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:''This article is about the [[Totems]] specialization. For the article about the [[Great Spirit]], see [[Crow (spirit)]].'' | |||
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| style="background:lightyellow"|The nature totem of Crow is available to some members of the Forest of Glomdoring, and is required for the Blacktalon druid guild. Crow grants its users the skills the Spirit is best known for, as well as granting them the ability to take on crowform itself at the highest level. | | style="background:lightyellow"|The nature totem of Crow is available to some members of the [[Glomdoring|Forest of Glomdoring]], and is required for the [[Blacktalon]] [[druid]] guild. Crow grants its users the skills the [[Great Spirit|Spirit]] is best known for, as well as granting them the ability to take on crowform itself at the highest level. | ||
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{ | {{SkillTableHeader}} | ||
{{SkillTableRow|CrowTongue|Master|0|Speak in the language of Crow.}} | |||
| | {{SkillTableRow|TotemCarve|Master|0|Carve trees into totem poles.}} | ||
| | {{SkillTableRow|Cloak|Master|25|Create a cloak of crow feathers.}} | ||
| | {{SkillTableRow|Perch|Master|50|Perch upon the branches and be still as death.}} | ||
| | {{SkillTableRow|Bonding|Master|75|Bond with the commune's totem poles.}} | ||
{{SkillTableRow|BirdsEye|Gifted|0|See those on the ground from above.}} | |||
| | {{SkillTableRow|CrowsFeet|Gifted|25|A ceremony that lets you see what is not there.}} | ||
{{SkillTableRow|Squall|Gifted|50|Raise a squall upon the winds.}} | |||
| | {{SkillTableRow|CrowsNest|Gifted|75|Build your nest at your bonded totem pole.}} | ||
{{SkillTableRow|Spiderweb|Expert|0|A ceremony to bond with the spider spirit.}} | |||
| | {{SkillTableRow|Decoy|Expert|25|Escape using Crow's clever trick of a decoy.}} | ||
{{SkillTableRow|Regurgitate|Expert|50|Nourish yourself on the carrion stored in your stomach.}} | |||
| | {{SkillTableRow|Trickster|Expert|75|Crow is the trickster and now so are you.}} | ||
{{SkillTableRow|Scavenger|Virtuoso|0|Track and hunt your dying prey.}} | |||
| | {{SkillTableRow|BoneNose|Virtuoso|25|A ceremony to strengthen your bones.}} | ||
| | {{SkillTableRow|Hibernate|Virtuoso|50|You can enter a mystic state to commune with your nest.}} | ||
| | {{SkillTableRow|NestReturn|Virtuoso|75|Return to the nest, my little darlings.}} | ||
{{SkillTableRow|Eyepeck|Fabled|0|Peck out the eyes of your foes.}} | |||
| | {{SkillTableRow|DeathMask|Fabled|25|A ceremony to capture the energies of death.}} | ||
{{SkillTableRow|Spew|Fabled|50|The rancid perfume of your carrion will be your boon.}} | |||
| | {{SkillTableRow|DarkRebirth|Fabled|75|Bind yourself with a dark spirit in a ritual rebirth.}} | ||
{{SkillTableRow|Spy|Mythical|0|An eye for a spy is one of Crow's great gifts.}} | |||
| | {{SkillTableRow|CarrionStench|Mythical|25|Spread the stench of carrion to your foes.}} | ||
{{SkillTableRow|Disease|Mythical|50|Carry diseases within and spread them.}} | |||
| | {{SkillTableRow|NestCall|Mythical|75|Temporarily summon your nest to new branches.}} | ||
{{SkillTableRow|CrowForm|Transcendent|0|From the black egg, you shall be made anew.}} | |||
| | {{SkillTableRow|FesteringBlade|Transcendent|0|Drench your blade in carrion to spread disease.}} | ||
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[[Image:Crow.jpg|thumb|Crow of the Ravenwood (by Ymbryne)]] | [[Image:Crow.jpg|thumb|Crow of the Ravenwood (by Ymbryne)]] | ||
== | {{AB | ||
|skillname = CrowTongue | |||
|syntax = CROW SPEAK <speech> | |||
|description = Speak to other followers of Crow in your own language. | |||
You can also speak at other players, and insert prefatory phrases, such as: <tt>CROW SPEAK AT XENTHOS (ruffling his feathers) That's a mighty fine beak.</tt> | |||
}} | |||
== | {{AB | ||
|skillname = TotemCarve | |||
|syntax = TOTEMCARVE <tree> | |||
|cost = Power: 10 (Commune Nexus) | |||
