Difference between revisions of "Athletics"

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658 bytes added ,  01:18, 26 December 2021
general update and clean up
(added new ability Buff)
(general update and clean up)
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{{SkillTableRow|Surge|Mythical|25|Increase your health at the cost of your mana.}}
{{SkillTableRow|Surge|Mythical|25|Increase your health at the cost of your mana.}}
{{SkillTableRow|Buff|Mythical|25|An impressive display of your strength.}}
{{SkillTableRow|Buff|Mythical|25|An impressive display of your strength.}}
{{SkillTableRow|Bulwurk|Mythical|50|Protect your allies.}}
{{SkillTableRow|Bulwark|Mythical|50|Protect your allies.}}
{{SkillTableRow|Taunt|Mythical|75|Let out a cry that forces all enemies to attack you!}}
{{SkillTableRow|Taunt|Mythical|75|Let out a cry that forces all enemies to attack you!}}
{{SkillTableRow|Puissance|Transcendent|0|Your next physical attack will be of great strength.}}
{{SkillTableRow|Puissance|Transcendent|0|Your next physical attack will be of great strength.}}
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WEATHERING RELAX
WEATHERING RELAX
|cost = Vitals Bonus: 1/2 Health
|cost = Vitals Bonus: 1/2 Health
|description = Your budding control over your body will assist you in weathering the storm of life by warming your blood and granting a 1/2 maximum health buff.
|description = Your budding control over your body will assist you in weathering the storm of life by warming your blood and granting a 1/2 maximum health buff. It will also make you feel a bit warmer.
}}
}}


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|cost = Damage Resistance: 1/3 Asphyxiation
|cost = Damage Resistance: 1/3 Asphyxiation
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|notes = Increases celerity
|notes = Increases celerity by 1
}}
}}


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|skillname = Intimidation
|skillname = Intimidation
|syntax = INTIMIDATE <target>
|syntax = INTIMIDATE <target>
|description = Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier  
|description = Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
and stronger.
}}
}}


{{AB
{{AB
|skillname = Blocking
|skillname = Blocking
|syntax = BLOCK <direction> [firm] <br>
|syntax = BLOCK <direction> [FIRM] <br>
UNBLOCK
UNBLOCK
|cost = Power: 1 (any) (Only when "firm")
|cost = Power: 1 (any) (Only when "firm")
|description = This ability will allow you to block a particular direction, creating a chance to prevent normal movement in that direction. Firm, however, will make blocking guaranteed.
|description = This ability will allow you to block a particular direction, giving a chance to prevent normal movement in that direction. Spending power to block "firm" will make the blocking guaranteed.
}}
}}


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|skillname = Regeneration
|skillname = Regeneration
|syntax = REGENERATION ON/OFF
|syntax = REGENERATION ON/OFF
|cost = Regeneration: 1/5 Health
|cost = Regeneration: 1/5 Health -1/-10 Mana
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
}}
}}
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|skillname = Barging
|skillname = Barging
|syntax = BARGE <player> <direction>
|syntax = BARGE <player> <direction>
|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.
|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
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{{AB
{{AB
|skillname = Constitution
|skillname = Constitution
|syntax = CONSTITUTION
|syntax = CONSTITUTION
|description = This ability will gain you a stomach of steel.
|description = This ability will gain you a stomach of steel.
|notes = Creates a chance to avoid the Vomiting affliction
|notes = Creates a chance to avoid the Vomiting affliction
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|syntax = ADRENALINE
|syntax = ADRENALINE
|description = A surge of adrenaline will speed up your reflexes.
|description = A surge of adrenaline will speed up your reflexes.
|notes = Raises the speed defense if it is not present. Cures Aeon affliction on use.
|notes = Raises the speed defense if it is not present. Cures [[Aeon]] affliction on use.
}}
}}


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|syntax = HUNGER
|syntax = HUNGER
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that  this will indeed make you hungrier than normal.
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that  this will indeed make you hungrier than normal.
|notes = Cures the Anorexia affliction.
|notes = Cures the [[Anorexia]] affliction.
}}
}}


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|skillname = Doors
|skillname = Doors
|syntax = BARGE <direction>
|syntax = BARGE <direction>
|description = If there is a door in the direction you barge, you will attempt to break it open using your superior strength and bulk.
|description = If there is a door in the direction you barge, you will attempt to break it open using your superior strength and bulk.
|notes = Most doors will take several barge attempts. Steel reinforced doors may not be barged down.
|notes = Most doors will take several barge attempts. Steel reinforced doors may not be barged down.
}}
}}
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|skillname = Strength
|skillname = Strength
|syntax = FLEXING
|syntax = FLEXING
|cost = Damage Bonus: 1/3 Universal
|cost = Damage Bonus: 2/6 Universal
|description = By flexing your muscles, you can enhance your damage to the tune of a 1/3 universal buff.
|description = By flexing your muscles, you can enhance your damage to the tune of a 2/6 universal buff.
}}
}}


