Difference between revisions of "Geomancy"

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Updated. Missing the damage modification on raise staff.
(Updating to templated skilltable.)
(Updated. Missing the damage modification on raise staff.)
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{{SkillTableRow|Fossilize|Master|25|Turn your dead enemies into fossils.}}
{{SkillTableRow|Fossilize|Master|25|Turn your dead enemies into fossils.}}
{{SkillTableRow|Burrow|Master|50|Tunnel deep underground.}}
{{SkillTableRow|Burrow|Master|50|Tunnel deep underground.}}
{{SkillTableRow|Boulderblast|Unknown|?|Create carnage by exploding boulders}}
{{SkillTableRow|Taint|Gifted|0|Twist the land with death.}}
{{SkillTableRow|Taint|Gifted|0|Twist the land with death.}}
{{SkillTableRow|Meld|Gifted|25|Merge your magics with the tainted land.}}
{{SkillTableRow|Meld|Gifted|25|Merge your magics with the tainted land.}}
{{SkillTableRow|Influence|Gifted|50|Increase your sway over others in your demesne.}}
{{SkillTableRow|Influence|Gifted|50|Increase your sway over others in your demesne.}}
{{SkillTableRow|Poison|Gifted|75|The tainted earth releases its miasmic fumes.}}
{{SkillTableRow|Poison|Gifted|75|The tainted earth releases its miasmic fumes.}}
{{SkillTableRow|Center|Expert|0|Move to the centre of your demesne.}}
{{SkillTableRow|Centre|Expert|0|Move to the centre of your demesne.}}
{{SkillTableRow|Dissolve|Expert|0|Easily remove an aura of protection around another.}}
{{SkillTableRow|Dissolve|Expert|0|Easily remove an aura of protection around another.}}
{{SkillTableRow|Tremors|Expert|25|Knock people to the ground or shake them out of the trees.}}
{{SkillTableRow|Tremors|Expert|25|Knock people to the ground or shake them out of the trees.}}
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{{SkillTableRow|Sickening|Fabled|75|Afflict others with pus-filled cankerous sores.}}
{{SkillTableRow|Sickening|Fabled|75|Afflict others with pus-filled cankerous sores.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
{{SkillTableRow|Chasm|Unknown|?|"Must not all things at the last be swallowed up in death?"}}
{{SkillTableRow|Tuning|Mythical|40|Tune the energies of your elemental staff.}}
{{SkillTableRow|Tuning|Mythical|40|Tune the energies of your elemental staff.}}
{{SkillTableRow|Earthquake|Mythical|60|Cast the powers of the tainted earth in one spell.}}
{{SkillTableRow|Earthquake|Mythical|60|Cast the powers of the tainted earth in one spell.}}
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[[Image:Geomancy.jpg|thumb|Loboshigaru Geomancer (by Balizar)]]
[[Image:Geomancy.jpg|thumb|Loboshigaru Geomancer (by Balizar)]]


==Tainted==
{{AB
|skillname = Tainted
|description = Your bond with the tainted earth is so great that you will not take damage from its poisonous effects. Also, your affinity with earth will allow you to naturally avoid earthquakes.
}}


Your bond with the tainted earth is so great that you will not take damage from its poisonous effects. Also, your affinity with earth will allow you to naturally avoid earthquakes.
{{AB
|skillname = Fossilise
|syntax = GEOCAST FOSSILIZE <corpse>
|description = You can turn the corpse of any person into a fossil, thereby rendering resurrection of any kind impossible and leaving a grim calling card that warns against daring to cross a geomancer.
}}


==Fossilize==
{{AB
|skillname = Burrow
|syntax = BURROW [ABOVE{{!}}BELOW{{!}}<dir>]
|description = Your bond with the element of earth will allow you to burrow underground, if possible. <tt>BURROW BELOW</tt> will allow you to break through the surface or dig deeper down. You can dig upwards with <tt>BURROW ABOVE</tt>. To move horizontally, use <tt>BURROW <dir></tt>.
}}


{|
{{AB
|-
|skillname = BoulderBlast
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST BOULDERBLAST
|-
|cost = Damage Type: 25% Blunt, 25% Cutting, 50% Poison
| style="background:lightblue"|<tt>GEOCAST FOSSILIZE <corpse></tt>
|description = Summon forth a great Tainted rock from the ground, which will explode into thousands of tiny shards that will seek out and shred your personal enemies in the location.
|-
}}
|}
You can turn the corpse of any person into a fossil, thereby rendering resurrection of any kind impossible and leaving a grim calling card that warns against daring to cross a geomancer.
 