|description = When a mystic tree of your commune becomes an elder, you may call upon the powers of nature to transform it into a living totem, which will remain standing for a year and a day before reverting back to an elder tree. Living totems cannot be chopped down. The type of power depends on what commune the tree to carve is associated with. | |||
When carving a totem, power will first attempt to be drawn from a wielded powerstone, then your personal reserve, and then finally your active power. | |||
}} | |||
== | {{AB | ||
|skillname = Cloak | |||
|syntax = CROW CLOAK | |||
|cost = Power: 10 (Master Ravenwood) <br> | |||
Damage Resistance: 3/10 Poison | |||
|description = You must first obtain a crow's feather in order to make this sacred cloak. When you wear a cloak you created, the cloak will transform you into the lesser form of Crow, granting the ability to speak with the dead, fly, and offer 3/10 resistance to poison damage. If worn by anyone else, it will only grant the ability to speak with the dead. | |||
}} | |||
{ | {{AB | ||
|skillname = Perch | |||
| | |syntax = CROW PERCH | ||
| | |description = While in the branches of a tree, you can dig your talons into the branches, making it difficult to remove you from your perch. | ||
|notes = Requires but does not consume balance and equilibrium. Blocks geyser and [[Environment#Shaking|tree shaking]]. | |||
| | }} | ||
While in the branches of a tree, you can dig your talons into the branches, making it difficult to remove you from your perch. | |||
{{AB | |||
|skillname = Bonding | |||
{ | |syntax = TOTEM BOND <br> | ||
TOTEM RELEASE <br> | |||
| | TOTEM SENSE <br> | ||
TOTEM RENEW <br> | |||
| | TOTEM CARETAKER <druid{{!}}NONE> | ||
|cost = Power: 8 (to bond), 1 (to renew) (Master Ravenwood) | |||
|description = You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year. | |||
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You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year. | |||
You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker. | You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker. | ||
}} | |||
== | {{AB | ||
|skillname = BirdsEye | |||
|syntax = BIRDSEYE <target> | |||
|description = From the heights above while flying, you can scan for potential prey. If they are in the same area as you, you will see what room they're in. Otherwise, you'll just sense their area. This type of sensing is undetectable. | |||
}} | |||
{ | {{AB | ||
| | |skillname = CrowsFeet | ||
| | |syntax = PAINT FACE CROWSFEET | ||
|cost = Tints Required: yellowtint 2 | |||
| | |description = This ceremony will paint the feet of a crow at the corner of your eyes, which will allow you to detect those travelling the dream realm. Note that you will only get a warning when a dreamwalker enters or leaves and no other information. To remove all facepaints, you must <tt>WIPE FACE</tt>. To wipe a specific facepaint, <tt>WIPE FACE <paint></tt>. | ||
| | }} | ||
{ | {{AB | ||
| | |skillname = Squall | ||
| | |syntax = CROW SQUALL | ||
| | |cost = Power: 2/1 (Master Ravenwood) (Reduced power in Crow Form) | ||
|description = Beating your dark wings will cause a squalling wind to rise up and attempt to blow everyone in the room in a random direction. | |||
| | }} | ||
{{AB | |||
|skillname = CrowsNest | |||
{ | |syntax = CROWSNEST BUILD <br> | ||
CROWSNEST STORE <item> | |||
|cost = Power: 10 (to build) (Master Ravenwood) | |||
|description = It is extremely important to maintain a nest at your bonded totem. This nest will store carrion which you can feed upon during a rainy day. The nest can store many dozens of portions, though this carrion decays at a fast rate. Resting in your crow's nest will regenerate your health and mana up to 25% over their normal amounts so long as there is carrion in your nest. | |||
{ | |||
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It is extremely important to maintain a nest at your bonded totem. This nest will store carrion which you can feed upon during a rainy day. The nest can store many dozens of portions, though this carrion decays at a fast rate. Resting in your crow's nest will regenerate your health and mana up to 25% over their normal amounts so long as there is carrion in your nest. | |||
