Difference between revisions of "Wicca"

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[[Image:Wicca.jpg|thumb|Ethereal Fae (by Serella)]]
[[Image:Wicca.jpg|thumb|Ethereal Fae (by Serella)]]


==Broom==
{{AB
|skillname = Broom
|syntax =CALL BROOM <br>MOUNT BROOM <br>SPUR BROOM SKYWARDS <br>LAND <br>BROOMSWEEP
|description = Where would a wiccan be without an enchanted broom? Calling your loyal broom will allow you flight on the skies. If you wield your broom, you can remove magic mouths and illusory script. Furthermore, being mounted on your broom will allow you to fly easily over water.
}}


{|
{{AB
|-
|skillname = Leprechaun
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAESUMMON LEPRECHAUN
|-
|cost = Power: 1 (any)
| style="background:lightblue"|<tt>CALL BROOM</tt><br/>
|description = The only thing this fae loves almost as much as nature is gold. He will collect gold dropped by slain enemies.  <br> except for commune-specific fae.
<tt>MOUNT BROOM</tt><br/>
}}
<tt>SPUR BROOM SKYWARDS</tt>
|-
|}
Where would a wiccan be without an enchanted broom? Calling your loyal broom will allow you flight on the skies.


==Foxglove==
{{AB
|skillname = Faecall
|syntax =FAECALL
|description = If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you. If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you.
}}


{{AB
|skillname = Faereturn
|syntax =FAERETURN [fae{{!}}MUSHROOMS]
|cost = NOTE: If you do not specify a number for mushrooms, then it will dismiss
|description = Dismiss your loyal fae from service. Dismiss your loyal fae from service.  <br> a random mushroom circle.
}}


{|
{{AB
|-
|skillname = Maiden
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax =FAESUMMON MAIDEN
|-
|cost = Power: 1 (Moonhart Tree)
| style="background:lightgreen"|A quest is required to be able to summon this fae.
|description = This fae is only available to wiccans having taken the moon totem. The maiden will only visit for a short time, but during that time she will bestow many blessings upon you.  
|-
}}
|}


==Bluebell==
{{AB
{|
|skillname = Barghest
|-
|syntax =FAESUMMON BARGHEST
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Power: 1 (Master Ravenwood)
|-
|description = This fae is only available to wiccans having taken the night totem. The barghest is a terrible hound of darkness, whose howl causes its hearing target to become paralyzed. If its target is deaf, there is a chance he may be stunned.  <br> If fed blood by a redcap, the barghest will go into a bloodlust frenzy and attack an enemy with his horrific bite.  
| style="background:lightgreen"|A quest is required to be able to summon this fae.
}}
|-
|}


==Snoefaasia==
{{AB
|skillname = Brownie
|syntax =FAESUMMON BROWNIE
|cost = Power: 1 (any)
|description = Brownies are the most lighthearted of the fae and will attempt to tickle your enemies.
|notes = Tickling steals equilibrium.
}}


{|
{{AB
|-
|skillname = Sylph
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAESUMMON SYLPH
|-
|cost = Power: 1 (any)
| style="background:lightblue"|<tt>FAECALL SNOEFAASIA</tt>
|description = Faes of the winds and air, a sylph will attempt to pull enemies out of the sky and trees, dropping them on the ground.  
|-
}}
|style="background:pink"|Power: 1 (any)<br/>
DMP: 5 (cold)
|}
Purified from the snoelorae and icefaasia, the rare snoefaasia is a chilly and wintry spirit. Born of ice and snow, she grants her summoner increased protection against the cold, so long as they are together.


