Difference between revisions of "Artisan"

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[[Image:Artisan.jpg|thumb|Mistress Jezebel (by Feyrll)]]
[[Image:Artisan.jpg|thumb|Mistress Jezebel (by Feyrll)]]


==InteriorDesign==
{{AB
|skillname = InteriorDesign
|syntax = INTERIORDESIGN
|description = Your keen eye for detail can quickly determine how much furniture can be placed within a room. Note that each artisan design will show how much space it will use up, as well as where in the room it will be placed.
|notes = A pantograph allows totals up to 150%, but have it out before you check the interior design, or you'll see things at a maximum of 100% even if they're over that.
}}


{|
{{AB
|-
|skillname = Stools
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CONSTRUCT <design>
|-
|description = A basic piece of furniture, stools are a simple place to sit upon.<br>
| style="background:lightblue"|<tt>INTERIORDESIGN</tt>
|-
|}
Your keen eye for detail can quickly determine how much furniture can be placed within a room. Note that each artisan design will show how much space it will use up, as well as where in the room it will be placed.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|A pantograph allows totals up to 150%, but have it out before you check the interior design, or you'll see things at a maximum of 100% even if they're over that.
|-
|}
 
==Stools==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
A basic piece of furniture, stools are a simple place to sit upon.<br/>
Also see <tt>ARTISAN STOOLS</tt>.
Also see <tt>ARTISAN STOOLS</tt>.
}}


==Boxes==
{{AB
 
|skillname = Boxes
{|
|syntax = CONSTRUCT <design>
|-
|description = Whether it be a simple gift box or elegant jewelry box, you can construct containers of fine quality and workmanship.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Whether it be a simple gift box or elegant jewelry box, you can construct containers of fine quality and workmanship.<br/>
Also see <tt>ARTISAN BOXES</tt>.
Also see <tt>ARTISAN BOXES</tt>.
|notes = Boxes hold a maximum of four items.  Kegs are also included within boxes.
}}


{|
{{AB
|-
|skillname = Chairs
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = Chairs are comfortable, convenient, practical and traditional additions to almost any room.<br>
| style="background:lightgreen"|Boxes hold a maximum of four items.  Kegs are also included within boxes.
|-
|}
 
==Chairs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Chairs are comfortable, convenient, practical and traditional additions to almost any room.<br/>
Also see <tt>ARTISAN CHAIRS</tt>.
Also see <tt>ARTISAN CHAIRS</tt>.
|notes = Desks require chairs or swings; a rockerm, couch, etc. won't work.
}}


{|
{{AB
|-
|skillname = Smalltables
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = Small tables add a touch of class and utility to any room.<br>
| style="background:lightgreen"|Desks require chairs or swings; a rockerm, couch, etc. won't work.
|-
|}
 
==Smalltables==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Small tables add a touch of class and utility to any room.<br/>
Also see <tt>ARTISAN SMALLTABLES</tt>.
Also see <tt>ARTISAN SMALLTABLES</tt>.
}}


==Wallfeatures==
{{AB
 
|skillname = Wallfeatures
{|
|syntax = CONSTRUCT <design>
|-
|description = Wall features include simple decorations for walls, such as sconces, etc.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Wall features include simple decorations for walls, such as sconces, etc.<br/>
Also see <tt>ARTISAN WALLFEATURES</tt>.
Also see <tt>ARTISAN WALLFEATURES</tt>.
}}


==Baskets==
{{AB
 
|skillname = Baskets
{|
|syntax = CONSTRUCT <design>
|-
|description = Baskets are handy containers that can be taken anywhere. They are most useful when traveling, such as for for picnics, because food will decay at a slower rate while in baskets.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Baskets are handy containers that can be taken anywhere. They are most useful when traveling, such as for for picnics, because food will decay at a slower rate while in baskets.<br/>
Also see <tt>ARTISAN BASKETS</tt>.
Also see <tt>ARTISAN BASKETS</tt>.
}}


==Couches==
{{AB
 
|skillname = Couches
{|
|syntax = CONSTRUCT <design>
|-
|description = Couches are extremely comfortable pieces of furniture that can be sat in by multiple people.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Couches are extremely comfortable pieces of furniture that can be sat in by multiple people.<br/>
Also see <tt>ARTISAN COUCHES</tt>.
Also see <tt>ARTISAN COUCHES</tt>.
}}


