|The nature totem of Night is available to some members of the Forest of Glomdoring, and is the required totem of the Shadowdancer wiccan guild. Bonding with the Spirit offers them dark abilities of the Night, as well as the power to form covens for even greater strength.|
|Coven||Master+0%||Combine your magics with others.|
|Garb||Master+33%||Cover yourself in the shadows of Mother Night.|
|Penumbra||Master+66%||Beauty pleases Mother Night.|
|Cauldron||Gifted+0%||Manipulate the shadows with your cauldron.|
|Flight||Gifted+33%||Escape into the night as deep as you desire.|
|Drink||Gifted+66%||Drink deeply of the darkness of released shadows.|
|Cone||Expert+0%||Raise a cone of power to send energy to your commune nexus.|
|Scourge||Expert+33%||Teach others the terrors of the darkness.|
|Gloomtide||Expert+66%||Hide yourself from allies and enemies alike.|
|Brumetower||Virtuoso+0%||Raise the Tower of Darkness at your whim.|
|Steal||Virtuoso+50%||The ultimate theft, steal the shadows of your enemies.|
|Lash||Gifted+0%||A dance to drain another's mana and heal yourself.|
|Longnight||Fabled+0%||Woe be to the land that falls under night's long shadow.|
|ShadowTwist||Fabled+50%||Beware the shadows of the night! Beware!|
|Bonds||Mythical+0%||Shadows will bind the travelling magics.|
|Conclave||Mythical+33%||As coven leader, call a conclave of the coven.|
|Terror||Mythical+66%||None can escape the terror of Mother Night's wrath!|
|Nightkiss||Transcendent+0%||Walk proud with the Kiss of Night upon your brow.|
|ShadowEdge||Transcendent+0%||Summon the power to Mother Night to strike your enemies.|
| NIGHTCOVEN FORM |
NIGHTCOVEN JOIN <person>
A coven is used to perform many magics of Night. To initiate, first FORM a coven. As the leader of a coven, you may invite up to 13 others who follow the path of the Night* to JOIN your coven, and REJECT will dismiss the person if you wish to remove the member. As leader you may also APPOINT someone who will take over as coven leader in your place if you are to die or otherwise leave the realms.
To see who is currently in a formed coven, you can view the MEMBERS. To end a coven, simply use DISSOLVE, or use LEAVE to exit a coven. When three or more coven members stand together, CIRCLE will have you and all other members of the coven present join hands in a circle, which enables certain spells and provides minor resistance for its members against unwanted summons. Some Night magic can only be performed in a coven or in a coven circle. To speak to all members of your coven, use COVEN <message>.
If you have the squads ability in Combat, you can use NIGHTCOVEN SQUAD to convert your coven into a squad. A coven squad earns more bonus XP than a normal squad.
*Nightwraiths while the Night Altar is active can join the Coven but will not count for Terror Covens.
| Damage Resistance: 1/X poison, 1/X magic
X is between 6 and 8, depending on skill in Night
Wrap yourself in the shadows of night, and benefit from its dark protection. Not only will these shadows divert magical damage against you but also ameliorate a portion of any damage from poisons.
| Power: 5 (Master Ravenwood) |
Minimum Coven Size: 3
Beauty may only be skin deep, but Mother Night enjoys the power which such superficial aspects can hold over others. Your coven may indulge their vanity under penumbra of Mother Night's power, causing members to increase their ego and ego regeneration.
| CAULDRON CREATE |
| Power: 3 (Master Ravenwood) (to gather) |
1 (Master Ravenwood) (to gather) if NIGHTKISSed
As a Shadowdancer, you should always be prepared to have shadows ready at your call. First, you must have a cauldron created to store your precious shadows, which must be gathered at night under the open sky.
The thick shadows will block much of the mana regeneration of any people who stand within them, unless they know the blessings of Mother Night.
- Night shadows will only debuff mana regeneration by -5/-13. Additionally, Nightwraiths and users of Night and Crow are no longer affected by this. (#1307 on 03-01-2018)
|SHADOWDANCE FLIGHT <power>|
|Power: 1-10 (Master Ravenwood)|
Take flight and disappear into the shadows when circumstances call for it. The way must be clear as you cannot travel through closed doors or out of rooms with no exits. You will travel up to 2 rooms per 1 power you elect to spend.
|SHADOWDANCE DRINK [OFF]|
|Power: 4 (Master Ravenwood)|
You can only invoke this spell within released shadows. Once invoked you will automatically drink of the powers of darkness, which means your body will regenerate and cure itself of ailments.
|Minimum Coven Size: 3/1*|
As the leader of a coven, you may raise a cone of power at an energy node and channel that energy directly into the Master Ravenwood.