==Burrow==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BURROW [ABOVE|BELOW|<dir>]</tt>
|-
|}
Your bond with the element of earth will allow you to burrow underground, if possible. <tt>BURROW BELOW</tt> will allow you to break through the surface or dig deeper down. You can dig upwards with <tt>BURROW ABOVE</tt>. To move horizontally, use <tt>BURROW <dir></tt>.
 
==Boulderblast==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST BOULDERBLAST</tt>
|-
|style="background:pink"|Damage Type: 25% Blunt, 25% Cutting, 50% Poison<br/>
Damage Source: Magical
|-
|}
Summon forth a great Tainted rock from the ground, which will explode into thousands of tiny shards that will seek out and shred your personal enemies in the location.
 
==Taint==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST TAINT</tt><br/>
<tt>GEOCAST FORCETAINT</tt><br/>
<tt>GEOCAST DEFOLIATION</tt>
|-
|style="background:pink"|Power: 1 (Megalith of Doom)
|-
|}
You may temporarily taint almost any environment. If a location is currently the demesne of any druid or mage, you can <tt>FORCE</tt> it and break the meld in that location. Note that your magics require enough surrounding tainted death around you that many of your spells will not work in a tainted forest. You may cause <tt>DEFOLIATION</tt> in tainted forests to kill off the nearby trees.
 
==Meld==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST MELD</tt><br/>
<tt>GEOCAST SENSE</tt><br/>
<tt>GEOCAST WATCH ON/OFF</tt><br/>
<tt>GEOCAST DISSOLVE</tt><br/>
<tt>GEOCAST DAMPEN <effect></tt><br/>
<tt>DEMESNE CENTER</tt><br/>
<tt>DEMESNE</tt>
|-
|}
The primary power of geomancy is to build your own tainted demesne. By creating a <tt>MELD</tt> between a tainted location and yourself, you thus build your demesne. Each new <tt>MELD</tt> must be adjacent to another. While in your demesne, you can <tt>SENSE</tt> who dares to enter your tainted land and <tt>WATCH</tt> who enters and leaves. To check on its status, <tt>DEMESNE</tt> will show you where its center is, and what powers are curently active and how long they will last. <tt>DEMESNE CENTER</tt> will change the center of your demense to the current room. You can <tt>DISSOLVE</tt> your demesne at any time.
 
==Influence==
 
Within your own demesne, you will find your ability of influence to be more effective.
 
==Poison==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST POISON [DEMESNE]</tt>
|-
|style="background:pink"|Damage Type: 100% Poison<br/>
Damage Source: Magical
|-
|}
This can be cast in a single tainted location or throughout your demesne. The land becomes a poisonous wasteland, which occasionally releases clouds of noxious gasses. These clouds will seep into the throats of your personal enemies, sickening them. Those enemies who try to escape by burrowing within this tainted earth will have their flesh slowly eaten away.
 
==Center==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST CENTER</tt>
|-
|}
From anywhere in your demesne, you can instantly transport to the center of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.
 
==Dissolve==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISSOLVE <target></tt>
|-
|}
You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.
 
==Tremors==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST TREMORS [DEMESNE]</tt>
|-
|}
This can be cast in a single tainted location or throughout your demesne. Tremors will rock the earth, causing your enemies to fall down if they are not levitating. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
 
==Duststorm==


{|
{{AB
|-
|skillname = Taint
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST TAINT <br>
|-
GEOCAST FORCETAINT <br>
| style="background:lightblue"|<tt>GEOCAST DUSTSTORM [DEMESNE]</tt>
GEOCAST DEFOLIATION
|-
|cost = Power: 1 (Megalith of Doom)
|}
|description = You may temporarily taint almost any environment. If a location is currently the demesne of any  druid or mage, you can <tt>FORCE</tt> it and break the meld in that location. Note that your magics require enough surrounding tainted death around you that many of your spells will not work in a tainted forest. You may cause <tt>DEFOLIATION</tt> in tainted forests to kill off the nearby trees.
This can be cast in a single tainted location or throughout your demesne. A dust storm will rise up and obscure all exits. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
}}
 
==Lodestone==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST LODESTONE [DEMESNE]</tt>
|-
|}
This can be cast in a single tainted location or throughout your
demesne. A powerful magnetic pull from the ground will strip the
levitation defense from your enemies. For those without levitation, this
pull will knockdown your enemies and give them a short stun. If it is
cast for your demesne, it will only affect the location of the demesne
where you stand and adjacent locations that also reside in the demesne.
But, as you move throughout different areas of your demesne, it will
shift location with you. It will also block use of natural forest when
cast.