==Rugs==
{{AB
 
|skillname = Rugs
{|
|syntax = CONSTRUCT <design>
|-
|description = Rugs and carpets are simple floor coverings, adding warmth and comfort to a room.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Rugs and carpets are simple floor coverings, adding warmth and comfort to a room.<br/>
Also see <tt>ARTISAN RUGS</tt>.
Also see <tt>ARTISAN RUGS</tt>.
}}


==Pipes==
{{AB
 
|skillname = Pipes
{|
|syntax = CONSTRUCT <design>
|-
|description = You can craft pipes that not only are functional but have more ornamental value than the average smoking pipe. Pipes constructed by an artisan last significantly longer than average pipes.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
You can craft pipes that not only are functional but have more ornamental value than the average smoking pipe. Pipes constructed by an artisan last significantly longer than average pipes.<br/>
Also see <tt>ARTISAN PIPES</tt>.
Also see <tt>ARTISAN PIPES</tt>.
}}


==Drapes==
{{AB
 
|skillname = Drapes
{|
|syntax = CONSTRUCT <design>
|-
|description = Drapes add a bit of elegance and class to any room. Further, if they are pulled closed during the day, the room will be cloaked in darkness as though it is nighttime.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Drapes add a bit of elegance and class to any room. Further, if they are pulled closed during the day, the room will be cloaked in darkness as though it is nighttime.<br/>
Also see <tt>ARTISAN DRAPES</tt>.
Also see <tt>ARTISAN DRAPES</tt>.
|notes = Closed drapes allow people to bind to the totems of Moon or Night even during the day.
}}


{|
{{AB
|-
|skillname = Jewelryboxes
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = You can construct jewelryboxes to hold necklaces, rings, ear rings, bracelets, etc. Jewelryboxes will slow the decay rate of jewelry items.<br>
| style="background:lightgreen"|Closed drapes allow people to bind to the totems of Moon or Night even during the day.
|-
|}
 
==Jewelryboxes==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
You can construct jewelryboxes to hold necklaces, rings, ear rings, bracelets, etc. Jewelryboxes will slow the decay rate of jewelry items.<br/>
Also see <tt>ARTISAN JEWELRYBOXES</tt>.
Also see <tt>ARTISAN JEWELRYBOXES</tt>.
|notes = Jewelry boxes can hold twelve items and halves decay for jewelry items.  They can have locks.
}}


{|
{{AB
|-
|skillname = Chests
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = Chests are simple storage containers that cannot be removed from rooms once constructed.<br>
| style="background:lightgreen"|Jewelry boxes can hold twelve items and halves decay for jewelry items.  They can have locks.
|-
|}
 
==Chests==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Chests are simple storage containers that cannot be removed from rooms once constructed.<br/>
Also see <tt>ARTISAN CHESTS</tt>.
Also see <tt>ARTISAN CHESTS</tt>.
}}


==Tapestries==
{{AB
 
|skillname = Tapestries
{|
|syntax = CONSTRUCT <design> <direction>
|-
|description = Tapestries are gorgeous works of weaving, often depicting scenes of historical events. You must specify a direction to hang your tapestry. If there happens to be an exit in that direction, the tapestry will also conceal that exit. Tapestries may only be hung in compass directions (i.e., not up, down, in or out, etc.).<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design> <direction></tt>
|-
|}
Tapestries are gorgeous works of weaving, often depicting scenes of historical events. You must specify a direction to hang your tapestry. If there happens to be an exit in that direction, the tapestry will also conceal that exit. Tapestries may only be hung in compass directions (i.e., not up, down, in or out, etc.).<br/>
Also see <tt>ARTISAN TAPESTRIES</tt>.
Also see <tt>ARTISAN TAPESTRIES</tt>.
}}


