Difference between revisions of "User:Elryn/WorldSkills"

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==Primary Specialisations==
==Primary Specialisations==


===Axelord (Warriors)===
===Axelord (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Chop - attempt to bring down the great trees in a forest commune.
* Chop - attempt to bring down the great trees in a forest commune.


===Cavalier (Warriors)===
===Cavalier (Warrior)===
* Tender - restore the health, mana and ego of your mount.
* Tender - restore the health, mana and ego of your mount.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Muster - summon your steed back to your side.
* Muster - summon your steed back to your side.


===Blademaster (Warriors)===
===Blademaster (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
    
    
===Bonecrusher (Warriors)===
===Bonecrusher (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.


===Pureblade (Warriors)===
===Pureblade (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.


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* Wings - fly into the sky or land
* Wings - fly into the sky or land
* Link - channel energy from an astral node into your nexus.
* Link - channel energy from an astral node into your nexus.
* Symbol [10p] - a 100% divinus attack that strikes a target with the energy of a chosen Supernal.
* Symbol - a 100% divinus attack that strikes a target with the energy of a chosen Supernal.


===Harmonics (Guardian)===
===Harmonics (Guardian)===
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* Glorygem - restore mana and ego to yourself or another player.
* Glorygem - restore mana and ego to yourself or another player.
* Convoke [3p] - summon another player to you.
* Convoke [3p] - summon another player to you.
* CrystalWeapon [10p] - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute.
* CrystalWeapon - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute.
* Heartstone [5p] - resurrects another player that you have previously linked with.
* Heartstone [5p] - resurrects another player that you have previously linked with.


