Difference between revisions of "Minstrelry"

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{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
{{SkillTableRow|DrinkingSong|Master|0|Share a merry drink with your friends.}}
{{SkillTableRow|DrinkingSong|Master|0|Share a merry drink with your friends.}}
{{SkillTableRow|FireForte|Unknown|?|Guard yourself against fire.}}
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
{{SkillTableRow|Stumbling|Gifted|0|Uh oh! Someone should take some dancing lessons.}}
{{SkillTableRow|Stumbling|Gifted|0|Uh oh! Someone should take some dancing lessons.}}
{{SkillTableRow|AlcoholFumes|Unknown|?|You're such a boozer, people get drunk just being near you!}}
{{SkillTableRow|Refrain|Unknown|?|A musical structure that allows repetition of a stanza.}}
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
{{SkillTableRow|ChaosChord|Expert|0|This chaotic chord embodies the spirit of Gaudiguch.}}
{{SkillTableRow|ChaosChord|Expert|0|This chaotic chord embodies the spirit of Gaudiguch.}}
{{SkillTableRow|StrangeTrip|Unknown|?|Where am I? What's going on!}}
{{SkillTableRow|YaikoYaiko|Expert|66|Pink elephants and giant ducks are not good omens.}}
{{SkillTableRow|YaikoYaiko|Expert|66|Pink elephants and giant ducks are not good omens.}}
{{SkillTableRow|MidnightMinuet|Expert|75|Your listeners shall have to dance, albeit badly.}}
{{SkillTableRow|MidnightMinuet|Expert|75|Your listeners shall have to dance, albeit badly.}}
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{{SkillTableRow|Cabaret|Virtuoso|50| A lively uptempto tune to raise the spirits.}}
{{SkillTableRow|Cabaret|Virtuoso|50| A lively uptempto tune to raise the spirits.}}
{{SkillTableRow|MorningStar|Virtuoso|75|A rousing composition by Tetra Alin'dor.}}
{{SkillTableRow|MorningStar|Virtuoso|75|A rousing composition by Tetra Alin'dor.}}
{{SkillTableRow|ShotNote|Unknown|?|Get someone seriously intoxicated!}}
{{SkillTableRow|FireFugue|Fabled|25|A passionate tune to make their blood boil.}}
{{SkillTableRow|FireFugue|Fabled|25|A passionate tune to make their blood boil.}}
{{SkillTableRow|Jamboree|Fabled|50|Refresh the mind with a boisterous celebration.}}
{{SkillTableRow|Jamboree|Fabled|50|Refresh the mind with a boisterous celebration.}}
{{SkillTableRow|BurningPower|Fabled|75|Draw energy from your burning environment.}}
{{SkillTableRow|BurningPower|Fabled|75|Draw energy from your burning environment.}}
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
{{SkillTableRow|CanCan|Unknown|?| Watch where you kick!}}
{{SkillTableRow|DrunkenFool|Mythical|50|Dare someone to do something they might regret.}}
{{SkillTableRow|DrunkenFool|Mythical|50|Dare someone to do something they might regret.}}
{{SkillTableRow|Jitterbug|Unknown|?|Let the jitterbug into your brain.}}
{{SkillTableRow|Rave|Transcendent|0|This energetic tune will make someone dance til they drop.}}
{{SkillTableRow|Rave|Transcendent|0|This energetic tune will make someone dance til they drop.}}
|}
|}


==Composition==
{{AB
{|
|skillname = Composition
|-
|syntax = COMPOSE NEW <song> <br>
| style="background:darkblue; color:white"|'''Syntax:'''
COMPOSE LIST <br>
|-
COMPOSE <song> STANZA <number> LYRIC <text> <br>
| style="background:lightblue"|<tt>COMPOSE NEW <song><br\>COMPOSE LIST<br\>COMPOSE <song> STANZA <number> LYRIC <text><br\>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]<br\>COMPOSE <song> STANZA <number> DELETE<br\>COMPOSE <song> DELETE<br\>COMPOSE <song> [INFO]<br\>PERFORM SONG <song> [<target>]<br\>SONGSTAT, SONGSTATUS</tt>
COMPOSE <song> STANZA <number> IMBUE [<power>{{!}}NONE] <br>
|-
COMPOSE <song> STANZA <number> DELETE <br>
|}
COMPOSE <song> DELETE <br>
 
COMPOSE <song> [INFO] <br>

As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
 
PERFORM SONG <song> [<target>] <br>
 
SONGSTAT, SONGSTATUS <br>
|description = As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
<br><br>

When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.

