Difference between revisions of "Combat"

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This will show the statistics upon weapons or armour (including enchanted robes). It will also list any dwarven runes inscribed and poisons upon a weapon.
This will show the statistics upon weapons or armour (including enchanted robes). It will also list any dwarven runes inscribed and poisons upon a weapon.
 
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>ARMOUR/ARMOR</tt>
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The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for the defence they provide.
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Poisoning your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison. However, this is not a terribly effective means to administer poison as it can easily get wiped off the blade during the heat of battle, so half the time it works and half the time it fails. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>.
Poisoning your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>.
==Legs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE LEGS</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your legs in equal measure. Stancing bodyparts is a way to combat monk attacks and prevent those attacks from landing.
 
Your effectiveness with stances will increase with learning both more Combat and Kata.
 
==Stratagem==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STRATAGEM LIST</tt><br/>
<tt>STRATAGEM CLEAR</tt><br/>
<tt>STRATAGEM NOW</tt><br/>
<tt>STRATAGEM PAUSE</tt><br/>
<tt>STRATAGEM ECHO [ON|OFF]</tt><br/>
<tt>STRATAGEM ADD [<mods>]</tt><br/>
<tt>STRATAGEM INSERT [<position>] [<mods>]</tt><br/>
<tt>STRATAGEM REPLACE [<position>] [<mods>]</tt><br/>
<tt>STRATAGEM REMOVE <action/position></tt>
|-
|}
Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '|'). If your stratagem stops, you may attempt to start it again with STRATAGEM NOW. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute SM for STRATAGEM for brevity.
 
Modifiers can be applied to individual actions. The following modifiers are available:
* ARM    - Requires only one arm on balance.
* SUB    - Requires the Sub Psionic Channel.
* SUPER  - Requires the Super Psionic Channel.
* ID      - Requires the Id Psionic Channel.
* FREE    - Does not consume equilibrium or balance.
* REPEAT  - Will remain in the stratagem after triggering.
 
You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with STRATAGEM NOW), or pause a currently executing stratagem mid-flow.
 
If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem.
 
==Left==
 
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE LEFT</tt>
|-
|}
This stance will slant your body so your left side is harder to hit. This spreads your defensive focus among your left leg and left arm.
 
==Right==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE RIGHT</tt>
|-
|}
This stance will slant your body so your right side is harder to hit. This spreads your defensive focus among your right leg and right arm.


==TrueShield==
==TrueShield==


While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.
While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.
==Arms==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE ARMS</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your arms in equal measure.


==ShieldParry==
==ShieldParry==
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<tt>PARRY</tt><br/>
<tt>PARRY</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY RESET <bodypart/weight list></tt><br/>
<tt>UNPARRY</tt>
<tt>UNPARRY</tt>
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Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
You can also completely reset your parry and establish a new set of priorities with a single command.
==Gut==
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE GUT</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your gut.


==Distribution==
==Distribution==
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Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference.
Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference.
==Chest==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE CHEST</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your chest.


==WeaponParry==
==WeaponParry==
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<tt>PARRY</tt><br/>
<tt>PARRY</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY RESET <bodypart/weight list></tt><br/>
<tt>UNPARRY</tt>
<tt>UNPARRY</tt>
|-
|-
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|}
Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.


==Stratagem==
You can also completely reset your parry and establish a new set of priorities with a single command.
 
==Head==


{|
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|STRATAGEM LIST
| style="background:lightblue"|<tt>STANCE HEAD</tt>
STRATAGEM CLEAR<br/>
STRATAGEM NOW<br/>
STRATAGEM PAUSE<br/>
STRATAGEM ECHO [ON|OFF]<br/>
STRATAGEM ADD [<mods>] <action> <br/>
STRATAGEM INSERT [<position>] [<mods>] <action> <br/>
STRATAGEM REPLACE [<position>] [<mods>] <action> <br/>
STRATAGEM REMOVE <action/position> <br/>
|-
|-
|}
|}
Your knowledge of the flow of combat is such that you may now develop
You will concentrate all your defensive capabilities to protect your head.
stratagems of assault. A stratagem can consist of no more than ten
actions, each of which can consist of no more than five subactions
(each separated by a single pipe character, '|'). If your stratagem
stops, you may attempt to start it again with STRATAGEM NOW. Inserting
points into your stratagem will add the new action BEFORE the position
you supply. You may substitute SM for STRATAGEM for brevity.


Modifiers can be applied to individual actions. The following modifiers
==Lower==
are available:
  ARM    - Requires only one arm on balance.
  SUB    - Requires the Sub Psionic Channel.
  SUPER  - Requires the Super Psionic Channel.
  ID      - Requires the Id Psionic Channel.
  FREE    - Does not consume equilibrium or balance.
  REPEAT  - Will remain in the stratagem after triggering.


You may pause your stratagem before creating it in order to compile a
{|
list of actions to perform at a later date (which you can start with
|-
STRATAGEM NOW), or pause a currently executing stratagem mid-flow.
| style="background:darkblue; color:white"|'''Syntax:'''
 
|-
If you specify an action as repeating, it will not be removed from your
| style="background:lightblue"|<tt>STANCE LOWER</tt>
stratagem when it is performed. It will continue ad infinitum until you
|-
manually remove the entry from your stratagem.
|}
By leaning forward and with fast footwork, you will make your lower extremeties a difficult target. This spreads your defensive focus among your gut and legs.


==Keeneye==
==Keeneye==
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With a keen eye, you can see when your weapons discharge venoms.
With a keen eye, you can see when your weapons discharge venoms. You will generally only notice a poison if it has been explicitly envenomed (or similar) by you, from a liquid container. Naturally poisonous effects will not trigger this.
 
==Middle==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE MIDDLE</tt>
|-
|}
Keeping your elbows close and your head thrust forward, this stance will protect your middle. This spreads your defensive focus among arms, chest and gut.


==Disengage==
==Disengage==
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Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind.
Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind.
==Upper==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE UPPER</tt>
|-
|}
With a keen eye to the moves of your opponent, you weave your torso from side to side and keep your arms in motion in such a way as to protect your upper body. This spreads your defensive focus among your arms, chest and head.
==Vitals==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE VITALS</tt>
|-
|}
By keeping your arms forward to block and your legs braced for blows, you will protect the vital parts of your body. This spreads your defensive focus among your gut, chest and head.


==ShieldRiposte==
==ShieldRiposte==
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