Difference between revisions of "User talk:Enyalida"

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(Sandboxing potential template for races)
 
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{| width=50% class="wikitable" cellspacing=0 cellpadding=7
{| width=50% cellspacing=0 cellpadding=7
  ! style="width: 50%;" | [[Atavian]] || [[Dwarf]]
  ! style=" background-color: #ffffcc" | [[Atavian]] || [[Dwarf]]
  |- valign=top
  |- valign=top
  | style="font-size: 85%;" | '''Racial Skills:''' Flight, Hover, Air Stability, Blood Regen
  | style="font-size: 85%;" | '''Racial Skills:''' Flight, Hover, Air Stability, Blood Regen
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  |- valign=top
  |- valign=top
  | colspan=2 | Massive lizardmen who spawned from their human ancestors. They have an affinity for flame, and rival humans as one of the most diverse races in the world.
  | colspan=2 | Massive lizardmen who spawned from their human ancestors. They have an affinity for flame, and rival humans as one of the most diverse races in the world.
|}
== Special/Unplayable Races ==
Though the above listed races represent the most successful and propagated species in [[Sapience]], they are by no means the only sort of denizens you can see in [[Aetolia]].
=== NPC-only Races ===
{| width=50% class="wikitable" cellspacing=0 cellpadding=7
! [[Atav]] || [[Djeirani]]
|-
| The ancestors of the [[Atavian]] race, the atav are birdlike people who live in [[Aerie]]. When their population began to dwindle, a number of atav left the [[Vashnar Mountains]], and mixed with the [[humans]] of [[Sapience]].
| The natives of the underground city of [[Djeir]]. They are much like [[tsol'aa]], but with dark skin ranging from grey to blue to black, white hair, and slender figures. They are an analog to the popular mythical race known as "drow".
|-
! [[Seyda]] || [[Xorali]]
|-
| A very rare species of humanoid foxes. Seyda are not very often seen, and have perhaps been retconned out of the game, or forgotten altogether. When the [[Sentaari]] monastery was being rebuilt in [[Enorian]], there were Seyda construction workers near the site.
| A race of lizardfolk very similar to [[Xorani]], who formerly lived in [[Hashan]], but fled when the [[trolls]] there instigated a racially-inspired mass killing of their people. The only known xorali live in the town of [[Xoral]], on the border of the [[Mhojave Desert]].
|}
=== Endgame Races ===
At level 99, the transition to the endgame state begins. When a being grows to rare levels of astounding strength and will, they undergo a bizarre physical and psychological transformation, becoming a being referred to as a [[Tekal|"Tekal"]]. These Tekal feel an overbearing need to absorb [[Divine essence]], which for players, means acquiring the experience needed to advance to level 100. Once there, they have two options: harness this collected essence to become an embodiment of [[Yeleni|life]] or [[Azudim|death]], or reshape the essence within them to transform into an otherworldly being called an [[Idreth]].
All endgame races lose their former [[racial skills]], and instead have:
* Health Regeneration
* Endurance Regeneration
* Willpower Regeneration
* Blood Regeneration
* Natural Clotting
Further racial skills may be acquired by spending [[haven points]].
{| width=50% class="wikitable" cellspacing=0 cellpadding=7
! [[Azudim]] || [[Idreth]]
|-
| Azudim embody the aspects of death and destruction, taking on the [[essence]] sought after by the more violent and cruel [[Gods]]. || Idreth are not very well understood. These strange and secular creatures use their own [[essence]], not shared by any [[God]].
|-
! [[Tekal]] || [[Yeleni]]
|-
| Empty, hollow beings who possess much physical strength, but a pervasive sense of emptiness. Theirs is a preparatory form, ready to change. || Yeleni represent the aspects of life and preservation. Their bodies are filled with the same [[essence]] of those [[Gods]] closely aligned with life.
|}
'''Note:''' Tekal does not appear to be limited to the races of Sapience or even player characters, as the [[Nazedha]] Emperor [[Baelak Shipbreaker]] was able to become one, though he never progressed past that.
== The Races of Albedos ==
The beings who call [[Albedos]] home are as varied as those of their brother country of [[Sapience]]. With a considerably larger landmass, nature has had ample time and resources to sculpt these beings with far greater diversity.
{| width=50% class="wikitable" cellspacing=0 cellpadding=7
! [[Ursal]] || [[Caentoi]]
|-
| Ursine humanoids covered in light, shaggy fur; natives of the colder environs of [[Albedos]].
| With canine muzzles and bristly fur, the Caentoi resemble man-sized and -shaped terriers. This hedonistic race tends to dominate the merchantry of the [[continent]].
|-
! [[Utari]] || [[Golba]]
|-
| Ritually tattooed amphibious beings who inhabit the [[Albedi]] waters, worshipping the ocean as its own [[deity]].
| Massive, avaristic and rocklike, the Golba are amongst the biggest of the [[Albedi]] natives. In their older age, they tend to calcify, their body solidifying like stone.
|-
! [[Tarpen]] || [[Praexi]]
|-
| Small, built in a similar vein to marsupials, the Tarpen mirror [[Kelki]] in their love of tinkering, yearning to take things apart to see how they might be better fit together. No matter how new their clothing is, their top hats are ''always'' crooked.
| Extremely small, implike creatures with draconic features. They range from the crocodilian to the humanlike, with long ears and heavily textured bodies. A disreputable species, scorned by much of the peoples of [[Albedos]].
|-
! [[Aslinn]] || [[Vierkathi]]
|-
| Collaborating with the [[Dreikathi]], the Aslinn are a fearsome race, ghoullike and ugly.
| Close cousins of the [[Dreikathi]]; agile humanoids with beautiful, streamlined bodies and deadly quills.
|-
! colspan=2 | [[Dreikathi]]
|-
| colspan=2 | The undisputed master race of [[Albedos]]: a race of beautiful humans, tall, sculpted, and reminiscent of dragons. They rule the entirety of the continent with an iron fist.
  |}
  |}
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