Difference between revisions of "Ur'Guard"

37 bytes added ,  01:00, 10 August 2012
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(Created page with '{{Template:Guild | guildName=Ur'guard | currLeader=Ixion | currAdmin=Karnagan | currChampion=Alger| currPatron=Fain | currEnvoy=Ixion| Archetype=Warrior | Organization=[[…')
 
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{{Template:Guild | guildName=Ur'guard | currLeader=Ixion | currAdmin=Karnagan | currChampion=Alger| currPatron=[[Fain]] | currEnvoy=Ixion| Archetype=[[Warrior]] | Organization=[[Magnagora]]}}
{{Template:Guild | guildName=Ur'guard | currLeader=Shikha | currAdmin=Morkarion | currChampion=Thalkros| currPatron=[[Fain]] | currEnvoy=Vladimere| Archetype=[[Warrior]] | Organization=[[Magnagora]]}}


The origins of the ur'Guard can be traced back through the ages to the
The origins of the ur'Guard can be traced back through the ages to the
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Engine's might, poised to enforce its will.
Engine's might, poised to enforce its will.


The ur'Guard are a warrior archetype. Thus, they take Knighthood as
The ur'Guard are a warrior archetype. Thus, they take [[Knighthood]] as
their primary skill. However, they can specialize with blades, axes, or
their primary skill. However, they can specialize with blades, axes, or
bludgeons upon reaching Mastery in Knighthood. Like all warriors, they
bludgeons upon reaching Mastery in Knighthood. Like all warriors, they
take Athletics as a secondary skill. They also may take Rituals as a
take [[Athletics]] as a secondary skill. They also may take [[Rituals]] as a
secondary skill, and can specialize in Necromancy along with Nihilists.
secondary skill, and can specialize in [[Necromancy]] along with [[Nihilists]].
Alternatively instead of Rituals, they may choose Hunting and specialize
Alternatively instead of Rituals, they may choose [[Hunting]] and specialize
in Tracking.
in [[Tracking]].


[[Category: Guilds]]
[[Category: Guilds]]
[[Category: Magnagora]]
[[Category: Magnagora]]
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