2,691
edits
(skills no longer all inept) |
(Added Concentrated. Updated Targeting, StandardBearer, several other places.) |
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{{SkillTableRow|Defensive|Novice|50|Change your fighting style to be more defensive.}} | {{SkillTableRow|Defensive|Novice|50|Change your fighting style to be more defensive.}} | ||
{{SkillTableRow|Aggressive|Apprentice|0|An inaccurate but slow fighting style.}} | {{SkillTableRow|Aggressive|Apprentice|0|An inaccurate but slow fighting style.}} | ||
{{SkillTableRow|Concentrated|Apprentice|0|A precise but less damaging fighting style.}} | |||
{{SkillTableRow|ShieldParry|Apprentice|50|Use shields to parry.}} | {{SkillTableRow|ShieldParry|Apprentice|50|Use shields to parry.}} | ||
{{SkillTableRow|Gripping|Capable|0|Grip your wielded items in a deathlock.}} | {{SkillTableRow|Gripping|Capable|0|Grip your wielded items in a deathlock.}} | ||
{{SkillTableRow|Assay|Capable|33|Analyze the fighting techniques of your foe.}} | {{SkillTableRow|Assay|Capable|33|Analyze the fighting techniques of your foe.}} | ||
{{SkillTableRow|Capable|Inept|66|Use weapons to parry.}} | {{SkillTableRow|Weaponparry|Capable|Inept|66|Use weapons to parry.}} | ||
{{SkillTableRow|Lightning|Adept|0|A reckless but swift fighting style.}} | {{SkillTableRow|Lightning|Adept|0|A reckless but swift fighting style.}} | ||
{{SkillTableRow|Engage|Adept|25|Strike out at a cowardly opponent.}} | {{SkillTableRow|Engage|Adept|25|Strike out at a cowardly opponent.}} | ||
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|description = Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with. | |description = Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Raze | |skillname = Raze | ||
|syntax = RAZE <target><br> | |syntax = RAZE <target><br> | ||
RAZE <target> LEFT | RAZE <target> LEFT<br> | ||
RAZE <target> RIGHT | RAZE <target> RIGHT | ||
|description = With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with. | |description = With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with. | ||
}} | }} | ||
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|syntax = COMBATSTYLE AGGRESSIVE | |syntax = COMBATSTYLE AGGRESSIVE | ||
|description = Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery. | |description = Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery. | ||
}} | |||
{{AB | |||
|skillname = Concentrated | |||
|syntax = COMBATSTYLE CONCENTRATED | |||
|description = This combatstyle will increase wounding significantly by 50% but decrease damage significantly by 50% | |||
}} | }} | ||
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PARRY<br> | PARRY<br> | ||
UNPARRY | UNPARRY | ||
|description = Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields. | |description = Possessing shield parry in both Knighthood and [[Combat#ShieldParry|Combat]] will improve your parry accuracy with shields. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Gripping | |skillname = Gripping | ||
|syntax = GRIP<br> | |syntax = GRIP<br> | ||
RELAX GRIP | RELAX GRIP | ||
|description = While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield. | |||
want to unwield. | |||
}} | }} | ||
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|skillname = Assay | |skillname = Assay | ||
|syntax = ASSAY <target> [STANCE{{!}}UPPER{{!}}MIDDLE{{!}}LOWER{{!}}<bodypart>] | |syntax = ASSAY <target> [STANCE{{!}}UPPER{{!}}MIDDLE{{!}}LOWER{{!}}<bodypart>] | ||
|description = Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying. | |||
style, and parrying. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Weaponparry | ||
|syntax = PARRY <body part> <numeric weight><br> | |syntax = PARRY <body part> <numeric weight><br> | ||
PARRY<br> | PARRY<br> | ||
PARRY ALL<br> | PARRY ALL<br> | ||
UNPARRY | UNPARRY | ||
|description = Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons. | |description = Possessing weapon parry in both Knighthood and [[Combat#WeaponParry|Combat]] will improve your parry accuracy with weapons. | ||
}} | }} | ||
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|syntax = ENGAGE <player><br> | |syntax = ENGAGE <player><br> | ||
DISENGAGE <player> | DISENGAGE <player> | ||
|description = There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing. | |description = There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing, greatly increasing should one or both of their legs be wounded. | ||
}} | }} | ||
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Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds. | Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds. | ||
'''Note:''' When using modifiers that you learn later once you specialize, striking with those modifiers will not inflict deep wounds. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = StandardBearer | |skillname = StandardBearer | ||
|syntax = BEAR <standard | |syntax = BEAR <standard<nowiki>|</nowiki>NOTHING><br> | ||
|description = By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first. | BEAR <standard> LESSER (will protect those level 80 and under)<br> | ||
BEAR <standard> GREATER (will protect those level 99 and under)<br> | |||
BEAR <standard> FULL (will protect all) | |||
|description = By bearing a standard, which can be [[Forging#Standards|crafted by a blacksmith]], you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Master | |skillname = Master | ||
|description = At this point in your training of Knighthood, you have progressed where you must specialize in | |description = At this point in your training of Knighthood, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There | ||
may be a choice between two or more specializations. | |||
}} | }} |
edits