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updated Meld to in accordance with Changelog #2573
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| style="background:lightyellow"|[[Aeromancy]] is the specialization of the element of air and may only be learned in [[Hallifax]], for it draws its power from the Matrix. Teaching the arts of wind, cloud and storm, the [[Aeromancers]] are a formidable force to be reckoned with, despite their academic and intellectual leanings.  
| style="background:lightyellow"|[[Aeromancy]] is the specialization of the element of air and may only be learned in [[Hallifax]], for it draws its power from the [[Matrix]]. Teaching the arts of wind, cloud and storm, the [[Aeromancers]] are a formidable force to be reckoned with, despite their academic and intellectual leanings.  
|-
|-
|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Windwalk|Master|0|Walk upon the air like solid ground.}}
{{SkillTableRow|WindWalk|Master|0|Walk upon the air like solid ground.}}
{{SkillTableRow|Influence|Gifted|0|Increase your sway over others in your demesne.}}
{{SkillTableRow|Condensate|Master|25|Form clouds all around you.}}
{{SkillTableRow|Meld|Master|50|Merge your magics within the clouds of the land.}}
{{SkillTableRow|Tempest|Master|75|Summon a mighty wind upon your enemies.}}
{{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}}
{{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}}
{{SkillTableRow|Center|Gifted|50|Move to the centre of your demesne.}}
{{SkillTableRow|ThunderClouds|Gifted|75|Smite your enemies with storm lightning.}}
{{SkillTableRow|Thunderclouds|Gifted|75|Smite your enemies with storm lightning.}}
{{SkillTableRow|Squalls|Expert|0|Create walls of wind.}}
{{SkillTableRow|Squalls|Expert|0|Create walls of wind.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
{{SkillTableRow|Eastwind|Expert|40|A piercing gust against your enemies.}}
{{SkillTableRow|EastWind|Expert|40|A piercing gust against your enemies.}}
{{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}}
{{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}}
{{SkillTableRow|Blizzard|Expert|80|Summon a blizzard to make navigation difficult.}}
{{SkillTableRow|Blizzard|Expert|80|Summon a blizzard to make navigation difficult.}}
{{SkillTableRow|Rainbowclouds|Virtuoso|0|A colourful, disorienting clouds.}}
{{SkillTableRow|RainbowClouds|Virtuoso|0|Colourful, disorienting clouds.}}
{{SkillTableRow|Thunderbird|Virtuoso|25|Summon a thunderbird companion.}}
{{SkillTableRow|Thunderbird|Virtuoso|33|Summon a thunderbird companion.}}
{{SkillTableRow|Miasma|Virtuoso|50|A noxious air that affects the mind.}}
{{SkillTableRow|Twister|Virtuoso|66|Summon violent storms to toss the flying.}}
{{SkillTableRow|Twister|Virtuoso|75|Summon violent storms to toss the flying.}}
{{SkillTableRow|SwiftWind|Fabled|0|A fast wind speeds the mind and body.}}
{{SkillTableRow|Swiftwind|Fabled|0|A fast wind speeds the mind and body.}}
{{SkillTableRow|SouthWind|Fabled|33|A strange gust to confuse your enemies.}}
{{SkillTableRow|Airnet|Fabled|25|Trap those who escape to the sky.}}
{{SkillTableRow|Missile|Fabled|66|Seek out a target within your meld.}}
{{SkillTableRow|Southwind|Fabled|50|A strange gust to confuse your enemies.}}
{{SkillTableRow|WestWind|Mythical|0|The mild western wind heals the body.}}
{{SkillTableRow|Illwind|Fabled|75|The illwind weakens the mind and body.}}
{{SkillTableRow|Staff|Mythical|20|Summon your elemental staff.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
{{SkillTableRow|NorthWind|Mythical|40|Coils of cloud from the north will suffocate your foes.}}
{{SkillTableRow|Westwind|Mythical|20|The mild western wind heals the body.}}
{{SkillTableRow|Northwind|Mythical|40|Coils of cloud from the north will suffocate your foes.}}
{{SkillTableRow|Tuning|Mythical|40|Tune the energies of your elemental staff.}}
{{SkillTableRow|Windstorm|Mythical|60|Cast the powers of the wind in one spell.}}
{{SkillTableRow|Windstorm|Mythical|60|Cast the powers of the wind in one spell.}}
{{SkillTableRow|DysbaricPressure|Mythical|80|Choke the life from your foes.}}
{{SkillTableRow|Miasma|Mythical|80|A noxious air that affects the mind.}}
{{SkillTableRow|Cyclone|Transcendent|0|Unleash the awesome power of elemental air.}}
{{SkillTableRow|Cyclone|Transcendent|0|Unleash the awesome power of elemental air.}}
|}
|}
[[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]]
[[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]]


==Windwalk==
{{AB
|skillname = WindWalk
|syntax = AEROCAST WINDWALK<br>
WINDWALK, DESCEND
|description = As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the [[Elemental Plane of Air]].


