and future.
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|}
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{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Forecast|Inept|0|Determine the exact state of the weather.}}
|[[#Forecast|Forecast]]||Inept||Determine the exact state of the weather.
{{SkillTableRow|LightBurst|Inept|33|Magnify the sunlight and warm your surroundings.}}
|-
{{SkillTableRow|CeremonialFire|Inept|66|Light a ceremonial fire.}}
|[[#LightBurst|LightBurst]]||Inept +33%||Magnify the sunlight and warm your surroundings.
{{SkillTableRow|Trance|Novice|0|Fall into a deep trance.}}
|-
{{SkillTableRow|CloudBurst|Novice|50|Coerce the weather into releasing a light drizzle.}}
|[[#CeremonialFire|CeremonialFire]]||Inept +66%||Light a ceremonial fire.
{{SkillTableRow|MicroPrecip|Apprentice|0|Adjust the precipitation in your room.}}
|-
{{SkillTableRow|WeatherGuard|Apprentice|50|Sheathe yourself in an ethereal weather cloak.}}
|[[#Trance|Trance]]||Novice||Fall into a deep trance.
{{SkillTableRow|Sky|Capable|0|Trance upon the sky.}}
|-
{{SkillTableRow|MicroTemp|Capable|33|Adjust the temperature in your room.}}
|[[#CloudBurst|CloudBurst]]||Apprentice||Coerce the weather into releasing a light drizzle.
{{SkillTableRow|MicroWind|Capable|66|Adjust the wind in your room.}}
|-
{{SkillTableRow|Bloom|Adept|0|Allow your sight to bloom.}}
|[[#MicroPrecip|MicroPrecip]]||Apprentice +33%||Adjust the precipitation in your room.
{{SkillTableRow|MicroQuake|Adept|33|Generate a slight tremor.}}
|-
{{SkillTableRow|Mudslick|Adept|66|Slick the ground with a heavy deluge.}}
|[[#WeatherGuard|WeatherGuard]]||Apprentice +66%||Sheathe yourself in an ethereal weather cloak.
{{SkillTableRow|ControlPrecip|Master|0|Control the precipitation over large areas.}}
|-
{{SkillTableRow|Bone|Master|33|See the bones of those past, present, and future.}}
|[[#Sky|Sky]]||Capable||Trance upon the sky.
{{SkillTableRow|ControlTemp|Master|66|Control the temperature over large areas.}}
|-
{{SkillTableRow|ControlWind|Gifted|0|Control the wind over large areas.}}
|[[#MicroTemp|Microtemp]]||Capable +33%||Adjust the temperature in your room.
{{SkillTableRow|Quake|Gifted|33|Rock the ground with a powerful quake through your demesne.}}
|-
{{SkillTableRow|Frogs|Gifted|66|Call down a poisonous rain of frogs.}}
|[[#MicroWind|Microwind]]||Capable +66%||Adjust the wind in your room.
{{SkillTableRow|Root|Expert|0|Peer into the roots of the First World.}}
|-
{{SkillTableRow|Pressure|Expert|33|Increase the pressure in the air around you to cause pain.}}
|[[#Bloom|Bloom]]||Adept||Allow your sight to bloom.
{{SkillTableRow|DemesnePrecip|Expert|66|Completely control the precipitation around you.}}
|-
{{SkillTableRow|WalkingTrance|Virtuoso|0|Maintain a constant state of trance.}}
|[[#MicroQuake|MicroQuake]]||Adept +33%||Generate a slight tremor.
{{SkillTableRow|DemesneTemp|Virtuoso|25|Completely control the temperature around you.}}