{|
{{AB
|-
|skillname = Faecloak
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAECLOAK [ON{{!}}OFF]
|-
|description = The Great Spirits will cloak your fae to hide them from sight. The Great Spirits will cloak your fae to hide them from sight.
| style="background:lightblue"|<tt>ORDER SNOEFAASIA FREEZE</tt>
}}
|-
|style="background:pink"|Power: 3 (any)
|}


Due to her origins, the snoefaasia is able to summon a blizzard in her location and adjacent ones. If the Wicca is strong enough in the ways of Lowmagic to do it themselves, this fae will not only allow the blizzard to remain longer, but also construct a collection of her favourite snowmen throughout it. While the snowmen may seem inanimate, these mischievous little spirits may just spring into action and bombard those attempting to leave with a bevy of snowballs, driving them to the ground.
{{AB
{|
|skillname = Dryad
|-
|syntax =FAESUMMON DRYAD <br>DRYAD MOVE <direction>
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Power: 1 (any) (to summon)
|-
|description =        1 (any) (to move)  <br> This fae is a spirit of a tree and calling her will summon her tree to your location. She may only be summoned outdoors but in any environment, allowing anyone capable of swinging up into her branches to do so. The wiccan who summoned a dryad may also request it move, with a small delay.  
| style="background:lightgreen"|A quest is required to be able to summon this fae.
}}
|-
|}


==Leprechaun==
{{AB
|skillname = Pigwidgeon
|syntax =FAESUMMON PIGWIDGEON
|cost = Power: 1 (any)
|description = This strange and mischievous fae will attempt to trip anyone it follows.
|notes = Has a chance to prevent the person it's following from moving from room to room.
}}


{|
{{AB
|-
|skillname = Sprite
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAESUMMON SPRITE
|-
|cost = Power: 1 (any)
| style="background:lightblue"|<tt>FAESUMMON LEPRECHAUN</tt>
|description = Sprites are fae spirits that are incandescent reservoirs of mana. A loyal sprite will channel mana to you periodically as you need it.  
|-
}}
|style="background:pink"|Power: 1 (any)
|-
|}
The only thing this fae loves almost as much as nature is gold. He will try to steal sovereigns out of the inventory of your enemies.


NOTE: Any fae who is summoned on the ethereal plane will cost no power except for commune-specific fae.
{{AB
|skillname = Channels
|syntax =OPEN CHANNELS
|cost = Power: 10 (any)
|description = This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when calling via FAECALL (though you must have equilibrium).  <br> Opening your channels while on the Ethereal Plane will only require half the normal power cost.  
}}


==Faecall==
{{AB
|skillname = Pixie
|syntax =FAESUMMON PIXIE
|cost = Power: 1 (any)
|description = Pixies are small flying fae that will shoot arrows at your enemies coated with a sleeping potion.
}}


{|
{{AB
|-
|skillname = Nymph
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAESUMMON NYMPH
|-
|cost = Power: 1 (any)
| style="background:lightblue"|<tt>FAECALL</tt>
|description = The gentle nymph cannot abide violence. If she sees an entity hostile to you, she will attempt to calm it down.  
|-
}}
|}
If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you.


==Faereturn==
{{AB
|skillname = Mother
|syntax =FAESUMMON MOTHER
|cost = Power: 1 (Moonhart Tree)
|description = This fae is only available to wiccans having taken the moon totem. The mother is only interested in your well-being and will heal you if she sees you are injured.
|notes= Order her to follow someone else to convey blessings to them.
}}


{|
{{AB
|-
|skillname = Redcap
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAESUMMON REDCAP
|-
|cost = Power: 1 (Master Ravenwood)
| style="background:lightblue"|<tt>FAERETURN [fae|MUSHROOMS]</tt>
|description = This fae is only available to wiccans having taken the night totem. The redcap are ugly and terrible dwarf-like, dark fae who carry razors that slice into your enemies, causing them to bleed. They'll soak their caps in the blood that they splatter. If there is a barghest close by, you may ORDER REDCAP FEED BARGHEST, and the redcap will feed the blood soaked cap to the barghest, causing this dark hound to go into a blood frenzy and bite the enemy you order it to kill.
|-
}}
|}
Dismiss your loyal fae from service.