==Travel==
{{AB
|skillname = Meld
|syntax = GEOCAST MELD <br>
GEOCAST SENSE <br>
GEOCAST WATCH ON/OFF <br>
GEOCAST DISSOLVE <br>
GEOCAST DAMPEN <effect> <br>
DEMESNE CENTER <br>
DEMESNE
|description = The primary power of geomancy is to build your own tainted demesne. By creating a <tt>MELD</tt> between a tainted location and yourself, you thus build your demesne. Each new <tt>MELD</tt> must be adjacent to another. While in your demesne, you can <tt>SENSE</tt> who dares to enter your tainted land and <tt>WATCH</tt> who enters and leaves. To check on its status, <tt>DEMESNE</tt> will show you where its center is, and what powers are currently active and how long they will last. <tt>DEMESNE CENTER</tt> will change the center of your demense to the current room. You can <tt>DISSOLVE</tt> your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may <tt>DAMPEN</tt> it.
}}


{|
{{AB
|-
|skillname = Influence
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Within your own demesne, you will find your ability of influence to be more effective as though you had more prestige.
|-
}}
| style="background:lightblue"|<tt>GEOCAST TRAVEL <player></tt>
|-
|style="background:pink"|Power: 3 (Megalith of Doom)
|-
|}
You can travel to a target if both of you are in your demesne.


==Stonerain==
{{AB
|skillname = Poison
|syntax = GEOCAST POISON [DEMESNE]
|cost = Damage Type: 100% Poison
|description = This can be cast in a single tainted location or throughout your demesne. The land becomes a  poisonous wasteland, which occasionally releases clouds of noxious gasses. These clouds will seep into the throats of your personal enemies, sickening them. Those enemies who try to escape by burrowing within this tainted earth will have their flesh slowly eaten away.
}}


{|
{{AB
|-
|skillname = Centre
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST CENTRE
|-
|description = From anywhere in your demesne, you can instantly transport to the centre of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.
| style="background:lightblue"|<tt>GEOCAST STONERAIN [DEMESNE]</tt>
}}
|-
|}
This can be cast in a single tainted location or throughout your demesne. Those of your enemies who fly will be pelted with stones, forcing them to crash into the ground. The rain of stone will also cause rubble to randomly appear in the location. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.


==Wyrm==
{{AB
|skillname = Tremors
|syntax = GEOCAST TREMORS [DEMESNE]
|description = This can be cast in a single tainted location or throughout your demesne. Tremors will rock the  earth, causing your enemies to fall down if they are not levitating. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
}}


{|
{{AB
|-
|skillname = DustStorm
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST DUSTSTORM [DEMESNE]
|-
|description = This can be cast in a single tainted location or throughout your demesne. A dust storm will rise up and obscure all exits and blind your enemies. If it is cast for your demesne, it will only affect the location of the demesne where you stand and adjacent locations that also reside in the demesne. But, as you move throughout different areas of your demesne, it will shift location with you.
| style="background:lightblue"|<tt>GEOCAST WYRM</tt>
}}
|-
|style="background:pink"|Power: 10 (Megalith of Doom)
|-
|}
Create a taint wyrm egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Earth. The wyrm has the ability to burrow as well as breathe gas and dig (see below).


{|
{{AB
|-
|skillname = Travel
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST TRAVEL <player>
|-
|cost = Power: 3 (Megalith of Doom)
| style="background:lightblue"|<tt>BEAST ORDER BREATHE GAS <target></tt>
|description = You can travel to a target if both of you are in your demesne.
|-
}}
|style="background:pink"|Beast Mana: 500
|-
|}
Like the Beastmastery skill, your beast can breathe gas. The wyrm will do more damage than other beasts when it breathes gas.


{|
{{AB
|-
|skillname = StoneRain
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST STONERAIN [DEMESNE]
|-
|description = This can be cast in a single tainted location or throughout your demesne. Those of your enemies who fly will be pelted with stones, forcing them to crash into the ground. The rain of stone will also cause rubble to randomly appear in the location. If it is cast for your demesne, it will only affect the location of the demesne where you stand and adjacent locations that also reside in the demesne. But, as you move throughout different areas of your demesne, it will shift location with you.
| style="background:lightblue"|<tt>BEAST ORDER DIGUP</tt>
}}
|-
|}
This is a unique beast skill, that enables the beast to digup items or people who are buried below it.


