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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}} | {{SkillTableRow|Polearms|Master|0|Master over the long-reaching polearm}} | ||
{{SkillTableRow| | {{SkillTableRow|Steed|Unknown|?|Train and tend to your humble steed.}} | ||
{{SkillTableRow| | {{SkillTableRow|DoubleVision|Unknown|?|A strike to the head to leave one reckless.}} | ||
{{SkillTableRow|PunctureLung|Unknown|?|Make it difficult to breathe.}} | |||
{{SkillTableRow| | {{SkillTableRow|Tender|Unknown|?|Keep your mount in pristine condition.}} | ||
{{SkillTableRow|Tender| | {{SkillTableRow|Ulcer|Unknown|?|Induce vomiting with a sharp blow to the gut.}} | ||
{{SkillTableRow| | {{SkillTableRow|Cleave|Unknown|?|Strike through shields into flesh in one stroke.}} | ||
{{SkillTableRow| | {{SkillTableRow|BreakArm|Unknown|?|Damage an opponent's arms.}} | ||
{{SkillTableRow| | {{SkillTableRow|Sunder|Unknown|?|Brutally sweep through your enemy's guards.}} | ||
{{SkillTableRow| | {{SkillTableRow|BreakLeg|Unknown|?|Damage an opponent's legs.}} | ||
{{SkillTableRow| | {{SkillTableRow|KnockDown|Unknown|?|Send a person tumbling to the ground.}} | ||
{{SkillTableRow| | {{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}} | ||
{{SkillTableRow|Muster|Unknown|?|Muster your steed to your side.}} | |||
{{SkillTableRow| | {{SkillTableRow|Mutilator|Unknown|?|Extra bleeding at the expense of bruising.}} | ||
{{SkillTableRow| | {{SkillTableRow|SteedCharge|Unknown|?|A relentless charge to separate your target from the pack.}} | ||
{{SkillTableRow|Guard|Unknown|?|Maintain your offence with a good defence.}} | |||
{{SkillTableRow| | {{SkillTableRow|Impale|Unknown|?|Pin someone to the ground with your weapon.}} | ||
{{SkillTableRow|Joust|Unknown|?|The most brutal of mounted traditions.}} | |||
{{SkillTableRow|SteedCharge| | {{SkillTableRow|Pulverizer|Unknown|?|Extra bruising at the expense of bleeding.}} | ||
{{SkillTableRow| | {{SkillTableRow|FarGuard|Unknown|?|Protect an ally from above.}} | ||
{{SkillTableRow| | {{SkillTableRow|Rend|Unknown|?|Carve up your target's inside when withdrawing your blade.}} | ||
{{SkillTableRow|JaggedWound|Unknown|?|A strike dealing both bleeding and bruising.}} | |||
{{SkillTableRow|CrushArm|Unknown|?|Mutilate an opponent's arm.}} | |||
{{SkillTableRow|Joust| | {{SkillTableRow|Hook|Unknown|?|Hook your opponent's weapon after a successful parry.}} | ||
{{SkillTableRow| | {{SkillTableRow|CrushLeg|Unknown|?|Mutilate an opponent's leg.}} | ||
{{SkillTableRow|Obstruction|Unknown|?|Block egress from atop your steed.}} | |||
{{SkillTableRow|FarGuard| | {{SkillTableRow|PiercePlexus|Unknown|?|A powerful blow to stun and paralyse.}} | ||
{{SkillTableRow| | {{SkillTableRow|Wind|Unknown|?|Knock the breath from a target.}} | ||
{{SkillTableRow| | {{SkillTableRow|PinCharge|Unknown|?|Brutally charge your target, impaling him through the gut.}} | ||
{{SkillTableRow| | {{SkillTableRow|Maul|Unknown|?|Annihilate your enemy with your steed's fury.}} | ||
{{SkillTableRow|Skewer|Transcendent|0|Fatally drive your weapon through your target.}} | |||
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{{SkillTableRow|PinCharge| | |||
{{SkillTableRow| | |||
{{SkillTableRow|Skewer|Transcendent|0| | |||
|} | |} | ||
{{AB | |||
|skillname = Polearms | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]] <br> | |||
WEAPONSTYLE <CUTTING{{!}}BLUNT> | |||
|description = As a Cavalier, your skill with polearms is such that you now attack even faster. Additionally, as you train in the Cavalier skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further. | |||
<br><br> | |||
Additionally, strikes with polearms are able to deal either cutting or blunt damage, depending on your weaponstyle. | |||
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK SLICEFOREHEAD</tt> | |||
}} | |||
{{AB | |||
|skillname = Steed | |||
|syntax = STEED BOND <beast> <br> | |||
STEED UNBOND<br> | |||
Power: 10 (Any)<br> | |||
|description = You may now forge a permanent bond with your beast, taking it on as your noble steed. This strong connection between man and beast increases its level, and grants the inherent abilities of mount, gallop, trot, and armour. If the bond is lost, these abilities will be forgotten in the trauma. | |||
<br><br> | |||
As you learn more in the art of being a Cavalier, so too will you learn to predict the movements of your steed, allowing you the ability to stay mounted even in unusual circumstances. | |||