{|
You will now always find it easier to walk in high winds.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST WINDWALK</tt><br/>
<tt>WINDWALK, DESCEND</tt>
|-
|}
As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.


'''Changelog:'''<br />
{{AB
*Aeromancy WindWalk now reduces the effect of high wind upon movement. '''(#40 on 01-07-2012)'''
|skillname = Condensate
|syntax = AEROCAST CONDENSATE<br>
AEROCAST FORCECONDENSATE
|cost = Power: 1 (Matrix)
|description = You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any [[druid]] or [[mage]], you can <tt>FORCE</tt> it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}


==Tempest==
{{AB
|skillname = Meld
|syntax = AEROCAST MELD<br>
AEROCAST CLEAR<br>
AEROCAST CLEAR NODE <#><br>
AEROCAST SENSE<br>
AEROCAST WATCH ON/OFF<br>
AEROCAST DISSOLVE<br>
AEROCAST BOND<br>
AEROCAST UNBOND<br>
AEROCAST PASS [Bonded Mage]
DEMESNE<br>
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS]
|description = The primary power of aeromancy is to build your own cloud demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.<br><br>
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br>
While in your demesne, you can SENSE who dares to enter your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}


{|
{{AB
|-
|skillname = Tempest
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST TEMPEST [target{{!}}NODES]
|-
|cost = Power: 3 (Matrix) (Nodes only)<br>
| style="background:lightblue"|<tt>AEROCAST TEMPEST</tt>
Damage Type: Electric
|-
|description = Summon forth cold and savage winds to create a tempest that will batter your enemies with damage and [[cloudcoils]].
|-
|style="background:pink"|Damage Type: 50% Blunt, 50% Cold<br/>
Damage Source: Magical
|-
|}
Summon forth cold and savage winds to create a tempest that will batter your enemies.
 
==Condensate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST CONDENSATE</tt><br/>
<tt>AEROCAST FORCECONDENSATE</tt>
|-
|style="background:pink"|Power: 1 (Matrix)
|-
|}
If you are not in the clouds environment, you can create clouds to infuse almost any environment. If a location is currently the demesne of any druid or mage, you can <tt>FORCECONDENSATE</tt> and break the meld in that location.


==Meld==
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
}}


{|
{{AB
|-
|skillname = Whirlwind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST WHIRLWIND [HERE{{!}}NODES]
|-
|cost = Power: 3 (Matrix) (Current Node)<br>
| style="background:lightblue"|<tt>AEROCAST MELD</tt><br/>
5 (Matrix) (All Nodes)
<tt>AEROCAST SENSE</tt><br/>
|description = Create a whirlwind that blows your enemies out of your location; or if you are located at one of your nodes, away from any node in the demesne.
<tt>AEROCAST WATCH ON/OFF</tt><br/>
}}
<tt>AEROCAST DISSOLVE</tt><br/>
<tt>AEROCAST DAMPEN <effect></tt><br/>
<tt>DEMESNE CENTER</tt><br/>
<tt>DEMESNE</tt>
|-
|}
The primary power of aeromancy is to build your own cloud demesne. By creating a <tt>MELD</tt> between the clouds and yourself, you thus build your demesne. Each new <tt>MELD</tt> must be adjacent to another. While in your demesne, you can <tt>SENSE</tt> who dares to enter your burning land and <tt>WATCH</tt> who enters and leaves. To check on its status, <tt>DEMESNE</tt> will show you where its center is, and what powers are curently active and how long they will last. <tt>DEMESNE CENTER</tt> will change the center of your demense to the current room. You can <tt>DISSOLVE</tt> your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may <tt>DAMPEN</tt> it.


