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| style="background:lightyellow"|The nature totem of Crow is available to some members of the Forest of Glomdoring, and is required for the Blacktalon druid guild. Crow grants its users the skills the Spirit is best known for, as well as granting them the ability to take on crowform itself at the highest level. | | style="background:lightyellow"|The nature totem of Crow is available to some members of the [[Glomdoring|Forest of Glomdoring]], and is required for the [[Blacktalon]] [[druid]] guild. Crow grants its users the skills the [[Great Spirit|Spirit]] is best known for, as well as granting them the ability to take on crowform itself at the highest level. | ||
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|syntax = CROW HIBERNATE | |syntax = CROW HIBERNATE | ||
|cost = Power: 2 (Master Ravenwood) | |cost = Power: 2 (Master Ravenwood) | ||
|description = You can enter into a mystical state of hibernation, communing remotely with your nest. While in this | |description = You can enter into a mystical state of hibernation, communing remotely with your nest. While in this state, you will slowly absorb carrion from your nest, though some carrion will be lost through this process. Most actions will pull you out of hibernation, as will filling up with carrion. You must be in crow form or wearing a crow cloak to hibernate. Note: You can never drain your nest to the point where it will be destroyed while hibernating. | ||
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|cost = Power: 3 (to eyepeck) (Master Ravenwood) <br> | |cost = Power: 3 (to eyepeck) (Master Ravenwood) <br> | ||
Carrion: 10 (to track) | Carrion: 10 (to track) | ||
|description = While in the form of a crow, you can peck out the eyes of your enemies. Because of the physiognomy of krokani, they are immune to such attacks. Further, you can use eyeballs to track the movements of the eyeball's owner if the eyeball is on the floor of your nest, but be aware that doing this consumes carrion at a fast rate on top of the initial carrion cost. | |description = While in the form of a crow, you can peck out the eyes of your enemies. Because of the physiognomy of [[krokani]], they are immune to such attacks. Further, you can use eyeballs to track the movements of the eyeball's owner if the eyeball is on the floor of your nest, but be aware that doing this consumes carrion at a fast rate on top of the initial carrion cost. | ||
}} | }} | ||
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|cost = Carrion: 25 | |cost = Carrion: 25 | ||
}} | }} | ||
If the crows nest has enough carrion in it, you can lure a dark spirit that is hungry for life to form merge with the rotting flesh and form an egg. If you are killed anywhere on the prime material plane, the spirit | If the crows nest has enough carrion in it, you can lure a dark spirit that is hungry for life to form merge with the rotting flesh and form an egg. If you are killed anywhere on the prime material plane, the spirit will call you back to your nest and form a new body. At this point, the dark spirit will become a part of you. If you are attacked, there is a chance that the dark spirit will try to defend its new flesh. The more damaged you are, the greater the likelihood is that the dark spirit will come to the body's defense. Alternatively, you can release the spirit into your flesh early. | ||
will call you back to your nest and form a new body. At this point, the dark spirit will become a part of you. If you are attacked, there is a chance that the dark spirit will try to defend its new flesh. The more | |||
damaged you are, the greater the likelihood is that the dark spirit will come to the body's defense. Alternatively, you can release the spirit into your flesh early. | |||
You may also aid others as well as yourself in another type of rebirth, able to fashion black eggs. | You may also aid others as well as yourself in another type of rebirth, able to fashion black eggs. | ||
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Power: 3 (Master Ravenwood) (to call) <br> | Power: 3 (Master Ravenwood) (to call) <br> | ||
Must have Crowform up | Must have Crowform up | ||
|description = For the next 5 rounds*, you will deal two random afflictions per | |description = For the next 5 rounds*, you will deal two random afflictions per round. | ||
round. | |||
Possible Afflictions: Pox, Haemophilia, Dysentery, Scabies and Slickness | Possible Afflictions: [[Pox]], [[Haemophilia]], [[Dysentery]], [[Scabies]] and [[Slickness]] | ||
This effect can only be maintained for 5 minutes without using it. | This effect can only be maintained for 5 minutes without using it. | ||
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|notes = Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions. | |notes = Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions. | ||
}} | }} | ||
[[Category: Class Skills]] |
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