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* Torso - grants wings which you can use to fly/land.
* Torso - grants wings which you can use to fly/land.
* Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic.
* Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic.
===Wicca (Wiccan)===
* Broom - fly into the sky and land.
* Maiden [1p] - summon a fae for a short time that gives random blessings to yourself or another player.
* Dryad [1p] - summon a dryad into your location, providing a tree canopy.
* Mushrooms [1p] - summon a mushroom circle in forest, then snort the spores to teleport back there from the same plane.
===Druidry (Druid)===
* Sapling - sprout a new tree in forest that will eventually grow to a size where it can be harvested for lumber.
* Forest [1p] - change the environment of the location to forest.
* Totem - hatch a unique beast companion for Beastmastery skills.
* Storm - periodically heal yourself and your allies (forested terrain only).
* Cudgel - a 50% cutting, 50% blunt attack with splinters, or a 100% poison (Crow) or 100% lightning (Stag) attack.
===Wildewood (Druid)===
* Wildewood - a 100% magic attack that turns a target's skin to bark.
* AutumnalSurge - allows a tree to die, leaving behind sap resources.
* Garland - a 50% blunt, 50% magic attack that involves holding a garland of flowers while squirrels throw nuts.
* Treehug - a 50% blunt, 50% asphyxiation attack where you embrace your target at the cost of one faeblossom resource.
* Wildecall [5p] - summons random animals for the next hour, providing minor boosts such as damage resistance or mana restoration.
===Wyrdenwood (Druid)===
* Wyrdenwood - a 100% magic attack that turns a target's skin to bark.
* WyrdenBlaze - allows a tree to die, leaving behind sap resources.
* Flailing - a 50% poison, 50% cutting attack that involves whipping a thorned vine item to flay a target.
* Noose - a 50% cutting, 50% asphyxiation attack where you garrote your target with your vine.
* CrimsonMoss [5p] - reduce bleeding for an hour, and if others in the room bleed you will restore some health.
===Aeromancy (Mage)===
* Windwalk - Can fly into the sky and land.
* Condensate [1p] - change the environment in the location to clouds.
* Thunderbird - hatch a unique beast companion for Beastmastery skills.
* SwiftWind - give a 10/10 balance or equilibrium recovery bonus to the next skill used by yourself or an ally (cloudy terrain only).
* WestWind - periodically heal yourself and your allies (cloudy terrain only).
* Staff - a variable percentage electrical/cold attack using elemental air.
===Aerochemantics (Mage)===
* Windwalk - Can fly into the sky and land.
* BeamGenerator - a 50% electric, 50% asphyxiation attack
* FocalTip - changes the BeamGenerator attack to be 100% electric at a cost of 1 altostratus resource per attack.
===Aquamancy (Mage)===
* Turtle - hatch a unique beast companion for Beastmastery skills.
* Flood [1p] - change the environment in the location to flooded.
* Dilute - give a vital elixir bonus to yourself and allied players (flooded terrain only).
* Healspring - periodically heal yourself and allied players (flooded terrain only).
* Staff - a variable percentage cold/blunt/asphyxiation attack using elemental water.
===Aquachemantics (Mage)===
* Chalice - a 50% asphyxiation, 25% cold, 25% blunt attack using celestial waters.
* Gild - changes the Chalice attack to be 100% divinus at a cost of 1 luminated resource per attack.
* Novamist [5p] - will prevent death from damage once by restoring a large amount of health, with the effect lasting one hour.
===Geomancy (Mage)===
* Burrow - dig down underground.
* Taint [1p] - change the environment in the location to taint.
* Wyrm - hatch a unique beast companion for Beastmastery skills.
* Lodestone - give a particulate curing bonus to yourself and allied players (tainted terrain only).
* Grounding - periodically heal yourself and allied players (tainted terrain only).
* Staff - a variable percentage poison/cutting/asphyxiation attack using elemental earth.
===Geochemantics (Mage)===
* Magnum - a 50% asphyxiation, 50% cutting attack using explosive iron.
* Nozzle - changes the Magnum attack to be 100% excorable at a cost of 1 taint resource per attack.
===Pyromancy (Mage)===
* Combust [1p] - change the environment in the location to burning.
* Phoenix - hatch a unique beast companion for Beastmastery skills.
* Mirage - give an ice curing bonus to yourself and allied players (burning terrain only).
* Flashfire - periodically heal yourself and allied players (burning terrain only).
* Staff - a variable percentage fire/asphyxiation attack using elemental fire.
===Pyrochemantics (Mage)===
* Pyrocannon - a 50% fire, 50% asphyxiation attack using a blast of fire.
* Muzzle - changes the Pyrocannon attack to be 100% fire at a cost of 1 pyrrhic resource per attack.
===Nekotai (Monk)===
* Nekai - a 100% cutting damage attack using an arm to slice with a nekai blade weapon.
===Ninjakari (Monk)===
* Jakari - a 100% blunt damage attack using an arm to swing a jakari chain weapon.
===Nunchaku (Monk)===
* Nunchaku - a 100% blunt damage attack using an arm to swing a nunchaku weapon.
* Neihuo - cure any chill afflictions and gain fire defense.
===Shofangi (Monk)===
* Shofa - a 100% cutting damage attack using an arm to swing a shofa blade weapon.
* Ram - destroy a wall blocking an exit.
===Tahtetso (Monk)===
* Tahto - a 100% blunt damage attack using an arm to swing a tahto staff weapon.
* Polevault - leap over any obstacle to an adjacent location.
===Tessenchi (Monk)===
* Tessenku - a 100% cutting damage attack using an arm to swing a tessen weapon.
* CalmingWind [5p] - restores 20% of health, mana and ego for allied players present.


==Secondary Skills==
==Secondary Skills==

Revision as of 23:52, 8 November 2019

ACTIVE WORLD EXPLORATION SKILLS

This is my attempt to catalogue the available skills which are not entirely intended for PvP-duels.

