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{{SkillTableRow|Antigravity|Expert|25|Show your entourage the view from on high.}} | {{SkillTableRow|Antigravity|Expert|25|Show your entourage the view from on high.}} | ||
{{SkillTableRow|Cumulus|Expert|50|A light, fluffy reagent.}} | {{SkillTableRow|Cumulus|Expert|50|A light, fluffy reagent.}} | ||
{{SkillTableRow|Amplify|Expert|??|Amplify your fields to disrupt muscles.}} | |||
{{SkillTableRow|Cloudkill|Expert|75|A violent reaction that will cause a storm.}} | {{SkillTableRow|Cloudkill|Expert|75|A violent reaction that will cause a storm.}} | ||
{{SkillTableRow|BeamGenerator|Virtuoso|0|Channel your power into a deadly beam.}} | {{SkillTableRow|BeamGenerator|Virtuoso|0|Channel your power into a deadly beam.}} | ||
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{{SkillTableRow|Static|Transcendent|0|Surround yourself with shocking static.}} | {{SkillTableRow|Static|Transcendent|0|Surround yourself with shocking static.}} | ||
|} | |} | ||
{{AB | |||
|skillname = WindWalk | |||
|syntax = AEROWORK WINDWALK <br> | |||
{ | WINDWALK, DESCEND | ||
|description = As the sky is the home to all Air Mages, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from | |||
| | blasts of wind that move you on the Elemental Plane of Air. | ||
| | |||
WINDWALK, DESCEND | |||
| | |||
As the sky is the home to all Air Mages, you can simply walk on the | |||
winds and be at home among the clouds. Also, you will be immune from | |||
blasts of wind that move you on the Elemental Plane of Air. | |||
You will now always find it easier to walk in high winds. | You will now always find it easier to walk in high winds. | ||
}} | |||
{{AB | |||
|skillname = Batteries | |||
|syntax = BATTERIES CREATE <br> | |||
BATTERIES STATUS <br> | |||
BATTERIES TRANSMUTE [#] TO <reagent> <br> | |||
BATTERIES RELEASE # <reagent> <br> | |||
|cost = Power: 10 (Matrix) (to create) <br> | |||
Outlay: silver 50 (to create) <br> | |||
Outlay: silver 50 (to create) | cloudessence 1 (to transmute) | ||
|description = Batteries are the backbone of Aerochemantics, storing the raw power of reagents transmuted from cloud essence. A single piece of essence can be engineered to create five units of reagent. Your batteries can hold up to 2000 reagents of any type and you may release reagents to make room | |||
Batteries are the backbone of Aerochemantics, storing the raw power of | |||
reagents transmuted from cloud essence. A single piece of essence can be | |||
engineered to create five units of reagent. Your batteries can hold up | |||
to 2000 reagents of any type and you may release reagents to make room | |||
for other types. | for other types. | ||
}} | |||
{{AB | |||
|skillname = Stratus | |||
|syntax = AEROWORK STRATUS FIELD <br> | |||
AEROWORK DISSIPATE STRATUS FIELD <br> | |||
AEROWORK STATUS <br> | |||
AEROWORK FOCUS <target> <br> | |||
AEROWORK CONCENTRATE <br> | |||
|cost = Outlay: stratus 1 <br> | |||
Damage Type: 100% Electricity | |||
|description = You are now able to transmute the stratus reagent. By releasing the stratus reagent from your batteries you can create a field around | |||
yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically shocked by the energies. | |||
You are now able to transmute the stratus reagent. By releasing the | |||
stratus reagent from your batteries you can create a field around | |||
yourself that will last one Lusternian day. When you focus your field | |||
upon a target, they will be periodically shocked by the energies | |||
Concentrating on your fields will bring them all in sync so that they all pulse at the same time. | |||
}} | |||
{{AB | |||
Outlay: silver 10 | |skillname = Conductive | ||
|syntax = ENGINEER CONDUCTIVE AMPLIFIER | |||
