Difference between revisions of "Questing"

2 bytes added ,  20:28, 25 September 2009
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==Newton Caverns==
==Aetherbubble of Xion==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She has earned the title of Savior to the Gnomes.
|width="85%"|She has restored the ancient workshop of Xion to functionality.
She has earned the title of Hero to the Finks.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1-21
|width="85%"|80+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
|width="85%"|<span style="background-color: red;">Difficult.</span> Higher level hunting coupled with multiple instances of three types of puzzle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|width="85%"|Generally regarded as one of the most difficult quests, given the puzzles, though largely straightforward. Frequent complaints revolve around timing issues, as the puzzles can take a while to solve. Xion is sometimes a conflict area. It is fairly difficult to travel here, though transplanar contrivances have mitigated that a bit.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Temporary access to one of the elemental planes from a location of your choice on prime.
|}
|}




==Verasavir Valley==
==Arthar'rt Observatory==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She assisted Kravch to bring vengeance upon the taurians of Verasavir Valley.
|width="85%"|She sabotaged the experiment of Etil'ck Arthar'rt.
She helped the shaman Rynak vanquish the ghost-wolves of Verasavir Valley.
She aided Etil'ck Arthar'rt in his attempt to cleanse the taint.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|width="85%"|50+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easiest.</span> Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A mixture of hidden things with some time constraints, coupled with puzzling.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are two honors quests in this area, and doing either side will get you enemied to the opposing faction. For the ghost wolves, this means little, but for the taurians, it will inhibit you from doing other quests. A good time to learn about [[Influence#Amnesty | amnesty]].
|width="85%"|Some influencing may be required to reach a starting point. There are no automatic enemy statuses, though Magnagora is known to not look kindly on those who are assisting Etil'ck Arthar'rt. You are able to complete both sides, if you wish. Be mindful of gravediggers in the Blasted Lands.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and the temporary disappearance of denizens from the opposing faction.
|width="85%"|Gold.
|}
|}




==Toronada Tidal Flats==
==Carai Caroo==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She did aide the dragon turtles, saving a lost kin in the Toronada tidepools.
|width="85%"|She rescued the child Joiya from the machinations of Jeitara.
She did sacrifice the innocent Joiya, thus aiding Jeitara's schemes.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|22-30+
|width="85%"|30+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Easy.</span> A clear starting point, with some hunting throughout. The steps are mostly straightforward, and the quest is largely in figuring out how to complete these tasks. A good introduction to learning how to get information from denizens, both sentient and non.
|width="85%"|<span style="background-color: orange;">Medium.</span> The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are multiple quests in this area, though only one gives an honor. There are some aggressive creatures encountered during the quest, though they do not break shields. Be able to cure deafness, broken limbs, and paralysis when fighting the denizens in this area. Despite having to do with dragon turtles, this quest has no tangible impact on any organization.
|width="85%"|Others have noted that finding Carai Caroo in itself is a challenge. You'll need a waterbreathe enchant if you're not a totems user. You can complete either or both sides of this quest without picking up any enemy statuses, though Celest has been known to enemy those who aid Jeitara. May require nominal planar travel.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Kelpies, mutated or not, will flood the seas.
|}
|}




==Village of Delport==
==Hallifax and Gaudiguch==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She is the Matchmaker, having brought lovers together at the Chateau d'Amour.
|width="85%"|She used the Hand of Tzaraziko in an attempt to free Hallifax.
She used the Hand of Tzaraziko in an attempt to free Gaudiguch.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things.
|width="85%"|<span style="background-color: red;">Difficult.</span> The quests themselves are not difficult, it's the sheer volume of them which earns this rating. This is one of those quests that will take (real) days of effort to complete, and will be interrupted by the seasons, the occasional outbreak of Nomad versus Mesa fighting, or just lately, the utter decimation of one or both of these settlements resulting from a different quest. Oh, and there's a bit of puzzling towards the end.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|A true test of questing dedication here. While these are known as the Hallifax and Gaudiguch quests, the bulk of the work is done in the Skarch Desert. These quests tend to be undertaken by [[Dracnari]], [[Lucidian]], and [[Trill]] players as something of a rite of passage, or by masochists of any race. Leave when it gets to motes.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A full power node is created at the site of Hallifax or Gaudiguch which can be linked to or coned like an astral node, though without the monsters.
|}
 