Rules

  • [PvE] Must be able to be used without a player opponent
  • [Active] Must be something that you might decide to use while adventuring, not a set-once or always-on defence.
  • [Tangible] Must be something that causes a consequential change in your state or the world around you, more so than cosmetic (not changing only how you or your surroundings look)

Primary Skills

Cosmic

  • CosmicFire - a 50% magic, 50% fire attack by engulfing a target in coruscating cosmic energy.
  • Quickening [3p] - for about 10 seconds, recover equilibrium much faster than normal with a 25/25 bonus.

Elementalism

  • Blast - a 100% fire attack by firing a blast of magical energy at a target.
  • Cleanse - remove any odours from yourself or another player.
  • Dig - unearth anything buried in natural ground.
  • Doorblast - force open a locked door with a gust of wind (some doors are immune).
  • Magelock - prevent a door from being opened.
  • Freeze - use icy air to douse any wildfire.
  • Icewall - create a wall of ice that blocks an exit.

Kata

  • Punch - a 100% blunt attack where you use one or both of your arms to punch a target.
  • Kick - a 100% blunt attack where you use one of your legs to kick a target.

Knighthood

  • Striking - a 100% cutting/blunt attack that swings your weapon at the target.
  • Raze - remove the protection shield around a denizen.

Music

  • MinorSecond - a 100% magic attack. Play a disharmonic chord on your instrument which causes pain in the target.
  • MinorThird - pacify a hostile attacker by playing a soothing note on your instrument.
  • MajorThird - restore health to yourself or another player by playing a harmonious note on your instrument.
  • PerfectFourth - call out additional vermin by playing a lively note on your instrument.
  • MajorSixth - plant a milestone and play a note on your instrument to return to that location.
  • Roulade - restore ego to yourself by playing a confident note on your instrument.

Nature

  • Talisman - a 100% magic attack where you curse your target with nature's wrath.
  • Nut - you can plant a seed in your commune to grow a new protective tree.
  • Growth - you can increase herb growth in your current location for a short time.
  • Flow - you can travel instantly to another player as long as you are both in forest of the same type.
  • Guard - protect herbs in the location from dying out for a period of time.
  • Rain - call down a shower that removes stink and puts out any wildfires.

Primary Specialisations

Axelord (Warrior)

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
  • Chop - attempt to bring down the great trees in a forest commune.

Cavalier (Warrior)

  • Tender - restore the health, mana and ego of your mount.
  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
  • Muster - summon your steed back to your side.

Blademaster (Warrior)

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.

Bonecrusher (Warrior)

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.

Pureblade (Warrior)

  • Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.

Loralaria (Bard)

  • JadeGrazioso - when sung, this stanza regenerates health of yourself and player allies.
  • CrimsonCourante - when sung, this stanza gives 2/4 balance bonus to yourself and player allies.
  • LoralChord - a 50% cold, 50% asphyxiation attack that turns the target's flesh to crystal.
  • ChromaConcerto - when sung, gives 1-2/8 cold, fire and electricity resistance to yourself and player allies.
  • Crescendo - when sung, gives 1/8 damage buff to anyone from your nation.
  • EmeraldGrazioso - when sung, cures you and player allies of afflictions.
  • StratusSerenade - when sung in cloudy terrain, gives you and player allies a chance to dodge attacks.
  • ClearCapriccio [8p] - when sung, cures you and player allies of afflictions and gives alacrity.

Minstrelry (Bard)

  • DrinkingSong - when sung, gives you increased maximum vitals based on drunkenness, and player allies increased alcohol tolerance.
  • FireForte - when sung, gives you and player allies a 1/8 fire/psychic damage buff and a 1/8 fire/cutting/blunt resist bonus.
  • ChaosChord - a 50% fire, 50% psychic attack that boils the target's blood.
  • Cabaret - when sung, restores mana and ego to yourself and player allies.
  • MorningStar - when sung, gives 1/8 damage buff to anyone from your nation.
  • Jamboree - when sung, cures you and player allies of mental afflictions.
  • BurningPower [3p] - gives yourself or an ally a bonus that causes the next five power-consuming feats in a pyrocast desert to cost 1 less power.