|cost = Outlay: silver 10 <br> | |||
stratus 100 <br> | |||
Damage Modifier: 1/8 electricity increase | Damage Modifier: 1/8 electricity increase | ||
|description = By engineering a silver circuit infused with aerochemantic reagents you are better able to conduct electrical energies, bolstering the amount of electric damage you do. The amplifier will lose its conductive ability after 50 Lusternian months. | |||
}} | |||
{{AB | |||
|skillname = Ionic | |||
|syntax = ENGINEER IONIC CLOUD | |||
|cost = Outlay: silver 10 <br> | |||
stratus 100 | |||
|description = You can release a cloud of ions around you using your knowledge of aerochemantic reagents. This cloud has a chance to knock those who | |||
Outlay: silver 10 | |||
You can release a cloud of ions around you using your knowledge of | |||
aerochemantic reagents. This cloud has a chance to knock those who | |||
attack you off balance. It will disperse after 50 months. | attack you off balance. It will disperse after 50 months. | ||
}} | |||
== | {{AB | ||
|skillname = Cirrus | |||
|syntax = AEROWORK CIRRUS FIELD <br> | |||
AEROWORK DISSIPATE CIRRUS FIELD | |||
|cost = Outlay: cirrus 1 | |||
|description = You are now able to transmute the cirrus reagent. By releasing the cirrus reagent from your batteries you can create a field around | |||
yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically become sensitive to pain. | |||
}} | |||
{{AB | |||
|skillname = Insulation | |||
|syntax = ENGINEER INSULATION | |||
|cost = Outlay: silver 25 <br> | |||
stratus 100 <br> | |||
cirrus 100 <br> | |||
Outlay: silver 25 | |||
Damage Modifier: 2/8 fire resist | Damage Modifier: 2/8 fire resist | ||
|description = By engineering a matrix of silver and aerochemantic reagents to cover your body, you are able to better insulate yourself against heat. The insulation will lose its resistive ability after 50 Lusternian months. | |||
}} | |||
{{AB | |||
your | |skillname = Antigravity | ||
|syntax = ENGINEER ANTIGRAVITY DISC | |||
|cost = Outlay: silver 25 <br> | |||
cirrus 100 <br> | |||
stratus 100 | |||
|description = With an antigravity disc your entourage can follow you to do battle in the skies, even if they could not otherwise fly. Your disc will last 50 months. | |||
}} | |||
{{AB | |||
Outlay: | |skillname = Cumulus | ||
|syntax = AEROWORK CUMULUS FIELD <br> | |||
AEROWORK DISSIPATE CUMULUS FIELD | |||
|cost = Outlay: cumulus 1 | |||
|description = You are now able to transmute the cumulus reagent. By releasing the cumulus reagent from your batteries you can create a field around | |||
yourself that will last one Lusternian day. When you focus your field upon a target, the brilliance of your form will periodically cause epilepsy. | |||
}} | |||
{{AB | |||
|skillname = Amplify | |||
|syntax = AEROWORK AMPLIFY [ON{{!}}OFF] | |||
|description = By amplifying the strength of your generated fields, you can allow them to penetrate deep into your enemy's organic tissue and disrupt muscular impulses, making movement out of your presence more difficult. | |||
}} | |||
{{AB | |||
|skillname = Cloudkill | |||
|syntax = AEROWORK CATALYST CLOUDKILL | |||
|cost = Power: 5 (Matrix) <br> | |||
= | |||
Power: 5 (Matrix) | |||
Damage Type: 50% Electric, 50% Asphyxiation | Damage Type: 50% Electric, 50% Asphyxiation | ||
|description = By creating a reaction between your cirrus field and your stratus field, the resulting product will cause damage to all enemies in your room as well as making them sensitive to damage in a delayed blast. Your enemy's movements will be greatly hindered while the effect is growing. | |||
}} | |||
By creating a reaction between your cirrus field and your stratus field, | |||