==Influence==
{{AB
|skillname = ThunderClouds
|syntax = AEROCAST THUNDERCLOUDS [DAMPEN]
|cost =MELD EFFECT<br>Damage Type: 100% Electrical
|description = This will be cast throughout your demesne. The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies.


Within your own demesne, you will find your ability of influence to be more effective.
The lightning will [[sprawled|knock over]] your foes, or if they are already knocked over, it will knock them off balance.


==Whirlwind==
Append DAMPEN to lower this effect.
}}


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST WHIRLWIND</tt>
|-
|style="background:pink"|Power:  3 (Matrix)
|-
|}
Create a whirlwind that blows your enemies out of your location.


==Center==
{{AB
{|
|skillname = Squalls
|-
|syntax = AEROCAST SQUALLS [DAMPEN]
| style="background:darkblue; color:white"|'''Syntax:'''
|cost=MELD EFFECT
|-
|description = This will be cast throughout your demesne.
| style="background:lightblue"|<tt>AEROCAST CENTER</tt>
|-
|}
From anywhere in your demesne, you can instantly transport to the center of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.


==Thunderclouds==
Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in [[cloudcoils]].


{|
You can append DAMPEN to lower this effect.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST THUNDERCLOUDS [DEMESNE]</tt>
|-
|style="background:pink"|Damage Type: 100% Electrical<br/>
Damage Source: Magical
|-
|}
This can be cast in a single cloud location or throughout your demesne. The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies.
 
==Squalls==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST SQUALLS [<direction>] [DEMESNE]</tt>
|-
|}
This can be cast in a single location among the clouds or throughuot your demesne. Squalls will raise walls of wind which will rise up to all elevations from the ground on up. Wind walls have a chance of blowing your enemies back into the room if they attempt to leave.
 
==Dissolve==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISSOLVE <target></tt>
|-
|}
You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.
 
==Eastwind==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST EASTWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the east, which will pierce at the limbs of your enemies.
 
==Travel==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST TRAVEL <player></tt>
|-
|style="background:pink"|Power: 3 (Matrix)
|-
|}
You can travel to a target if both of you are in your demesne.
 
==Blizzard==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST BLIZZARD [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. You can raise a snowy blizzard that will hide exits and freeze your enemies.


==Rainbowclouds==
{{AB
|skillname = Dissolve
|syntax = DISSOLVE [<target>{{!}}NODES{{!}}MELD]
|cost = Power:  5 (Matrix) (Nodes)<br>
10 (Matrix) (Meld)
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}


{|
{{AB
|-
|skillname = EastWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST EASTWIND [DAMPEN]
|-
|cost=MELD EFFECT
| style="background:lightblue"|<tt>AEROCAST RAINBOWCLOUDS [DEMESNE]</tt>
|description = This will be cast throughout your demesne.<br>
|-
Summon forth the winds from the east, which will cause random [[:Category:Spiritual Afflictions|spiritual afflictions]] and afflict [[cloudcoils]] on your enemies.
|}
This can be cast in a single cloud location or throughout your demesne. Ribbons of rainbows will flow between the clouds, causing confusion among your enemies who try if they attempt to move.


==Thunderbird==
You can append <tt>DAMPEN</tt> to lower this effect.
}}
'''Changelog'''
*Report 49: [[Harmonics#Sapphire|Sapphire gem]], [[Aeonics#TimeEchoes|timeechoes]], and [[Aeromancy#EastWind|eastwind]] can no longer passively give [[aeon]]. '''(#2564 on 2021-Nov-25)'''


{|
{{AB
|-
|skillname = Travel
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST TRAVEL [<player>{{!}}Node number]
|-
|cost = Power: 3 (Matrix)
| style="background:lightblue"|<tt>AEROCAST THUNDERBIRD</tt><br/>
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.
<tt>BEAST ORDER BREATHE LIGHTNING <target></tt>
}}
|-
|style="background:pink"|Power: 10 (Matrix)
|-
|}
Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning which the aeromancer may cast regardless of his or her level in [[Beastmastery]]. The lightning breath of a thunderbird has the unique property of giving epilepsy to its victim.