Necroscream (Bard)

  • VileBlood - when sung, cures you and player allies of afflictions, and gives a viscanti-only ego bonus.
  • UndeadBlues - when sung, makes you and player allies count as undead for influence, and gives 1/8 blunt, cold and cutting resistance.
  • IronChord - a 50% excorable, 50% cutting attack that is attuned to tainted energies.
  • NecroBallad - when sung, restores health, mana, ego and willpower to any undead.
  • EngineWords - when sung, gives 1/8 damage buff to anyone from your nation.
  • TaintedLove - when sung, gives 2/4 bonus to equilibrium and balance recovery for player allies.

Shadowbeat (Bard)

  • ShadowLight - when sung, gives you and player allies cutting and blunt damage resistance and shroud.
  • SpiderLegs - when sung, gives you and player allies faster writhe balance.
  • ShadowChord - a 75% poison, 25% excorable attack that plagues a target with shadows.
  • DarkHeart - when sung, gives 1/8 damage buff to anyone from your nation.
  • WyrdSong - when sung, periodically raises magical shields around you and player allies if you stand in wyrden forest.

Starhymn (Bard)

  • Processional - when sung, restores health, mana and willpower to yourself and player allies.
  • HopesCarol - when sung, gives you and player allies 1/8 resistance to cold, fire, poison and electricity.
  • StarChord - a 50% divinus, 50% fire attack that engulfs a target in celestial fire.
  • CelestOde - when sung, gives 1/8 damage buff to anyone from your nation.
  • GuardianAngel [2p] - gives 3/10 damage resistance for a short time, if the right songs are being sung.
  • AngelicHost [10p] - resurrects another player, if the right songs are being sung.

Wildarrane (Bard)

  • AncestralCall - when sung, summons spirits that give you a 1/3 universal resistance bonus.
  • PaleBeauty - when sung, restores ego to yourself and player allies.
  • LunaMelody - when sung, decreases herb balance recovery for yourself and player allies.
  • WildeChord - a 75% cold, 25% divinus attack that vibrates with the cold winter.
  • Celebrate - when sung, gives 1/8 damage buff to anyone from your nation.
  • NatureRhythm - when sung, restores health, ego or mana based on season for yourself and player allies.
  • EternalTree - when sung, improves vital elixir effect for yourself and player allies.
  • AncestralFealty - when sung, gives you and player allies a 1/4-10 damage buff.

Celestialism (Guardian)

  • Wings - fly into the sky or land
  • Link - channel energy from an astral node into your nexus.
  • Symbol - a 100% divinus attack that strikes a target with the energy of a chosen Supernal.

Harmonics (Guardian)

  • Harvest - retrieve charged gemstones from the Continuum plane.
  • Link - channel energy from an astral node into your nexus.
  • MendingStone [3p] - restore health and cure afflictions for yourself and allied players.
  • Glorygem - restore mana and ego to yourself or another player.
  • Convoke [3p] - summon another player to you.
  • CrystalWeapon - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute.
  • Heartstone [5p] - resurrects another player that you have previously linked with.

Nihilism (Guardian)

  • Wings - fly into the sky or land
  • Link - channel energy from an astral node into your nexus.
  • Syphon - ask your demonic companion to cure yourself of an affliction.
  • Symbol [10p] - a 100% excorable attack that strikes a target with the energy of a chosen Demon Lord.

Transmology (Guardian)

  • Harvest - retrieve flesh from the Vortex plane.
  • Link - channel energy from an astral node into your nexus.
  • Legs - allows you to leap over obstacles into an adjacent location.
  • Ribbachi [2p] - a flesh-formed spy creature that you can order to move around and deliver items.
  • Torso - grants wings which you can use to fly/land.
  • Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic.