When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
}}


==Sustain==
{{AB
{|
|skillname = Sustain
|-
|syntax = SUSTAIN
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
|-
}}  
| style="background:lightblue"|<tt>SUSTAIN
</tt>
|-
|}


This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
{{AB
|skillname = DrinkingSong
|cost = Stanza:    Low (1-3) <br>
Targetable: No
|description = While the song plays, you and your allies will have an increased alcohol tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.
}}


==DrinkingSong==
{{AB
{|
|skillname = FireForte
|-
|cost = Stanza:     Low (1-3) <br>
| style="background:lightblue"|Stanza:    Low (1-3)<br\>Targetable: No
Targetable: No <br>
|-
Damage Modifier: 1/8 fire and pyschic damage buff <br>
|}
1/8 fire, cutting and blunt resistance

While the song plays, you and your allies will have an increased alcohol tolerance. Also, as the focus of attention, you will find yourself in a state of increased fitness, mental fortitude, and charisma depending on just how drunk you are.
|description = Protection against both physical and fire damage will befall you and
your allies. Furthermore, any fire or psychic damage caused by you or
your allies will be increased.
}}


==FireForte==
{{AB
{|
|skillname = DiscordantChord
|-
|syntax = PLAY DISCORDANTCHORD <target>
| style="background:lightblue"|Stanza:         Low (1-3)<br\>Targetable:      No
|cost = Power: Variable (Any) <br>
|-
Damage Type: 100% Magic
| style="background:pink"|
Damage Modifier: 10

|description = The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, egovice, and an achromatic aura. If the hapless victim suffers all three of these tonal disorders, and powerspikes, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
|-
<br>
|}
<br>
Protection against both physical and fire damage will befall you and your allies. Furthermore, any fire damage caused by you or your allies will be increased.
If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
}}


==DiscordantChord==
{{AB
|skillname = Stumbling
|cost = Stanza:    Low (1-3) <br>
Targetable: No
|description = Enemies who hear this song may find themselves stumbling over their own two feet.
}}


{|
{{AB
|-
|skillname = AlcoholFumes
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Stanza:     Low (1-3) <br>
|-
Targetable: No
| style="background:lightblue"|<tt>PLAY DISCORDANTCHORD <target></tt>
|description = Enemies will slowly get inebriated just by hearing this song, causing a loss of ego.
|-
}}
| style="background:pink"|Power: Variable (Any)<br\>Damage Type: 100% Magic<br\>Damage Source: Magical (Charisma)
|-
|}
The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 



If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
{{AB
|skillname = Refrain
|syntax = PERFORM REFRAIN <song> [<target>]
|description = Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
}}


==Stumbling==
{{AB
{|
|skillname = Reprise
|-
|syntax = PLAY REPRISE
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No
|cost = Power: 1 (any)
|-
|description = By reprising your melodies and harmonies, you can take your song back one stanza.
|}
}}

Enemies who hear this song may find themselves stumbling over their own two feet.


==AlcoholFumes==
{{AB
{|
|skillname = ChaosChord
|-
|syntax = PLAY CHAOSCHORD <target>
| style="background:lightblue"|Stanza:    Low (1-3)
<br\>Targetable: No

|cost = Damage Type:   50% Fire 50% Psychic <br>
|-
Can Target Denizens
|}
|description = This chord is similar in nature to the minor second, except that it is tuned to the power of the Fire Plane and will slowly boil your target's blood.
Enemies will slowly get inebriated just by hearing this song, up to a point.
}}


==Refrain==
{{AB
{|
|skillname = StrangeTrip
|-
|cost = Stanza:     Low (1-3) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Targetable: No
|-
|description = Enemies who hear this song will eventually begin to suffer from the effects of cactus weed. Anyone suffering a strange trip will find it takes longer to regain balance and equilibrium (-3/-3 penalty). If they are having a particularly bad trip, this effect is pronounced (-5/-5).
| style="background:lightblue"|<tt>PERFORM REFRAIN <song> [<target>]
</tt>
}}
|-
|}
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.