|-
{{SkillTableRow|Claw|Virtuoso|50|View the claws wrapped around your threads.}}
|[[#Mudslick|Mudslick]]||Adept +66%||Slick the ground with a heavy deluge.
{{SkillTableRow|FierceWeather|Virtuoso|75|Nature shall blow hard and strong for you, Shaman.}}
|-
{{SkillTableRow|DemesneWind|Fabled|0|Completely control the wind around you.}}
|[[#ControlPrecip|ControlPrecip]]||Master||Control the precipitation over large areas.
{{SkillTableRow|Land|Fabled|25|Sense the will of the land with this powerful vision.}}
|-
{{SkillTableRow|Snowman|Fabled|50|Summon an abominable snowman to assault your enemies.}}
|[[#Bone|Bone]]||Master +33%||See the bones of those past, present, and future.
{{SkillTableRow|Imprint|Fabled|75|Imprint upon a specific weather pattern, recalling it at will.}}
|-
{{SkillTableRow|Tornado|Mythical|0|Whip up a tornado.}}
|[[#ControlTemp|ControlTemp]]||Master +66%||Control the temperature over large areas.
{{SkillTableRow|Freeze|Mythical|25|Direct the air to leech warmth from your foes.}}
|-
{{SkillTableRow|Quicksand|Mythical|50|Create a deadly trap for those passing through.}}
|[[#ControlWind|ControlWind]]||Gifted||Control the wind over large areas.
{{SkillTableRow|Lightning|Mythical|75|Direct the raw power of nature to sizzle something.}}
|-
{{SkillTableRow|Death|Transcendant|00|Bring down your deathly vision upon a foe.}}
|[[#Quake|Quake]]||Gifted +33%||Rock the ground with a powerful quake through your demesne.
|-
|[[#Frogs|Frogs]]||Gifted +66%||Call down a poisonous rain of frogs.
|-
|[[#Root|Root]]||Expert||Peer into the roots of the First World.
|-
|[[#Pressure|Pressure]]||Expert +33%||Increase the pressure in the air around you to cause pain.
|-
|[[#DemesnePrecip|DemensePrecip]]||Expert +66%||Completely control the precipitation around you.
|-
|[[#WalkingTrance|WalkingTrance]]||Virtuoso||Maintain a constant state of trance.
|-
|[[#DemenseTemp|DemesneTemp]]||Virtuoso +25%||Completely control the temperature around you.
|-
|[[#Claw|Claw]]||Virtuoso +50%||View the claws wrapped around your threads.
|-
|[[#FierceWeather|FierceWeather]]||Virtuoso +75%||Nature shall blow hard and strong for you, Shaman.
|-
|[[#DemesneWind|DemesneWind]]||Fabled||Completely control the wind around you.
|-
|[[#Land|Land]]||Fabled +25%||Sense the will of the land with this powerful vision.
|-
|[[#Snowman|Snowman]]||Fabled +50%||Summon an abominable snowman to assault your enemies.
|-
|[[#Imprint|Imprint]]||Fabled +75%||Imprint upon a specific weather pattern, recalling it at will.
|-
|[[#Tornado|Tornado]]||Mythical||Whip up a tornado.
|-
|[[#Freeze|Freeze]]||Mythical +25%||Direct the air to leech warmth from your foes.
|-
|[[#Quicksand|Quicksand]]||Mythical +50%||Create a deadly trap for those passing through.
|-
|[[#Lightning|Lightning]]||Mythical +75%||Direct the raw power of nature to sizzle something.
|-
|[[#Death|Death]]|| Transcendent ||Bring down your deathly vision upon a foe.
|}
|}


