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(Created page with 'Archetypes are general classes on which guilds are based. There are currently 7 archetypes in Lusternia: Guardian, Mage, Druid, Wiccan, Bard, Monk and Warrior. Guilds are based o…') |
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Archetypes are | Archetypes are generic classes on which the specific [[class]]es of each city or commune is based. There are currently 7 archetypes in Lusternia: [[Guardian]], [[Mage]], [[Druid]], [[Wiccan]], [[Bard]], [[Monk]] and [[Warrior]]. Classes are based on these archetypes, which determine what skills and specialisations are open to a member of that class. Ultimately, this translates to opening up three skills: | ||
currently 7 archetypes in Lusternia: Guardian, Mage, Druid, Wiccan, Bard, Monk | |||
and Warrior. | |||
and | |||
translates to opening up three skills: | |||
One Prime: The trademark skill of the archetype. | One Prime: The trademark skill of the archetype. | ||
Two Secondary: Supporting skills that back-up the prime skill. | Two Secondary: Supporting skills that back-up the prime skill. | ||
While there may be a common thread among archetypes, the | While there may be a common thread among archetypes, the classes themselves are unique, having different specialisations, philosophies and concentrations. | ||
are unique, having different | |||
concentrations. | |||
{{HelpCopy}} | {{HelpCopy}} |
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