{{AB
|skillname = Wyrm
|syntax = GEOCAST WYRM
:BEAST ORDER BREATHE GAS <target>
:BEAST ORDER DIGUP
|cost = Power: 10 (Megalith of Doom) (for egg) <br>
Beast Mana: 500 (to breathe gas)
|description = Create a taint wyrm egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Earth. The wyrm has the ability to burrow as well as breathe gas and dig (see below).
<br><br>
Like the Beastmastery skill, your beast can breathe gas. The wyrm will do more damage than other
beasts when it breathes gas.
<br><br>
This is a unique beast skill, that enables the beast to digup items or people who are buried below  it.
<br><br>
NOTE: If you lose the wyrm skill, your wyrm will not abandon you; however, it will lose its special beast abilities (including extra poison gas damage). Otherwise, you do not need the Beastmastery skills of burrowing or breathing gas to use those abilities.
NOTE: If you lose the wyrm skill, your wyrm will not abandon you; however, it will lose its special beast abilities (including extra poison gas damage). Otherwise, you do not need the Beastmastery skills of burrowing or breathing gas to use those abilities.
}}


==Crumble==
{{AB
{|
|skillname = Crumble
|-
|syntax = GEOCAST CRUMBLE <direction>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = By force of will, chip away at stone walls.
|-
}}
| style="background:lightblue"|<tt>GEOCAST CRUMBLE <direction></tt>
|-
|}
By force of will, chip away at stone walls.
 
==Stonewalls==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST STONEWALL [<direction>] [DEMESNE]</tt>
|-
|}
This can be cast in a single tainted location in a specific direction, or throughout your demesne.
 
==Rockslide==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST ROCKSLIDE [DEMESNE]</tt>
|-
|style="background:pink"|Damage Type: 75% Blunt, 25% Cutting<br/>
Damage Source: Magical
|-
|}
This can be cast in a single tainted location or throughout your demesne. The earth constantly roils and turns, causing rockslides to damage all your enemies who are on the ground. Those who are fallen flat on the ground will take more damage. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.
 
==Sickening==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST SICKENING [DEMESNE]</tt>
|-
|}
This can be cast in a single tainted location or throughout your demesne. Those of your enemies who walk upon the tainted earth will contract a debilitating sickness that will make healing more difficult. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you.


==Staff==
{{AB
|skillname = Stonewalls
|syntax = GEOCAST STONEWALL DEMESNE <br>
GEOCAST STONEWALL <direction>
|description = This can be cast in a single tainted location in a specific direction, or throughout your demesne.
}}


{|
{{AB
|-
|skillname = Rockslide
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GEOCAST ROCKSLIDE [DEMESNE]
|-
|cost = Damage Type: 75% Blunt, 25% Cutting
| style="background:lightblue"|<tt>GEOCAST STAFF</tt><br/>
|description = This can be cast in a single tainted location or throughout your demesne. The earth constantly roils and turns, causing rockslides to damage all your enemies who are on the ground. Those who are fallen flat on the ground will take more damage. If it is cast for your demesne, it will only affect the location of the demesne where you stand and adjacent locations that also reside in the demesne. But, as you move throughout different areas of your demesne, it will shift location with you.
<tt>POINT STAFF <target> [direction]</tt><br/>
}}
<tt>WHIRL STAFF</tt><br/>
<tt>RAISE STAFF</tt><br/>
<tt>TWIRL STAFF <target></tt>
|-
|style="background:pink"|Power: 10 (Megalith of Doom)<br/>
Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff)<br/>
Damage Source: Magical
|-
|}
The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot a boulder at your target. You can <tt>RAISE STAFF</tt> to attune yourself with the pulse of the earth, which increases the power of your magic. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can coat your victim with a black oil from the tainted earth, which will slow down movement. The power cost will be significantly less if cast on the Elemental Plane of Earth.


{|
{{AB
|-
|skillname = Sickening
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = GEOCAST SICKENING [DEMESNE]
|-
|description = This can be cast in a single tainted location or throughout your demesne. Those of your enemies who walk upon the tainted earth will contract a debilitating sickness that will make healing more difficult. If it is cast for your demesne, it will only affect the location of the demesne where you stand and adjacent locations that also reside in the demesne. But, as you move throughout different areas of your demesne, it will shift location with you.
| style="background:lightgreen"|Twirling the staff afflicts the target with gunk, which prevents crawling over rubble, adds one second of delay to actions like aeon or sap, and is cured with cleanse.
}}
|-
|}


==Chasm==
{{AB
|skillname = Staff
|syntax = GEOCAST STAFF <br>
:POINT STAFF <target> [direction] <br>
:WHIRL STAFF <br>
:RAISE STAFF <br>
:TWIRL STAFF <target>
|cost = Power: 10/1* (Megalith of Doom) (for staff) <br>
Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff) <br>
Can Target Denizens (in room only)
|description = The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot a boulder at your target. You can <tt>RAISE STAFF</tt> to attune yourself with the pulse of the earth, which increases the power of your magic. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can coat your victim with a black oil from the tainted earth, which will slow down movement.
<br>
<nowiki>*</nowiki>The power cost will be significantly less if cast on the Elemental Plane of Earth.
|notes = Twirling the staff afflicts the target with gunk, which prevents crawling over rubble, adds one second of delay to actions like aeon or sap, and is cured with cleanse.