{{AB
|skillname = Forecast
|syntax = FORECAST<br>
FORECAST [UPPER{{!}}LOWER] LIMITS
|description = You can now determine the state of the weather. Furthermore, if you combine this knowledge with that of the [[Environment#Forecast|forecast ability in Environment]], you will be able to determine a far greater level of detail.
}}


==Forecast==
{{AB
|skillname = LightBurst
|syntax = MANIPULATE LIGHTBURST<br>
MANIPULATE LIGHTBURST <person>
|cost = Power: 1 (targeted)
|description = If it is daytime and there is little cloud cover, you can magnify the sun's presence in the room. The untargeted version will melt a few [[Elementalism#Icewall|icewall]]s and clear [[Elementalism#Freeze|ice from the ground]]. The targeted version will clear all freeze effects from a player and give the fire defence.
}}


{|
{{AB
|-
|skillname = CeremonialFire
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = LIGHT CEREMONIAL FIRE<br>
|-
SPRINKLE SALT AROUND FIRE<br>
| style="background:lightblue"|<tt>FORECAST</tt>
SPRINKLE SULFUR AROUND FIRE
|-
|cost = Outlay: 5 wood
|}
|description = You may now light sacred ceremonial fires which will facilitate your ability to [[#Trance|trance]]. These will crackle merrily for a good few days and can be used by any Shaman. You cannot trance upon a ceremonial fire without first sanctifying and purifying it with [[Alchemy#Salt|magical salt]] and [[Alchemy#Sulfer|sulfur]].
Your skill as a Shaman allows you to determine the exact state of the weather.
}}


==LightBurst==
{{AB
|skillname = Trance
|syntax = TRANCE<br>TRANCES<br>TRANCE END
|description = Fall into a trance. While in a trance you will regenerate health, mana and ego (1/7), and later will be able to use this state to receive visions.
}}


{|
{{AB
|-
|skillname = CloudBurst
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE CLOUDBURST
|-
|description = Put out fires in your room and all adjacent rooms. Must have at least light drizzle.
| style="background:lightblue"|<tt>MANIPULATE LIGHTBURST [<target>]</tt>
}}
|-
|style="background:pink"|Power: 1 (Any) - targetted
|-
|}
If it is daytime and there is little cloud cover, you can magnify the sun's presence in the room. The untargetted version will melt a few icewalls and clear ice from the ground. The targetted version will clear all freeze effects from a target and give the fire defense.


{{AB
|skillname = MicroPrecip
|syntax = MANIPULATE PRECIPITATION <UP{{!}}DOWN> [1-5]
|description = You may now manipulate the cloud and precipitation in your immediate vicinity, though you will find it impossible to go beyond the limits of the natural climate.
}}


==CeremonialFire==
{{AB
|skillname = WeatherGuard
|syntax = MANIPULATE WEATHERGUARD
|description = By carefully surrounding yourself with strands of ethereal energy, you can protect yourself from the worst of the weather.
}}


{|
{{AB
|-
|skillname = Sky
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANCE SKY [PAST{{!}}PRESENT{{!}}FUTURE] [INSTANT]<br>
|-
ENVISION SKY
| style="background:lightblue"|<tt>LIGHT CEREMONIAL FIRE<br/>SPRINKLE <SALT|SULFUR> AROUND FIRE</tt>
|cost = Power: 4 (to envision sky (any)
|-
::2 (to gain trance instantly (Commune)
|}
|description = Trances are one of the main areas of expertise for any competent Shaman. Your mind can simultaneously hold three different trances, one each for the past, present, and future. A trance will stay with you until the next month arrives, lasting even through death or departure from the realm. Each vision will grant some powerful defensive, offensive, and curative abilities. Past visions will boost the defensive aspect, present visions the offensive aspect, and future visions the curative aspect.<br><br>
You may now light sacred ceremonial fires which will facilitate your ability to trance. These will crackle merrily for a good few days and can be used by any Shaman. You cannot trance upon a ceremonial fire without first sanctifying and purifying it with salt and sulfur.


Defence: 2/8 electricity resistance in Past trance
Commodities: wood 5
::1/8 electricity resistance otherwise.<br>
 
Offence: Throw your enemies to the sky.<br>
==Trance==
Healing: Regenerate under the open sky.
 
}}
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRANCE<br\>TRANCE END</tt>
|-
|}
Fall into a trance. While in a trance, you will regenerate health, mana and ego extremely quickly, and later will be able to use this state to receive visions.


==CloudBurst==
{{AB
|skillname = MicroTemp
|syntax = MANIPULATE TEMPERATURE <UP{{!}}DOWN> [1-5]
|description = You may now manipulate the temperature in your immediate vicinity, though you will find it impossible to go beyond the limits of the natural climate.
}}


{|
{{AB
|-
|skillname = MicroWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE WIND <UP{{!}}DOWN> [1-5]
|-
|description = You may now manipulate the wind in your immediate vicinity, though you will find it impossible to go beyond the limits of the natural climate.
| style="background:lightblue"|<tt>MANIPULATE CLOUDBURST</tt>
}}
|-
|}
Put out fires in your room and all adjacent rooms. There must be at least a light drizzle.