==Locksmith==
{{AB
 
|skillname = Locksmith
{|
|syntax = LOCKWORK LOCK <container{{!}}furniture> FOR <person><br>
|-
LOCKWORK KEY FOR <person><br>
| style="background:darkblue; color:white"|'''Syntax:'''
LOCKWORK WORK <key> FOR <container{{!}}furniture>
|-
|cost = Costs for Lockwork:<br>
| style="background:lightblue"|<tt>LOCKWORK LOCK <container|furniture> FOR <person></tt><br/>
* Create a Lock: iron 3<br>
<tt>LOCKWORK KEY FOR <person></tt><br/>
<tt>LOCKWORK WORK <key> FOR <container|furniture></tt>
|-
|style="background:pink"|Costs for Lockwork:<br/>
* Create a Lock: iron 3<br/>
* Create a Key:  iron 3
* Create a Key:  iron 3
|-
|description = You may now add locks to artisan-crafted containers and furniture, as well as creating keys for them. In order to make a key, you must specify the person who the key is for and that person must be present in the same room as you. Also, to create a key for a container, the owner of the key must be present as well as the container or piece of furniture. The lock and key must both be tuned towards the same person.
|}
}}
You may now add locks to artisan-crafted containers and furniture, as well as creating keys for them. In order to make a key, you must specify the person who the key is for and that person must be present in the same room as you. Also, to create a key for a container, the owner of the key must be present as well as the container or piece of furniture. The lock and key must both be tuned towards the same person.


==Horns==
{{AB
 
|skillname = Horns
{|
|syntax = CONSTRUCT <design>
|-
|description = You can construct horns to be tinkered with, transformed into horns of might!<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
You can construct horns to be tinkered with, transformed into horns of might!<br/>
Also see <tt>ARTISAN HORNS</tt>.
Also see <tt>ARTISAN HORNS</tt>.
}}


==Tents==
{{AB
 
|skillname = Tents
{|
|syntax = CONSTRUCT <design>
|-
|description = You may construct fabulous tents specifically for those with the [[hunting]] skill.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
You may construct fabulous tents specifically for those with the [[hunting]] skill.<br/>
Also see <tt>ARTISAN TENTS</tt>.
Also see <tt>ARTISAN TENTS</tt>.
}}


==Largetables==
{{AB
 
|skillname = Largetables
{|
|syntax = CONSTRUCT <design>
|-
|description = There is nothing finer than sitting in a chair while eating at a fine banquet table. Indeed, food will even be more nutritious. If you are lucky enough to have a chef serve you a hero fete while you are sitting at one of these sumptuous table, the chef will only need serve you half of what he normally would. (Note: The perfect banquet hall would have a large table and at least 5 chairs so that a chef could get the maximum benefit of a hero fete. Everyone, including the chef, must be sitting down on chairs though!)<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
There is nothing finer than sitting in a chair while eating at a fine banquet table. Indeed, food will even be more nutritious. If you are lucky enough to have a chef serve you a hero fete while you are sitting at one of these sumptuous table, the chef will only need serve you half of what he normally would. (Note: The perfect banquet hall would have a large table and at least 5 chairs so that a chef could get the maximum benefit of a hero fete. Everyone, including the chef, must be sitting down on chairs though!)<br/>
Also see <tt>ARTISAN LARGETABLES</tt>.
Also see <tt>ARTISAN LARGETABLES</tt>.
|notes = They also boost [[Brewmeister]] tea ceremonies in the same way.
}}


{|
{{AB
|-
|skillname = Beacons
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT BEACON
|-
|cost = Cost: steel 12, wood 12, marble 12
| style="background:lightgreen"|They also boost [[Brewmeister]] tea ceremonies in the same way.
|description = Aetheric beacons are used by cities and communes to establish a temporary beacon on a Nexus World which they can teleport to, and are prized in these battles. You must be holding the commodities in your hands, and will create a miniature of a beacon which can then be utilized by the warring nations.
|-
}}
|}
 
==Beacons==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT BEACON</tt>
|-
|style="background:pink"|Cost: steel 12, wood 12, marble 12
|-
|}
Aetheric beacons are used by cities and communes to establish a temporary beacon on a Nexus World which they can teleport to, and are prized in these battles. You must be holding the commodities in your hands, and will create a miniature of a beacon which can then be utilized by the warring nations.
 
