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(added changelog for EastWind) |
(updated Meld to in accordance with Changelog #2573) |
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|syntax = AEROCAST MELD<br> | |syntax = AEROCAST MELD<br> | ||
AEROCAST CLEAR<br> | AEROCAST CLEAR<br> | ||
AEROCAST CLEAR NODE <#><br> | |||
AEROCAST SENSE<br> | AEROCAST SENSE<br> | ||
AEROCAST WATCH ON/OFF<br> | AEROCAST WATCH ON/OFF<br> | ||
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DEMESNE<br> | DEMESNE<br> | ||
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | ||
|description = The primary power of aeromancy is to build your own cloud demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne. | |description = The primary power of aeromancy is to build your own cloud demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.<br><br> | ||
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br> | |||
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | |||
While in your demesne, you can SENSE who dares to enter your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | While in your demesne, you can SENSE who dares to enter your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | ||
}} | }} |
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