Difference between revisions of "Dramatics"

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[[Image:Dramatics.jpg|thumb|Nighttime Rehearsal (by Tervic)]]
[[Image:Dramatics.jpg|thumb|Nighttime Rehearsal (by Tervic)]]


==Performance==
{{AB
|skillname = Performance
|syntax = PERFORMANCE [ON{{!}}OFF]
|description = To use almost any dramatics skill, you must be in  performance mode, a mindset that every thespian must find within him or herself. While in performance mode, there will be a slight drain in mana accompanied by regeneration of ego. The ego regeneration increases as your skill in dramatics increases.


{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORMANCE [ON/OFF]</tt>
|-
|}
To use almost any dramatics skill, you must be in  performance mode, a mindset that every thespian must find within him or herself. While in performance mode, there will be a slight drain in mana accompanied by regeneration of ego. The ego regeneration increases as your skill in dramatics increases.


{{AB
|skillname = Bully
|syntax = PERFORM BULLY
PERFORM END
|description = By performing as a bully, you will appear as a cruel tormenter. During weakening ego battles, your attacks will be stronger.
}}


==Bully==
{{AB
 
|skillname = FirstGestalt
{|
|syntax = IKONS
|-
GESTALT
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You are now able to create a gestalt of three Ikons (one character, one prop, and one scene). Your gestalt will passively grant you defense in charity ego battles.
|-
| style="background:lightblue"|<tt>PERFORM BULLY</tt><br/>
<tt>PERFORM END</tt>
|-
|}
By performing as a bully, you will appear as a cruel tormenter. During weakening ego battles, your attacks will be stronger.
 
==FirstGestalt==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>IKONS<br/>GESTALT</tt>
|-
|}
You are now able to create a gestalt of three Ikons (one character, one prop, and one scene). Your gestalt will passively grant you defense in charity ego battles.


Ikons are powerful magical items and are at the fulcrux of a popular game known as Psychodrama or Ikon Battles. Individual Ikons make fantastic collectibles or gifts for friends, but only when placed in a gestalt does their true nature shine through.
Ikons are powerful magical items and are at the fulcrux of a popular game known as Psychodrama or Ikon Battles. Individual Ikons make fantastic collectibles or gifts for friends, but only when placed in a gestalt does their true nature shine through.


The most common use of an Ikon gestalt, however, is for entertainment. Collect the best Ikons you can lay your hands on, put together your perfectly powerful gestalt, and then challenge another player to a fierce battle and see who arrives victorious. See HELP IKON BATTLES for more information.
The most common use of an Ikon gestalt, however, is for entertainment. Collect the best Ikons you can lay your hands on, put together your perfectly powerful gestalt, and then challenge another player to a fierce battle and see who arrives victorious. See HELP IKON BATTLES for more information.
}}


==Heroics==
{{AB
 
|skillname = Heroics
{|
|syntax = STORYTELL HEROICS <target>
|-
|description = By telling a story of heroic adventures to denizens with brave personalities, those denizens will perform much stronger in ego battles.
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
}}
| style="background:lightblue"|<tt>STORYTELL HEROICS <target></tt>
|-
|}
By telling a story of heroic adventures to denizens with brave personalities, those denizens will perform much stronger in ego battles.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
|}
 
==Lawyerly==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ATTITUDE LAWYERLY</tt>
|-
|}
By striking a lawyerly attitude and setting yourself into that mindframe, your pettifogery debate strength will be increased. Also, you will break out of any loopholes during debates. You can only have one attitude at a time.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|An attitude also serves as a defense, such that the next [[#DebateLoophole|loophole]] attack directed at you will strip the defense instead of giving the affliction.
|-
|}
 
==DebateHurry==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FASTTALK HURRY TO <target></tt>
|-
|}
Through fast talk, you can instill an anxiety in another by making them hurry. If successful, it will weaken them during debates if they have a cautious mindset.


