Difference between revisions of "Bonecrusher"

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1,044 bytes added ,  03:06, 14 November 2021
updated skilltable, updated skills, added links
(added skill ranks. Also listed Clash and GroundSlam)
(updated skilltable, updated skills, added links)
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{{SkillTableRow|Clash|Fabled|90|Clash your weapons together to devastating effect.}}
{{SkillTableRow|Clash|Fabled|90|Clash your weapons together to devastating effect.}}
{{SkillTableRow|HerniateLung|Mythical|0|Cause an enemy's lungs to collapse.}}
{{SkillTableRow|HerniateLung|Mythical|0|Cause an enemy's lungs to collapse.}}
{{SkillTableRow|DestroyLeg|Mythical|25|Obliterate the leg of an enemy.}}
{{SkillTableRow|SmashSkull|Mythical|50|Knock the senses from your target.}}
{{SkillTableRow|SmashSkull|Mythical|50|Knock the senses from your target.}}
{{SkillTableRow|BashBrain|Mythical|75|Shatter an opponent's skull.}}
{{SkillTableRow|BashBrain|Mythical|75|Shatter an opponent's skull.}}
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|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Damagedskull affliction
Effects: [[Damagedskull]] affliction
|description = This modifier will cause your strike to damage your opponent's skull.
|description = This modifier will cause your strike to damage your opponent's skull.
}}
}}
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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Prone affliction, balance loss
Effects: [[Prone]] affliction, balance loss
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
}}
}}
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Effect: Disarmament
Effect: Disarmament
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|notes = Warriors and Monks have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Damagedleftleg or damagedrightleg affliction  
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
}}
}}
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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Damagedleftarm or damagedrightarm affliction  
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will cause your strikes to damage your target's arms.
}}
}}
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Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry <br>
Power: 2 (any)
Power: 2 (any)
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
}}
}}


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Weaponstyle: Blunt
Weaponstyle: Blunt
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
|notes = The "Weaponstyle" info isn't important for Bonecrushers. Cavaliers have the [[Cavalier#Wind|same ability]] and have to select the proper weaponstyle to use this.
}}
}}


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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Vomiting affliction  
Effects: [[Vomiting]] affliction  
|description = This modifier will afflict your target with vomiting.
|description = This modifier will afflict your target with vomiting.
}}
}}
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|skillname = Warcry
|skillname = Warcry
|syntax = WARCRY
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or [[sprawled|on the floor]], and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}
}}


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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Paralysis affliction  
Effects: [[Paralysis]] affliction  
|description = This modifier will shatter your opponent's spine, paralysing them.
|description = This modifier will shatter your opponent's spine, paralysing them.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Crushedchest affliction
Effects: [[Crushedchest]] affliction
|description = This modifier will crush your target's chest.
|description = This modifier will crush your target's chest.
}}
}}
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{{AB
{{AB
|skillname = Riposte
|skillname = Riposte
|description = You will make an automatic strike back against a parry that succeeds in blocking an attack.
|description = You will make an automatic strike back against a [[Knighthood#Weaponparry|parry]] that succeeds in blocking an attack.
}}
}}


{{AB
{{AB
|skillname = GroundSlam
|skillname = GroundSlam
|syntax = SLAM [GROUND or GP/GREATPENTAGRAM]
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|description = Slaming the ground will dispel all your enemies shields, as well as prone them.
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.


Performing this against a GreatPentagram (either from inside or adjacent to it) will take more focus and time before it is successful. Your focus must be entirely on taking down the GreatPentagram or else you will fail to do so.
Performing this against a [[Highmagic#Greatpentagram|GreatPentagram]] (either from inside or adjacent to it) will take more focus and time before it is successful. Your focus must be entirely on taking down the GreatPentagram or else you will fail to do so.
}}
}}


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|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Damagedthroat affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will damage your target's throat.
|description = This modifier will damage your target's throat.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effect: Stun affliction  
Effect: [[Stun]] affliction  
|description = This modifier will stun your target for a duration that scales with their wounds.
|description = This modifier will stun your target for a duration that scales with their wounds.
}}
}}
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Requirements: None <br>
Requirements: None <br>
Power: 3 (Any) <br>
Power: 3 (Any) <br>
Effect: Concussion, Deafness and the target will bruise twice as easily for the next 10 seconds.
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Critical wounds <br>
Requirements: Critical wounds <br>
Effects: Collapsedlung affliction  
Effects: [[Collapsedlung]] affliction  
|description = This strike will impact your target's chest with enough force to collapse their lung.
|description = This strike will impact your target's chest with enough force to collapse their lung.
}}
}}


{{AB
{{AB
|skillname = SmashedSkull
|skillname = DestroyLeg
|synax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds <br>
Effects: [[MutilatedLimb]] affliction
|description = This modifier will obliterate the leg of your opponent.
}}
 
{{AB
|skillname = SmashSkull
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: head <br>
|cost = Targetable Body Parts: head <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Blackout affliction  
Effects: [[Blackout]] affliction  
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
}}
}}
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|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Critical wounds, blacked out, damagedskull <br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br>
Effects: Death <br>
Effects: Death <br>
Power: 3 (any)
Power: 3 (any)
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|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any <br>
Requirements: Prone, bruising over 300. <br>
Requirements: [[Prone]] <br>
Power: 3 (any)
Power: 3 (any)
|description = This modifier will cause extreme damage to a fallen and bruised opponent.
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
}}
}}
[[Category:Class Skills]]
[[Category:Class Skills]]
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