Difference between revisions of "Tempquests"

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3,353 bytes added ,  08:54, 10 April 2018
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
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|width="85%"|55+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|The Presidio of the Damned
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: orange;">Medium.</span> Hidden things, deductive reasoning, and a small bit of mid-level hunting.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|The progress from this quest is kept, so you might encounter it untouched, or at any stage of completion, and it can be difficult to jump in. Though seemingly geared towards Magnagorans (there's a good amount of information pertaining to the noble houses), it's by no means exclusive to members of this org, and completing it doesn't help them in any way.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|Gold
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|55+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|Shallamurine Cathedral
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: orange;">Medium-hard.</span> Some easy hunting, hidden things and a challenging logic puzzle, but more or less straightforward in the doing.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|Reaching Shallamurine is a mini-quest in itself. A really great area to explore for game history. The priestesses have no connection to any organization, and the result of this quest reflects that. This is a part of Magnagora's epic quest cycle.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|Gold and an ego blessing. If not done for the Magnagoran epic, this also wakens Marani Veloske. Marani gets stronger over time and drains power from travelers in the mountains.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|50+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|Hifarae Hills
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: lightgreen;">Easy-medium.</span> Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|Not the easiest quest, but a decent introductory venture. Part of the Glomdoring epic quest cycle.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|Gold throughout, releasing aggressive denizens on the Alabaster Road.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|90+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|The Floating Isle of the Forgotten
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: orange;">Medium.</span> High level bashing, a bit of figuring out and hidden things, a maze.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|A vitals blessing if you have access to Morgfyre's realm.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|80+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|The Tainted Broadcasting Center
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: orange;">Medium-hard.</span> Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|Some orgs don't allow completion of this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|90+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|Malacoda Manor
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: orange;">Medium.</span> Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing, but you aren't punished for guessing incorrectly on the puzzle.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|90+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|width="85%"|The Village of Duum
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|width="85%"|Wanda Murkle
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">.</span>  
|width="85%"|<span style="background-color: red;">Difficult.</span> An org-level quest with lots of high-level hunting, a bit of puzzling and figuring out.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"|Resurrecting the Soulforge will require summoning and killing a supermob.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Power for your organization's nexus at the expense of the cities'.
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