==MicroPrecip==
{{AB
 
|skillname = Bloom
{|
|syntax = TRANCE BLOOM [PAST{{!}}PRESENT{{!}}FUTURE] [INSTANT]<br>
|-
ENVISION BLOOM <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 1 (to envision bloom) (any)
|-
::2 (to gain trance instantly) (Commune)
| style="background:lightblue"|<tt>MANIPULATE PRECIP[ITATION] <UP|DOWN> [1-5] </tt>
|description = See [[Shamanism#Sky|AB SHAMANISM SKY]] for details.<br><br>
|-
Defence: 2/8 magic resistance in Past trance
|}
::1/8 magic resistance otherwise.<br>
You may now manipulate the clouds and precipitation in your immediate vicinity, though you will find it impossible to go beyond the limits of the natural climate.
Offence: Envelop a target with a heady fragrance.<br>
 
==WeatherGuard==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE WEATHERGUARD</tt>
|-
|}
By carefully surrounding yourself with strands of ethereal energy, you can protect yourself from the worst of the weather.
 
==Sky==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRANCE SKY <PAST|PRESENT|FUTURE><br\>ENVISION SKY</tt>
|-
|style="background:pink"|Power: 5 (Any) - to envision
|-
|}
Trances are one of the main areas of expertise for any competent Shaman. Your mind can simultaneously hold three different trances for the past, present, or future. Each vision will grant some powerful defensive, offensive, and curative abilities. Past visions will boost the defensive aspect, present futures the offensive aspect, and future visions the curative aspect.
 


Defense: Gives 10 resistance DMP to electricity.

Offense: Throw your enemies to the sky.

Healing: Regenerate under the open sky.
 
==MicroTemp==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE TEMP[ERATURE] <UP|DOWN> [1-5]</tt>
|-
|}
You may now manipulate the temperature in your immediate vicinity, though you will find it impossible to go beyond the limits of the natural climate.
 
==MicroWind==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE WIND <UP|DOWN> [1-5]</tt>
|-
|}
You may now manipulate the wind in your immediate vicinity, though you will find it impossible to go beyond the limits of the natural climate.
 
==Bloom==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRANCE BLOOM <PAST|PRESENT|FUTURE>
<br\>ENVISION BLOOM <target></tt>
|-
|style="background:pink"|Power: 1 (Commune Nexus) - to envision
|-
|}
See AB SHAMANISM SKY for details.
 
Defense: Gives 10 resistance DMP to magic.

Offense: Envelop a target with a heady fragrance.
Healing: Increase the effect of your healing potions.
Healing: Increase the effect of your healing potions.
}}


==MicroQuake==
{{AB
|skillname = MicroQuake
|syntax = MANIPULATE QUAKE
|cost = Power: 1 (commune)
|description = Knock down your personal enemies in the room with a small [[stun]]. Those with an affinity to the earth will be immune.
}}


{|
{{AB
|-
|skillname = Mudslick
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE MUDSLICK
|-
|description = If it is raining, you can encourage a powerful deluge that will turn the mud in any natural, soily environment into a slippery slick. Anyone trying to enter or leave the room may [[sprawled|fall over]].
| style="background:lightblue"|<tt>MANIPULATE QUAKE</tt>
}}
|-
|style="background:pink"|Power: 1 (Commune Nexus)
|-
|}
Knock everyone but yourself down in a room with a small stun. Those with an affinity to the earth will be immune.


