Difference between revisions of "Environment"

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Migrating to template
(Updating to templated skilltable.)
(Migrating to template)
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[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]
[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]


==Swimming==
{{AB
|skillname = Swimming
|syntax = SWIM <direction>
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
}}


{|
{{AB
|-
|skillname = Glancing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GLANCE <direction>
|-
|description = Take a quick glance into an adjacent location.
| style="background:lightblue"|<tt>SWIM <direction></tt>
}}
|-
|}
Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.


==Glancing==
{{AB
|skillname = Surveying
|syntax = SURVEY
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.
|notes = This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways.  Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.
}}


{|
{{AB
|-
|skillname = Snowballs
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PACK SNOWBALL
|-
|description = During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.
| style="background:lightblue"|<tt>GLANCE <direction></tt>
|notes = Snowballs melt over the course of a day; probing them will show how slushy they are.
|-
}}
|}
Take a quick glance into an adjacent location.


==Surveying==
{{AB
|skillname = Forecast
|syntax = FORECAST
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.
|notes = Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
}}


{|
{{AB
|-
|skillname = Squinting
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SQUINT <direction>
|-
|description = Glance through all locations within your line of sight.
| style="background:lightblue"|<tt>SURVEY</tt>
}}
|-
|}
You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.


{|
{{AB
|-
|skillname = Secrets
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SECRETS
|-
|description = Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
| style="background:lightgreen"|This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.
|notes = Your likelihood of success depends on your total lessons invested in Environment.
|-
}}
|}


==Snowballs==
{{AB
|skillname = Treading
|description = With Treading, you are able to stay in one place in the water without fear of drowning.
}}


{|
{{AB
|-
|skillname = Perceive
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERCEIVE
|-
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.
| style="background:lightblue"|<tt>PACK SNOWBALL</tt>
|notes  =Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
|-
}}
|}
During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.


{|
}}
|-
{{AB
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|skillname = Flyers
|-
|syntax = FLYERS
| style="background:lightgreen"|Snowballs melt over the course of a day; probing them will show how slushy they are.
|description = If you use this ability while outdoors, you will gain information on those in the skies above you.
|-
|notes =All you really learn is who is up there.
|}
}}


==Forecast==
{{AB
|skillname = Dousing
|syntax = FILL BUCKET WITH WATER, DOUSE FIRE
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.
}}


{|
{{AB
|-
|skillname = RockClimbing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CLIMB ROCKS
|-
|cost = Power: 3 (any)
| style="background:lightblue"|<tt>FORECAST</tt>
|description = If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
|-
}}
|}
Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.


{|
{{AB
|-
|skillname = Windtalk
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = Your words will never be blown away during high winds.
|-
|notes = Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.
| style="background:lightgreen"|Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
}}
|-
|}


==Squinting==
{{AB
|skillname = Observe
|syntax = OBSERVE
|description = This will perform a <tt>QL</tt> on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
}}


{|
{{AB
|-
|skillname = Sewers
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ENTER GRATE
|-
|description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
| style="background:lightblue"|<tt>SQUINT <direction></tt>
|notes =Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.
|-
}}
|}
Glance through all locations within your line of sight.


==Secrets==
{{AB
|skillname = Chop
|syntax = CHOP <tree> [WITH <axe>]
|description = With an axe, you can chop down even the great trees of the forests, including dryad trees.
|notes =The stats of your axe do determine how many blows it takes to fell a tree.
}}


{|
{{AB
|-
|skillname = Fluidswim
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
|-
}}
| style="background:lightblue"|<tt>SECRETS</tt>
|-
|}
Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.


{|
{{AB
|-
|skillname = Tumbling
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = TUMBLE <direction>
|-
TUMBLE BELOW
| style="background:lightgreen"|Your likelihood of success depends on your total lessons invested in Environment.
|description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
|-
|notes =Very few things prevent tumble and even fewer will stop a tumble once it's been started.
|}
}}


==Treading==
{{AB
|skillname = TrueGround
|syntax = TRUEGROUND
|cost = Power:  2 (Any)
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
}}


With Treading, you are able to stay in one place in the water without fear of drowning.
{{AB
|skillname = Mountaineering
|syntax = SCALE [UP{{!}}DOWN]
|description = You can scale up to the highest peaks of a mountain.
}}


==Perceive==
{{AB
|skillname = Crashing
|syntax = CRASH <direction>
|description = Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
}}


{|
{{AB
|-
|skillname = Stargazing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STARGAZE
|-
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. If it is night and you have an unobstructed view of the sky, you can attempt to predict when Nexus World weakenings will occur - though this is inaccurate at best. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.
| style="background:lightblue"|<tt>PERCEIVE</tt>
}}
|-
|}
When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.