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|skillname = Consciousness
|skillname = Consciousness
|syntax = CONSCIOUSNESS ON/OFF
|syntax = CONSCIOUSNESS ON/OFF
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|notes = Prevents the unconsciousness affliction.  
|notes = Prevents the unconsciousness affliction. [OUTDATED] [NO SUCH AFFLICTION] [PLEASE UPDATE]
}}
}}


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|syntax = BOOST REGENERATION
|syntax = BOOST REGENERATION
|cost = Regeneration: 2/6 Health (with [Athletics#Regeneration] active)
|cost = Regeneration: 2/6 Health (with [Athletics#Regeneration] active)
|description = This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio (2/6 health regen).
|description = This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio (2/6 health regen).
}}
}}


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|skillname = Numbness
|skillname = Numbness
|syntax = NUMB
|syntax = NUMB
|cost = Power: 5 (Any)
|cost = Power: 5 (Any)<br>
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. For 15 seconds, you are granted a 25/25 universal resistance to damage.
Effect: 25/25 Universal Resistance
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. While numb, you will greatly resist any damage received.
|notes = Used to last 15 seconds. Please verify.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
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|syntax = SURGE <br>
|syntax = SURGE <br>
RELAX SURGE
RELAX SURGE
|cost = Power: 8 (Any)
|cost = Power: 4 (Any)
Vitals Malus: -5/-15 Mana
|description = By channeling your power into your body, you can protect yourself for a limited time when danger is near. Surging your body will allow it to metabolize potions, sparkleberry and other forms of healing more effectively. When you relax surge, or it wears off, there will be a short duration before you can surge once more.
|description = By channeling your power into your body, you can increase the effectiveness of your transmutations, making them produce a surplus of health. However, this will come with a -5/-10 mana penalty.
|notes = Doubles all healing received for 15 seconds. 30 second cooldown before you can use it again.
}}
}}


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|syntax = BUFF
|syntax = BUFF
|cost = Power: 8 (Any)
|cost = Power: 8 (Any)
|description = By flexing all your muscles and showing off how buff you really are, you can put up breathing, constitution, consciousness, strength and immunity all at once.
|description = By flexing all your muscles and showing off how buff you really are, you can put up [[breathing]], [[constitution]], [[consciousness]], [[strength]] and [[immunity]] all at once.
}}
}}


{{AB
{{AB
|skillname = Bulwurk
|skillname = Bulwark
|syntax = BULWURK <ally>
|syntax = BULWARK <ally>
|cost Power: 5 (Any)
|cost = Power: 5 (Any) 1000 mana and 5s equilibrium
|description = Target a mutual ally and for the duration of the skill, any damage your target would take, you instead take. If you are separated from your target for 4 seconds or if you're afflicted with paranoia, bulwurk will drop.
|description = You can adopt a protective stance to protect a mutual ally for a period of time. Being separated from your target for too long will cause this to fall, as well as becoming paranoid.
|notes = "Cast on an ally and for the duration of the skill, any damage you target would take, you take instead. If you're separated from your target for 4s or if you're afflicted with [[paranoia]], the [bulwark] will drop." (Changelog #1219 on 2017-Dec-30)
}}
}}


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|skillname = Taunt
|skillname = Taunt
|syntax = TAUNT ENEMIES
|syntax = TAUNT ENEMIES
|cost Power: 8 (Any)
|cost = Power: 8 (Any)
|description = Taunting personal enemies will force them to attack you for the next 6s.
|description = Taunting personal enemies will force them to attack you for the next 6s. Should you leave the room where you taunt, this effect will fall, and all enemies will be immune to taunting for a period of time after it falls.
Should you leave the room where you taunt, this effect will fall, and all enemies will be immune to taunting for a period of time after it falls.
}}
}}


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|skillname = Puissance
|skillname = Puissance
|syntax = PUISSANCE
|syntax = PUISSANCE
|cost Power: 3 (Any) <br>
|cost = Power: 3 (Any)
|description = Your next 3 physical attack will do puissant damage, granting the
|description = Your next 3 physical attack will do puissant damage, granting the ability to lower the wounding requirements for any modifiers by one level. For example, if it requires critical wounds, with puissance, it will require heavy wounds.<br><br>
ability to lower the wounding requirements for any modifiers by one
Wounding attacks will not use up a puissant strike. If you do not use your puissant strikes within 5 minutes, the effect will fade.<br><br>
level. For example, if it requires critical wounds, with puissance, it
will require heavy wounds.
 
Wounding attacks will not use up a puissant strike. If you do not use
your puissant strikes within 5 minutes, the effect will fade.
 
Puissant strikes will not help you with killing modifiers.
Puissant strikes will not help you with killing modifiers.
}}
}}
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'''Changelog:'''<br />
'''Changelog:'''<br />
*New skill added to Athletics: Bulwurk. '''(#1219 on 12-30-2017)'''
*New skill added to Athletics: Bulwurk. '''(#1219 on 12-30-2017)'''
[[Category:Class Skills]]


'''Changelog:'''<br />
'''Changelog:'''<br />
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