}} | |||
{{AB | |||
|skillname = DoubleVision | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Head <br> | |||
Requirements: Light wounds<br> | |||
Effects: Recklessness affliction <br> | |||
Weaponstyle: Any | |||
|description = This modifier will addle your target's brain, leaving them reckless. | |||
}} | |||
{{AB | |||
|skillname = PunctureLung | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Chest <br> | |||
Requirements: Light wounds <br> | |||
Effects: Asthma affliction <br> | |||
Weaponstyle: Cutting | |||
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath. | |||
}} | |||
{{AB | |||
|skillname = Tender | |||
|syntax = TEND TO STEED | |||
|description = It is important to ensure that your steed is always in the best condition for battle. By taking your time to care for your mount's body, mind, and spirit, you can swell their health, mana, and ego beyond normal limits. | |||
}} | |||
{{AB | |||
|skillname = Ulcer | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Light wounds<br> | |||
Effects: Vomiting affliction <br> | |||
Weaponstyle: Any | |||
|description = This modifier will ulcerate your target's stomach, causing vomiting. | |||
}} | |||
{{AB | |||
|skillname = Cleave | |||
|syntax = CLEAVE <target> <body part> | |||
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement. | |||
}} | |||
{{AB | |||
|skillname = BreakArm | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right arm, left arm <br> | |||
Requirements: Light wounds<br> | |||
Effects: Damagedleftarm or damagedrightarm affliction <br> | |||
Weaponstyle: Any | |||
|description = This modifier will cause your strikes to damage your target's arms. | |||
}} | |||
{{AB | |||
|skillname = Sunder | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Any <br> | |||
Requirements: None <br> | |||
Effects: Double wounding, bypass parry <br> | |||
Weaponstyle: Any<br> | |||
Power: 4 (any) | |||
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike. | |||
}} | |||
{{AB | |||
|skillname = BreakLeg | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right leg, left leg <br> | |||
Requirements: Light wounds<br> | |||
Effects: Damagedleftleg or damagedrightleg affliction<br> | |||
Weaponstyle: Any | |||
|description = This modifier will cause your strikes to damage your target's legs. | |||
}} | |||
{{AB | |||
|skillname = KnockDown | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right leg, left leg <br> | |||
Requirements: Light wounds<br> | |||
Effects: Prone affliction, balance loss<br> | |||
Weaponstyle: Blunt | |||
|description = This modifier will knock your target to the ground, as well as causing a short balance loss. | |||
}} | |||
{{AB | |||
|skillname = Warcry | |||
|syntax = WARCRY | |||
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect. | |||
}} | |||
{{AB | |||
|skillname = Muster | |||
|syntax = BEAST MUSTER | |||
|description = This ability works with your steed only. It is a faster version of the standard Beastmastery Whistle. | |||
}} | |||
{{AB | |||
|skillname = Mutilator | |||
|syntax = COMBATSTYLE MUTILATOR | |||
|description = Choosing a mutilator fighting style will increase the bleeding caused by your attacks at the expense of bruising. | |||
}} | |||
{{AB | |||
|skillname = SteedCharge | |||
|syntax = STEED CHARGE <target> <direction> <direction> | |||
|cost = Power: 1 (Any) | |||
|description = Charge towards your target and attempt to carry them off in another direction. At the end of the attack, your target will be crumpled on the ground and stunned for a time dependent on how far you have traveled. | |||
}} | |||
{{AB | |||
|skillname = Guard | |||
|syntax = GUARD SELF | |||
|description = The best defense is a good offense. By watching the movements of those who would attack you, you can spot when they leave themselves open to assault and quickly get in a strike before they even touch you. | |||
}} | |||
{{AB | |||
|skillname = Impale | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Heavy wounds<br> | |||
Effects: Impaled afflicition <br> | |||
Weaponstyle: Cutting | |||
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. | |||
}} | |||
{{AB | |||
|skillname = Joust | |||
|syntax = STEED JOUST <target> | |||
|description = This brutal, yet noble, tradition holds a great history for Cavaliers, being a sport often used for entertainment and honourable duels. | |||
<br><br> | |||