{|
{{AB
|-
|skillname = Lawyerly
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = ATTITUDE LAWYERLY
|-
|description = By striking a lawyerly attitude and setting yourself into that mindframe, your pettifogery debate strength will be increased. Also, you will break out of any loopholes during debates. You can only have one attitude at a time.
| style="background:lightgreen"|This affliction can be cured with the [[#Saintly|Saintly]] attitude, or prevented by having it up.
|notes = An attitude also serves as a defense, such that the next [[#DebateLoophole|loophole]] attack directed at you will strip the defense instead of giving the affliction.
|-
}}
|}


==SecondGestalt==
{{AB
|skillname = DebateHurry
|syntax = FASTTALK HURRY TO <target>
|description = Through fast talk, you can instill an anxiety in another by making them hurry. If successful, it will weaken them during debates if they have a cautious mindset.
|notes = This affliction can be cured with the [[#Saintly|Saintly]] attitude, or prevented by having it up.
}}


You are now able to form a gestalt of four Ikons (two characters, one prop, and one scene). Your gestalt will now also grant you defense in paranoia ego battles.
{{AB
|skillname = SecondGestalt
|description = You are now able to form a gestalt of four Ikons (two characters, one prop, and one scene). Your gestalt will now also grant you defense in paranoia ego battles.
}}


==Sycophant==
{{AB
|skillname = Sycophant
|syntax = PERFORM SYCOPHANT
PERFORM END
|description = By performing as a sycophant, you will appear as a fawning toady. During empowering ego battles, your attacks will be stronger.
}}


{|
{{AB
|-
|skillname = Drunkard
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERFORM DRUNKARD
|-
|description = By performing a drunk, you will speak with a slurred voice and occasionally fall down. If you are already drunk, you will appear even worse off than you truly are.
| style="background:lightblue"|<tt>PERFORM SYCOPHANT</tt><br/>
}}
<tt>PERFORM END</tt>
|-
|}
By performing as a sycophant, you will appear as a fawning toady. During empowering ego battles, your attacks will be stronger.


==Drunkard==
{{AB
|skillname = Comedy
|syntax = STORYTELL COMEDY <target>
|description = By telling funny stories to denizens with friendly personalities, those denizens will perform much stronger in ego battles.
|notes = Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
}}


{|
{{AB
|-
|skillname = Bureaucrat
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERFORM BUREAUCRAT
|-
PERFORM END
| style="background:lightblue"|<tt>PERFORM DRUNKARD</tt>
|description = By performing as a bureaucrat, you will appear as a knowing official. During paranoid ego battles, your attacks will be stronger.
|-
}}
|}
By performing a drunk, you will speak with a slurred voice and occasionally fall down. If you are already drunk, you will appear even worse off than you truly are.


==Comedy==
{{AB
 
|skillname = ThirdGestalt
{|
|description = You are now able to form a gestalt of five Ikons (two characters, two props, and one scene). Your gestalt will now also grant you defense in weaken ego battles.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STORYTELL COMEDY <target></tt>
|-
|}
By telling funny stories to denizens with friendly personalities, those denizens will perform much stronger in ego battles.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
|}
 
==Bureaucrat==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM BUREAUCRAT</tt><br/>
<tt>PERFORM END</tt>
|-
|}
By performing as a bureaucrat, you will appear as a knowing official. During paranoid ego battles, your attacks will be stronger.
 
==ThirdGestalt==
 
You are now able to form a gestalt of five Ikons (two characters, two props, and one scene). Your gestalt will now also grant you defense in weaken ego battles.


See AB DRAMATICS FIRSTGESTALT.
See AB DRAMATICS FIRSTGESTALT.
}}


==Saintly==
{{AB
 
|skillname = Saintly
{|
|syntax = ATTITUDE SAINTLY
|-
|description = By striking a saintly attitude and setting yourself into that mindframe, your pontification debate strength will be increased. Also, you will break out of any anxious need to hurry during debates. You can only have one attitude at a time.
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = An attitude also serves as a defense, such that the next [[#DebateHurry|hurry]] attack directed at you will strip the defense instead of giving the affliction.
|-
}}
| style="background:lightblue"|<tt>ATTITUDE SAINTLY</tt>
|-
|}
By striking a saintly attitude and setting yourself into that mindframe, your pontification debate strength will be increased. Also, you will break out of any anxious need to hurry during debates. You can only have one attitude at a time.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|An attitude also serves as a defense, such that the next [[#DebateHurry|hurry]] attack directed at you will strip the defense instead of giving the affliction.
|-
|}
 
