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(updated skill table, added links. Removed notes that just repeat already described information.) |
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| style="background:lightyellow"|[[Aeromancy]] is the specialization of the element of air and may only be learned in [[Hallifax]], for it draws its power from the Matrix. Teaching the arts of wind, cloud and storm, the [[Aeromancers]] are a formidable force to be reckoned with, despite their academic and intellectual leanings. | | style="background:lightyellow"|[[Aeromancy]] is the specialization of the element of air and may only be learned in [[Hallifax]], for it draws its power from the [[Matrix]]. Teaching the arts of wind, cloud and storm, the [[Aeromancers]] are a formidable force to be reckoned with, despite their academic and intellectual leanings. | ||
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|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|WindWalk|Master|0|Walk upon the air like solid ground.}} | {{SkillTableRow|WindWalk|Master|0|Walk upon the air like solid ground.}} | ||
{{SkillTableRow| | {{SkillTableRow|Condensate|Master|25|Form clouds all around you.}} | ||
{{SkillTableRow| | {{SkillTableRow|Meld|Master|50|Merge your magics within the clouds of the land.}} | ||
{{SkillTableRow| | {{SkillTableRow|Tempest|Master|75|Summon a mighty wind upon your enemies.}} | ||
{{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}} | {{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}} | ||
{{SkillTableRow|ThunderClouds|Gifted|75|Smite your enemies with storm lightning.}} | {{SkillTableRow|ThunderClouds|Gifted|75|Smite your enemies with storm lightning.}} | ||
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[[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]] | [[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]] | ||
{{AB | {{AB | ||
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|syntax = AEROCAST WINDWALK<br> | |syntax = AEROCAST WINDWALK<br> | ||
WINDWALK, DESCEND | WINDWALK, DESCEND | ||
|description = As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air. | |description = As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the [[Elemental Plane of Air]]. | ||
You will now always find it easier to walk in high winds. | You will now always find it easier to walk in high winds. | ||
}} | }} | ||
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AEROCAST FORCECONDENSATE | AEROCAST FORCECONDENSATE | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
|description = You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any druid or mage, you can <tt>FORCE</tt> it and break the node in that location. It will take some time to break a node and will require your full concentration. | |description = You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any [[druid]] or [[mage]], you can <tt>FORCE</tt> it and break the node in that location. It will take some time to break a node and will require your full concentration. | ||
}} | }} | ||
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AEROCAST BOND<br> | AEROCAST BOND<br> | ||
AEROCAST UNBOND<br> | AEROCAST UNBOND<br> | ||
AEROCAST PASS [Bonded Mage] | |||
DEMESNE<br> | DEMESNE<br> | ||
DEMESNE [NODES | DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | ||
|description = The primary power of aeromancy is to build your own cloud demesne. By | |description = The primary power of aeromancy is to build your own cloud demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne. | ||
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | ||
While in your demesne, you can SENSE who | While in your demesne, you can SENSE who dares to enter your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | ||
}} | |||
{{AB | |||
|skillname = Tempest | |||
|syntax = AEROCAST TEMPEST [target{{!}}NODES] | |||
|cost = Power: 3 (Matrix) (Nodes only)<br> | |||
Damage Type: Electric | |||
|description = Summon forth cold and savage winds to create a tempest that will batter your enemies with damage and [[cloudcoils]]. | |||
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on. | |||
}} | }} | ||
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|skillname = ThunderClouds | |skillname = ThunderClouds | ||
|syntax = AEROCAST THUNDERCLOUDS [DAMPEN] | |syntax = AEROCAST THUNDERCLOUDS [DAMPEN] | ||
|cost = Damage Type: 100% Electrical | |cost =MELD EFFECT<br>Damage Type: 100% Electrical | ||
|description = The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies. | |description = This will be cast throughout your demesne. The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies. | ||
The lightning will knock over your foes, or if they are already knocked over, it will knock them off balance. | |||
The lightning will [[sprawled|knock over]] your foes, or if they are already knocked over, it will knock them off balance. | |||
Append DAMPEN to lower this effect. | |||
}} | }} | ||
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|skillname = Squalls | |skillname = Squalls | ||
|syntax = AEROCAST SQUALLS [DAMPEN] | |syntax = AEROCAST SQUALLS [DAMPEN] | ||
|description = Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in cloudcoils. | |cost=MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in [[cloudcoils]]. | |||
You can append DAMPEN to lower this effect. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Dissolve | |skillname = Dissolve | ||
|syntax = DISSOLVE [<target> | |syntax = DISSOLVE [<target>{{!}}NODES{{!}}MELD] | ||
|cost = Power: 5 (Matrix) (Nodes)<br> | |cost = Power: 5 (Matrix) (Nodes)<br> | ||
10 (Matrix) (Meld) | 10 (Matrix) (Meld) | ||
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|skillname = EastWind | |skillname = EastWind | ||
|syntax = AEROCAST EASTWIND [DAMPEN] | |syntax = AEROCAST EASTWIND [DAMPEN] | ||
|cost=MELD EFFECT | |||
|description = This will be cast throughout your demesne.<br> | |description = This will be cast throughout your demesne.<br> | ||