NOTE:if you do not specify a number for mushrooms, then it will dismiss a random mushroom circle.
{{AB
|skillname = Banshee
|syntax =FAESUMMON BANSHEE
|cost = Power: 1 (any)
|description = The scream of a banshee will cause your enemies to lose both health and mana.  
}}


==Maiden==
{{AB
|skillname = Mushrooms
|syntax =FAESUMMON MUSHROOMS <br>SNORT SPORES <br>SNIFF SPORES <br>SPORELIST
|cost = Power: 1 (any)
|description = Mushroom circles may only be summoned in a forest location. Each evening they will produce spores which you can then collect. Once you have some spores, you may SNORT SPORES, which will transport you to the mushroom circle after a short delay. If you SNIFF SPORES, you can determine where they will take you. Spores will not carry you across planes. SPORELIST will show you a list of all spores in your inventory and where they lead to. Note that you can use FAERETURN against any mushroom circle, even ones you do not own.
}}


{|
{{AB
|-
|skillname = Mindmeld
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =   FAEMELD <br>FAEMELD
|-
|cost = Power:     1 (Commune)
| style="background:lightblue"|<tt>FAESUMMON MAIDEN</tt>
|description = By melding your mind with your entourage, you can strategically attack together.  
|-
}}
|style="background:pink"|Power: 1 (Moonhart Tree)
|-
|}
This fae is only available to wiccans having taken the moon totem. The maiden will only visit for a short time, but during that time she will bestow many blessings upon you.


{|
{{AB
|-
|skillname = Willowisp
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax =FAESUMMON WILLOWISP <br>ORDER WILLOWISP SUMMON <target>
|-
|cost = Power: 1 (any)
| style="background:lightgreen"|Order her to follow someone else to convey blessings to them.
|description = Looking nothing more than a ball of light, the willowisp can be ordered to summon an individual. Both the willowisp and its target must be in a forest location, and the target must be in an adjacent location.  
|-
}}
|}


==Barghest==
{{AB
|skillname = Crone
|syntax =FAESUMMON CRONE
|cost = Power: 1 (Moonhart Tree)
|description = This fae is only available to wiccans having taken the moon totem. The crone is a harsh mistress and will have no patience with your enemies. Indeed, she will curse them with a variety of afflictions.
}}


{|
{{AB
|-
|skillname = Slaugh
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAESUMMON SLAUGH
|-
|cost = Power: 1 (Master Ravenwood)
| style="background:lightblue"|<tt>FAESUMMON BARGHEST</tt>
|description = This fae is only available to wiccans having taken the night totem. The slaugh are beautiful fae sent by Mother Night. They are as deadly as they are beautiful, carrying diseases to inflict upon the enemies of darkness. Slaugh may inflict your enemies with rigormortis, disloyalty, dysentery or paranoia. <br>  <br>  <br>
|-
}}
|style="background:pink"|Power: 1 (Master Ravenwood)
|-
|}
This fae is only available to wiccans having taken the night totem. The barghest is a terrible hound of darkness, whose howl causes enemies that hear it to become paralyzed. If fed blood by a redcap, the barghest will go into a bloodlust frenzy and attack an enemy with his horrific bite.


==Brownie==
{{AB
|skillname = Pooka
|syntax =FAESUMMON POOKA <br>ORDER <target> <action>
|cost = Power:  1 (any) (to summon)
|description = This exotic fae may look awkward and innocuous but has powerful telepathic abilities. You may order an enemy to do almost any action you choose once the pooka is prepared.
}}


{|
{{AB
|-
|skillname = FaeConverge
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax =FAECONVERGE
|-
|cost = Power: 10 (prime)
| style="background:lightblue"|<tt>FAESUMMON BROWNIE</tt>
|description =          5 (ethereal) This will summon all fae to you with the exception of dryads and mushroom circles.  
|-
}}
|style="background:pink"|Power: 1 (any)
|-
|}
Brownies are the most lighthearted of the fae and will attempt to tickle your enemies.