==DebateCircuitous==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FASTTALK CIRCUITOUS TO <target></tt>
|-
|}
Through fast talk, you can confound a debate opponent with circuitous logic. If successful, it will weaken them during debates if they have an analytical mindset.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This affliction can be cured with the [[#Zealotry|Zealotry]] attitude, or prevented by having it up.
|-
|}
 
==Sober==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM SOBER</tt>
|-
|}
By performing sober, you will appear to be less drunk than you truly are, slurring your voice less and falling down less often. However, this has no effect on your true physical state and does not stop you from dying of alcohol poisoning or any other debilitating effects of alcohol.
 
==Zealotry==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ATTITUDE ZEALOTRY</tt>
|-
|}
By striking the attitude of a zealot and setting yourself into that mindframe, your passion debate strength will be increased. Also, you will break out of circuitous logic that arises debates. You can only have one attitude at a time.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|An attitude also serves as a defense, such that the next [[#DebateCircuitous|circuitous]] attack directed at you will strip the defense instead of giving the affliction.
|-
|}


==DebateLoophole==
{{AB
|skillname = DebateCircuitous
|syntax = FASTTALK CIRCUITOUS TO <target>
|description = Through fast talk, you can confound a debate opponent with circuitous logic. If successful, it will weaken them during debates if they have an analytical mindset.
|notes = This affliction can be cured with the [[#Zealotry|Zealotry]] attitude, or prevented by having it up.
}}


{|
{{AB
|-
|skillname = Sober
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERFORM SOBER
|-
|description = By performing sober, you will appear to be less drunk than you truly are, slurring your voice less and falling down less often. However, this has no effect on your true physical state and does not stop you from dying of alcohol poisoning or any other debilitating effects of alcohol.
| style="background:lightblue"|<tt>FASTTALK LOOPHOLE TO <target></tt>
}}
|-
|}
Through fast talk, you can trap a debate opponent in loopholes in the discussion. If successful, it will weaken them during debates if they have a pedantic mindset.


{|
{{AB
|-
|skillname = Zealotry
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = ATTITUDE ZEALOTRY
|-
|description = By striking the attitude of a zealot and setting yourself into that mindframe, your passion debate strength will be increased. Also, you will break out of circuitous logic that arises debates. You can only have one attitude at a time.
| style="background:lightgreen"|This affliction can be cured with the [[#Lawyerly|Lawyerly]] attitude, or prevented by having it up.
|notes = An attitude also serves as a defense, such that the next [[#DebateCircuitous|circuitous]] attack directed at you will strip the defense instead of giving the affliction.
|-
}}
|}


==FourthGestalt==
{{AB
|skillname = DebateLoophole
|syntax = FASTTALK LOOPHOLE TO <target>
|description = Through fast talk, you can trap a debate opponent in loopholes in the discussion. If successful, it will weaken them during debates if they have a pedantic mindset.
|notes = This affliction can be cured with the [[#Lawyerly|Lawyerly]] attitude, or prevented by having it up.
}}


You are now able to form a gestalt of six Ikons (two characters, two props, and two scenes). Your gestalt will now also grant you defense in empower ego battles.
{{AB
|skillname = FourthGestalt
|description = You are now able to form a gestalt of six Ikons (two characters, two props, and two scenes). Your gestalt will now also grant you defense in empower ego battles.


See AB DRAMATICS FIRSTGESTALT.
See AB DRAMATICS FIRSTGESTALT.
}}


==Impersonate==
{{AB
 
|skillname = Impersonate
{|
|syntax = IMPERSONATE <target>
|-
IMPERSONATE NOBODY
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This interesting trick allows you to impersonate someone else who is standing in the same room as you. You will sound exactly like that person and most people will be fooled. The latter syntax turns off your impersonation.
|-
}}
| style="background:lightblue"|<tt>IMPERSONATE <target></tt><br/>
<tt>IMPERSONATE NOBODY</tt>
|-
|}
This interesting trick allows you to impersonate someone else who is standing in the same room as you. You will sound exactly like that person and most people will be fooled. The latter syntax turns off your impersonation.
 