==Reprise==
{{AB
{|
|skillname = YaikoYaiko
|-
|cost = Stanza:     Mid (4-6) <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Targetable: No
|-
|description = This effect drains the mana and ego of any enemies who hear it. The amount drained will increase if your enemy is particularly insane.
| style="background:lightblue"|<tt>PERFORM REPRISE
</tt>
}}
|-
| style="background:pink"|Power:  1 (Any)

|-
|}
By reprising your melodies and harmonies, you can take your song back one stanza.


==ChaosChord==
{{AB
|skillname = CaptiveAudience
|syntax = CAPTIVATE AUDIENCE
|description = This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
}}


{|
{{AB
|-
|skillname = PurpleHaze
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Stanza:     Mid (4-6) <br>
|-
Targetable: No
| style="background:lightblue"|<tt>PLAY CHAOSCHORD <target>
|description = Those enemies who hear this song and are suffering from the effects of cactus weed, will slowly begin to accrue a number of hallucinatory ailments (hallucinations, paranoia, clumsiness, confusion).
|-
}}
| style"background:pink"|
Damage Type:   50% Fire, 50% Psychic<br\>
Damage Source: Magical (Charisma)

|-
|}
This chord is similar in nature to the minor second, except that it is tuned to the power of the Fire Plane and will slowly boil your target's blood.


==StrangeTrip==
{{AB
{|
|skillname = Cabaret
|-
|cost = Stanza:     Mid (4-6) <br>
| style="background:lightblue"|Stanza:    Low (1-3)<br\>Targetable: No

Targetable: No
|-
|description = You and your allies will enjoy regeneration of your ego and mana.
|}
}}
Enemies who hear this song will eventually begin to suffer from the effects of cactus weed.


==YaikoYaiko==
{{AB
{|
|skillname = MorningStar
|-
|cost = Stanza:     Mid (4-6) <br>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No

Targetable: No <br>
|-
Damage Modifier: 1/8 universal buff
|}
|description = This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmaster and founder of the guild.
This only effects enemies who are insane, causing their mana and ego to drain, the amount of which depends on just how detached they are from their perception of reality.
}}


==CaptiveAudience==
{{AB
{|
|skillname = ShotNote
|-
|cost = Stanza:     High (7-9) <br>
| style="background:darkblue; color:white"|Syntax:
Targetable: Yes <br>
|-
Power:      3 (Eternal Flame)
| style="background:lightblue"|CAPTIVATE AUDIENCE
|description = This revealing note can be sustained and directed at a target, causing ego loss, stun, and two of the following afflictions: addiction, recklessness, stupidity, paranoia, hallucinations.
|-
}}
|}
This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.


==PurpleHaze==
{{AB
{|
|skillname = FireFugue
|-
|cost = Stanza:       High (7-9) <br>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No

Targetable:   No <br>
|-
Damage Type:  100% Fire
|}
|description = This music when heard by enemies will cause them to combust, the amount of damage depending on their burn level.
Those enemies who hear this song and are suffering from the effects of cactus weed will slowly begin to accrue a number of hallucinatory ailments including hallucinations, paranoia, vertigo, dementia and confusion.
}}


==Cabaret==
{{AB
{|
|skillname = Jamboree
|-
|cost = Stanza:     High (7-9) <br>
| style="background:lightblue"|Stanza:    Mid (4-6)<br\>Targetable: No

Targetable: No
|-
|description = This rousing protective music will soothe the stresses of your existence, occasionally healing afflictions of the mind.
|}
}}
You and your allies will enjoy regeneration of your ego and mana.