the resulting product will cause damage to all enemies in your room as | |||
well as making them sensitive to damage in a delayed blast. Your enemy's | |||
movements will be greatly hindered while the effect is growing. | |||
== | {{AB | ||
|skillname = BeamGenerator | |||
|syntax = ENGINEER BEAM GENERATOR <br> | |||
GENERATOR BEAM <target> [<direction>] | |||
Outlay: silver 50 | |cost = Outlay: silver 50 <br> | ||
cirrus 100<br> | |||
stratus 100<br> | |||
cumulus 100<br> | |||
Damage Type: 50% Electric, 50% Asphyxiation | Damage Type: 50% Electric, 50% Asphyxiation <br> | ||
Can Target Denizens (in room only) | Can Target Denizens (in room only) | ||
|description = Using your knowledge of engineering, you are now able to create a Class B beam generator. While Class A generators were lost to an alternate timeline, these beam generators maintain the firing strength while increasing mobility over the old prototype. | |||
}} | |||
{{AB | |||
|skillname = Quantum | |||
|syntax = AEROWORK CATALYST QUANTUM | |||
|cost = Power: 5 (Matrix) <br> | |||
Damage Type: 50% Electric, 50% Asphyxiation | |||
|description = By creating a reaction between your cirrus field and your cumulus field, the resulting product will cause damage to all enemies in your room as well as warping time around them in a delayed blast. | |||
}} | |||
== | {{AB | ||
|skillname = Altostratus | |||
|syntax = AEROWORK ALTOSTRATUS FIELD <br> | |||
AEROWORK DISSIPATE ALTOSTRATUS FIELD | |||
|cost = Outlay: altostratus 1 | |||
|description = You are now able to transmute the altostratus reagent. By releasing the altostratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the particles in your field will passively cause asthma. | |||
}} | |||
{{AB | |||
|skillname = Embed | |||
|syntax = GENERATOR EMBED <dream mote list> <br> | |||
WIPE GENERATOR (to remove motes) | |||
|description = You can now embed up to ten motes on your generator. Every time you perform an attack with your generator, one of the motes will be triggered. | |||
|notes = Motes trigger first on, first off. | |||
the | }} | ||
{{AB | |||
|skillname = Dynomatic | |||
Outlay: altostratus | |syntax = ENGINEER DYNOMATIC CLOUD | ||
|cost = Outlay: silver 50 <br> | |||
stratus 100 <br> | |||
altostratus 100 | |||
|description = You can release a cloud of spinning particles around you using your knowledge of aerochemantic reagents. This cloud has a chance of giving | |||
the aeon curse to those who attack you. It will disperse after 50 months. | |||
}} | |||
{{AB | |||
|skillname = Force | |||
|syntax = ENGINEER FORCE GENERATOR <br> | |||
:AEROWORK FORCEWALL <direction> | |||
|cost = Power: 3 (Matrix) <br> | |||
Outlay: silver 25 <br> | |||
cirrus 100 <br> | |||
cumulus 100 <br> | |||
altostratus 100 | |||
|description = The compact force generator can be used to block an exit with a forcewall. Doing almost anything other than maintaining your forcewall | |||
will be too distracting to properly maintain the wall. Your force generator will break down after 50 months. | |||
|notes = Periodically removes shields from the caster. | |||
}} | |||
{{AB | |||
|skillname = Aurora | |||
|syntax = Syntax: AEROWORK CATALYST AURORA | |||
|cost = Power: 5 (Matrix) <br> | |||
= | |||
= | |||
Syntax: AEROWORK CATALYST AURORA | |||
Power: 5 (Matrix) | |||
Damage Type: 50% Electric, 50% Asphyxiation | Damage Type: 50% Electric, 50% Asphyxiation | ||
|description = By creating a reaction between your cirrus, cumulus, and altostratus fields, you will cause damage to all enemies in your room with the resulting product, as well as make them hallucinate and suffer from paranoia. | |||
}} | |||
By creating a reaction between your cirrus, cumulus, and altostratus | |||
fields, | |||
room as well as | |||
{{AB | |||