You can only joust with a mounted opponent, and you will have to take some time to gather speed. When you do finally connect with your target, you will deal massive wounds to their midriff and dismount them. | |||
<br><br> | |||
If your opponent is also a Cavalier, they can opt to accept your invitation for a joust. The outcome of this duel will depend upon a number of factors, including yours and your opponent's beast. | |||
}} | |||
{{AB | |||
|skillname = Pulverizer | |||
|syntax = COMBATSTYLE PULVERIZER | |||
|description = Choosing a pulverizer fighting style will increase the bruising caused by your attacks at the expense of bleeding. | |||
}} | |||
{{AB | |||
|skillname = FarGuard | |||
|syntax = GUARD <target> | |||
|cost = Mounted: Yes | |||
|description = From your vantage point atop your noble steed, you can see the battle raging around you. By carefully watching those who would attack your ally, you can slip in a quick jab at the aggressor before they attack your friend. You will be more likely to notice a weak defense in those attacking your allies than if you were to guard yourself. | |||
}} | |||
{{AB | |||
|skillname = Rend | |||
|description = Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding. | |||
}} | |||
{{AB | |||
|skillname = JaggedWound | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Any | |||
Requirements: Light wounds<br> | |||
Effects: Increased bleeding and bruising<br> | |||
Weaponstyle: Cutting<br> | |||
|description = By carefully controlling your weapon, this modifier allows you to split your strike between bruising and bleeding, both of which increase based on your opponent's wounds. | |||
}} | |||
{{AB | |||
|skillname = CrushArm | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right arm, left arm | |||
Requirements: Critical wounds<br> | |||
Effects: Mutilatedrightarm or mutilatedleftarm affliction<br> | |||
Weaponstyle: Blunt<br> | |||
|description = This modifier will crush an opponent's arm, mutilating it. | |||
}} | |||
{{AB | |||
|skillname = Hook | |||
|syntax = PARRY <bodypart> <weight> HOOK | |||
|description = You may prepare to hook attacks against a single bodypart. If you successfully parry, you will knock your aggressor's weapon with the shaft of your polearm and pull them off balance. | |||
}} | |||
{{AB | |||
|skillname = CrushLeg | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right leg, left leg<br> | |||
Requirements: Critical wounds<br> | |||
Effects: Mutilatedrightleg or mutilatedleftleg affliction <br> | |||
Weaponstyle: Blunt<br> | |||
|description = This modifier will crush an opponent's leg, mutilating it. | |||
}} | |||
{{AB | |||
|skillname = Obstruction | |||
|syntax = STEED OBSTRUCT <target> | |||
|description = Focus your steed's sights on a single player, harrying him to block that person's escape. If the steed is successful, the person will find themselves kicked to the ground and perhaps trampled, causing deep wounds to their body. | |||
}} | |||
{{AB | |||
|skillname = PiercePlexus | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Chest<br> | |||
Requirements: Light wounds<br> | |||
Effects: Paralysis affliction, stun<br> | |||
Weaponstyle: Cutting | |||
|description = This modifier will pierce your opponent's chest, causing paralysis. Additionally, they will be stunned for a duration dependent on their wounds | |||
}} | |||
{{AB | |||
|skillname = Wind | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Gut<br> | |||
Requirements: Light wounds<br> | |||
Effects: Balance loss<br> | |||
Weaponstyle: Blunt | |||
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds. | |||
}} | |||
{{AB | |||
|skillname = PinCharge | |||
|syntax = STEED PINCHARGE <target> <direction> | |||
|cost = Power: 2 (Any) | |||
|description = Charge at your target with your polearm ready to knock them down and impale them viciously through the gut. | |||
}} | |||
{{AB | |||
|skillname = Maul | |||
|syntax = STEED MAUL <target> | |||
|cost = Requirements: All four limbs damaged, at least two mutilated<br> | |||
Power: 3 (any) | |||
|description = If your opponent's limbs are sufficiently damaged, your steed can tear them apart, resulting in death. | |||
}} | |||
{{AB | |||
|skillname = Skewer | |||
|syntax = SKEWER | |||
|cost = Requirements: Impaled, critical gut wounds, critical chest wounds | |||
|description = If your target is impaled and sufficiently wounded, you can skewer the entirety of their body on your polearm, killing them instantly. | |||
}} |
edits