Difference between revisions of "Druidry (Stag)"

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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Druids are often considered "mages of the forest" for, like mages, they create demesnes over which they have almost complete control. However, instead of using elemental magic, druids use nature magic and, thus, their demesne are great tracts of forests.
| style="background:lightyellow"|[[Druid]]s are often considered "[[mage]]s of the forest" for, like mages, they create demesnes over which they have almost complete control. However, instead of using [[Elementalism|elemental magic]], druids use nature magic and, thus, their demesne are great tracts of forests.
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|syntax = FORESTCAST SAPLING [DEMESNE]
|syntax = FORESTCAST SAPLING [DEMESNE]
|cost = Power: 10 (Any) (For Demesne)
|cost = Power: 10 (Any) (For Demesne)
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger.
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment [[#Forest|has been changed into a forest]]), it will die in one Lusternian day. However, if the sapling is born into a true forest location it will permanently thrive there, growing larger and larger.
If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
<br>
<br>
Casting for the demesne will create saplings in each room for ten power.
Casting for the [[#Meld|demesne]] will create saplings in each room for ten power.
}}
}}


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{{AB
{{AB
|skillname = Treebourne
|skillname = Treebourne
|description = So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in Crow and have the Perch ability, you can also use this with no balance cost.
|description = So used are you to being in the canopy, you can now cling tightly to the trees without using any balance whatsoever. If you specialise in [[Crow]] and have the [[Crow#Perch|Perch ability]], you can also use this with no balance cost.


Furthermore, you will be able to glance at the ground with no balance cost.}}
Furthermore, you will be able to glance at the ground with no balance cost.
}}


{{AB
{{AB
|skillname = Intoxicatingflower
|skillname = Intoxicatingflower
|syntax = FORESTCAST INTOXICATINGFLOWER [target{{!}}NODES]
|syntax = FORESTCAST INTOXICATINGFLOWER [target{{!}}NODES]
|cost = Power: 3 (Moonhart) (Nodes only)<br>
|cost = Power: 3 (Moonhart) (Nodes only)<br>
Damage Type: Electric
Damage Type: Electric
|description = Command the flowers throughout your demesne to spread their deadly pollens upon your enemies.
|description = Command the flowers throughout your [[#Meld|demesne]] to spread their deadly pollens upon your enemies.


You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.}}
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
}}


{{AB
{{AB
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|description = You may temporarily transform almost any environment into a forest location.
|description = You may temporarily transform almost any environment into a forest location.
<br>
<br>
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.}}
If a location is currently the [[#Meld|demesne]] of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}


{{AB
{{AB
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You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
You may also BOND to a fellow druids demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.


While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.}}
While in your demesne, you can SENSE who dares stand in your forest and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}


{{AB
{{AB
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|cost = Power:  3 (Commune Power) (Current Room)<br>
|cost = Power:  3 (Commune Power) (Current Room)<br>
5 (Commune Power) (All Nodes)
5 (Commune Power) (All Nodes)
|description = Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the demesne.}}
|description = Command the trees to toss your enemies out of your location; or if you are located at one of your nodes, away from all nodes in the [[#Meld|demesne]].
}}


{{AB
{{AB
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|syntax = FORESTCAST SQUIRRELS [DAMPEN]
|syntax = FORESTCAST SQUIRRELS [DAMPEN]
|cost = Damage Type: 50 Blunt 50% Unblockable
|cost = Damage Type: 50 Blunt 50% Unblockable
|description = Command an army of squirrels to patrol through your demesnes, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
|description = Command an army of squirrels to patrol through your [[#Meld|demesne]]s, damaging and [[Sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|skillname = Pathtwist
|skillname = Pathtwist
|syntax = FORESTCAST PATHTWIST [DAMPEN]
|syntax = FORESTCAST PATHTWIST [DAMPEN]
|description = This will be cast throughout your demesne. Winding paths will have a chance of returning your enemies to the room if they attempt to leave and afflicting them with allergies.
|description = This will be cast throughout your [[#Meld|demesne]]. Winding paths will have a chance of returning your enemies to the room if they attempt to leave and afflicting them with allergies.
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
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|cost = Power:  5 (Matrix) (Nodes)<br>
|cost = Power:  5 (Matrix) (Nodes)<br>
10 (Matrix) (Meld)
10 (Matrix) (Meld)
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.}}
|description = You can dissolve the [[Bookbinding#Protection|aura of protection]] defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}