*Nightwraiths while the Night Altar is active only require one to cone
|SHADOWDANCE SCOURGE <target>|
Reveal to others the true vision of Mother Night, a darkness so black that nothing can penetrate.
|Afflicts with blindness and a brief balance loss.|
| Minimum Coven Size: 5
You can lead your coven in a ceremony to cast the tides of gloom outward to silently neutralize coven members in the minds of those who consider the coven members as personal enemies. This power will require 3 shadows to invoke.
If a shadow has been released in the location, you can raise a brumetower, or Tower of Shadows, that prevents anyone, including you, from flying into or out of the location. It will also prevent those who seek to climb into the trees, or leave or enter the location through the branches. Only one Brumetower of yours is allowed at a time, so recasting will remove the old one.
| SHADOWDANCE STEAL <target> |
SHADOWDANCE RELEASE <target>
With an athame dagger or other weapon wielded, you can steal the shadow of an enemy. So long as you hold that shadow, any damage you do against that enemy will cause the shadow to attack its owner. You can also return a target's shadow, assuming they are with you.
|SHADOWDANCE LASH <target>|
This special dance to the Mother Night will drain the mana of a target and convert it into health for yourself. More will be drained if your target's shadow is stolen.
| Power: 10 (Master Ravenwood) |
Minimum Coven Size: 13
This powerful spell calls for a full coven to invoke and the coven leader's cauldron must be filled with at least 25 shadows. Upon the successful casting of this spell, the entire area where the longnight ceremony was performed will require double the cost for any power ability.
|SHADOWDANCE TWIST <target> [TIGHTEN]|
| Power: 1 (Master Ravenwood)|
Power: 2 (to tighten)
Once you have retrieved the shadow of your target, you can begin to inflict some real punishment. Twisting the shadow will dull their mind Twisting it while tightening it will also strip the speed defence if present, but cost you more. Failing to twist the shadow again after a little time will cause the shadow to dissolve into nothing.
|SHADOWDANCE UNRAVEL <target> [INSTANT]|
|Power: 1 (Master Ravenwood)|
If you've twisted the shadow at least once, you can begin to unravel it. An unravelling shadow will drain the mana of your target equal to the number of twists to a maximum of 7. If you've twisted the shadow at least four times, then each time unravel drains mana, it will also afflict with asthma. Lastly, you can forgo the above and instantly unravel the the shadow for a stun depending on the number of twists.
| SHADOWDANCE BONDS |
| Power: 3 (Master Ravenwood Tree) |
1 (Master Ravenwood Tree) (For Clearbonds)
If shadows are gathered in your location, you can empower them to create mystic bonds that prevents many methods of magical travel.
|Power: 5 (Master Ravenwood)|
If you are the leader of a coven, you may call a conclave, which will call forth all coven members to you. Coven members will only arrive if they are on the same plane and continent as yourself.
|Minimum Coven Size: 5|
A coven may invoke Night's terror when punishment needs to be extracted from a safe distance. Depending on the phase of the Moon, coven members are able to cast the following spells on any individual who remains outdoors: STEAL, SCOURGE, and NIGHTKISS. The terror of Mother Night may only be invoked under her eye, so this ritual must be danced outdoors. The area of effect is as follows: NEW MOON: Anyone in the same continent. WANING, WAXING: Anyone in the local area. FULL MOON: Cannot cast Terror.
| Power: 10 (Master Ravenwood)
Damage Resistance: 2/10 universal Speed Bonus: 1/3 Equilibrium
Mother Night will bestow her blessed kiss upon you, granting you increased equilibrium recovery (1/3) and damage protection (2/10). Further, gathering shadows while wearing this kiss will cost only 1 power instead of 3. Finally, you will be able to bestow your own NIGHTKISS upon enemies, which damages them and siphons some health back to you. You cannot receive a kiss from Mother Night during the day or if the Moon is full. The damage is increased if you are wielding your talisman.
| Damage Type: 50% Asphyxiation, 50% Cold |
Can Target Denizens
For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics.
| Damage Type: 50% Psychic, 50% Excoro |
Can Target Denizens
For those who fight against Mother Night's chosen, they shall find even their gaze to pierce right into their very mind - for what lies just beyond the eyes is as black and empty as some claim their hearts to be.
For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics. It will also convert 1/6 of their damage to cold damage and will have a chance to randomly afflict with one of haemophilia, blind, chills, disloyalty or sickening.
|Power: 3 (Master Ravenwood)|
Must be Nightkissed.
Effect: For the next 5 rounds*, you will deal two random afflictions per round.
Possible Afflictions: Blind, Haemophilia, Chills, Disloyalty and Sickening.
This effect can only be maintained for 5 minutes without using it.
|Two Handers will deal two afflictions per strike, One Handers will deal
one affliction per strike, for a total of 10 afflictions.