|skillname = ThinkTank | |||
|syntax = Syntax: AEROWORK LINK <engineer or aeromancer> | |||
|description = By linking your fields to the elemental power of another Aeromancer or Aerochemantic Engineer, you can extend the reach of your catalysts. Each link will increase the radius of your effects by one room. Any damage caused by the catalysts will be increased by the synergistic environment of an Aeromancer's demesne. | |||
}} | |||
== | {{AB | ||
|skillname = Cloudbourne | |||
|syntax = Syntax: AEROWORK FULL FIELD | |||
|cost = Power: 3 (Matrix) | |||
|description = You can raise all of your fields (stratus, cirrus, cumulus and altostratus) at once with this powerful ability. | |||
}} | |||
{{AB | |||
|skillname = FocalTip | |||
Outlay: silver 25 | |syntax = ENGINEER FOCAL TIP <br> | ||
GENERATOR HYPERBEAM <target> [<direction>] | |||
|cost = Outlay: silver 25 <br> | |||
altostratus 100 <br> | |||
Damage Type: 100% Electric | Damage Type: 100% Electric | ||
|description = The focal tip can be created by a skilled engineer, upgrading the beam generator by allowing it to spread out the energies of the beam. Firing your beam generator in this manner will consume one altostratus reagent. | |||
}} | |||
{{AB | |||
|skillname = Electromagnetic | |||
|syntax = ENGINEER ELECTROMAGNETIC CLOUD | |||
|cost = Outlay: silver 50 <br> | |||
cumulus 100 <br> | |||
altostratus 100 | |||
|description = You can release a cloud of electromagnetism around you using your knowledge of aerochemantic reagents. This cloud has a chance to stun | |||
Outlay: silver 50 | |||
You can release a cloud of electromagnetism around you using your | |||
knowledge of aerochemantic reagents. This cloud has a chance to stun | |||
those who attack you. It will disperse after 50 months. | those who attack you. It will disperse after 50 months. | ||
}} | |||
== | {{AB | ||
|skillname = Positronic | |||
|syntax = ENGINEER POSITRONIC CLOUD | |||
|cost = Outlay: silver 50 <br> | |||
cirrus 100 <br> | |||
altostratus 100 | |||
|description = You can release a cloud of positrons around you using your knowledge of aerochemantic reagents. This cloud has a chance to confuse those who attack you. It will disperse after 50 months. | |||
}} | |||
{{AB | |||
|skillname = Vacuum | |||
|syntax = AEROWORK CATALYST VACUUM | |||
|cost = Power: 10 (Matrix) <br> | |||
Power: 10 (Matrix) | |||
Damage Type: 50% Electric, 50% Asphyxiation | Damage Type: 50% Electric, 50% Asphyxiation | ||
|description = By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all | |||
enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer. | |||
By creating a reaction between your cirrus, cumulus, stratus, and | }} | ||
altostatus fields, the resulting product will cause damage to all | |||
enemies in your room. The implosion will cause extra damage to those who | |||
are paranoid, | |||
sheer force of the implosion will stun your enemies with those who | |||
suffer from the above afflictions being stunned longer. | |||
While you are surrounded by a static field, enemies who enter your | {{AB | ||
location may be flung away, stunned, and knocked asprawl. Enemies who | |skillname = Static | ||
attack you may suffer the same fate. This field will weaken over time | |syntax = AEROWORK STATIC FIELD <br> | ||
and will fade away completely after a Lusternian day. | AEROWORK STATIC DISCHARGE (to remove) | ||
|cost = Power: 5 (Matrix) <br> | |||
Outlay: cirrus 10 <br>stratus 10 <br> | |||
cumulus 10 <br> | |||
altostratus 10 | |||
|description = While you are surrounded by a static field, enemies who enter your location may be flung away, stunned, and knocked asprawl. Enemies who | |||
attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day. | |||
}} |
edits