==Maintain==


{|
{{AB
|-
|skillname = Maintain
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INSPECT <furniture><br>
|-
MAINTAIN <furniture>
| style="background:lightblue"|<tt>INSPECT <furniture></tt>
|cost = Cost: It varies by design.
<tt>MAINTAIN <furniture></tt>
|description = With your masterful eye for artisanry, you can repair damage to any furniture you know how to create, extending its life. If the furniture was not created by your hands, this will be a much more difficult process, requiring more commodities than it otherwise would. The commodity cost is related to the manufacturing outlay of the furniture you are repairing and can be discovered by first inspecting the piece.
|-
}}
|style="background:pink"|Cost: It varies by design.
|-
|}
With your masterful eye for artisanry, you can repair damage to any furniture you know how to create, extending its life. If the furniture was not created by your hands, this will be a much more difficult process, requiring more commodities than it otherwise would. The commodity cost is related to the manufacturing outlay of the furniture you are repairing and can be discovered by first inspecting the piece.


==Rockers==
{{AB
 
|skillname = Rockers
{|
|syntax = CONSTRUCT <design>
|-
|description = Rockers are specialty chairs designed to, as the name implies, rock smoothly back and forth. So soothing is rocking in these well-designed chairs that it helps place a person in a more receptive meditative state, allowing faster regeneration of willpower.
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Rockers are specialty chairs designed to, as the name implies, rock smoothly back and forth. So soothing is rocking in these well-designed chairs that it helps place a person in a more receptive meditative state, allowing faster regeneration of willpower.


TRADEMASTERS: Rockers are made from regular Chairs patterns. Use the <tt>DESIGN COMMENT</tt> field to request Rockers typing.
TRADEMASTERS: Rockers are made from regular Chairs patterns. Use the <tt>DESIGN COMMENT</tt> field to request Rockers typing.


Also see <tt>ARTISAN ROCKERS</tt>.
Also see <tt>ARTISAN ROCKERS</tt>.
|notes = <tt>ROCK CHAIR</tt> to use a rocking chair once you're sitting in it.
}}


{|
{{AB
|-
|skillname = Timepieces
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = You can construct timepieces to be tinkered with and enchanted.<br>
| style="background:lightgreen"|<tt>ROCK CHAIR</tt> to use a rocking chair once you're sitting in it.
|-
|}
 
==Timepieces==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
You can construct timepieces to be tinkered with and enchanted.<br/>
Also see <tt>ARTISAN TIMEPIECES</tt>.
Also see <tt>ARTISAN TIMEPIECES</tt>.
}}


==Desks==
{{AB
{|
|skillname = Desks
|-
|syntax = CONSTRUCT <design>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Desks are extremely important for a writer as you may only compose while writing at a desk. There must be a chair in the room upon which to sit in order to write at a desk.  Desks also slow the decay of letters and stationery stored within.<br>
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Desks are extremely important for a writer as you may only compose while writing at a desk. There must be a chair in the room upon which to sit in order to write at a desk.  Desks also slow the decay of letters and stationery stored within.<br/>
Also see <tt>ARTISAN DESKS</tt>.
Also see <tt>ARTISAN DESKS</tt>.
}}


==Pedestals==
{{AB
 
|skillname = Pedestals
{|
|syntax = CONSTRUCT <design>
|-
|description = Nothing serves better for highlighting an object as the focal point of the room as an elegant pedestal. If a figurine is placed upon a pedestal, it will allow anyone to freely imbue their own figurine from the pedestal's. These can be placed in shop stockrooms and then be priced to allow the selling of esteem. As a secondary function, any object placed on the pedestal will be displayed upon it.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Nothing serves better for highlighting an object as the focal point of the room as an elegant pedestal. If a figurine is placed upon a pedestal, it will allow anyone to freely imbue their own figurine from the pedestal's. These can be placed in shop stockrooms and then be
priced to allow the selling of esteem. As a secondary function, any object placed on the pedestal will be displayed upon it.<br/>
Also see <tt>ARTISAN PEDESTALS</tt>.
Also see <tt>ARTISAN PEDESTALS</tt>.
}}


==Cabinets==
{{AB
 
|skillname = Cabinets
{|
|syntax = CONSTRUCT <design>
|-
|description = Cabinets include fancy wardrobes or even a simple set of drawers. Clothing stored in cabinets do not decay.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Cabinets include fancy wardrobes or even a simple set of drawers. Clothing stored in cabinets do not decay.<br/>
Also see <tt>ARTISAN CABINETS</tt>.
Also see <tt>ARTISAN CABINETS</tt>.
}}