{|
{{AB
|-
|skillname = Toadcurse
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax =TOADCURSE <target> <br>STOMP TOAD
|-
|cost = Power: 8 (any)
| style="background:lightgreen"|Tickling steals equilibrium.
|description = The most feared and potent wiccan power is that of the dreaded toadcurse. If an opponent is at half mana, you can polymorph him or her into a toad! The toadcursed victim will stay a toad for a period of time or until someone kisses them. The only attack possible on a toad is to STOMP TOAD.  
|-
|notes = Kissing a toad doesn't always cure them, and has a chance of afflicting the kisser with the toad curse.
|}
}}
 
==Sylph==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON SYLPH</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
Faes of the winds and air, a sylph will attempt to pull enemies out of the sky and trees, dropping them on the ground.
 
==Faecloak==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAECLOAK [ON|OFF]</tt>
|-
|}
The Great Spirits will cloak your fae to hide them from sight.
 
==Dryad==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON DRYAD</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
This fae is a spirit of a tree and calling her will summon her tree to your location. She may only be summoned outdoors but in any environment, allowing anyone capable of swinging up into her branches to do so.
 
==Pigwidgeon==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON PIGWIDGEON</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
This strange and mischievous fae will attempt to trip anyone it follows.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Has a chance to prevent the person it's following from moving from room to room.
|-
|}
 
==Sprite==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON SPRITE</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
Sprites are fae spirits that are incandescent reservoirs of mana. A loyal sprite will channel mana to you periodically as you need it.
 
==Channels==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>OPEN CHANNELS</tt>
|-
|style="background:pink"|Power:  10 (any)
|-
|}
This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when calling via <tt>FAECALL</tt> (though you must have equilibrium).
 
==Pixie==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON PIXIE</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
Pixies are small flying fae that will shoot arrows at your enemies coated with a sleeping potion.
 
==Nymph==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON NYMPH</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
The gentle nymph cannot abide violence. If she sees an entity hostile to you, she will attempt to calm it down.
 
==Mother==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON MOTHER</tt>
|-
|style="background:pink"|Power: 1 (Moonhart Tree)
|-
|}
This fae is only available to wiccans having taken the moon totem. The mother is only interested in your well-being and will heal you if she sees you are injured.
 
==Redcap==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON REDCAP</tt>
|-
|style="background:pink"|Power: 1 (Master Ravenwood)
|-
|}
This fae is only available to wiccans having taken the night totem. The redcap are ugly and terrible dwarf-like, dark fae who carry razors that slice into your enemies, causing them to bleed. They'll soak their caps in the blood that they splatter. If there is a barghest close by, you may <tt>ORDER REDCAP FEED BARGHEST</tt>, and the redcap will feed the blood soaked cap to the barghest, causing this dark hound to go into a blood frenzy and bite the enemy you order it to kill.
 
==Banshee==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON BANSHEE</tt>
|-
|style="background:pink"|Power: 1 (any)<br/>
Damage Type: 100% Magic<br/>
Damage Source: Magical
|-
|}
The scream of a banshee will cause your enemies to lose both health and mana.
 
==Mushrooms==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON MUSHROOMS</tt><br/>
<tt>SNORT SPORES</tt><br/>
<tt>SNIFF SPORES</tt><br/>
<tt>SPORELIST</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
Mushroom circles may only be summoned in a forest location. Each evening they will produce ten spores which you can then collect. Once you have some spores, you may <tt>SNORT SPORES</tt>, which will transport you to the mushroom circle within 3 seconds. If you <tt>SNIFF SPORES</tt>, you can determine where they will take you. Spores will not carry you across planes. <tt>SPORELIST</tt> will show you a list of all spores in your inventory and where they lead to. Note that you can use <tt>FAERETURN</tt> against any mushroom circle, even ones you do not own.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|You can't snort spores with a broken nose.  Anyone can snort or sniff, but only wiccans can use the <tt>SPORELIST</tt> command.
|-
|}
'''Changelog:'''<br />
*Wicca Mushrooms will now start with ten spores instead of one. Snorting spores will now take three seconds to be transported instead of one second. '''(#1441 on 6-22-2018)'''
 
==Willowisp==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON WILLOWISP</tt><br/>
<tt>ORDER WILLOWISP SUMMON <target></tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
Looking nothing more than a ball of light, the willowisp can be ordered to summon an individual. Both the willowisp and its target must be in a forest location, and the target must be in an adjacent location.
 
