Difference between revisions of "Wildewood"

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Skill data
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(Skill data)
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{{SkillTableRow|WildeCall|Transcendent|0|From the sapling to the beast, the Wilde comes.}}
{{SkillTableRow|WildeCall|Transcendent|0|From the sapling to the beast, the Wilde comes.}}
|}
|}
{{AB
|skillname = Wildewood
|description = You have shed your previous form and become one with the Wildes, one of
the mighty Wildewood.
{{sub
|syntax = BARKTOUCH <target>
|cost = Damage Type: 100% Magic
}}
As a Wildewood, you have the ability to turn an opponent's flesh into bark.
}}
{{AB
|skillname = Treetrunk
|syntax = TREETRUNK CREATE <br>
TREETRUNK STATUS <br>
TREETRUNK TRANSMUTE [#] TO <sap> <br>
TREETRUNK RELEASE # <sap>
|cost = Power: 10 (Moonhart Mother Tree) (to create) <br>
Outlay: wood 50 (to create) <br>
silveressence 1 (to transmute)
|description = The treetrunk forms the basis of the natural art of Wildewood, storing sticky sap transmuted from silver essence. A single piece of essence can be manipulated to create 5 globules of sap, and your trunk can hold up to 2000 globs at any time and you may release sap to make room for other types.
}}
{{AB
|skillname = Bluebell
|syntax = WILDEWOOD GROW BLUEBELL <br>
WILDEWOOD WITHER BLUEBELL <br>
WILDEWOOD FOCUS [<target>{{!}}NOBODY] <br>
WILDEWOOD STATUS <br>
WILDEWOOD CONCENTRATE
|description = By growing bluebell flowers within your boughs, you can release their spores upon your victim. The spores will continue to spread for one Lusternian day. When focused upon someone, they will either be blinded or surrounded by luminous lights.
<br>
Concentrating on your flowers will cause them to release their spores at the same time.
}}
{{AB
|skillname = Iron
|syntax = WILDEWOOD BARK IRON
|cost = Outlay: wood 10 bluebell 100 <br>
Damage Modifier: 1/8 blunt increase
|description = By creating an inner sheath of iron-like bark, you can increase the damage of any of your blunt attacks. This bark will last fifty months.
}}
{{AB
|skillname = Hornedlily
|syntax =  WILDEWOOD GROW HORNEDLILY <br>
WILDEWOOD WITHER HORNEDLILY <br>
WILDEWOOD FOCUS [<target>{{!}}NOBODY] <br>
WILDEWOOD STATUS
|description = By growing horned lilies within your boughs, you can release their spores upon your victim. The spores will continue to spread for one Lusternian day. When focused upon someone, they will cause the person's limbs to wither and break.
|notes = Causes one random damaged limb, unintelligently.
}}
{{AB
|skillname = Knobbled
|syntax = WILDEWOOD GROW KNOBBLED BRANCHES
|cost = Outlay: wood 10 hornedlily 100
|description = Knobbled branches have a small chance of lashing out whenever you are struck and breaking the limbs of those who attack you. These branches last fifty months.
}}
{{AB
|skillname = AutumnalSurge
|syntax = WILDEWOOD SURGE <tree>
|description = By speeding the flow of seasons around a particular tree, you can gracefully bring about the end of its cycles so that other trees nearby can take its place. The rich sap of the tree will be left behind, while all other nutrients will be absorbed by the soil.
}}
{{AB
|skillname = Evergreen
|syntax = WILDEWOOD BARK EVERGREEN
|cost = Outlay: wood 25 bluebell 100 hornedlily 100 <br>
Damage Modifier: 2/8 poison resistance
|description = By covering yourself in evergreen bark, you can guard against terrible poisons. This bark will last fifty months.