==Mudslick==
{{AB
|skillname = ControlPrecip
|syntax = MANIPULATE PRECIPITATION AREA <UP{{!}}DOWN> [1-5]
|cost = Power: 1-5 (commune)
|description = You are now so powerful that you can control the clouds and precipitation over whole weather systems. You will not be able to alter
the weather beyond the natural climate levels.
}}


{|
{{AB
|-
|skillname = Bone
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANCE BONE [PAST{{!}}PRESENT{{!}}FUTURE] [INSTANT]<br>
|-
ENVISION BONE <target>
| style="background:lightblue"|<tt>MANIPULATE MUDSLICK]</tt>
|cost = Power: 1 in present/2 otherwise (to envision bone) (any)
|-
::2 (to gain trance instantly) (Commune)
|}
|description = See [[Shamanism#Sky|AB SHAMANISM SKY]] for details.<br><br>
If it is raining, you can encourage a powerful deluge that will turn the mud in any natural, soily environment into a slippery slick. Anyone trying to enter or leave the room may fall over.
Defence: 2/8 blunt resistance in Past trance
 
::1/8 blunt resistance otherwise.<br>
==ControlPrecip==
Offence: Weaken the bones of your opponent and snap them.<br>
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE PRECIP[ITATION] AREA <UP|DOWN> [1-5]</tt>
|-
|style="background:pink"|Power: 1-5 (Commune Nexus)
|-
|}
You are now so powerful that you can control the clouds and precipitation over whole weather systems. You will not be able to alter the weather beyond the natural climate levels.
 
==Bone==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRANCE BONE <PAST|PRESENT|FUTURE><br\>ENVISION BONE <target></tt>
|-
| style="background:pink"|Power: 1 (Any) - to envision
|-
|}
See AB SHAMANISM SKY for details.


Defense: Gives 10 resistance DMP to blunt.
Offense: Weaken the bones of your opponent and snap them.
Healing: Your bones have a chance to heal themselves.
Healing: Your bones have a chance to heal themselves.
}}


==ControlTemp==
{{AB
 
|skillname = ControlTemp
{|
|syntax = MANIPULATE TEMPERATURE AREA <UP{{!}}DOWN> [1-5]
|-
|cost = Power: 1-5 (commune)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You are now so powerful that you can control the temperature over whole weather systems. You will not be able to alter the weather beyond the natural climate levels.
|-
}}
| style="background:lightblue"|<tt>MANIPULATE TEMP[ERATURE] AREA <UP|DOWN> [1-5]
</tt>
|-
|style="background:pink"|Power: 1-5 (Commune Nexus)
|-
|}
You are now so powerful that you can control the temperature over whole weather systems. You will not be able to alter the weather beyond the natural climate levels.
 
==ControlWind==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE WIND AREA <UP|DOWN> [1-5]
</tt>
|-
|style="background:pink"|Power: 1-5 (Commune Nexus)
|-
|}
You are now so powerful that you can control the wind over whole weather systems. You will not be able to alter the weather beyond the natural climate levels.
 
==Quake==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE QUAKE DEMESNE</tt>
|-
| style="background:pink"|Power: 3 (Commune Nexus)
|-
|}
Cause an earthquake throughout your entire demesne.
 
==Frogs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE FROGS</tt>
|-
|}
If there is at least a light drizzle, you can call down a rain of poisonous frogs that will hit your enemies on the ground, trees, or sky.
 
==Root==


{|
{{AB
|-
|skillname = ControlWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE WIND AREA <UP{{!}}DOWN> [1-5]
|-
|cost = Power: 1-5 (commune)
| style="background:lightblue"|<tt>TRANCE ROOT <PAST|PRESENT|FUTURE>
<br\>ENVISION ROOT</tt>
|description = You are now so powerful that you can control the wind over whole weather systems. You will not be able to alter the weather beyond the natural climate levels.
|-
}}
| style="background:lightblue"|Power: 5 (Any) - to envision
|-
|}
See AB SHAMANISM SKY for details.




Defense: Writhe faster from bonds.