==Crone==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON CRONE</tt>
|-
|style="background:pink"|Power: 1 (Moonhart Tree)
|-
|}
This fae is only available to wiccans having taken the moon totem. The crone is a harsh mistress and will have no patience with your enemies. Indeed, she will curse them with a variety of afflictions.
 
==Slaugh==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON SLAUGH</tt>
|-
|style="background:pink"|Power: 1 (Master Ravenwood)
|-
|}
This fae is only available to wiccans having taken the night totem. The slaugh are beautiful fae sent by Mother Night. They are as deadly as they are beautiful, carrying diseases to inflict upon the enemies of darkness. Slaugh may inflict your enemies with rigormortis, pox, dysentry, worms and an allergy to sunlight.
 
==Pooka==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAESUMMON POOKA</tt>
|-
|style="background:pink"|Power: 1 (any)
|-
|}
This exotic fae may look awkward and innocuous but has powerful telepathic abilities. You may order an enemy to do almost any action you choose once the pooka is prepared.
 
==FaeConverge==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FAECONVERGE</tt>
|-
|style="background:pink"|Power:  10 (prime), 5 (ethereal)
|-
|}
This will summon all fae to you with the exception of dryads and mushroom circles.
 
==Toadcurse==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TOADCURSE <target></tt><br/>
<tt>STOMP TOAD</tt>
|-
|style="background:pink"|Power: 8 (any)<br/>
Damage Type: 100% Blunt (stomp)<br/>
Damage Source: Brute Physical
|-
|}
The most feared and potent wiccan power is that of the dreaded toadcurse. If an opponent is at half mana, you can polymorph him or her into a toad! The toadcursed victim will stay a toad for a period of time or until someone kisses them. The only attack possible on a toad is to <tt>STOMP TOAD</tt>.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Kissing a toad doesn't always cure them, and has a chance of afflicting the kisser with the toad curse.
|-
|}
[[category:Outdated]]

Revision as of 02:41, 20 July 2019

Wiccans serve a dual purpose as the spiritual advisors of forest communes as well as liaisons to the realm of the fae. In times of need, they can summon the fae to help. Depending on the wiccan's totem specialiation, they may receive fae spirits to help them. For example, specializing in the Moon totem allows summoning of the Maiden, Mother and Crone.
Broom Master Dart through the skies on a broomstick.
Foxglove (quest) Flower fae will assist you in weakening others.
Bluebell (quest) Flower fae will assist you in empowering others.
Snoefaasia (quest) A rare, wintry fae will command the cold on your behalf.
Leprechaun Master +33% Greedy leprechauns steal from others.
Faecall Master +33% Call your loyal fae back to you.
Faereturn Master +33% Return your loyal fae back to their home.
Maiden Master +66%, Moon A graceful Maiden of the Moon will bless thee.
Barghest Master +66%, Night The howl of the hound of darkness paralyses all who hear.
Brownie Gifted Giggling brownies tickle your enemies.
Sylph Gifted +33% Winged sylphs bring your enemies from the sky.
Faecloak Gifted +66% Hide your fae from view.
Dryad Expert Forestal dryads sprout trees in any environment.
Pigwidgeon Expert +50% Mysterious pigwidgeons trip your foes when they flee.
Sprite Virtuoso Tiny sprites heal your mind.
Channels Virtuoso Open aetheric channels to other planar entities.
Pixie Virtuoso +33% Mischievous pixies bring sleep to your foes.
Nymph Virtuoso +66% Wood nymphs soothe the animals.
Mother Fabled, Moon A Mother of the Moon heals your body.
Redcap Fabled, Night Swift little fae with a thirst for blood and mischief.
Banshee Fabled +33% Screeching banshees attack the mind and body.
Mushrooms Fabled +66% The faerie mushroom circle summons you to the woods.
Willowisp Mythical Sparkly willowisps misdirect your enemies.
Crone Mythical +25%, Moon A dark, toothless Crone of the Moon delivers curses.
Slaugh Mythical +25%, Night As beautiful as she is vengeful, a dark fae of disease.
Pooka Mythical +50% Playful pookas control your enemies.
FaeConverge Mythical +75% Have all your loyal fae converge upon you at once.
Toadcurse Transcendent Transform your enemies into a warty toad.
Ethereal Fae (by Serella)