Wicca (Wiccan)

  • Broom - fly into the sky and land.
  • Maiden [1p] - summon a fae for a short time that gives random blessings to yourself or another player.
  • Dryad [1p] - summon a dryad into your location, providing a tree canopy.
  • Mushrooms [1p] - summon a mushroom circle in forest, then snort the spores to teleport back there from the same plane.

Druidry (Druid)

  • Sapling - sprout a new tree in forest that will eventually grow to a size where it can be harvested for lumber.
  • Forest [1p] - change the environment of the location to forest.
  • Totem - hatch a unique beast companion for Beastmastery skills.
  • Storm - periodically heal yourself and your allies (forested terrain only).
  • Cudgel - a 50% cutting, 50% blunt attack with splinters, or a 100% poison (Crow) or 100% lightning (Stag) attack.

Wildewood (Druid)

  • Wildewood - a 100% magic attack that turns a target's skin to bark.
  • AutumnalSurge - allows a tree to die, leaving behind sap resources.
  • Garland - a 50% blunt, 50% magic attack that involves holding a garland of flowers while squirrels throw nuts.
  • Treehug - a 50% blunt, 50% asphyxiation attack where you embrace your target at the cost of one faeblossom resource.
  • Wildecall [5p] - summons random animals for the next hour, providing minor boosts such as damage resistance or mana restoration.

Wyrdenwood (Druid)

  • Wyrdenwood - a 100% magic attack that turns a target's skin to bark.
  • WyrdenBlaze - allows a tree to die, leaving behind sap resources.
  • Flailing - a 50% poison, 50% cutting attack that involves whipping a thorned vine item to flay a target.
  • Noose - a 50% cutting, 50% asphyxiation attack where you garrote your target with your vine.
  • CrimsonMoss [5p] - reduce bleeding for an hour, and if others in the room bleed you will restore some health.

Aeromancy (Mage)

  • Windwalk - Can fly into the sky and land.
  • Condensate [1p] - change the environment in the location to clouds.
  • Thunderbird - hatch a unique beast companion for Beastmastery skills.
  • SwiftWind - give a 10/10 balance or equilibrium recovery bonus to the next skill used by yourself or an ally (cloudy terrain only).
  • WestWind - periodically heal yourself and your allies (cloudy terrain only).
  • Staff - a variable percentage electrical/cold attack using elemental air.

Aerochemantics (Mage)

  • Windwalk - Can fly into the sky and land.
  • BeamGenerator - a 50% electric, 50% asphyxiation attack
  • FocalTip - changes the BeamGenerator attack to be 100% electric at a cost of 1 altostratus resource per attack.

Aquamancy (Mage)

  • Turtle - hatch a unique beast companion for Beastmastery skills.
  • Flood [1p] - change the environment in the location to flooded.
  • Dilute - give a vital elixir bonus to yourself and allied players (flooded terrain only).
  • Healspring - periodically heal yourself and allied players (flooded terrain only).
  • Staff - a variable percentage cold/blunt/asphyxiation attack using elemental water.

Aquachemantics (Mage)

  • Chalice - a 50% asphyxiation, 25% cold, 25% blunt attack using celestial waters.
  • Gild - changes the Chalice attack to be 100% divinus at a cost of 1 luminated resource per attack.
  • Novamist [5p] - will prevent death from damage once by restoring a large amount of health, with the effect lasting one hour.

Geomancy (Mage)

  • Burrow - dig down underground.
  • Taint [1p] - change the environment in the location to taint.
  • Wyrm - hatch a unique beast companion for Beastmastery skills.
  • Lodestone - give a particulate curing bonus to yourself and allied players (tainted terrain only).
  • Grounding - periodically heal yourself and allied players (tainted terrain only).
  • Staff - a variable percentage poison/cutting/asphyxiation attack using elemental earth.

Geochemantics (Mage)

  • Magnum - a 50% asphyxiation, 50% cutting attack using explosive iron.
  • Nozzle - changes the Magnum attack to be 100% excorable at a cost of 1 taint resource per attack.

