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(updated skill table. added links. added notes.) |
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Practice|Inept|0|To master your instrument: practice, practice, practice!}} | {{SkillTableRow|Practice|Inept|0|To master your instrument: practice, practice, practice!}} | ||
{{SkillTableRow|MinorSecond|Inept| | {{SkillTableRow|MinorSecond|Inept|0|Serious disharmony that can damage the body.}} | ||
{{SkillTableRow|BlankNote|Inept| | {{SkillTableRow|BlankNote|Inept|33|Only the deaf can hear the blank note.}} | ||
{{SkillTableRow|BardicPresence|Inept| | {{SkillTableRow|BardicPresence|Inept|66|Enjoy increased ego and performance ability.}} | ||
{{SkillTableRow|MajorSecond|Novice|0|Subtle disharmony that squeezes the ego.}} | {{SkillTableRow|MajorSecond|Novice|0|Subtle disharmony that squeezes the ego.}} | ||
{{SkillTableRow|MinorThird|Novice|33|Sad, calming note that can soothe the savage beast.}} | {{SkillTableRow|MinorThird|Novice|33|Sad, calming note that can soothe the savage beast.}} | ||
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{{SkillTableRow|Roulade|Capable|75|A succession of tones to rouse your ego.}} | {{SkillTableRow|Roulade|Capable|75|A succession of tones to rouse your ego.}} | ||
{{SkillTableRow|BlankChord|Adept|0|Similar to a blank note, but much stronger.}} | {{SkillTableRow|BlankChord|Adept|0|Similar to a blank note, but much stronger.}} | ||
{{SkillTableRow|Emoting| | {{SkillTableRow|Emoting|Adept|0|Increase your charisma through truly emotional music.}} | ||
{{SkillTableRow|MajorSeventh|Adept|25|Strong disharmony that is attuned to flows of power.}} | {{SkillTableRow|MajorSeventh|Adept|25|Strong disharmony that is attuned to flows of power.}} | ||
{{SkillTableRow|Fugue|Adept|50|Change another musician's composition by joining in.}} | {{SkillTableRow|Fugue|Adept|50|Change another musician's composition by joining in.}} | ||
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|skillname = Practice | |skillname = Practice | ||
|description = Practicing is done simply by playing an instrument. The more you play an instrument, the more adept you will be with that instrument. However, in order to establish a bond with an instrument, you must first purchase a "virgin" instrument (one never before played by another musician). As soon as you begin playing, that instrument will then bear your mark and practicing it will increase its bond to you. The greater your affinity to an instrument, the better you can play it (increasing the strength of some musical spells and decreasing the equilibrium it takes to play that instrument). Once an instrument reaches maestro level, practicing will not increase its strength. You may practice with any number of instruments. | |description = Practicing is done simply by playing an instrument. The more you play an instrument, the more adept you will be with that instrument. However, in order to establish a bond with an instrument, you must first purchase a "virgin" instrument (one never before played by another musician). As soon as you begin playing, that instrument will then bear your mark and practicing it will increase its bond to you. The greater your affinity to an instrument, the better you can play it (increasing the strength of some musical spells and decreasing the equilibrium it takes to play that instrument). Once an instrument reaches maestro level, practicing will not increase its strength. You may practice with any number of instruments. | ||
|notes = One can obtain an instrument from Trader Bob, who sells worn lutes, or someone with sufficient [[Artisan]] skill can craft one. | |||
}} | }} | ||
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|cost = Damage Type: 100% Magic <br> | |cost = Damage Type: 100% Magic <br> | ||
Can Target Denizens | Can Target Denizens | ||
|description = This interval creates an extremely disharmonic sound, which can be sent offensively against opponents. Note that if it cannot be heard, it will do no damage. | |description = This interval creates an extremely disharmonic sound, which can be sent offensively against opponents. Note that if [[deaf|it cannot be heard]], it will do no damage. | ||
}} | }} | ||
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|syntax = PLAY BLANKNOTE <target> | |syntax = PLAY BLANKNOTE <target> | ||
|cost = Can Target Denizens | |cost = Can Target Denizens | ||
