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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>FORECAST</tt> | | style="background:lightblue"|<tt>FORECAST<br/>FORECAST [UPPER|LOWER] LIMITS</tt> | ||
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|} | |} | ||
You can now determine the state of the weather. Furthermore, if you combine this knowledge with that of the forecast ability in Environment, you will be able to determine a far greater level of detail. | |||
==LightBurst== | ==LightBurst== | ||
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| style="background:lightblue"|<tt>MANIPULATE LIGHTBURST [<target>]</tt> | | style="background:lightblue"|<tt>MANIPULATE LIGHTBURST [<target>]</tt> | ||
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|style="background:pink"|Power: 1 (Any) - | |style="background:pink"|Power: 1 (Any) - to target | ||
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|} | |} | ||
If it is daytime and there is little cloud cover, you can magnify the sun's presence in the room. The | If it is daytime and there is little cloud cover, you can magnify the sun's presence in the room. The untargeted version will melt a few icewalls and clear ice from the ground. The targeted version will clear all freeze effects from a player and give the fire defence. | ||
==CeremonialFire== | ==CeremonialFire== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE<br | | style="background:lightblue"|<tt>TRANCE<br/>TRANCES<br/>TRANCE END</tt> | ||
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|} | |} | ||
Fall into a trance. While in a trance | Fall into a trance. While in a trance you will regenerate health, mana and ego (1/7), and later will be able to use this state to receive visions. | ||
==CloudBurst== | ==CloudBurst== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE SKY | | style="background:lightblue"|<tt>TRANCE SKY [PAST|PRESENT|FUTURE] [INSTANT]<br/>ENVISION SKY</tt> | ||
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|style="background:pink"|Power: | |style="background:pink"|Power: 4 (Any) - to envision sky<br/>Power: 2 (Commune Nexus) - to gain trance instantly | ||
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|} | |} | ||
Trances are one of the main areas of expertise for any competent Shaman. Your mind can simultaneously hold three | Trances are one of the main areas of expertise for any competent Shaman. Your mind can simultaneously hold three difference trances, one each for the past, present, and future. A trance will stay with you until the next month arrives, lasting even through death or departure from the realm. Each vision will grant some powerful defensive, offensive, and curative abilities. Past visions will boost the defensive aspect, present visions the offensive aspect, and future visions the curative aspect. | ||
Defence: 1/ | Defence: 2/8 electricity resistance in Past trance | 1/8 electricity resistance otherwise<br> | ||
Offence: Throw your enemies to the sky<br> | |||
Healing: Regenerate under the open sky | |||
==MicroTemp== | ==MicroTemp== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE BLOOM | | style="background:lightblue"|<tt>TRANCE BLOOM [PAST|PRESENT|FUTURE] [INSTANT]<br/>ENVISION BLOOM <target></tt> | ||
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|style="background:pink"|Power: 1 (Commune Nexus) - to | |style="background:pink"|Power: 1 (any) - to envision<br/>Power: 2 (Commune Nexus) - to gain trance instantly | ||
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|} | |} | ||
See AB SHAMANISM SKY for details. | See AB SHAMANISM SKY for details. | ||
Defence: 1/ | Defence: 2/8 magic resistance in Past trance | 1/8 magic resistance otherwise<br> | ||
Offence: Envelop a target with a heady fragrance | Offence: Envelop a target with a heady fragrance<br> | ||
Healing: Increase the effect of your healing potions | Healing: Increase the effect of your healing potions | ||
==MicroQuake== | ==MicroQuake== | ||
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|} | |} | ||
Knock | Knock down your personal enemies in the room with a small stun. Those with an affinity to the earth will be immune. | ||
==Mudslick== | ==Mudslick== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>MANIPULATE MUDSLICK | | style="background:lightblue"|<tt>MANIPULATE MUDSLICK</tt> | ||
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|} | |} | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE BONE | | style="background:lightblue"|<tt>TRANCE BONE [PAST|PRESENT|FUTURE] [INSTANT]<br/>ENVISION BONE <target></tt> | ||