Summon forth the winds from the east, which will cause random spiritual afflictions and afflict cloudcoils on your enemies. | Summon forth the winds from the east, which will cause random [[:Category:Spiritual Afflictions|spiritual afflictions]] and afflict [[cloudcoils]] on your enemies. | ||
You can append <tt>DAMPEN</tt> to lower this effect. | |||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = AEROCAST TRAVEL [<player>{{!}}Node number] | |syntax = AEROCAST TRAVEL [<player>{{!}}Node number] | ||
|cost = Power: 3 (Matrix) | |cost = Power: 3 (Matrix) | ||
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. | |description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES. | ||
}} | |||
{{AB | {{AB | ||
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|syntax = AEROCAST BLIZZARD [DAMPEN] | |syntax = AEROCAST BLIZZARD [DAMPEN] | ||
|description = This will be cast throughout your demesne.<br> | |description = This will be cast throughout your demesne.<br> | ||
You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with cloudcoils. | You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with [[cloudcoils]]. | ||
|notes = Meld Effect: You can append DAMPEN to lower this effect. | |notes = Meld Effect: You can append DAMPEN to lower this effect. | ||
}} | }} | ||
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|skillname = RainbowClouds | |skillname = RainbowClouds | ||
|syntax = AEROCAST RAINBOWCLOUDS [DAMPEN] | |syntax = AEROCAST RAINBOWCLOUDS [DAMPEN] | ||
|description = | |cost = MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
Ribbons of rainbow will flow between the clouds, [[stun]]ning your enemies and building [[cloudcoils]]. | |||
You can append DAMPEN to lower this effect. | |||
}} | }} | ||
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BEAST ORDER BREATHE LIGHTNING <target> | BEAST ORDER BREATHE LIGHTNING <target> | ||
|cost = Power: 10 (Matrix) | |cost = Power: 10 (Matrix) | ||
|description = Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning, which the aeromancer may cast regardless of his or her level in Beastmastery. The lightning breath of a thunderbird has the | |description = Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the [[Elemental Plane of Air]]. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning, which the aeromancer may cast regardless of his or her level in [[Beastmastery]]. The lightning breath of a thunderbird has the unique property of wrapping its victim in [[cloudcoils]]. | ||
unique property of wrapping its victim in cloudcoils. | |||
Every two years you may summon forth another thunderbird egg. | Every two years you may summon forth another thunderbird egg. | ||
NOTE: If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause cloudcoils when it breathes lightning nor allow the owner to use breathe lightning without the Beastmastery skill. Also note that the thunderbird's inherent ability to fly will always need the [[Beastmastery#Flying|flying skill in Beastmastery]] to use it. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Twister | |skillname = Twister | ||
|syntax = AEROCAST TWISTER [DAMPEN] | |syntax = AEROCAST TWISTER [DAMPEN] | ||
|description = A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves | |cost = MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also wrap enemies in [[cloudcoils]]. | |||
You can append DAMPEN to lower this effect. | |||
}} | |||
{{AB | {{AB | ||
|skillname = SwiftWind | |skillname = SwiftWind | ||
|syntax = AEROCAST SWIFTWIND [DAMPEN] | |syntax = AEROCAST SWIFTWIND [DAMPEN] | ||
|description = When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery). | |cost = MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery). | |||
You can append DAMPEN to lower this effect. | |||
}} | }} | ||
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|skillname = SouthWind | |skillname = SouthWind | ||
|syntax = AEROCAST SOUTHWIND [DAMPEN] | |syntax = AEROCAST SOUTHWIND [DAMPEN] | ||
|description = Summon forth the winds from the south to warp your enemies in time based on how many cloudcoils they are wrapped in. | |cost=MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
Summon forth the winds from the south to [[timewarp|warp your enemies in time]] based on how many [[cloudcoils]] they are wrapped in. | |||
You can append DAMPEN to lower this effect. | |||
|notes = Afflicts [[timewarp]] according to this formula (3* meld aff level) + random(3 * meld aff level) | |||
}} | }} | ||
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You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance. | You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance. | ||
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100. | |||
}} | }} | ||
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|syntax = AEROCAST MIASMA <target> | |syntax = AEROCAST MIASMA <target> | ||
|cost = Power: 5 (Matrix) | |cost = Power: 5 (Matrix) | ||
|description = You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in cloudcoils you will instantly kill them. Otherwise, you will stun and wrap more cloudcoils around them. | |description = You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in [[cloudcoils]] you will instantly kill them. Otherwise, you will [[stun]] and wrap more cloudcoils around them. | ||
}} | }} | ||
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|cost = Power: 10 (Matrix)<br> | |cost = Power: 10 (Matrix)<br> | ||
Damage Type: 100% Electrical | Damage Type: 100% Electrical | ||
|description = By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it | |description = By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll | ||
throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it hits. | |||
Bonded melders will reduce how long this takes to cast. | Bonded melders will reduce how long this takes to cast. | ||
}} | }} | ||
[[Category:Class Skills]] | [[Category:Class Skills]] |
edits