|description = One of the most closely guarded secrets amongst musicians is the existence of a "blank note" which can only be heard by those who are deaf. Miraculously, any who hears the sound of this note will be cured of their deafness, though they will suffer the effects of an earache for a short time after hearing it. This also has the effect of dissolving the magical shields that protect your target. | |description = One of the most closely guarded secrets amongst musicians is the existence of a "blank note" which can only be heard by those who are [[deaf]]. Miraculously, any who hears the sound of this note will be cured of their deafness, though they will suffer the effects of an earache for a short time after hearing it. This also has the effect of dissolving the magical shields that protect your target. | ||
|notes = Can also be used to break CaptivateAudience on a target. | |||
}} | }} | ||
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|skillname = MajorSecond | |skillname = MajorSecond | ||
|syntax = PLAY MAJORSECOND <target> | |syntax = PLAY MAJORSECOND <target> | ||
|description = This interval creates a disharmonic vibration that creates a vice that squeezes the ego whenever it is used. | |description = This interval creates a disharmonic vibration that creates a [[egovice|vice that squeezes the ego]] whenever it is used. | ||
|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause MajorSecond to take less equilibrium. | |||
}} | }} | ||
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|syntax = PLAY MAJORTHIRD <target> | |syntax = PLAY MAJORTHIRD <target> | ||
|description = This interval produces a harmonious vibration which can heal. You can play it on yourself or on others. | |description = This interval produces a harmonious vibration which can heal. You can play it on yourself or on others. | ||
|notes = Spends mana to refill health. Having a tinkerer etch [[Tinkering#Largo|Largo]] on your instrument will improve the effect of Major Third. | |||
}} | }} | ||
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|skillname = Tritone | |skillname = Tritone | ||
|syntax = PLAY TRITONE <target> | |syntax = PLAY TRITONE <target> | ||
|description = This interval unleashes a harmful vibration that causes the affliction known as manabarbs. Any who have this affliction will suffer a loss of health whenever they use mana. | |description = This interval unleashes a harmful vibration that causes the affliction known as [[manabarbs]]. Any who have this affliction will suffer a loss of health whenever they use mana. | ||
|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause Tritone to take less equilibrium. | |||
}} | }} | ||
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|syntax = PLAY PERFECTFIFTH <target> | |syntax = PLAY PERFECTFIFTH <target> | ||
|cost = Power: 3 (any) | |cost = Power: 3 (any) | ||
|description = This interval creates a beautiful sound such that the person it is directed to literally cannot move away from the musician who played it. When played, it will briefly cause an earache in the listener, making them unable to eat earwort. If the person who hears this note is already under the effect of an earache it will extend its duration further. | |description = This interval creates a beautiful sound such that the person it is directed to literally cannot move away from the musician who played it. When played, it will briefly cause an earache in the listener, making them unable to eat [[Herbs#Earwort|earwort]]. If the person who hears this note is already under the effect of an earache it will extend its duration further. | ||
|notes = Recall that earache also comes from using [[#BlankNote|BlankNote]] on a [[deaf]] target. | |||
}} | }} | ||
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|cost = Power: 10 (any) (to bond or break) | |cost = Power: 10 (any) (to bond or break) | ||
|description = You can bond with one instrument that you can use at maestro level. You can never have more than one bonded instrument, and that instrument will have a greater strength than any other of your instruments. Further, you can call this instrument from anywhere in the realm. | |description = You can bond with one instrument that you can use at maestro level. You can never have more than one bonded instrument, and that instrument will have a greater strength than any other of your instruments. Further, you can call this instrument from anywhere in the realm. | ||
So long as a bonded instrument is played on a regular basis, it will always be kept in pristine condition so that it will not be ravished by decay. Indeed, you will find your bonded instrument will actually slowly turn back time as you play it. | So long as a bonded instrument is played on a regular basis, it will always be kept in pristine condition so that it will not be ravished by decay. Indeed, you will find your bonded instrument will actually slowly turn back time as you play it. | ||
You may break the bond you have with your instrument. This will reduce your aptitude with that instrument to 50% (unless it has an artifact rune attached). | You may break the bond you have with your instrument. This will reduce your aptitude with that instrument to 50% (unless it has an artifact rune attached). | ||