{{AB
Offense: Summon a powerful root golem.
|skillname = Quake
Healing: Consume herbs faster.
|syntax = MANIPULATE QUAKE DEMESNE
|cost = Power: 3
|description = Cause an earthquake throughout the entire demesne.
}}


==Pressure==
{{AB
|skillname = Frogs
|syntax = MANIPULATE FROGS
|description = If there is at least a light drizzle, you can call down a rain of poisonous frogs that will hit your enemies on the ground and in the trees or sky. The fewer people in the room, the more likely it is for each individual to be hit by multiple frogs.<br><br>
Frogs will afflict with one of [[Paralysis]], [[Haemophilia]], [[Dysentery]], [[Sickening]] or [[Relapsing]]
}}


{|
{{AB
|-
|skillname = Root
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANCE ROOT [PAST{{!}}PRESENT{{!}}FUTURE] [INSTANT]<br>
|-
ENVISION ROOT
| style="background:lightblue"|<tt>MANIPULATE PRESSURE</tt>
|cost = Power: 5 (to envision root) (any)
|-
::2 (to gain trance instantly) (Commune)
|style="background:pink"|Damage 100% Blunt<br/>
|description = See [[Shamanism#Sky|AB SHAMANISM SKY]] for details.<br><br>
Damage Source: Magical
Defence: Writhe faster from [[:Category:Restrictive Afflictions|bonds]].<br>
|-
Offense: Summon a powerful root golem.<br>
|}
Healing: Consume purity dust wafers faster.
Increase the pressure in the room, causing pain and severe nosebleeds to your enemies.
}}


==DemesnePrecip==
{{AB
|skillname = Pressure
|syntax = MANIPULATE PRESSURE
|cost = Damage Type: 100% Blunt
|description = Increase the pressure in the room, causing pain and severe nosebleeds to your enemies.
}}


{|
{{AB
|-
|skillname = DemsenePrecip
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE PRECIPITATION DEMESNE <UP{{!}}DOWN> [1-5]
|-
|cost = Power: 1-5 (commune)
| style="background:lightblue"|<tt>MANIPULATE PRECIP[ITATION] DEMESNE <UP|DOWN> [1-5]
</tt>
|description = Your knowledge and wisdom as a Shaman is such that you can create a personal microclimate covering your entire demesne. Since it is a climate of your own creation, the limits of the natural weather system in the area will no longer apply. You can part the clouds completely or
|-
call upon a torrential storm.
|style="background:pink"|Power: 1-5 (Commune Nexus)
}}
|-
|}
Your knowledge and wisdom as a Shaman is such that you can create a personal microclimate covering your entire demesne. Since it is a climate of your own creation, the limits of the natural weather system in the area will no longer apply. You can part the clouds completely or call upon a torrential storm.
 
==WalkingTrance==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>WALKINGTRANCE ON|OFF</tt>
|-
|}
In the presence of a ceremonial fire, you can start a subconscious trance that will allow you to receive visions wherever you may go. Though it will take longer to fully manifest a vision, you can continue your life as normal without interrupting the process. You will also continuously regenerate health and ego, at the cost of an ongoing mental drain.
 
==DemesneTemp==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE TEMEPERATURE DEMESNE <UP|DOWN> [1-5]</tt>
|-
|style="background:pink"|Power: 1-5 (Commune Nexus)
|-
|}
Manipulate the temperature in your demesne microclimate to arctic cold or blistering heat.


==Claw==
{{AB
|skillname = WalkingTrance
|syntax = WALKINGTRANCE [ON{{!}}OFF]
|description = In the presence of a ceremonial fire, you can start a subconscious trance that will allow you to receive visions wherever you may go. You can continue your life as normal without interrupting the process. You will also continuously regenerate health and ego (2/6), at the cost of an ongoing mental drain.
}}


{|
{{AB
|-
|skillname = DemesneTemp
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE TEMPERATURE DEMESNE <UP{{!}}DOWN> [1-5]
|-
|cost = Power: 1-5 (commune)
| style="background:lightblue"|<tt> TRANCE CLAW <PAST|PRESENT|FUTURE><br/>ENVISION CLAW <target>
<br\>ENVISION SHEATHECLAW</tt>
|description = Manipulate the temperature in your demesne microclimate to arctic cold or blistering heat.
|-
}}
|style="background:pink"|Power: 1 (Any) - to envision <br\>Damage Type: 100% Cutting<br\> Damage Source: Magical
|-
|}
See AB SHAMANISM SKY for details.