{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>GEOCAST CHASM <player></tt>
|-
|style="background:pink"|Power: 3 (Megalith of Doom)
|-
|}
Upon tainted soil, you may open up a chasm beneath the feet of your enemy which will swallow him or her whole, instantly killing your opponent. The chasm will take some time to open during which the geomancer must concentrate and not perform any other action.


==Tuning==
{{AB
 
|skillname = Chasm
{|
|syntax = GEOCAST CHASM <player>
|-
|cost = Power: 3 (Megalith of Doom)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Upon tainted soil, you may open up a chasm beneath the feet of your enemy which will swallow him or her whole, instantly killing your opponent. The chasm will take some time to open during which the geomancer must concentrate and not perform any other action.
|-
}}
| style="background:lightblue"|<tt>TUNE STAFF <percent> POISON <percent> CUTTING <percent> ASPHYXIATION<br/>
TUNE STAFF CLEAR</tt>
|-
|style="background:pink"|Power: 1 (Megalith of Doom)
|-
|}
As your connection to the tainted earth grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of poison, cutting, or asphyxiation damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.


{{AB
|skillname = Tuning
|syntax = TUNE STAFF <percent> POISON <percent> CUTTING <percent> ASPHYXIATION <br>
TUNE STAFF CLEAR
|cost = Power: 1 (Megalith of Doom)
|description = As your connection to the tainted earth grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of poison, cutting or asphyxiation damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}


==Earthquake==
{{AB
 
|skillname = Earthquake
{|
|syntax = GEOCAST EARTHQUAKE
|-
|cost = Power: 8 (Megalith of Doom)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Your tainted demesne will roil with power, becoming imbued with: Poison, Tremors, Lodestone, Stonerain, Rockslide, Sickening, and Duststorm.
|-
}}
| style="background:lightblue"|<tt>GEOCAST EARTHQUAKE</tt>
|-
|style="background:pink"|Power: 8 (Megalith of Doom)
|-
|}
Your tainted demesne will roil with power, and become inbued with: Poison, Tremors, Lodestone, Stonerain, Rockslide, Sickening, and Duststorm.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Resets already-raised demesne effects to their full timer, aligning them to tick at the same time.  Those not already raised will still be aligned but will last about a third to a quarter as long.
|-
|}


==Fleshstone==
{{AB
|skillname = Fleshstone
|syntax = GEOCAST FLESHSTONE <player{{!}}ME>
|cost = Power: 8 (Megalith of Doom)
|description = You can turn the flesh of an enemy into stone statue for a time determined by his or her resilience.<br>
Though you won't be able to harm a statue, neither can the statue perform any action, giving you  time to cast needed spells. In an emergency, this powerful spell may also be used to turn yourself  into a statue to make yourself temporarily invulnerable.
}}


{|
{{AB
|-
|skillname = Pollute
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = UNLEASH STAFF
|-
|cost = Power: 10 (Megalith of Doom) <br>
| style="background:lightblue"|<tt>GEOCAST FLESHSTONE <player|ME></tt>
Damage Type: 100% Poison
|-
|description = The most horrific power of the geomancer is to pollute his or her entire demesne with the full blight of the tainted earth. Fissures will open up throughout your demesne and release toxic fumes that will seek out your personal enemies and coat their skin with flesh-stripping poison! You must wield your staff and be at full mana to invoke such a spectacle.
|style="background:pink"|Power: 8 (Megalith of Doom)
}}
|-
|}
You can turn the flesh of an enemy into stone statue for a time determined by his or her resilience. Though you won't be able to harm a statue, neither can the statue perform any action, giving you time to cast needed spells. In an emergency, this powerful spell may also be used to turn yourself into a statue to make yourself temporarily invulnerable.
 
==Pollute==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>UNLEASH STAFF</tt>
|-
|style="background:pink"|Power: 10 (Megalith of Doom)<br/>
Damage Type: 100% Poison<br/>
Damage Source: None
|-
|}
The most horrific power of the geomancer is to pollute his or her entire demesne with the full blight of the tainted earth. Fissures will open up throughout your demesne and release toxic fumes that will seek out your personal enemies and coat their skin with flesh-stripping poison! You must wield your staff and be at full mana to invoke such a spectacle.
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