==Racks==
{{AB
 
|skillname = Racks
{|
|syntax = CONSTRUCT <design>
|-
|description = Racks is a category of furniture that refers to any type of furniture designed to display and keep weapons and armour. Indeed, they are so well constructed that weapon and armor will not decay if stored inside.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Racks is a category of furniture that refers to any type of furniture designed to display and keep weapons and armour. Indeed, they are so well constructed that weapon and armor will not decay if stored inside.<br/>
Also see <tt>ARTISAN RACKS</tt>.
Also see <tt>ARTISAN RACKS</tt>.
|notes = Racks also protect sheilds and musical instruments from decay.
}}


{|
{{AB
|-
|skillname = FightingRings
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = Fighting rings are specially made for mage-enchanted replicas to engage in combat.<br>
| style="background:lightgreen"|Racks also protect sheilds and musical instruments from decay.
|-
|}
 
==FightingRings==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Fighting rings are specially made for mage-enchanted replicas to engage in combat.<br/>
Also see <tt>ARTISAN FIGHTINGRINGS</tt>.
Also see <tt>ARTISAN FIGHTINGRINGS</tt>.
}}


==TowelingStation==
{{AB
 
|skillname = TowelingStation
{|
|syntax = CONSTRUCT TOWELINGSTATION<br>
|-
ATTACH STATION TO <ring>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Cost: marble 3 cloth 1
|-
|description = A miniature toweling station will give figurines a chance to rest and recuperate when they lose a battle. A small pot of cement paste will also let them repair their wounds, regaining some of their decay time lost during the bout. The toweling station will not last forever - once
| style="background:lightblue"|<tt>CONSTRUCT TOWELINGSTATION</tt>
<tt>ATTACH STATION TO <ring></tt>
|-
|style="background:pink"|Cost: marble 3 cloth 1
|-
|}
A miniature toweling station will give figurines a chance to rest and recuperate when they lose a battle. A small pot of cement paste will also let them repair their wounds, regaining some of their decay time lost during the bout. The toweling station will not last forever - once
the cement runs out and the towels are ruined, you will need to attach a new station for figurines to benefit.
the cement runs out and the towels are ruined, you will need to attach a new station for figurines to benefit.
}}


==Beds==
{{AB
 
|skillname = Beds
{|
|syntax = CONSTRUCT <design>
|-
|description = Beds can be luxurious pieces of furniture, whether canopied or simply designed for comfort. You will certainly rest better (and faster) while in a bed as opposed to the hard ground.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Beds can be luxurious pieces of furniture, whether canopied or simply designed for comfort. You will certainly rest better (and faster) while in a bed as opposed to the hard ground.<br/>
Also see <tt>ARTISAN BEDS</tt>.
Also see <tt>ARTISAN BEDS</tt>.
}}


==Instruments==
{{AB
 
|skillname = Instruments
{|
|syntax = CONSTRUCT <design>
|-
|description = Only a true master craftsman can design quality instruments, and such is your skill. Each of your instruments is worthy enough to be played by a maestro.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Only a true master craftsman can design quality instruments, and such is your skill. Each of your instruments is worthy enough to be played by a maestro.<br/>
See also <tt>ARTISAN INSTRUMENTS</tt>.
See also <tt>ARTISAN INSTRUMENTS</tt>.
|notes = Available instrument types are: lute, lyre, mandolin, viola, and violin.
}}


{|
{{AB
|-
|skillname = Musicboxes
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CONSTRUCT <design>
|-
|description = You can construct music boxes to be tinkered with, which can play music once enchanted.<br>
| style="background:lightgreen"|Available instrument types are: lute, lyre, mandolin, viola, and violin.
|-
|}
 
==Musicboxes==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
You can construct music boxes to be tinkered with, which can play music once enchanted.<br/>
Also see <tt>ARTISAN MUSICBOXES</tt>.
Also see <tt>ARTISAN MUSICBOXES</tt>.
}}