}}
{{AB
|skillname = Moonhart
|syntax = WILDEWOOD BARK MOONHART
BARKGUARD <tree>
|cost = Outlay: wood 25 bluebell 100 hornedlily 100
|description = By covering yourself in moonhart bark, you will learn how to protect other trees from the terrible actions of outsiders. You can guard up to ten non-elder commune trees per month from being chopped down. The protection will last until the tree reaches its next stage of growth, or for elders it will last approximately two years. You can guard any number of elders each month. This bark will last fifty months.
}}
{{AB
|skillname = Moontear
|syntax = WILDEWOOD GROW MOONTEAR <br>
WILDEWOOD WITHER MOONTEAR <br>
WILDEWOOD FOCUS [<target>{{!}}NOBODY] <br>
WILDEWOOD STATUS
|description = By growing moontear flowers within your boughs, you can release their spores upon your victim. The spores will continue to spread for one Lusternian day. When focused upon someone, they will cause the skull to cave in.
|notes = Causes damaged skull.
}}
{{AB
|skillname = Flurry
|syntax = WILDEWOOD FLURRY [ON{{!}}OFF]
|description = By urging your spores to flurry wildly, you will impede your focused target's attempts to leave, slowing them proportionate to the number of spores you are currently producing.
}}
{{AB
|skillname = Bluehorn
|syntax = WILDEWOOD SPORE BLUEHORN
|cost = Power: 5 (Moonhart Mother) <br>
Damage Type: 50% blunt 50% magic
|description = This spore requires bluebell and hornedlily flowers to be grown upon you and will consume them all in the process. The spores are extremely painful to your enemies and will cause them to succumb to an extremely dangerous and ongoing mental drain. Your enemy's movements will be greatly hindered while the effect is growing.
}}
{{AB
|skillname = Garland
|syntax = TREELIMB GARLAND <br>
TREELIMB SPRAY <target> [<direction>]
|cost = Power: 10 (Moonhart Mother) (to create) <br>
Outlay: wood 50 bluebell 100 hornedlily 100 moontear 100 <br>
Damage Type: 50% blunt 50% magic <br>
Can Target Denizens (in room only)
|description = A decorative garland can be tied around some of your branches to create a devastating weapon, allowing you to attack a nearby or distant foe with a spray of acorns.
}}
{{AB
|skillname = Hartpine
|syntax = WILDEWOOD SPORE HARTPINE
|cost = Power: 5 (Moonhart Mother) <br>
Damage Type: 50% poison 50% cutting
|description = This spore requires bluebell and moontear flowers to be grown upon you and will consume them all in the process. The spores are extremely painful to your enemies and will make them suffer from mana spikes, a terrible ailment that will jar their physical body whenever they use their mental faculties.
}}
{{AB
|skillname = Faeblossom
|syntax =  WILDEWOOD GROW FAEBLOSSOM <br>
WILDEWOOD WITHER FAEBLOSSOM <br>
WILDEWOOD FOCUS [<target>{{!}}NOBODY] <br>
WILDEWOOD STATUS
|description = By growing faeblossom flowers within your boughs, you can release their spores upon your victim. The spores will continue to spread for one Lusternian day. When focused upon someone, they will cause slickness.
}}
{{AB
|skillname = Fuse
|syntax = TREELIMB FUSE <rune list> <br>
WIPE GARLAND (to remove runes)
|description = You can now fuse up to ten runes to your garland. Every time you perform an attack with your garland, one of the runes will be triggered. You can also append <tt>SUPER</tt> at the end of your treelimb attack to trigger two runes at once, assuming you have Supersling in Runes.
}}
{{AB
|skillname = Gossammer
|syntax = WILDEWOOD GROW GOSSAMER BRANCHES
|cost = Outlay: wood 50 hornedlily 100 faeblossom 100
|description = Gossamer branches, with their fine and intricate weavings, may cause those whom attack you to become bound up in their own clumsiness. These branches last fifty months.
