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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" float:"right" | {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" float:"right" | ||
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| style="background:lightyellow"|[[Aerochemantics]], more formally known as Aerochemantic Engineering, is a skillchoice specialization after learning [[Elementalism]] and is an alternative to [[Aeromancy]]. Brought to [[Hallifax]] from a bleak future by [[Zedlon Windwhisper]], this skill relies on the clever construction of engineered devices. Aerochemantic Engineers also use reagents transmuted from the cloudy essence of the [[Elemental Plane of Air]] to create dangerous and powerful reactions. | | style="background:lightyellow"|[[Aerochemantics]], more formally known as Aerochemantic Engineering, is a skillchoice specialization after learning [[Elementalism]] and is an alternative to [[Aeromancy]]. Brought to [[Hallifax]] from a bleak future by [[Zedlon Windwhisper]], this skill relies on the clever construction of engineered devices. Aerochemantic Engineers also use reagents transmuted from the cloudy essence of the [[Elemental Plane of Air]] to create dangerous and powerful reactions. | ||
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
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|description = By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all | |description = By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all | ||
enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer. | enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer. | ||
|notes = Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840) | |||
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attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day. | attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day. | ||
}} | }} | ||
[[Category:Class Skills]] |
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