{{AB
{{AB
|skillname = Spores
|skillname = Spores
|syntax = FORESTCAST SPORES [DAMPEN]
|syntax = FORESTCAST SPORES [DAMPEN]
|description = Spores will drift through your demesne, which will cause random afflictions and build upon your enemies.
|description = Spores will drift through your [[#Meld|demesne]], which will cause random afflictions and build upon your enemies.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|skillname = Pollen
|skillname = Pollen
|syntax = FORESTCAST POLLEN [DAMPEN]
|syntax = FORESTCAST POLLEN [DAMPEN]
|description = You can send a cloud of pollen that will obfuscate locations and afflict your enemies with allergies.
|description = You can send a cloud of pollen that will obfuscate locations and afflict your enemies with [[allergies]].
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes= Meld Effect, This will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = SpiritGrasp
|skillname = SpiritGrasp
|syntax = FORESTCAST SPIRITGRASP [DAMPEN]
|syntax = FORESTCAST SPIRITGRASP [DAMPEN]
You can call upon your ancestral spirits to patrol your demesne, stunning and afflicting your enemies with allergies.
You can call upon your ancestral spirits to patrol your [[#Meld|demesne]], [[stun]]ning and afflicting your enemies with [[allergies]].
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}
}}
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|syntax = FORESTCAST TOTEM
|syntax = FORESTCAST TOTEM
|cost = Power: 10 (Mother Moonhart)
|cost = Power: 10 (Mother Moonhart)
|description = Call on White Hart to gift you with one of his fawns. The power cost will be significantly less if cast on the Ethereal Plane. The fawn will mature to a stag which will be able to heal your health and also have the unique inherent ability to toss others into trees.
|description = Call on White Hart to gift you with one of his fawns. The power cost will be significantly less if cast on the [[Ethereal Plane]]. The fawn will mature to a stag which will be able to heal your health and also have the unique inherent ability to toss others into trees.
<br>
<br>
Every two years you may summon another fawn.<br>
Every two years you may summon another fawn.<br>
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|cost = Beast Ego: 500
|cost = Beast Ego: 500
}}
}}
Your stag can tap into its reserves and channel those energies into you. This is the same as the Beastmastery skill except stags have a stronger ability to heal. Note that you do not need the Beastmastery skill so long as you have the druidry skill of totem and the Stag specialization.
Your stag can tap into its reserves and channel those energies into you. This is the same as [[Beastmastery#Healing|the Beastmastery skill]] except stags have a stronger ability to heal. Note that you do not need the Beastmastery skill so long as you have the druidry skill of totem and the [[Stag]] specialization.
|notes = If you lose the druidry skill of totem or forget the Stag specialization, your stag will not abandon you; however, it will lose its special beast abilities (including the more powerful healing).
|notes = If you lose the druidry skill of Totem or forget the Stag specialization, your stag will not abandon you; however, it will lose its special beast abilities (including the more powerful healing).
}}
}}


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'''Changelog:'''
'''Changelog:'''
* The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)'''}}
* The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)'''
}}




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|skillname = WildePalate
|skillname = WildePalate
|syntax = FORESTCAST WILDEPALATE [DAMPEN]
|syntax = FORESTCAST WILDEPALATE [DAMPEN]
|description = You will find your demesne making it's bounty more beneficial for your allies and worse for your enemies.
|description = You will find your [[#Meld|demesne]] making it's bounty more beneficial for your allies and worse for your enemies.
Meld Effect, this will be cast throughout your demesne.}}
Meld Effect, this will be cast throughout your demesne.
}}