Should your nest ever lose all its carrion, it will decay early. | Should your nest ever lose all its carrion, it will decay early. | ||
}} | |||
{{AB | |||
|skillname = Spiderweb | |||
{ | |syntax = PAINT FACE SPIDERWEB | ||
|cost = Tints Required: bluetint 2 | |||
| | |description = This ceremony will paint an elaborate spiderweb across your face, which gives a small chance that you will dodge webs and other entanglements cast at you. To remove any facepaint, you must <tt>WIPE FACE</tt>. | ||
}} | |||
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This ceremony will paint an elaborate spiderweb across your face, which gives a small chance that you will dodge webs and other entanglements cast at you. To remove any facepaint, you must <tt>WIPE FACE</tt>. | |||
{ | {{AB | ||
|skillname = Decoy | |||
| | |syntax = CROW DECOY <direction>{{!}}FLY | ||
|description = This tricky movement skill, will throw a decoy in a random direction other than the direction you have left. There must be valid exit to throw the decoy for this to work (i.e., a clearly open exit not blocked by walls or closed doors). | |||
| | }} | ||
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== | {{AB | ||
|skillname = Regurgitate | |||
|syntax = CROWSNEST FEED <br> | |||
EAT <body of adventurer> <br> | |||
CROW REGURGITATE <br> | |||
CROW CARRION | |||
|description = You can personally store carrion in your belly (up to 30 chunks) by feeding directly from your nest, or eating the body of a slain adventurer. By regurgitating, you can consume 2 of these chunks for a hefty healing factor. | |||
}} | |||
{ | {{AB | ||
|skillname = Trickster | |||
| | |syntax = CROW TRICKSTER <target> <action> | ||
|description = Crow loves to play pranks and this is one of his favorites. You can invade your target's mind with a clever stare and trick them into performing an action of your choice, maybe a subtle 'girn', or something much more sinister... | |||
| | }} | ||
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== | {{AB | ||
|skillname = Scavenger | |||
|syntax = TRACK <target> <br> | |||
HOIST <target> <br> | |||
RELEASE <target> | |||
|description = You can track those on the ground while flying, swooping over above them with your great wings. Also, you can hoist victims on the ground up into the skies with your mighty talons. | |||
}} | |||
'''Changelog''' | |||
*Report 380: Crow scavenger track is now 2.5 seconds eq, instead of 4.5 '''(#2564 on 2021-Nov-25)''' | |||
{ | {{AB | ||
| | |skillname = BoneNose | ||
|syntax = PAINT FACE BONENOSE | |||
| | |cost = Tints Required: purpletint 2 | ||
|description = This ceremony will paint your nose to look like a bone, which grants the automatic healing of broken limbs or noses. Each time you break a limb you will have a partial chance to have it immediately healed - if it is healed, your nose will twitch. To remove any facepaint, you must <tt>WIPE FACE</tt>. | |||
| | }} | ||
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== | {{AB | ||
|skillname = Hibernate | |||
|syntax = CROW HIBERNATE | |||
|cost = Power: 2 (Master Ravenwood) | |||
|description = You can enter into a mystical state of hibernation, communing remotely with your nest. While in this state, you will slowly absorb carrion from your nest, though some carrion will be lost through this process. Most actions will pull you out of hibernation, as will filling up with carrion. You must be in crow form or wearing a crow cloak to hibernate. Note: You can never drain your nest to the point where it will be destroyed while hibernating. | |||
}} | |||
{ | {{AB | ||
|skillname = NestReturn | |||
| | |syntax = CROWSNEST RETURN | ||
| | |cost = Power: *variable (Master Ravenwood) | ||
|description = You can return to the safety of your nest from any known plane. However, the further away the plane, the longer it takes to travel back and the higher the power cost will be: | |||
| | Prime Plane: O power | ||
Ethereal Plane: 2 power | |||
| | Elemental Plane: 4 power | ||
Cosmic Plane: 6 power | |||