NOTE: If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause epilepsy when it breathes lightning nor allow the owner to use breathe lightning without the [[Beastmastery]]
{{AB
skill. Also note that the phoenix's inherent ability to fly will always need the the flying skill in [[Beastmastery]] to use it.
|skillname = Blizzard
|syntax = AEROCAST BLIZZARD [DAMPEN]
|description = This will be cast throughout your demesne.<br>
You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with [[cloudcoils]].
|notes = Meld Effect: You can append DAMPEN to lower this effect.
}}


==Miasma==
{{AB
|skillname = RainbowClouds
|syntax = AEROCAST RAINBOWCLOUDS [DAMPEN]
|cost = MELD EFFECT
|description = This will be cast throughout your demesne.


{|
Ribbons of rainbow will flow between the clouds, [[stun]]ning your enemies and building [[cloudcoils]].
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST MIASMA [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Twist your clouds into a dark miasma, which will afflict your enemies with a variety of mental illnesses.


==Twister==
You can append DAMPEN to lower this effect.
}}


{|
{{AB
|-
|skillname = Thunderbird
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST THUNDERBIRD<br>
|-
BEAST ORDER BREATHE LIGHTNING <target>
| style="background:lightblue"|<tt>AEROCAST TWISTER [DEMESNE]</tt>
|cost = Power: 10 (Matrix)
|-
|description = Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the [[Elemental Plane of Air]]. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning,  which the aeromancer may cast regardless of his or her level in [[Beastmastery]]. The lightning breath of a thunderbird has the unique property of wrapping its victim in [[cloudcoils]].
|}
This can be cast in a single cloud location or throughout your demesne. A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast.


==Swiftwind==
Every two years you may summon forth another thunderbird egg.


{|
NOTE: If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause cloudcoils when it breathes lightning nor allow the owner to use breathe lightning without the Beastmastery skill. Also note that the thunderbird's inherent ability to fly will always need the [[Beastmastery#Flying|flying skill in Beastmastery]] to use it.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST SWIFTWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. When you or your allies are caught up in a swiftwind, your next action will faster than normal.


==Airnet==
{{AB
|skillname = Twister
|syntax = AEROCAST TWISTER [DAMPEN]
|cost = MELD EFFECT
|description = This will be cast throughout your demesne.


{|
A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also wrap enemies in [[cloudcoils]].
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST AIRNET [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. Any who attempt to fly may find themselves caught in a net of air. Let those who do not yet know you rule the sky find out the truth soon enough!


==Southwind==
You can append DAMPEN to lower this effect.
}}


{|
{{AB
|-
|skillname = SwiftWind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST SWIFTWIND [DAMPEN]
|-
|cost = MELD EFFECT
| style="background:lightblue"|<tt>AEROCAST SOUTHWIND [DEMESNE]</tt>
|description = This will be cast throughout your demesne.
|-
|}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the south, which will send chills to your enemies with a variety of afflictions.


==Illwind==
When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery).


{|
You can append DAMPEN to lower this effect.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST ILLWIND [DEMESNE]</tt>
|-
|}
This can be cast in a single cloud location or throughout your demesne. When your enemies are caught in an ill wind, their next action will be slower than normal.


==Staff==
{{AB
|skillname = SouthWind
|syntax = AEROCAST SOUTHWIND [DAMPEN]
|cost=MELD EFFECT
|description = This will be cast throughout your demesne.


{|
Summon forth the winds from the south to [[timewarp|warp your enemies in time]] based on how many [[cloudcoils]] they are wrapped in.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AEROCAST STAFF<br/>
<tt>POINT STAFF <target> [direction]</tt><br/>
<tt>WHIRL STAFF</tt><br/>
<tt>RAISE STAFF <target></tt><br/>
<tt>TWIRL STAFF</tt>
|-
|style="background:pink"|Power: 10 (Matrix)<br/>
Damage Type: 50% Electrical, 50% Cold<br/>
Damage Source: Magical<br/>
Damage Modifier: 15
|-
|}
The ultimate weapon of the aeromancer is a staff created from elemental air. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot wind and lightning at your target. You can <tt>RAISE STAFF</tt> at others to strip the levitation defense from them or to fling them into the sky if they have no levitation defense. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can raise a nimbus of protection around you, which will offer significant protection from electrical damage. This nimbus will also fling lightning at those who attack you, though it must be a direct attack in the same room and elevation as you. The power cost will be significantly less if cast on the Elemental Plane of Air.