{{AB
{{AB
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|syntax = FORESTCAST THORNS [DAMPEN]
|syntax = FORESTCAST THORNS [DAMPEN]
|description = Thorns will dig into your enemies, causing them to bleed.
|description = Thorns will dig into your enemies, causing them to bleed.
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Missile
|skillname = Missile
|syntax = FORESTCAST MISSILE <target>
|syntax = FORESTCAST MISSILE <target>
|cost = Power: 2 (Commune Power)<br>
|cost = Power: 2 (Commune Power)<br>
Damage Type: 100% Electric (Hartstone)<br>
Damage Type: 100% Electric (Hartstone)<br>
100% Poison   (Blacktalon)
100% Poison (Blacktalon)
|description = You may summon a missile to attack anyone within your demesne. It will damage and build allergies or infestation on them.}}
|description = You may summon a missile to attack anyone within your demesne. It will damage and build [[allergies]] or [[infestation]] on them.
}}


{{AB
{{AB
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Can Target Denizens
Can Target Denizens
|description = The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches.
|description = The forests will grant you the ultimate weapon of a druid--the fearsome cudgel. By wielding the cudgel you may POINT CUDGEL at a target and release a burl burst attack, shooting thousands of tiny splinters at your target. You can RAISE CUDGEL in a location with trees and lift everyone in that location (including yourself) up into its branches.
With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the Ethereal Plane.}}
With WHIRL CUDGEL, you can reveal anyone hiding in your location. The power cost is significantly less if cast on the Ethereal Plane.
}}


{{AB
{{AB
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5 (Mother Moonhart) (Nodes)<br>
5 (Mother Moonhart) (Nodes)<br>
8 (Mother Moonhart) (Meld)
8 (Mother Moonhart) (Meld)
|description = Summon forth an alien seed that grows inside your enemies and occasionally entangles them.
|description = Summon forth an alien seed that grows inside your enemies and occasionally [[Entangled|entangles]] them.
}}
}}


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|skillname = Regrowth
|skillname = Regrowth
|syntax = FORESTCAST REGROWTH
|syntax = FORESTCAST REGROWTH
|cost = Power: 5 (Commune Power)
|cost = Power: 5 (Commune Power)
|description= Your demesne will surge with natural forces and enable all your meld effects within your demesne. }}
|description= Your demesne will surge with natural forces and enable all your meld effects within your demesne.
}}


{{AB
{{AB
|skillname = Sap
|skillname = Sap
|syntax = FORESTCAST SAP <target>
|syntax = FORESTCAST SAP <target>
|cost = Power: 5 (Mother Moonhart) (On Ground)<br>
|cost = Power: 5 (Mother Moonhart) (On Ground)<br>
3 (Mother Moonhart) (In Trees)
3 (Mother Moonhart) (In Trees)
|description = If your target has massive allergies, you can coat them in a thick syrupy sap, preserving them in the liquid amber.
|description = If your target has massive [[allergies]], you can coat them in a thick syrupy sap, preserving them in the liquid amber.
<br>
<br>
If they do not, you will stun them and build more allergies.}}
If they do not, you will [[stun]] them and build more [[allergies]].
}}


{{AB
{{AB
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Damage Type: 100% Poison (Blacktalon)<br>
Damage Type: 100% Poison (Blacktalon)<br>
100% Electric (Hartstone)
100% Electric (Hartstone)
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. The damage will depend on how infested or built up their allergies are. It will cure them upon its finish.
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your [[#Cudgel|cudgel]] and be at full mana to invoke such a spectacle. The damage will depend on how [[Infestation|infested]] or built up their [[allergies]] are. It will cure them upon its finish.
<br>
<br>
Bonded melders will reduce the time until it damages.
Bonded melders will reduce the time until it damages.
}}
}}
[[Category: Class Skills]]
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