Pyromancy (Mage)

  • Combust [1p] - change the environment in the location to burning.
  • Phoenix - hatch a unique beast companion for Beastmastery skills.
  • Mirage - give an ice curing bonus to yourself and allied players (burning terrain only).
  • Flashfire - periodically heal yourself and allied players (burning terrain only).
  • Staff - a variable percentage fire/asphyxiation attack using elemental fire.

Pyrochemantics (Mage)

  • Pyrocannon - a 50% fire, 50% asphyxiation attack using a blast of fire.
  • Muzzle - changes the Pyrocannon attack to be 100% fire at a cost of 1 pyrrhic resource per attack.

Nekotai (Monk)

  • Nekai - a 100% cutting damage attack using an arm to slice with a nekai blade weapon.

Ninjakari (Monk)

  • Jakari - a 100% blunt damage attack using an arm to swing a jakari chain weapon.

Nunchaku (Monk)

  • Nunchaku - a 100% blunt damage attack using an arm to swing a nunchaku weapon.
  • Neihuo - cure any chill afflictions and gain fire defense.

Shofangi (Monk)

  • Shofa - a 100% cutting damage attack using an arm to swing a shofa blade weapon.
  • Ram - destroy a wall blocking an exit.

Tahtetso (Monk)

  • Tahto - a 100% blunt damage attack using an arm to swing a tahto staff weapon.
  • Polevault - leap over any obstacle to an adjacent location.

Tessenchi (Monk)

  • Tessenku - a 100% cutting damage attack using an arm to swing a tessen weapon.
  • CalmingWind [5p] - restores 20% of health, mana and ego for allied players present.

Secondary Skills

Acrobatics

  • Balancing - ignore a certain number of attempts to knock you prone.
  • Sprint - travel in a straight line as far as you can until you encounter a barrier.
  • Handspring - leap over walls or obstructions into an adjacent location.
  • Avoid - as long as you do nothing else, prevent the next attack.
  • Barrelroll [2p] - using a jump and roll technique, teleport two steps in the same direction.
  • Tripleflash [10p] - for a short period of time, gain an extra 50% chance to have an extra 1/8 resistance when receiving a damaging attack.
  • Airpike [1/3p] - using a jump and twist technique, teleport two steps in different directions.

Astrology

  • Volcano [?p] - raise or lower summon resistance of yourself or another player, effect depending on current celestial alignment.
  • Antlers [?p] - raise or lower balance recovery time of yourself or another player, effect depending on current celestial alignment.
  • Twin Crystals [?p] - raise or lower magic, psychic, divinus and excorable resistance of yourself or another player, effect depending on current celestial alignment.
  • Astroglide [5p] - transverse to or from your nation's nexus on the astral plane.
  • Dolphin [?p] - raise or lower equilibrium recovery time of yourself or another player, effect depending on current celestial alignment.
  • Lion [?p] - raise or lower maximum ego of yourself or another player, effect depending on current celestial alignment.
  • Crocodile [?p] - raise or lower regeneration of health, mana and ego of yourself or another player, effect depending on current celestial alignment.
  • Burning Censer [?p] - raise or lower fire, poison and asphyxiation resistance of yourself or another player, effect depending on current celestial alignment.
  • Spider [?p] - raise or lower writhe speed of yourself or another player, effect depending on current celestial alignment.
  • Dragon [?p] - raise or lower maximum mana of yourself or another player, effect depending on current celestial alignment.
  • Skull [?p] - raise or lower maximum health of yourself or another player, effect depending on current celestial alignment.
  • Bumblebee [?p] - raise or lower movement speed of yourself or another player, effect depending on current celestial alignment.
  • Glacier [?p] - raise or lower cold, electric and physical resistance of yourself or another player, effect depending on current celestial alignment.