==Bookshelves==
{{AB
 
|skillname = Bookshelves
{|
|syntax = CONSTRUCT <design>
|-
|description = Bookshelves are necessities for proper storage of books and journals. These are unusual pieces of furniture insofar that their construction is limited to guildhalls, order temples and private aethermanses. These pieces of furniture are permanent and extremely expensive.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
Bookshelves are necessities for proper storage of books and journals. These are unusual pieces of furniture insofar that their construction is limited to guildhalls, order temples and private aethermanses. These pieces of furniture are permanent and extremely expensive.<br/>
Also see <tt>ARTISAN BOOKSHELVES</tt>.
Also see <tt>ARTISAN BOOKSHELVES</tt>.
}}


==Chandeliers==
{{AB
 
|skillname = Chandeliers
{|
|syntax = CONSTRUCT <design>
|-
|description = One of the most elegant additions to rooms are spectacular chandeliers. While wildly expensive, there is almost nothing else that can bring such class to a room. The sparkling light from chandeliers will even briefly reveal dreamwalkers.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design></tt>
|-
|}
One of the most elegant additions to rooms are spectacular chandeliers. While wildly expensive, there is almost nothing else that can bring such class to a room. The sparkling light from chandeliers will even briefly reveal dreamwalkers.<br/>
Also see <tt>ARTISAN CHANDELIERS</tt>.
Also see <tt>ARTISAN CHANDELIERS</tt>.
}}


==Constructs==
{{AB
|skillname = Constructs
|syntax = CONSTRUCT COLOSSUS
|cost = Cost: steel 20, wood 20, marble 20
|description = Colossi are tools to defeat other organization's nexus world constructs. You must be holding the commodities in your hands. You will create a miniature of a construct which can be utilized by cities and communes.
}}


{|
{{AB
|-
|skillname = Thrones
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CONSTRUCT <design> FOR <person>
|-
|description = Thrones must be built for specific individuals. Because of the cost and grandiosity of thrones, they are generally reserved for royalty or those in high positions of power. Sitting in a throne that was built especially for you will temporarily raise your charisma.<br>
| style="background:lightblue"|<tt>CONSTRUCT COLOSSUS</tt>
|-
|style="background:pink"|Cost: steel 20, wood 20, marble 20
|-
|}
Colossi are tools to defeat other organization's nexus world constructs. You must be holding the commodities in your hands. You will create a miniature of a construct which can be utilized by cities and communes.
 
==Thrones==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONSTRUCT <design> FOR <person></tt>
|-
|}
Thrones must be built for specific individuals. Because of the cost and grandiosity of thrones, they are generally reserved for royalty or those in high positions of power. Sitting in a throne that was built especially for you will temporarily raise your charisma.<br/>
Also see <tt>ARTISAN THRONES</tt>.
Also see <tt>ARTISAN THRONES</tt>.
}}


==Prized==
{{AB
 
|skillname = Prized
{|
|syntax = PRIZE <furniture><br>
|-
PRIZE RETURN
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: variable* (any) (to return)
|-
|description = Sometimes you build a piece of furniture that is so beautiful and special to your heart that you always wish to return to it. By claiming a piece of furniture as your prized possession, you will be able to return to it. This ability has a powerful range that extends up through the known planes (but not across aetherspace). There are some limitations to this power. It costs 10,000 gold to place your golden seal upon a piece of furniture to claim it as your prized possession and you may only ever have one prized piece. Note that prized furniture does not decay.
| style="background:lightblue"|<tt>PRIZE <furniture></tt><br/>
<tt>PRIZE RETURN</tt>
|-
|style="background:pink"|Power: variable* (any) (to return)
|-
|}
Sometimes you build a piece of furniture that is so beautiful and special to your heart that you always wish to return to it. By claiming a piece of furniture as your prized possession, you will be able to return to it. This ability has a powerful range that extends up through the known planes (but not across aetherspace). There are some limitations to this power. It costs 10,000 gold to place your golden seal upon a piece of furniture to claim it as your prized possession and you may only ever have one prized piece. Note that prized furniture does not decay.


The power cost varies depending on what plane you are returning from:
The power cost varies depending on what plane you are returning from:
Line 572: Line 322:
* Astral    = 5 power
* Astral    = 5 power
(Any plane not listed above that you can return from is also 5 power.)
(Any plane not listed above that you can return from is also 5 power.)
}}
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