==Conquest==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STORYTELL CONQUEST <target></tt>
|-
|}
By telling stories of conquest to denizens with intimidating personalities, those denizens will perform much stronger in ego battles.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
|}
 
==Gorgeous==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM GORGEOUS</tt><br/>
<tt>PERFORM END</tt>
|-
|}
By performing as a gorgeous beauty, you will appear as a sexy flirt. During seduction ego battles, your attacks will be stronger.
 
==Genderbend==


{|
{{AB
|-
|skillname = Conquest
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STORYTELL CONQUEST <target>
|-
|description = By telling stories of conquest to denizens with intimidating personalities, those denizens will perform much stronger in ego battles.
| style="background:lightblue"|<tt>PERFORM GENDERBEND</tt>
|notes = Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
}}
|style="background:pink"|Power:  5 (Any)
|-
|}
You can act as though you are a member of the opposite sex, fooling even your closest relatives!


==Love==
{{AB
|skillname = Gorgeous
|syntax = PERFORM GORGEOUS
PERFORM END
|description = By performing as a gorgeous beauty, you will appear as a sexy flirt. During seduction ego battles, your attacks will be stronger.
}}


{|
{{AB
|-
|skillname = Genderbend
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERFORM GENDERBEND
|-
|cost = Power: 5 (Any)
| style="background:lightblue"|<tt>STORYTELL LOVE <target></tt>
|description = You can act as though you are a member of the opposite sex, fooling even your closest relatives!
|-
}}
|}
By telling love stories to denizens with sensual personalities, those denizens will perform much stronger in ego battles.


{|
{{AB
|-
|skillname = Love
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = STORYTELL LOVE <target>
|-
|description = By telling love stories to denizens with sensual personalities, those denizens will perform much stronger in ego battles.
| style="background:lightgreen"|Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|notes = Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
}}
|}


==FifthGestalt==
{{AB
 
|skillname = FifthGestalt
You are now able to form a gestalt of seven Ikons (three characters, two props, and two scenes). Your gestalt will now also grant you defense in seduction ego battles.
|description = You are now able to form a gestalt of seven Ikons (three characters, two props, and two scenes). Your gestalt will now also grant you defense in seduction ego battles.


See AB DRAMATICS FIRSTGESTALT.
See AB DRAMATICS FIRSTGESTALT.
}}


==Wounded==
{{AB
|skillname = Wounded
|syntax = PERFORM WOUNDED
|description = You can act as though you are much more seriously wounded than you really are.
}}


{|
{{AB
|-
|skillname = Vagabond
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERFORM VAGABOND
|-
PERFORM END
| style="background:lightblue"|<tt>PERFORM WOUNDED</tt>
|description = By performing as a vagabond, you will appear pathetic and needy. During charity ego battles, your attacks will be stronger.
|-
}}
|}
You can act as though you are much more seriously wounded than you really are.


==Vagabond==
{{AB
|skillname = Success
|syntax = STORYTELL SUCCESS <target>
|description = By telling stories of success to denizens with avaricious personalities, those denizens will perform with greater strength in ego battles.
|notes = Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
}}


{|
{{AB
|-
|skillname = Ventriloquate
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = VENTRILOQUATE <target>
|-
|description = You can throw your voice into inanimate or non-sentient objects, much like impersonating. You must be standing in the same room as the target that is being ventriloquated.
| style="background:lightblue"|<tt>PERFORM VAGABOND</tt><br/>
}}
<tt>PERFORM END</tt>
|-
|}
By performing as a vagabond, you will appear pathetic and needy. During charity ego battles, your attacks will be stronger.