Athletics

  • Sprinting - travel in a straight line as far as you can until you encounter a barrier.
  • Transmute - convert mana into health instantly.
  • Numbness [5p] - for 15s, gain significant universal damage resistance of 25/25.
  • Bulwurk - for a short time you will guard another player, such that you take damage instead of them.

Dramaturgy

  • Inspiration - restore ego to yourself by taking a moment of inspiration.

Dreamweaving

  • Dreambody - separate from your physical body and explore without being physically harmed.
  • Bodysnap [3p] - instantly return to your physical body while in dreamform from anywhere.
  • Envelop - pick up items while in dreamform.
  • Tether [1p] - form a link to another player, then teleport to them while in dreamform.
  • Link - follow another player while in dreamform.
  • Coalesce [5p] - emerge from dreamform at your current location.
  • Dreamdrift [3p] - teleport to another player on the same plane while in dreamform.

Ecology

  • Empathy - engage in empowerment or weaking influence battles with land-based animals
  • Rebirth [5p] - awaken an animal companion, one of which you can order to move around.
  • HerbRenewal [5p] - restore one type of herb to a barren room.
  • AnimalGrowth [5p] - temporarily increase the size and strength of an animal.
  • Unite [2p] - teleport to the location of your animal familiar.
  • ForgePath [10p] - with the help of another player, create a mystic pathway between your locations.

Glamours

  • Manse [10p] - create an illusory room that you and allies can enter, restoring willpower (may not do anything any more?).
  • IllusorySelf [5p] - summon an illusory doppleganger that occasionally absorbs an attack, lasting until about twice your health has been absorbed.

Harmony

  • Akhkrak [3p] - boil away afflictions if you are currently chanting three fire mantras.
  • Akhlumangchu [1p] - call a prismatic shield that cannot be broken.
  • Akhoosh [2p] - shift to an adjacent location regardless of afflictions if you are currently chanting three wind mantras.

Healing

  • Heal - restore health to yourself or another player.
  • Cure - relieve yourself or another player of a random affliction.
  • Sensory - specifically relieve yourself or another player of a sensory affliction.
  • Auras - radiate a healing aura that continually has a chance to relieve the target of an affliction.
  • Fractures - specifically relieve yourself or another player of a fracture affliction.
  • Anesthesia [2p] - for a short time give another player a 2/5 universal damage resistance.
  • Neurosis - specifically relieve yourself or another player of a neurosis affliction.
  • Bolster [2p] - for a short time give another player protection from losing more than 10% of their health from a single attack.
  • Sanitise - cleanse yourself or another player from stink
  • Choleric - specifically relieve yourself or another player of a choleric affliction.
  • Farheal - restore health or cure another player within the local area.
  • Aurashift - move one of your healing auras onto another player.
  • Inspirit - add a small heal-over-time component to your next restoration of health.
  • Sanguine - specifically relieve yourself or another player of a sanguine affliction.
  • Phlegmatic - specifically relieve yourself or another player of a phlegmatic affliction.
  • Quicken [2p] - for a short time, halve the equilibrium time from using healing abilities.
  • Auric - specifically relieve yourself or another player of an auric affliction.
  • Projection [2p] - relieve all allies in your location of some afflictions.
  • Attend [2p] - link to another player in the same area so that 20% of healing you do to others is received by your patient, and there is a chance you receive afflictions instead of themselves.
  • Sacrifice [2p] - transfer your health (or life) to another player or all allies in the local area.
  • Mania - specifically relieve yourself or another player of a manic affliction.
  • Insanity - siphon some astral insanity from another player into yourself.
  • Draw [1-2p] - siphon up to three afflictions from another player to yourself.