Defense: Gives 10 resistance DMP to cutting.
{{AB
Offense: Summon powerful claws to rend your opponent.
|skillname = Claw
|syntax = TRANCE CLAW [PAST{{!}}PRESENT{{!}}FUTURE] [INSTANT]<br>
ENVISION CLAW <target><br>
ENVISION SHEATHECLAW
|cost = Power: 1 (to envision claw) (any)<br>
::1 (to envision sheatheclaw) (any)<br>
::2 (to gain trance instantly) (Commune)<br>
Damage Type: 100% Cutting
|description = See [[Shamanism#Sky|AB SHAMANISM SKY]].<br><br>
Defense: 2/8 cutting resistance in Past trance
::1/8 cutting resistance otherwise.<br>
Offence: Summon powerful claws to rend your opponent.<br>
Healing: Seal your wounds and heal your body.
Healing: Seal your wounds and heal your body.
}}


==FierceWeather==
{{AB
 
|skillname = FierceWeather
Your affinity with the weather is now such that any effects within your demesne's weather system will be greatly magnified.
|description = Your affinity with the weather is now such that any effects within your demesne's weather system will be greatly magnified.
 
}}
==DemesneWind==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt> MANIPULATE WIND DEMESNE <UP|DOWN> [1-5</tt>
|-
|style="background:pink"|Power: 1-5 (Commune Nexus)
|-
|}
Manipulate the wind in your demesne microclimate to pick up or die down.
 
==Land==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRANCE LAND <PAST|PRESENT|FUTURE>
<br\>ENVISION LAND</tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
See AB SHAMANISM SKY for details.
 


Defense: Increase your resistance against forced movement.

Offense: Send your enemies away through the land.

Healing: Focusing upon your ailments will be easier and faster.
 
==Snowman==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANIPULATE SNOWMAN</tt>
|-
|}
If it is snowing, you can call upon an abominable snowman to harass your enemies by throwing snowballs the can knock them over or chill them.
 
==Imprint==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>IMPRINT WEATHER
<br\>IMPRINT RECALL
<br\>MANIPULATE IMPRINT</tt>
|-
| style="background:pink"|Power: 10% Reserves (to imprint)<br\>5 (to manipulate)
|-
|}
You may open your soul to the improbabilities of the weather, imprinting upon one pattern in particular. You can then call upon this imprint while in your demesne, and draw that weather pattern's current properties over your surroundings. Every month, the natural variations in the weather patterns have a slight chance to shift too far and destroy the integrity of your imprint.


==Tornado==
{{AB
|skillname = DemesneWind
|syntax = MANIPULATE WIND DEMESNE <UP{{!}}DOWN> [1-5]
|cost = Power: 1-5 (commune)
|description = Manipulate the wind in your demesne microclimate to pick up or die down.
}}


{|
{{AB
|-
|skillname = Land
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANCE LAND [PAST{{!}}PRESENT{{!}}FUTURE] [INSTANT]<br>ENVISION LAND
|-
|cost = Power: 5 (to envision land) (any)
| style="background:lightblue"|<tt>MANIPULATE TORNADO</tt>
::2 (to gain trance instantly) (Commune)
|-
|description = See [[Shamanism#Sky|AB SHAMANISM SKY]] for details.<br><br>
|}
Defence: Increase your resistance against forced movement.<br>
If there is a moderate gale in the room, you can whip it up into a small tornado. It will randomly toss enemies from the room periodically, except for those with an affinity to the air.
Offence: Send your enemies away through the land.<br>
Healing: Consume lucidity slush potion faster.
}}


==Freeze==
{{AB
|skillname = Snowman
|syntax = MANIPULATE SNOWMAN<br>ORDER SNOWMAN KILL <target>
|description = If it is snowing, you can call upon an abominable snowman to harass your enemies by throwing snowballs that can [[sprawled|knock them over]] or [[chill]] them.
}}


