Difference between revisions of "Category:Archetype"

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(Created page with 'Archetypes are general classes on which guilds are based. There are currently 7 archetypes in Lusternia: Guardian, Mage, Druid, Wiccan, Bard, Monk and Warrior. Guilds are based o…')
 
(updated to current help text)
 
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Archetypes are general classes on which guilds are based. There are
Archetypes are generic classes on which the specific [[class]]es of each city or commune is based. There are currently 7 archetypes in Lusternia: [[Guardian]], [[Mage]], [[Druid]], [[Wiccan]], [[Bard]], [[Monk]] and [[Warrior]]. Classes are based on these archetypes, which determine what skills and specialisations are open to a member of that class. Ultimately, this translates to opening up three skills:
currently 7 archetypes in Lusternia: Guardian, Mage, Druid, Wiccan, Bard, Monk
and Warrior. Guilds are based on these archetypes, which determine what skills
and specializations are open to a member of that guild. Ultimately, this
translates to opening up three skills:


     One Prime:      The trademark skill of the archetype.
     One Prime:      The trademark skill of the archetype.
     Two Secondary:  Supporting skills that back-up the prime skill.
     Two Secondary:  Supporting skills that back-up the prime skill.


While there may be a common thread among archetypes, the guilds themselves
While there may be a common thread among archetypes, the classes themselves are unique, having different specialisations, philosophies and concentrations.
are unique, having different specializations, philosophies and
concentrations.
 


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