Hexes

  • Nothing

Hunting

  • Fishcatch - attempt to catch a fish while standing in a river.
  • Cluck - easily pick up chickens.
  • Soothe - calm down an animal that is panicking, preventing it from running around.
  • Rustle - lasso a cow or sheep to have it follow you.
  • Mimic - attempt to summon an animal in the local area to yourself.
  • Campfire - build a campfire in your location which restores health, mana and ego and can raise them above maximum.
  • SnakeCharm - catch snakes in a specially constructed net.
  • Tent - pitch or take down a portable tent in a natural environment, which provides benefits while sleeping inside.
  • Pathfinding - travel through wormholes which are found throughout natural environments, linking one location to a distant one.

Illusions

  • Reflection - a fragile glamour that absorbs one hostile attack before being destroyed. Dissipates if you take any hostile action.

Phantasms

  • Nothing

Psionics

  • Hyperhidrosis - sweat off certain afflictions, at the cost of possibly making your skin slick.

Psychometabolism

  • Gliding - travel in a straight line as far as you can until you encounter a barrier.
  • Shift - travel through walls and wooden doors by phasing your body.
  • Bodyfuel - drain health to restore your own power reserves, up to 5 power at a time.
  • Biodrive [10p] - for a short time you will periodically cure yourself of afflictions and gain 5/10 regeneration bonus to all vitals.

Rituals

  • Laetitia - restore ego to yourself or another player via chanting.
  • Puella - restore health to yourself or another player via chanting.
  • Via - as long as both you and another player are on a Prime highway road, you can teleport to them with this ritual.

Runes

  • BenignProphesy [5p] - for five minutes increases maximum health by 10% for you and allied players.

Shamanism

  • Lightburst [1p] - magnify the sun to clear ice from your location or cure freezing and provide fire defence to yourself or another player.
  • Trance - fall into a trance that gives you 1/7 regeneration to all vitals until you end it.
  • Cloudburst - shower your location and any adjacent ones, putting out wildfires.

Stealth

  • Evade - shift to an adjacent location ignoring afflictions or obstructions.

Tarot

  • Healer - restore health to yourself or another player by throwing a card of Dionamus.
  • Magician - restore mana to yourself or another player by throwing a card of the magician.
  • Hermit - mark any number of cards with a particular location, then teleport back as long as no other players are there.
  • Empress - summon an ally from within the local area, or someone who lusts after you from the same continent.
  • Teacher - boost one skill at random for an hour, on yourself or another player.
  • Starleaper - causes you to immediately flee to an adjacent location upon being attacked.
  • Catacombs - enter the underground passages of Urlach, allowing teleport to many village locations.
  • Princess [5p] - after throwing the card, you can later beseech Marilynth to cure some afflictions and restore your health, mana and ego.

Telekinesis

  • None

Telepathy

  • None

Totems

  • Squirrel - forage in a forest location to alleviate some hunger.
  • Groundhog - burrow underground in natural environments, or unearth something that is buried.
  • Stag - travel in a straight line as far as you can until you encounter a barrier.
  • Horse - leap over obstacles that block you moving into an adjacent location.

Tracking

  • HuntingCompanion - summon a hound/wolf companion and order it to move around.
  • Deliver - Send an item to another player on the same plane, via your hunting companion.
  • Unite - teleport to the location of your animal companion.

Zarakido

  • EnigmaticFlow - Increases your enigmatic flow up to a maximum of 100% by drinking beer or tea.
  • AdaptiveFlux - Reduces damage taken through attacks at the cost of enigmatic flow resources per hit.
  • Consumption [5p] - greatly restores a particular vital at the cost of enigmatic flow.
  • AttitudeFlux - boost influence attacks at the cost of enigmatic flow resources per attack.
  • EnigmaticBurst - heal allies for 20% of a vital at the cost of enigmatic flow resources.
  • EsotericFlux - boost critical hit bonus chance at the cost of enigmatic flow per strike.
  • AugmentedMemory [7p] - increase your enigmatic flow greatly at the cost of power.
  • PositionFlux - move yourself and another player somewhere in the local area at the cost of enigmatic flow resources.

Secondary Specialisations