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| style="background:pink"|Power: 1 (Any) - to envision | | style="background:pink"|Power: 1 present / 2 otherwise (Any) - to envision<br/>Power: 2 (Commune Nexus) - to gain trance instantly | ||
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|} | |} | ||
See AB SHAMANISM SKY for details. | See AB SHAMANISM SKY for details. | ||
Defence: 1/ | Defence: 2/8 blunt resistance in Past trance | 1/8 blunt resistance otherwise<br> | ||
Offence: Weaken the bones of your opponent and snap them | Offence: Weaken the bones of your opponent and snap them<br> | ||
Healing: Your bones have a chance to heal themselves | Healing: Your bones have a chance to heal themselves | ||
==ControlTemp== | ==ControlTemp== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>MANIPULATE TEMP[ERATURE] AREA <UP|DOWN> [1-5] | | style="background:lightblue"|<tt>MANIPULATE TEMP[ERATURE] AREA <UP|DOWN> [1-5]</tt> | ||
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|style="background:pink"|Power: 1-5 (Commune Nexus) | |style="background:pink"|Power: 1-5 (Commune Nexus) | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>MANIPULATE WIND AREA <UP|DOWN> [1-5] | | style="background:lightblue"|<tt>MANIPULATE WIND AREA <UP|DOWN> [1-5]</tt> | ||
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|style="background:pink"|Power: 1-5 (Commune Nexus) | |style="background:pink"|Power: 1-5 (Commune Nexus) | ||
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| style="background:lightblue"|<tt>MANIPULATE QUAKE DEMESNE</tt> | | style="background:lightblue"|<tt>MANIPULATE QUAKE DEMESNE</tt> | ||
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| style="background:pink"|Power: 3 | | style="background:pink"|Power: 3 | ||
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|} | |} | ||
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|} | |} | ||
If there is at least a light drizzle, you can call down a rain of poisonous frogs that will hit your enemies on the ground and in the trees or sky. The fewer people in the room, | If there is at least a light drizzle, you can call down a rain of poisonous frogs that will hit your enemies on the ground and in the trees or sky. The fewer people in the room, the more likely it is for each individual to be hit by multiple frogs. | ||
==Root== | ==Root== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE ROOT | | style="background:lightblue"|<tt>TRANCE ROOT [PAST|PRESENT|FUTURE] [INSTANT]<br/>ENVISION ROOT</tt> | ||
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| style="background: | | style="background:pink"|Power: 5 (Any) - to envision<br/>Power: 2 (Commune Nexus) - to gain trance instantly | ||
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|} | |} | ||
See AB SHAMANISM SKY for details. | See AB SHAMANISM SKY for details. | ||
Defence: Writhe faster from bonds | Defence: Writhe faster from bonds<br> | ||
Offence: Summon a powerful root golem | Offence: Summon a powerful root golem<br> | ||
Healing: Consume | Healing: Consume purity dust wafers faster | ||
==Pressure== | ==Pressure== | ||
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|style="background:pink"|Damage 100% Blunt<br/> | |style="background:pink"|Damage 100% Blunt<br/> | ||
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|} | |} | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>MANIPULATE PRECIP[ITATION] DEMESNE <UP|DOWN> [1-5] | | style="background:lightblue"|<tt>MANIPULATE PRECIP[ITATION] DEMESNE <UP|DOWN> [1-5]</tt> | ||
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|style="background:pink"|Power: 1-5 (Commune Nexus) | |style="background:pink"|Power: 1-5 (Commune Nexus) | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>WALKINGTRANCE ON|OFF</tt> | | style="background:lightblue"|<tt>WALKINGTRANCE [ON|OFF]</tt> | ||
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|} | |} | ||
In the presence of a ceremonial fire, you can start a subconscious trance that will allow you to receive visions wherever you may go. | In the presence of a ceremonial fire, you can start a subconscious trance that will allow you to receive visions wherever you may go. You can continue your life as normal without interrupting the process. You will also continuously regenerate health and ego (2/6), at the cost of an ongoing mental drain.call upon a torrential storm. | ||
==DemesneTemp== | ==DemesneTemp== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE CLAW | | style="background:lightblue"|<tt>TRANCE CLAW [PAST|PRESENT|FUTURE] [INSTANT]<br/>ENVISION CLAW <target><br\>ENVISION SHEATHECLAW</tt> | ||