}} | }} | ||
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|skillname = MinorSeventh | |skillname = MinorSeventh | ||
|syntax = PLAY MINORSEVENTH <target> | |syntax = PLAY MINORSEVENTH <target> | ||
|description = This interval creates a disharmony that can surround an opponent with an achromatic aura. This debilitating aura enhances all charisma-sourced damage against the opponent. | |description = This interval creates a disharmony that can surround an opponent with an [[achromaticaura|achromatic aura]]. This debilitating aura enhances all charisma-sourced damage against the opponent. | ||
|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause MinorSeventh to take less equilibrium. | |||
}} | }} | ||
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|syntax = PLAY ROULADE | |syntax = PLAY ROULADE | ||
|description = The roulade is a rapid succession of tones played to a single syllable - certain to raise your ego to new heights with its bold, confident tones. | |description = The roulade is a rapid succession of tones played to a single syllable - certain to raise your ego to new heights with its bold, confident tones. | ||
|notes = Spends mana to refill ego. Having a tinkerer etch [[Tinkering#Largo|Largo]] on your instrument will improve the effect of roulade. | |||
}} | }} | ||
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|syntax = PLAY BLANKCHORD | |syntax = PLAY BLANKCHORD | ||
|cost = Power: 2 (any) | |cost = Power: 2 (any) | ||
|description = This powerful chord will affect up to 3 of your enemies in the location, acting as though each has been played a blank note. However, if the enemy is captivated by another bard, it will be difficult to break their captivation if that bard is in their location. For every enemy in the room above 3, the cost is increased by another 2 power. BlankChord can only affect up to 7 people at a time. | |description = This powerful chord will affect up to 3 of your enemies in the location, acting as though each has been played a [[#BlankNote|blank note]]. However, if the enemy is ''captivated'' by another bard, it will be difficult to break their captivation if that bard is in their location. For every enemy in the room above 3, the cost is increased by another 2 power. BlankChord can only affect up to 7 people at a time. | ||
|notes = CaptivateAudience is an ability available to every Music specialization. | |||
}} | }} | ||
'''Changelog:'''<br /> | '''Changelog:'''<br /> | ||
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|skillname = MajorSeventh | |skillname = MajorSeventh | ||
|syntax = PLAY MAJORSEVENTH <target> | |syntax = PLAY MAJORSEVENTH <target> | ||
|cost = Power: | |cost = Power: 2 (any) | ||
|description = This interval creates an intense disharmony that can attach itself to the power flows of an enemy. Whenever that person uses power, painful spikes will be driven into his or her aura. This ailment will always cure after the other three aurics. | |description = This interval creates an intense disharmony that can attach itself to the power flows of an enemy. Whenever that person uses power, painful spikes will be driven into his or her aura. This ailment will always cure after the other three aurics. | ||
|notes = Causes the [[powerspikes]] affliction. | |||
}} | }} | ||
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|syntax = PLAY OCTAVE SEMPRE (to build a maestoso) <br> | |syntax = PLAY OCTAVE SEMPRE (to build a maestoso) <br> | ||
PLAY OCTAVE TACET (to remove a maestoso) | PLAY OCTAVE TACET (to remove a maestoso) | ||
|cost = Power: | |cost = Power: 3 (any) (for Sempre) | ||
|description = This is an extremely powerful use of music, whereby a maestoso or a single perfect note is created that holds all spiritual and some magical vibrations in place. This is quite dangerous because it affects everyone in the room, including the musician and his allies. If the musician leaves the room, the note will die out or, alternatively, a rival musician can silence the sound by playing a counterpoint. Those who can hear will not be able to heal auric ailments of any type nor be able to focus spirit. | |description = This is an extremely powerful use of music, whereby a maestoso or a single perfect note is created that holds all spiritual and some magical vibrations in place. This is quite dangerous because it affects everyone in the room, including the musician and his allies. If the musician leaves the room, the note will die out or, alternatively, a rival musician can silence the sound by playing a counterpoint. Those who can hear will not be able to heal auric ailments of any type nor be able to [[Discipline#Focus|focus spirit]]. | ||
}} | }} | ||
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