==MorningStar==
{{AB
{|
|skillname = BurningPower
|-
|cost = Stanza:     High (7-9) <br>
| style="background:lightblue"|Stanza:    Mid (4-6)
<br\>Targetable: No
Targetable: Yes <br>
|-
Power       3 (Eternal Flame)  
|}
|description = This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he performs in a pyrocast desert shall require one less power.

This rousing music will inspire the citizens of Gaudiguch to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Morning Star" by Tetra Alin'dor, the first guildmistress and founder of the guild.
}}
 
==ShotNote==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)<br\>
Targetable: Yes
|-
| style="background:pink"|
Power:      5 (Eternal Flame)

|-
|}
This revealing note can be sustained and directed at a target, causing his or her state of inebriation to dramatically increase.
 
==FireFugue==
 
{|
|-
| style="background:lightblue"|Stanza:       High (7-9)
<br\>Targetable:    No

|-
| style="backgrond:pink"|Damage Type:   100% Fire
<br\>Damage Source: Magical (Charisma)

|-
|}
This music, when heard by enemies, will cause them to combust, the amount of damage depending on their burn level.
 
==Jamboree==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: No

|-
|}
This rousing protective music will soothe the stresses of your existence, occasionally healing afflictions of the mind.
 
==BurningPower==
{|
|-
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: Yes

|-

| style="background:pink"|Power:      3 (Eternal Flame)
|-
|}
This fiery note will imbue your target with the ability to draw power from the latent heat of the desert. The next five power-consuming feats he or she performs in a pyrocast desert shall require one less power.
 
==Encore==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENCORE PERFORMANCE</tt>
|-
| style="background:pink"|
Power:  3 (Any)
|-
|}

By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.


==CanCan==
{{AB
{|
|skillname = Encore
|-
|syntax = ENCORE PERFORMANCE
| style="background:lightblue"|Stanza:    High (7-9)
<br\>Targetable: No

|cost = Power: 3 (Any)
|-
|description = By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
|}
}}

An amusing number that will cause enemies to kick each other. Obviously, this has no effect if there are not at least two enemies in the room.


==DrunkenFool==
{{AB
{|
|skillname = CanCan
|-
|cost = Stanza:     High (7-9) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: Yes
Targetable: No
|-
|description = An amusing number that will cause enemies to kick each other. Obviously this has no effect if there are not at least two enemies in the room.
| style="background:pink"|Power:      10 (Eternal Flame)

}}
|-
|}
This little ditty must be directed at a drunken target. It will cause that person to dance like a fool, resulting in a balance loss, the length of which depends on how inebriated the target is. Afterwards, however, the sober reality of what they did reduces the target's drunken state significantly.


==Jitterbug==
{{AB
{|
|skillname = DrunkenFool
|-
|cost = Stanza:     High (7-9) <br>
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: No
Targetable: Yes <br>
|-

Power:      5 (Eternal Flame)
|}
|description = This little ditty must be directed at a target. It will cause that person to dance like a fool, causing extreme embarrassment. If their ego is under half, they will die from this embarrassment. Otherwise, they will suffer ego loss and a short blackout.
A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect.
}}


==Rave==
{{AB
|skillname = JitterBug
|cost = Stanza:    High (7-9) <br>
Targetable: No
|description = A lively tune that will cause your enemies to jitter, which makes their attempt to heal themselves occasionally not take effect.
}}


{|
{{AB
|-
|skillname = Rave
| style="background:lightblue"|Stanza:    High (7-9)<br\>Targetable: Yes

|cost = Stanza:     High (7-9) <br>
|-
Targetable: Yes <br>
|-
Power:     3 (Eternal Flame)  
| style="background:pink"|
Power:      3 (Eternal Flame)
|description = Put on a killer performance by playing music that it is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.
|-
}}
|}
Put on a killer performance by playing music that is impossible not to rave to. Such vigorous, ongoing exercise will eventually lead to fatal exhaustion. Once you start the killing note, you can do nothing that will disrupt the song.
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