{|
{{AB
|-
|skillname = Climbing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CLIMB UP, CLIMB DOWN
|-
|description = When in a forest location, you will be able to climb up into the trees.
| style="background:lightgreen"|Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
}}
|-
|}


==Flyers==
{{AB
|skillname = Rooftops
|syntax = SCALE ROOFTOPS / CLIMB DOWN
|description = You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
}}


{|
{{AB
|-
|skillname = Diving
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DIVE, RISE
|-
|description = When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
| style="background:lightblue"|<tt>FLYERS</tt>
}}
|-
|}
If you use this ability while outdoors, you will gain information on those in the skies above you.


{|
{{AB
|-
|skillname = Shaking
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SHAKE TREES
|-
|description = By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
| style="background:lightgreen"|All you really learn is who is up there.
}}
|-
|}


==Dousing==
{{AB
|skillname = Clinging
|syntax = CLING
|description = Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
}}


{|
{{AB
|-
|skillname = Weathersight
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You will be able to find exits even during blizzards or through banks of fog.
|-
}}
| style="background:lightblue"|<tt>FILL BUCKET WITH WATER, DOUSE FIRE</tt>
|-
|}
With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.


==RockClimbing==
{{AB
 
|skillname = Attunement
{|
|syntax = ATTUNEATTUNE RELEASE
|-
|cost = Power: 10 - Attune, 3 - Release (Any)
| style="background:darkblue; color:white"|'''Syntax:'''
Damage Modifier: 2/6 universal resistance (In Environment)
|-
|description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
| style="background:lightblue"|<tt>CLIMB ROCKS</tt>
}}
|-
|style="background:pink"|Power:  3 (any)
|-
|}
If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
 
==Windtalk==
 
Your words will never be blown away during high winds.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.
|-
|}
 
==Observe==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>OBSERVE</tt>
|-
|}
This will perform a <tt>QL</tt> on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
 
==Sewers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENTER GRATE</tt>
|-
|}
Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.
|-
|}
 
==Chop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CHOP <tree> [WITH <axe>]</tt>
 
|-
|}
With an axe, you can chop down even the great trees of the forests, including dryad trees.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|The stats of your axe do determine how many blows it takes to fell a tree.
|-
|}
 
==Fluidswim==
 
Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
 
==Tumbling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TUMBLE <direction></tt><br/>
<tt>TUMBLE BELOW</tt>
|-
|}
You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Very few things prevent tumble and even fewer will stop a tumble once it's been started.
|-
|}
 
==TrueGround==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRUEGROUND</tt>
|-
|style="background:pink"|Power:  2 (Any)
|-
|}
In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
 
==Mountaineering==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCALE [UP|DOWN]</tt>
|-
|}
You can scale up to the highest peaks of a mountain.
 
==Crashing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRASH <direction></tt>
|-
|}
Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
 
==Stargazing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STARGAZE</tt>
|-
|}
By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. If it is night and you have an unobstructed view of the sky, you can attempt to predict when Nexus World weakenings will occur - though this is inaccurate at best. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.
 
==Climbing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLIMB UP, CLIMB DOWN</tt>
|-
|}
When in a forest location, you will be able to climb up into the trees.
 
==Rooftops==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCALE ROOFTOPS / CLIMB DOWN</tt>
|-
|}
You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
 
==Diving==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DIVE, RISE</tt>
|-
|}
When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
 
==Shaking==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHAKE TREES</tt>
|-
|}
By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
 
==Clinging==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLING</tt>
|-
|}
Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
 
==Weathersight==
 
You will be able to find exits even during blizzards or through banks of fog.
 
==Attunement==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ATTUNE</tt><br/>
<tt>ATTUNE RELEASE</tt>
|-
|style="background:pink"|Power: 10 - Attune, 3 - Release (Any)<br/>
Damage Modifier: 10 (In Environment)
|-
|}
 
Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
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