 
==Newton Caverns==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She has earned the title of Savior to the Gnomes.
She has earned the title of Hero to the Finks.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1-21
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Delport is a village which can be under the political influence of a [[Playerorgs|player-run organization]], meaning that the org you belong to may not be welcome by whichever one currently controls Delport.  
|width="85%"|Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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==Village of Dairuchi==
==Snow Valley==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She is an Honourary Shepherd of the Rocks.
|width="85%"|She did help summon the Great Cat Spirit to aid the Igasho Tribe of Hhuhur.
She has aided the Kyrian tribe in curing their children.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1+
|width="85%"|60+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil.
|width="85%"|<span style="background-color: orange;">Medium.</span> With straightforward starting points, these quests each consist of mid to high level hunting paired with a nominal amount of information acquiring.  
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely.
|width="85%"|Either or both of these quests can be completed in this area. There is a fair degree of overlap in terms of the tasks which must be done. Requires the ability to fly and suggested use of a levitation enchantment. [[Environment#Mountaineering|Scaling]] may also be used in part. Yodeleh HE hoo.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, increased marble production for the village.
|width="85%"|Gold.
|}
|}




==Village of Stewartsville==
==Tainted Broadcasting Centre==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She solved the mysterious murder at Stewart Mansion.
|width="85%"|She aided Norchatine in the repair of the Tainted Broadcasting Centre.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|width="85%"|80+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning.
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span> Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go.
|width="85%"|Serenwilde and Celest do not permit their members to do this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers.  
|}
|}




==Village of Estelbar==
==Toronada Tidal Flats==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She is an honoured Caregiver to the tae'dae cubs in Estelbar.
|width="85%"| She did aide the dragon turtles, saving a lost kin in the Toronada tidepools.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|width="85%"|22-30+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work.
|width="85%"|<span style="background-color: orange;">Medium-Easy.</span> A clear starting point, with some hunting throughout. The steps are mostly straightforward, and the quest is largely in figuring out how to complete these tasks. A good introduction to learning how to get information from denizens, both sentient and non.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts.
|width="85%"|There are multiple quests in this area, though only one gives an honor. There are some aggressive creatures encountered during the quest, though they do not break shields. Be able to cure deafness, broken limbs, and paralysis when fighting the denizens in this area. Despite having to do with dragon turtles, this quest has no tangible impact on any organization.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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==Village of Paavik==
==Tosha Monastery==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did put the spirits of Paavik manor to rest.
|width="85%"|She passed the challenges of the Tosha Monastery.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1+
|width="85%"|70+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to <tt>THWAP</tt> someone while holding it!
|width="85%"|A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Health, mana, and ego blessing.
|}
|}




==Village of Shanthmark==
==Verasavir Valley==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She brought harmony of mind to the Shanthmark Lodge.
|width="85%"|She assisted Kravch to bring vengeance upon the taurians of Verasavir Valley.
She helped the shaman Rynak vanquish the ghost-wolves of Verasavir Valley.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete.  
|width="85%"|<span style="background-color: lightgreen;">Easiest.</span> Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you.
|width="85%"|There are two honors quests in this area, and doing either side will get you enemied to the opposing faction. For the ghost wolves, this means little, but for the taurians, it will inhibit you from doing other quests. A good time to learn about [[Influence#Amnesty | amnesty]].
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, notable karma.
|width="85%"|Gold, and the temporary disappearance of denizens from the opposing faction.
|}
|}


Line 252: Line 276:




==Villages of Rockholm and Southgard==
==Village of Dairuchi==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honor'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She is known to the dwarves as Kingmaker
|width="85%"|She is an Honourary Shepherd of the Rocks.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|40+
|width="85%"|1+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane.
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest.
|width="85%"|Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|width="85%"|Gold, increased marble production for the village.
|}
|}




==Arthar'rt Observatory==
==Village of Delport==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She sabotaged the experiment of Etil'ck Arthar'rt.
|width="85%"|She is the Matchmaker, having brought lovers together at the Chateau d'Amour.
She aided Etil'ck Arthar'rt in his attempt to cleanse the taint.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|width="85%"|30+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A mixture of hidden things with some time constraints, coupled with puzzling.
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Some influencing may be required to reach a starting point. There are no automatic enemy statuses, though Magnagora is known to not look kindly on those who are assisting Etil'ck Arthar'rt. You are able to complete both sides, if you wish. Be mindful of gravediggers in the Blasted Lands.
|width="85%"|Delport is a village which can be under the political influence of a [[Playerorgs|player-run organization]], meaning that the org you belong to may not be welcome by whichever one currently controls Delport.  
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
Line 293: Line 316:




==Carai Caroo==
==Village of Estelbar==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She rescued the child Joiya from the machinations of Jeitara.
|width="85%"|She is an honoured Caregiver to the tae'dae cubs in Estelbar.
She did sacrifice the innocent Joiya, thus aiding Jeitara's schemes.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Others have noted that finding Carai Caroo in itself is a challenge. You'll need a waterbreathe enchant if you're not a totems user. You can complete either or both sides of this quest without picking up any enemy statuses, though Celest has been known to enemy those who aid Jeitara. May require nominal planar travel.
|width="85%"|Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Kelpies, mutated or not, will flood the seas.
|width="85%"|Gold.
|}
|}




==Tosha Monastery==
==Village of Paavik==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She passed the challenges of the Tosha Monastery.
|width="85%"|She did put the spirits of Paavik manor to rest.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|width="85%"|1+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows.
|width="85%"|Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to <tt>THWAP</tt> someone while holding it!
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Health, mana, and ego blessing.
|width="85%"|Gold.
|}
|}




==Hallifax and Gaudiguch==
==Village of Shanthmark==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She used the Hand of Tzaraziko in an attempt to free Hallifax.
|width="85%"|She brought harmony of mind to the Shanthmark Lodge.
She used the Hand of Tzaraziko in an attempt to free Gaudiguch.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> The quests themselves are not difficult, it's the sheer volume of them which earns this rating. This is one of those quests that will take (real) days of effort to complete, and will be interrupted by the seasons, the occasional outbreak of Nomad versus Mesa fighting, or just lately, the utter decimation of one or both of these settlements resulting from a different quest. Oh, and there's a bit of puzzling towards the end.
|width="85%"|<span style="background-color: orange;">Medium.</span> Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete.  
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|A true test of questing dedication here. While these are known as the Hallifax and Gaudiguch quests, the bulk of the work is done in the Skarch Desert. These quests tend to be undertaken by [[Dracnari]], [[Lucidian]], and [[Trill]] players as something of a rite of passage, or by masochists of any race. Leave when it gets to motes.
|width="85%"|Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A full power node is created at the site of Hallifax or Gaudiguch which can be linked to or coned like an astral node, though without the monsters.
|width="85%"|Gold, notable karma.
|}
|}




==Snow Valley==
==Village of Stewartsville==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did help summon the Great Cat Spirit to aid the Igasho Tribe of Hhuhur.
|width="85%"|She solved the mysterious murder at Stewart Mansion.
She has aided the Kyrian tribe in curing their children.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|60+
|width="85%"|50+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> With straightforward starting points, these quests each consist of mid to high level hunting paired with a nominal amount of information acquiring.  
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Either or both of these quests can be completed in this area. There is a fair degree of overlap in terms of the tasks which must be done. Requires the ability to fly and suggested use of a levitation enchantment. [[Environment#Mountaineering|Scaling]] may also be used in part. Yodeleh HE hoo.
|width="85%"|Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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==Aetherbubble of Xion==
==Villages of Rockholm and Southgard==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honor'''
|width="85%"|She has restored the ancient workshop of Xion to functionality.
|width="85%"|She is known to the dwarves as Kingmaker
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|width="85%"|40+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Higher level hunting coupled with multiple instances of three types of puzzle.
|width="85%"|<span style="background-color: red;">Difficult.</span> This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Generally regarded as one of the most difficult quests, given the puzzles, though largely straightforward. Frequent complaints revolve around timing issues, as the puzzles can take a while to solve. Xion is sometimes a conflict area. It is fairly difficult to travel here, though transplanar contrivances have mitigated that a bit.
|width="85%"|Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Temporary access to one of the elemental planes from a location of your choice on prime.
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|}
|}




==Tainted Broadcasting Centre==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She aided Norchatine in the repair of the Tainted Broadcasting Centre.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span> Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Serenwilde and Celest do not permit their members to do this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers.
|}


==Hifarae Foothills==  
==Hifarae Foothills==  
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