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|style="background:pink"|Power: 1 (Any) - to envision <br\>Damage Type: 100% Cutting | |style="background:pink"|Power: 1 (Any) - to envision<br\>Power: 1 (Any) - to sheatheclaw<br/>Power: 2 (Commune Nexus) - to gain trance instantly<br/>Damage Type: 100% Cutting | ||
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|} | |} | ||
See AB SHAMANISM SKY for details. | See AB SHAMANISM SKY for details. | ||
Defense: 2/8 cutting resistance in Past trance | 1/8 cutting resistance otherwise<br> | |||
Offence: Summon powerful claws to rend your opponent | Offence: Summon powerful claws to rend your opponent<br> | ||
Healing: Seal your wounds and heal your body | Healing: Seal your wounds and heal your body | ||
==FierceWeather== | ==FierceWeather== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>MANIPULATE WIND DEMESNE <UP|DOWN> [1-5</tt> | | style="background:lightblue"|<tt>MANIPULATE WIND DEMESNE <UP|DOWN> [1-5]</tt> | ||
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|style="background:pink"|Power: 1-5 (Commune Nexus) | |style="background:pink"|Power: 1-5 (Commune Nexus) | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE LAND | | style="background:lightblue"|<tt>TRANCE LAND [PAST|PRESENT|FUTURE] [INSTANT]<br\>ENVISION LAND</tt> | ||
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|style="background:pink"|Power: 5 (Any) | |style="background:pink"|Power: 5 (Any) - to envision land<br/>Power: 2 (Commune Nexus) - to gain trance instantly | ||
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|} | |} | ||
See AB SHAMANISM SKY for details. | See AB SHAMANISM SKY for details. | ||
Defence: Increase your resistance against forced movement<br> | |||
Offence: Send your enemies away through the land<br> | |||
Healing: | Healing: Consume lucidity slush potion faster | ||
==Snowman== | ==Snowman== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>MANIPULATE SNOWMAN</tt> | | style="background:lightblue"|<tt>MANIPULATE SNOWMAN<br/>ORDER SNOWMAN KILL <target></tt> | ||
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|} | |} | ||
If it is snowing, you can call upon an abominable snowman to harass your enemies by throwing snowballs | If it is snowing, you can call upon an abominable snowman to harass your enemies by throwing snowballs that can knock them over or chill them. | ||
==Imprint== | ==Imprint== | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>IMPRINT | | style="background:lightblue"|<tt>IMPRINT WEATHER<br/>IMPRINT RECALL<br\>MANIPULATE IMPRINT</tt> | ||
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| style="background:pink"|Power: 10% Reserves (to imprint)<br | | style="background:pink"|Power: 10% Reserves (to imprint)<br/>Power: 3 (to manipulate) | ||
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|} | |} | ||
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| style="background:lightblue"|<tt>MANIPULATE LIGHTNING <target></tt> | | style="background:lightblue"|<tt>MANIPULATE LIGHTNING <target></tt> | ||
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| style="background:pink"|Power: 1 (Commune Nexus)<br | | style="background:pink"|Power: 1 (Commune Nexus)<br/>Damage Type: 100% Electric | ||
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|} | |} | ||
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| style="background:darkblue; color:white"|'''Syntax:''' | | style="background:darkblue; color:white"|'''Syntax:''' | ||
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| style="background:lightblue"|<tt>TRANCE | | style="background:lightblue"|<tt>TRANCE DEATH<br/>POINT FINGER AT <target></tt> | ||
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| style="background:pink"|Power: 7 (Any) - to trance<br | | style="background:pink"|Power: 7 (Any) - to trance<br/>Power: 3 (Any) - to point | ||
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|} | |} | ||
The Vision of Death can only occur if you have 3 active visions in the Past, Present and Future slots. It will take some time to build up before you can resolve the vision with perfect clarity, at which point you may point at your target whom will die instantly if their health is below half. If you do not manage to kill your target quickly, the vision will go out of clarity and will take some time to build up again. The Vision of Death can go through its natural cycle of power up to ten times, after which it will permanently fade. A cycle will break instantly if you move rooms, and the vision will fade completely if you successfully use it to kill someone. | |||
The Vision of Death can only occur if you have | |||