}}
{{AB
|skillname = Lead
|syntax = WILDEWOOD BARK LEAD
|cost = Outlay: wood 25 bluebell 100 moontear 100 faeblossom 100
|description = By covering yourself in lead bark, you can make yourself heavily resistant to forced movement. This bark will last fifty months.
}}
{{AB
|skillname = FlowerPower
|syntax = WILDEWOOD SPORE FLOWERPOWER
|cost = Power: 5 (Moonhart Mother) <br>
Damage Type: 50% blunt 50% magic
|description = This spore requires bluebell, hornedlily and moontear flowers to be grown upon you and will consume them all in the process. The spores are extremely painful to your enemies, will cause paralysis, and will break some of their brittle bones.
}}
{{AB
|skillname = Coppice
|syntax = WILDEWOOD LINK <Hart druid or wildewood>
|description = By allowing another druid's magics to meld with your roots, you can increase the power of your clouds. Each link will increase the radius of your effects by one room. Any damage caused by the clouds will be increased if the target is standing inside the demesne of a linked druid.
}}
{{AB
|skillname = Pollenate
|syntax = WILDEWOOD GROW ALL
|cost = Power: 3 (Moonhart Mother)
|description = You can now simultaneously grow your bluebell, horned lily, moontear and faeblossom flowers at once.
}}
{{AB
|skillname = Treehug
|syntax = TREEHUG <target>
|cost = Outlay: faeblossom 1 <br>
Damage Type: 50% blunt 50% asphyxiation
|description = They're all a bunch of tree huggers! Show them how much you care for them with a hug, but be careful, not too tight! They only have frail bones...
}}
{{AB
|skillname = Flowering
|syntax = WILDEWOOD GROW FLOWERING BRANCHES
|cost = Outlay: wood 50 moontear 100 faeblossom 100
|description = When you are struck, these flowering branches may cause your opponent to trip over their own feet. These branches last fifty months.
|notes = Sprawls the victim.
}}
{{AB
|skillname = Mossy
|syntax = WILDEWOOD GROW MOSSY BRANCHES
|cost = Outlay: wood 50 bluebell 100 faeblossom 100
|description = These mossy branches, with heavy sedative properties, release a cloud of gas when struck that can leave your aggressor paralysed. These branches last fifty months.
}}
{{AB
|skillname = Glinshari
|syntax = WILDEWOOD SPORE GLINSHARI
|cost = 10 (Moonhart Mother) <br>
Damage Type: 50% blunt 50% magic
|description = This spore requires bluebell, hornedlily, moontear and faeblossom flowers to be grown upon you and will consume them all in the process. The spores are extremely painful to whomever they touch and will cause a brief stun, both of which are increased depending on the presence of any of the following ailments: broken arms or legs, clumsiness, faerie fire and a damaged skull.
}}
{{AB
|skillname = Wildecall
|syntax = WILDEWOOD WILDECALL [<animal>]
|cost = Outlay: bluebell 10 hornedlily 10 moontear 10 faeblossom 100 <br>
Power: 5 (Moonhart Mother) (to start)
|description = By releasing a reverberating Wilde call through the forests of the First World you can call all manner of animals to your aid. It will take some time for each animal to arrive, and as your call dies away, it will take longer still. If an animal arrives that you do not have use for, you may call another, though it will take time to be replaced.
<br>
One of the following animals may aid you:
<br>
Fireflies: 1/10 magic damage resistance.
Wolverine: may claw your attackers, causing bleeding.
Tree frog: may poison your attackers.
Sapling: can absorb poisons from your bloodstream.
Badger: 1/10 universal damage resistance
Fawn: will periodically gaze into your mind, refreshing you.
|notes = Fawn and Badger last for 3000 health blocked or mana healed. Sapling, Treefrog, Wolverine, and Fireflies last for ten procs. Sapling, Treefrog, and Wolverine have a 15% chance to fire. Treefrog deals one hit of charybdon. Wolverine deals ~200 bleeding.
}}
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