You can return to the safety of your nest from any known plane. However, the further away the plane, the longer it takes to travel back and the higher the power cost will be: | Astral Plane: 8 power | ||
}} | |||
{{AB | |||
|skillname = EyePeck | |||
{ | |syntax = CROW EYEPECK <target> <br> | ||
| | CROWSNEST TRACK <eyeball{{!}}name of target> <br> | ||
EYELIST | |||
|cost = Power: 3 (to eyepeck) (Master Ravenwood) <br> | |||
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Carrion: 10 (to track) | Carrion: 10 (to track) | ||
| | |description = While in the form of a crow, you can peck out the eyes of your enemies. Because of the physiognomy of [[krokani]], they are immune to such attacks. Further, you can use eyeballs to track the movements of the eyeball's owner if the eyeball is on the floor of your nest, but be aware that doing this consumes carrion at a fast rate on top of the initial carrion cost. | ||
}} | |||
While in the form of a crow, you can peck out the eyes of your enemies. Because of the physiognomy of krokani, they are immune to such attacks. Further, you can use eyeballs to track the movements of the eyeball's owner if the eyeball is on the floor of your nest, but be aware that doing this consumes carrion at a fast rate. | |||
{{AB | |||
|skillname = DeathMask | |||
{ | |syntax = PAINT FACE DEATHMASK | ||
| | |cost = Tints Required: goldtint 2 | ||
|description = This ceremony will paint the deathmask over your entire face, which will cause your energy reserves to rise upon killing another. To remove any facepaint, you must WIPE FACE. | |||
}} | |||
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This ceremony will paint the deathmask over your entire face, which will cause your energy reserves to rise upon killing another. To remove any facepaint, you must | |||
== | {{AB | ||
|skillname = Spew | |||
|syntax = CROW SPEW | |||
|cost = Power: 4/2 (Master Ravenwood) (Reduced power in Crow Form) | |||
|description = Spewing up contents of your stomach, you may attract insects to inflict pain to bleeding enemies. It will not affect other followers of Crow. | |||
}} | |||
{ | {{AB | ||
|skillname = DarkRebirth | |||
|syntax = CROWSNEST REBIRTH <br> | |||
|cost = Carrion: 75 <br> | |||
|description ={{sub | |||
| | |syntax = CROWSNEST REBIRTH FOR <target> | ||
|cost = Carrion: 25 <br> | |||
Power: 5 (Master Ravenwood) | |||
}}{{sub | |||
|syntax = CROWSNEST RELEASE SPIRIT | |||
|cost = Carrion: 25 | |||
}} | |||
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If the crows nest has enough carrion in it, you can lure a dark spirit that is hungry for life to form merge with the rotting flesh and form an egg. If you are killed anywhere on the prime material plane, the spirit will call you back to your nest and form a new body. At this point, the dark spirit will become a part of you. If you are attacked, there is a chance that the dark spirit will try to defend its new flesh. The more damaged you are, the greater the likelihood is that the dark spirit will come to the body's defense. Alternatively, you can release the spirit into your flesh early. | If the crows nest has enough carrion in it, you can lure a dark spirit that is hungry for life to form merge with the rotting flesh and form an egg. If you are killed anywhere on the prime material plane, the spirit will call you back to your nest and form a new body. At this point, the dark spirit will become a part of you. If you are attacked, there is a chance that the dark spirit will try to defend its new flesh. The more damaged you are, the greater the likelihood is that the dark spirit will come to the body's defense. Alternatively, you can release the spirit into your flesh early. | ||
You may also aid others as well as yourself in another type of rebirth, able to fashion black eggs. | You may also aid others as well as yourself in another type of rebirth, able to fashion black eggs. | ||
}} | |||
== | {{AB | ||
|skillname = Spy | |||
|syntax = CROW SPY <br> | |||
CROWSNEST LISTEN <br> | |||
CROWSNEST IGNORE | |||
|cost = Carrion: 6 (listen only, 2 carrion upkeep) | |||