{|
{{AB
|-
|skillname = Imprint
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = IMPRINT WEATHER<br>
|-
IMPRINT RECALL<br>
| style="background:lightblue"|<tt>MANIPULATE FREEZE <target></tt>
MANIPULATE IMPRINT
|-
|cost = Power: 10% reserves (to imprint)
|}
::3 (to manipulate)
If the temperature of the climate is freezing or below, you can amplify the cold around an individual.
|description = You may open your soul to the improbabilities of the weather, imprinting upon one pattern in particular. You can then call upon this imprint while in your demesne, and draw that weather pattern's current properties over your surroundings. Every month, the natural variations in the weather patterns have a slight chance to shift too far and destroy the integrity of your imprint.
}}


==Quicksand==
{{AB
|skillname = Tornado
|syntax = MANIPULATE TORNADO
|description = If there is a moderate gale in the room you can whip it up into a small tornado. It will randomly toss enemies from the room periodically, except for those with an affinity to the air.
}}


{|
{{AB
|-
|skillname = Freeze
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = MANIPULATE FREEZE <target>
|-
|description = If the temperature of the climate is freezing or below, you can amplify the cold around an individual.
| style="background:lightblue"|<tt>MANIPULATE QUICKSAND</tt>
}}
|-
'''Changelog'''
| style="background:pink"|Power: 5 (Commune Nexus)
*Shamanism Freeze will now do differing levels of freeze based on the temperature. (#2584 on 28-Dec-2021)
|-
|}
Create quicksand in a natural environment, slowing movement out of the room and making it impossible to tumble.


==Lightning==
{{AB
 
|skillname = Quicksand
{|
|syntax = MANIPULATE QUICKSAND
|-
|cost = Power: 5 (commune)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Create quicksand in a natural environment, slowing movement out of the room and making it impossible to [[Environment#Tumbling|tumble]].
|-
}}
| style="background:lightblue"|<tt>MANIPULATE LIGHTNING <target></tt>
|-
| style="background:pink"|Power: 1 (Commune Nexus)<br\>Damage Type: 100% Electric<br\>Damage Source: Magical
|-
|}
If the climate is such that lightning strikes may occur, you can direct them to your will and fry your enemy to a crisp.


==Death==
{{AB
|skillname = Lightning
|syntax = MANIPULATE LIGHTNING <target>
|cost = Power: 1 (commune)<br>
Damage Type: 100% Electric
|description = If the climate is such that lightning strikes may occur, you can direct them to your will and fry your enemy to a crisp.<br><br>
You can only hit your target if they are in the same local area and each target can only be hit once every three seconds.
}}


{|
{{AB
|-
|skillname = Death
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = TRANCE DEATH<br>POINT FINGER AT <target>
|-
|cost = Power: 7 (to trance) (any)<br>
| style="background:lightblue"|<tt>TRANCE DEATH
<br\>POINT FINGER AT <target></tt>
3 (to point) (any)
|-
|description = The Vision of Death can only occur if you have 3 active visions in the Past, Present and Future slots. It will take some time to build up before you can resolve the vision with perfect clarity, at which point you may point at your target whom will die instantly if their health is below half. If you do not manage to kill your target quickly, the vision will go out of clarity and will take some time to build up again. The Vision of Death can go through its natural cycle of power up to ten times, after which it will permanently fade. A cycle will break instantly if you move rooms, and the vision will fade completely if you successfully use it to kill someone.
| style="background:pink"|Power: 7 (Any) - to trance<br\>3 (Any) - to point  
}}
|-
|}


The Vision of Death can only occur if you have three active visions in the past, present and future slots. It will take some time to build up before you can resolve the vision with perfect clarity, at which point you may point at your target whom will die instantly if their health is below half. If you do not manage to kill your target quickly, the vision will go out of clarity and will take some time to build up again. The Vision of Death can go through its natural cycle of power up to ten times, after which it will permanently fade. A cycle will break instantly if you move rooms, and the vision will fade completely if you successfully use it to kill someone.
[[Category: Class Skills]]
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