==Success==
{{AB
|skillname = Review
|syntax = REVIEW [ON/OFF]
|description = Become a critic of other dramaticists and use your training to spot any performance. Reviewing is a steep constant drain on mana and willpower.
}}


{|
{{AB
|-
|skillname = SixthGestalt
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You are now able to form a gestalt of eight Ikons (three characters, three props, and two scenes). Your gestalt will now also grant you defense when influencing villages during a revolt on behalf of your city or commune.
|-
| style="background:lightblue"|<tt>STORYTELL SUCCESS <target></tt>
|-
|}
By telling stories of success to denizens with avaricious personalities, those denizens will perform with greater strength in ego battles.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Strengthens the denizen against influence, and also slightly improves the experience gained when you influence them.
|-
|}
 
==Ventriloquate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>VENTRILOQUATE <target></tt>
|-
|}
You can throw your voice into inanimate or non-sentient objects, much like impersonating. You must be standing in the same room as the target that is being ventriloquated.
 
==Review==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>REVIEW [ON/OFF]</tt>
|-
|}
Become a critic of other dramaticists and use your training to spot any performance. Reviewing is a steep constant drain on mana and willpower.
 
==SixthGestalt==
 
You are now able to form a gestalt of eight Ikons (three characters, three props, and two scenes). Your gestalt will now also grant you defense when influencing villages during a revolt on behalf of your city or commune.


See AB DRAMATICS FIRSTGESTALT.
See AB DRAMATICS FIRSTGESTALT.
}}


{{AB
|skillname = MaskShout
|syntax = SHOUTHIGH <text>
SHOUTLOW <text>
|description = You can mask your shout by disguising your voice to sound more powerful or less powerful than it truly is. Even those trained to recognize shouted voice will be fooled, with the exception of dramatists who are in dramatic review mode.
}}


==MaskShout==
{{AB
|skillname = VoiceThrow
|syntax = VOICETHROW <text>
|description = This is a tricky performance to pull off. First, you must be impersonating or ventriloquating a target. Then, you must leave to an adjacent room. When you voicethrow, your voice will be heard from the room of your target as though it were speaking. Note that if you try to speak normally, you will disrupt the concentration necessary to throw your voice and you will lose your target.
}}


{|
{{AB
|-
|skillname = SeventhGestalt
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You are now able to form a gestalt of nine Ikons (three characters, three props, and three scenes). Your gestalt will now also grant you defense when parleying with enemies or asking for amnesty.
|-
| style="background:lightblue"|<tt>SHOUTHIGH <text></tt><br/>
<tt>SHOUTLOW <text></tt>
|-
|}
You can mask your shout by disguising your voice to sound more powerful or less powerful than it truly is. Even those trained to recognize shouted voice will be fooled, with the exception of dramatists who are in dramatic review mode.
 
==VoiceThrow==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>VOICETHROW <text></tt>
|-
|}
This is a tricky performance to pull off. First, you must be impersonating or ventriloquating a target. Then, you must leave to an adjacent room. When you voicethrow, your voice will be heard from the room of your target as though it were speaking. Note that if you try to speak normally, you will disrupt the concentration necessary to throw your voice and you will lose your target.
 
==SeventhGestalt==
 
You are now able to form a gestalt of nine Ikons (three characters, three props, and three scenes). Your gestalt will now also grant you defense when parleying with enemies or asking for amnesty.


See AB DRAMATICS FIRSTGESTALT.
See AB DRAMATICS FIRSTGESTALT.
}}


==FeignDeath==
{{AB
 
|skillname = FeignDeath
{|
|syntax = PERFORM FEIGNDEATH [NOW]
|-
|cost = Power:  3 (Any)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = The greatest performance anyone can achieve is that of the death scene. Once you have readied yourself for this performance, the next time you take damage you will appear to die to everyone in the room. Optionally, you can <tt>FEIGNDEATH NOW</tt> to immediately die. Until you make any action, you will appear dead in the room.
|-
}}
| style="background:lightblue"|<tt>PERFORM FEIGNDEATH [NOW]</tt>
|-
|style="background:pink"|Power:  3 (Any)
|-
|}
The greatest performance anyone can achieve is that of the death scene. Once you have readied yourself for this performance, the next time you take damage you will appear to die to everyone in the room. Optionally, you can <tt>FEIGNDEATH NOW</tt> to immediately die. Until you make any action, you will appear dead in the room.
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