|description = You must have an eyeball in order to spy. By placing the eyeball in the ground, you will be able to listen in on all conversations in that room and see who enters and leaves. If anyone digs up the eyeball, the spying spell will be broken. | |||
To spy when away from your nest, <tt>CROWSNEST LISTEN</tt> and you will spy remotely. <tt>CROWSNEST IGNORE</tt> to stop listening. | |||
}} | |||
<tt>CROWSNEST LISTEN</tt> | |||
<tt>CROWSNEST IGNORE</tt> | |||
{{AB | |||
|skillname = CarrionStench | |||
|syntax = CROW BELCH <ON/OFF> | |||
|description = Using carrion from your belly, you can create a stink about yourself which will cause your enemies minor internal bleeding. | |||
}} | |||
== | {{AB | ||
|skillname = Disease | |||
|syntax = CROW SPIT <target> | |||
|description = You can use chunks of stored meat in your stomach to spit at others, which causes several dread diseases. | |||
}} | |||
{ | {{AB | ||
| | |skillname = NestCall | ||
| | |syntax = CROWSNEST CALL <br> | ||
CROWSNEST DISMISS | |||
| | |cost = Carrion: 5 (to call) <br> | ||
| | Power: 3 (Master Ravenwood) (to call) <br> | ||
1 (Master Ravenwood) (to dismiss) <br> | |||
|description = If you are in the branches of a tree, you may call your nest to you. You will be able to use any nest ability except for calling forth a new DarkRebirth. However, if you already have a dark spirit bound to you and you die, your spirit will reform wherever the egg is). This move is only temporary and your nest will eventually return to the top of your bonded totem. | |||
}} | |||
{{AB | |||
{ | |skillname = CrowForm | ||
| | |syntax = CROWFORM | ||
| | |cost = Power: 10 (Master Ravenwood) | ||
| | |description = Though the cloak of crow feathers offers you the lesser form of Crow, you can directly be reborn into the greater form of Crow. The greater | ||
form grants all the abilities of the cloak except instead of the poison damage protection, you will gain 1/2 mana regen whilst on the ground that increases to 2/5 when in the trees or flying. You will also gain a 1/3 equilibrium recovery bonus that increases to 3/3 when in the trees or flying. | |||
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The eyepeck attack will only cost 1 power while in the greater form of Crow. Your movements while flying will become faster and the agility of Crow will make it harder to knock you from the air. Crow is the trickster, and as such his followers tend to be smarter than average. Your stomach is able to hold double the carrion as usual. You will also be able to devour choice organs of your prey, which will help recover your body and mind. Finally, you will gain the attack ability of <tt>SWOOP</tt> and the true <tt>CAW</tt> of crow. | |||
True <tt>CAW</tt> increases the strength of <tt>CAW</tt> granted by the Totems skill. If targeted, it will drain the mana of the target instead of giving them fear. | |||
== | {{Sub | ||
|syntax = SWOOP <target> | |||
}} | |||
Your victim must be on the ground and you must be perched in the trees above (unless you are Wyrdenwood, in which case your perspective must be the trees). You will swoop down, with a loud caw, and pull your victim up into the trees with you, raking him or her with your deadly talons. If your victim is below 1/4 mana the fear of Brother Crow will slay them instantly, otherwise they will be drained of mana as per the true <tt>CAW</tt> ability. | |||
{{Sub | |||
|syntax = CROW MOLT | |||
|cost = Power: 10 (Master Ravenwood) | |||
}} | |||
Once a month, you may molt and recover a feather for your use. | |||
}} | |||
{ | {{AB | ||
| | |skillname = FesteringBlade | ||
| | |syntax = CROW FESTER | ||
| | |cost = Carrion: 2 <br> | ||
Power: 3 (Master Ravenwood) (to call) <br> | |||
Must have Crowform up | |||
|description = For the next 5 rounds*, you will deal two random afflictions per round. | |||
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Possible Afflictions: [[Pox]], [[Haemophilia]], [[Dysentery]], [[Scabies]] and [[Slickness]] | |||
This effect can only be maintained for 5 minutes without using it. | |||
|notes = Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions. | |||
}} | |||
[[Category: Class Skills]] | |||
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