Difference between revisions of "Highmagic"

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760 bytes added ,  08:23, 21 December 2021
general update to match AB files
(general update to match AB files)
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|skillname = Pentagram
|skillname = Pentagram
|syntax = EVOKE PENTAGRAM [PSI]
|syntax = EVOKE PENTAGRAM [PSI]
|description = The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against psionic attack.
|description = The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against [[Psionics|psionic]] attack.
}}
}}


{{AB
{{AB
|skillname = Malkuth
|skillname = Malkuth
|syntax = EVOKE MALKUTH
|syntax = EVOKE MALKUTH [OFF]
|description = The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.
|description = The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.<br><br>
Appending OFF will remove this defence.
|notes = +3% to Universal Rooting according to BodyScan.
}}
}}


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|skillname = Void
|skillname = Void
|syntax = EVOKE VOID <target>
|syntax = EVOKE VOID <target>
|description = At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective pentagrams or magic circles.
|cost = Can Target Denizens
|description = At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective [[#Pentagram|pentagram]]s or magic [[Lowmagic#Circle|circle]]s.
}}
}}


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|skillname = Netzach
|skillname = Netzach
|syntax = EVOKE NETZACH
|syntax = EVOKE NETZACH
|cost = Vitals Bonus: 1/2 Ego
|description = Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere.
|description = Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere.
}}
}}
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|syntax = EVOKE TIPHERET
|syntax = EVOKE TIPHERET
|description = For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual.
|description = For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual.
|notes = Tipheret will remove multiple entanglements at once.
|notes = Tipheret will remove multiple [[:Category:Restrictive Afflictions|entanglements]] at once.
}}
}}


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{{AB
{{AB
|skillname = Geburah
|skillname = Gedulah
|syntax = EVOKE GEBURAH
|syntax = EVOKE GEDULAH
|cost = Power: 3 (any)
|cost = Power: 3 (any)
|description = Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you great strength.
|description = When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering.
|notes = Cures two random afflictions.
}}
}}


{{AB
{{AB
|skillname = Gedulah
|skillname = Geburah
|syntax = EVOKE GEDULAH
|syntax = EVOKE GEBURAH
|cost = Power: 3 (any)
|cost = Power: 3 (any)
|description = When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering.
|description = Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you a 1/2 universal damage increase.
|notes = Cures two random afflictions.
}}
}}


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|syntax = EVOKE BINAH <target>
|syntax = EVOKE BINAH <target>
|cost = Power: 2 (Any)
|cost = Power: 2 (Any)
|description = This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus lowering constitution.
|description = This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus reducing maximum health (-2/-2).
}}
}}


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|cost = Damage Type: 100% Magic
|cost = Damage Type: 100% Magic
Damage Source: Magical
Damage Source: Magical
|description = Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute the damage across all gems.
|description = Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by [[Harmonics|charged harmonic gems]]. Your spell can target a specific gem or dilute across a random selection of gems, or also be used to destroy Astrospheres around a person. Against those in [[Dreamweaving#DreamBody|dream body]] who are [[Dreamweaving#Link|linked]] to others, you can sever that link. You can also send dreamweaver's manifestations back to the dreamrealm, though some manifestations will take more effort than others.<br><br>
|notes = Attacks dreamweavers and other people out of phase.
<nowiki>*</nowiki>Note: You can only kether [[Astrology#Volcano|astrospheres]] while you are unable to be masochistic.
}}
}}


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|syntax = EVOKE GREATPENTAGRAM
|syntax = EVOKE GREATPENTAGRAM
|cost = Power: 10 (any)
|cost = Power: 10 (any)
|description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.
|description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.<br><br>
Note that Great Pentagrams do not prevent the entry of denizens.
}}
}}
[[Category:Common Skills]]
[[Category:Common Skills]]
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