Broom

Syntax
CALL BROOM
MOUNT BROOM
SPUR BROOM SKYWARDS
LAND
BROOMSWEEP

Where would a wiccan be without an enchanted broom? Calling your loyal broom will allow you flight on the skies. If you wield your broom, you can remove magic mouths and illusory script. Furthermore, being mounted on your broom will allow you to fly easily over water.


Leprechaun

Syntax
FAESUMMON LEPRECHAUN
Power: 1 (any)

The only thing this fae loves almost as much as nature is gold. He will collect gold dropped by slain enemies.
except for commune-specific fae.


Faecall

Syntax
FAECALL

If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you. If your loyal fae are not in your location, you can summon them to you. Those summoned will immediately follow you.


Faereturn

Syntax
FAERETURN [fae|MUSHROOMS]
NOTE: If you do not specify a number for mushrooms, then it will dismiss

Dismiss your loyal fae from service. Dismiss your loyal fae from service.
a random mushroom circle.


Maiden

Syntax
FAESUMMON MAIDEN
Power: 1 (Moonhart Tree)

This fae is only available to wiccans having taken the moon totem. The maiden will only visit for a short time, but during that time she will bestow many blessings upon you.


Barghest

Syntax
FAESUMMON BARGHEST
Power: 1 (Master Ravenwood)

This fae is only available to wiccans having taken the night totem. The barghest is a terrible hound of darkness, whose howl causes its hearing target to become paralyzed. If its target is deaf, there is a chance he may be stunned.
If fed blood by a redcap, the barghest will go into a bloodlust frenzy and attack an enemy with his horrific bite.


Brownie

Syntax
FAESUMMON BROWNIE
Power: 1 (any)

Brownies are the most lighthearted of the fae and will attempt to tickle your enemies.

Additional Notes:
Tickling steals equilibrium.


Sylph

Syntax
FAESUMMON SYLPH
Power: 1 (any)

Faes of the winds and air, a sylph will attempt to pull enemies out of the sky and trees, dropping them on the ground.


Faecloak

Syntax
FAECLOAK [ON|OFF]

The Great Spirits will cloak your fae to hide them from sight. The Great Spirits will cloak your fae to hide them from sight.


Dryad

Syntax
FAESUMMON DRYAD
DRYAD MOVE <direction>
Power: 1 (any) (to summon)

1 (any) (to move)
This fae is a spirit of a tree and calling her will summon her tree to your location. She may only be summoned outdoors but in any environment, allowing anyone capable of swinging up into her branches to do so. The wiccan who summoned a dryad may also request it move, with a small delay.


Pigwidgeon

Syntax
FAESUMMON PIGWIDGEON
Power: 1 (any)

This strange and mischievous fae will attempt to trip anyone it follows.

Additional Notes:
Has a chance to prevent the person it's following from moving from room to room.


Sprite

Syntax
FAESUMMON SPRITE
Power: 1 (any)

Sprites are fae spirits that are incandescent reservoirs of mana. A loyal sprite will channel mana to you periodically as you need it.


Channels

Syntax
OPEN CHANNELS
Power: 10 (any)

This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when calling via FAECALL (though you must have equilibrium).
Opening your channels while on the Ethereal Plane will only require half the normal power cost.