==Westwind==
You can append DAMPEN to lower this effect.
|notes = Afflicts [[timewarp]] according to this formula (3* meld aff level) + random(3 * meld aff level)
}}


{|
{{AB
|-
|skillname = Missile
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST MISSILE <target>
|-
|cost = Power: 2 (Matrix<br>
| style="background:lightblue"|<tt>AEROCAST WESTWIND [DEMESNE]</tt>
Damage Type: 100% Electric
|-
|description = You may summon a missile of storm and lightning to attack anyone within your demesne. It will damage and build cloudcoils on them.
|}
}}
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the west, which will heal you and your allies as well as cure you of many afflictions.


==Northwind==
{{AB
|skillname = WestWind
|syntax = AEROCAST WESTWIND [DAMPEN]
|description = Summon forth the winds from the west, which will heal you and your allies and wrap your enemies in cloudcoils.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{|
{{AB
|-
|skillname = Staff
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST STAFF<br>
|-
:POINT STAFF <target> [direction]<br>
| style="background:lightblue"|<tt>AEROCAST NORTHWIND [DEMESNE]</tt>
:WHIRL STAFF
|-
|cost = Power:  10 (Matrix)
|}
Damage Type: 50% Electrical, 50% Cold<br>
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery.
Can Target Denizens (in room only)
|description = The ultimate weapon of the aeromancer is a staff created from elemental air. By wielding the staff you may POINT STAFF at a target and shoot wind and lightning at your target.


==Tuning==
With WHIRL STAFF, you can reveal anyone hiding in your location.


{|
{{sub
|-
|syntax = TUNE STAFF <percent> ELECTRICITY <percent> COLD<br>
| style="background:darkblue; color:white"|'''Syntax:'''
TUNE STAFF CLEAR
|-
|cost = Power: 1 (Matrix)
| style="background:lightblue"|<tt>TUNE STAFF <percent> ELECTRICITY <percent> COLD<br/>
}}
TUNE STAFF CLEAR</tt>
You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
|-
|style="background:pink"|Power: 1 (Matrix)
|-
|}
As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.


NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}


==Windstorm==
{{AB
|skillname = NorthWind
|syntax = AEROCAST NORTHWIND [<target>{{!}}NODES{{!}}MELD]
|cost = Power:  2 (Matrix) (Single Target)<br>
5 (Matrix) (Nodes)<br>
8 (Matrix) (Meld)<br>
|description = Summon forth the winds from the north to occasionally toss your enemies into the air and strip them of levitation for a time. You can target a single enemy, enemies between connecting nodes or all enemies
within your meld.
}}


{|
{{AB
|-
|skillname = Windstorm
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = AEROCAST WINDSTORM
|-
|cost = Power: 5 (Matrix)a
| style="background:lightblue"|<tt>AEROCAST WINDSTORM</tt>
|description = Your demesne will surge with elemental winds and become imbued with thunderclouds, squalls, blizzard, rainbowclouds, miasma, twister, swiftwind, westwind, eastwind, and southwind.
|-
}}
|style="background:pink"|Power: 8 (Matrix)
|-
|}
Your demesne will surge with elemental winds, and become imbued with thunderclouds, zephyr, blizzard, rainbowcloud, miasma, twister, swiftwind, airnet, soothingcloud, illwind, and westwind.


==DysbaricPressure==
{{AB
|skillname = Miasma
|syntax = AEROCAST MIASMA <target>
|cost = Power:  5 (Matrix)
|description = You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in [[cloudcoils]] you will instantly kill them. Otherwise, you will [[stun]] and wrap more cloudcoils around them.
}}


{|
{{AB
|-
|skillname = Cyclone
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = UNLEASH STAFF
|-
|cost = Power: 10 (Matrix)<br>
| style="background:lightblue"|<tt>AEROCAST DYSBARICPRESSURE <player></tt>
Damage Type: 100% Electrical
|-
|description = By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll
|style="background:pink"|Power: 5 (Matrix) (0p if less than six cloudcoils)
throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it hits.
|-
|}
Within your meld, you may will coils of cloud surrounding your foe to exert unwithstandable pressure. Should at least six coils not be found on your foe, another coil will rush in to take its proper place around the neck of your target.


==Cyclone==
Bonded melders will reduce how long this takes to cast.
}}


{|
[[Category:Class Skills]]
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>UNLEASH STAFF</tt>
|-
|style="background:pink"|Power: 10 (Matrix)<br/>
Damage Type: 50% Electrical, 50% Cold<br/>
Damage Source: None
|-
|}
By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
[[category:Outdated]]
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