Pixie

Syntax
FAESUMMON PIXIE
Power: 1 (any)

Pixies are small flying fae that will shoot arrows at your enemies coated with a sleeping potion.


Nymph

Syntax
FAESUMMON NYMPH
Power: 1 (any)

The gentle nymph cannot abide violence. If she sees an entity hostile to you, she will attempt to calm it down.


Mother

Syntax
FAESUMMON MOTHER
Power: 1 (Moonhart Tree)

This fae is only available to wiccans having taken the moon totem. The mother is only interested in your well-being and will heal you if she sees you are injured.

Additional Notes:
Order her to follow someone else to convey blessings to them.


Redcap

Syntax
FAESUMMON REDCAP
Power: 1 (Master Ravenwood)

This fae is only available to wiccans having taken the night totem. The redcap are ugly and terrible dwarf-like, dark fae who carry razors that slice into your enemies, causing them to bleed. They'll soak their caps in the blood that they splatter. If there is a barghest close by, you may ORDER REDCAP FEED BARGHEST, and the redcap will feed the blood soaked cap to the barghest, causing this dark hound to go into a blood frenzy and bite the enemy you order it to kill.


Banshee

Syntax
FAESUMMON BANSHEE
Power: 1 (any)

The scream of a banshee will cause your enemies to lose both health and mana.


Mushrooms

Syntax
FAESUMMON MUSHROOMS
SNORT SPORES
SNIFF SPORES
SPORELIST
Power: 1 (any)

Mushroom circles may only be summoned in a forest location. Each evening they will produce spores which you can then collect. Once you have some spores, you may SNORT SPORES, which will transport you to the mushroom circle after a short delay. If you SNIFF SPORES, you can determine where they will take you. Spores will not carry you across planes. SPORELIST will show you a list of all spores in your inventory and where they lead to. Note that you can use FAERETURN against any mushroom circle, even ones you do not own.


Mindmeld

Syntax
FAEMELD
FAEMELD
Power: 1 (Commune)

By melding your mind with your entourage, you can strategically attack together.


Willowisp

Syntax
FAESUMMON WILLOWISP
ORDER WILLOWISP SUMMON <target>
Power: 1 (any)

Looking nothing more than a ball of light, the willowisp can be ordered to summon an individual. Both the willowisp and its target must be in a forest location, and the target must be in an adjacent location.


Crone

Syntax
FAESUMMON CRONE
Power: 1 (Moonhart Tree)

This fae is only available to wiccans having taken the moon totem. The crone is a harsh mistress and will have no patience with your enemies. Indeed, she will curse them with a variety of afflictions.


Slaugh

Syntax
FAESUMMON SLAUGH
Power: 1 (Master Ravenwood)

This fae is only available to wiccans having taken the night totem. The slaugh are beautiful fae sent by Mother Night. They are as deadly as they are beautiful, carrying diseases to inflict upon the enemies of darkness. Slaugh may inflict your enemies with rigormortis, disloyalty, dysentery or paranoia.



Pooka

Syntax
FAESUMMON POOKA
ORDER <target> <action>
Power: 1 (any) (to summon)

This exotic fae may look awkward and innocuous but has powerful telepathic abilities. You may order an enemy to do almost any action you choose once the pooka is prepared.


FaeConverge

Syntax
FAECONVERGE
Power: 10 (prime)

5 (ethereal) This will summon all fae to you with the exception of dryads and mushroom circles.


Toadcurse

Syntax
TOADCURSE <target>
STOMP TOAD
Power: 8 (any)

The most feared and potent wiccan power is that of the dreaded toadcurse. If an opponent is at half mana, you can polymorph him or her into a toad! The toadcursed victim will stay a toad for a period of time or until someone kisses them. The only attack possible on a toad is to STOMP TOAD.

Additional Notes:
Kissing a toad doesn't always cure them, and has a chance of afflicting the kisser with the toad curse.