Difference between revisions of "Dwarf"

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570 bytes removed ,  00:25, 4 May 2022
Updated to use the RacePerks template. Also updated the text of the perks to reflect the current help file.
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(Updated to use the RacePerks template. Also updated the text of the perks to reflect the current help file.)
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[[File:Dwarf.gif|border|frameless|right]]
[[File:Dwarf.gif|border|frameless|right]]
Descended from the [[:Category:Elder Gods|Elder God]] [[Clangorum]], the dwarven race originally called themselves the clangoru, but [[human|humans]], when they first arrived in [[Lusternia]], for some reason insisted on referring to the clangoru as '''dwarves''', a term which eventually became accepted in the common vernacular. Although they look like humans, they are substantively shorter and stockier, and their hair grows at a rate five times faster than that of humans. Thus, most male dwarves prefer to grow beards rather than shaving five times a day. Contrary to rumour, it is rare for a female dwarf to grow a full beard; however, growing long, silky sideburns which can be braided is a fairly common practice. They are a robust mountain race with a rich history, though the dwarven kingdom itself was split during the [[Taint Wars]].
Descended from the [[Elder God]] [[Clangorum]], the dwarven race originally called themselves the '''clangoru''', but [[human]]s, when they first arrived in [[Lusternia]], for some reason insisted on referring to the clangoru as '''dwarves''', a term which eventually became accepted in the common vernacular. Although they look like humans, they are substantively shorter and stockier, and their hair grows at a rate five times faster than that of humans. Thus, most male dwarves prefer to grow beards rather than shaving five times a day. Contrary to rumour, it is rare for a female dwarf to grow a full beard; however, growing long, silky sideburns which can be braided is a fairly common practice. They are a robust mountain race with a rich history, though the dwarven kingdom itself was split during the [[Taint Wars]].


''Languages: Common, Dwarven.''
'''Languages''': Common, Dwarven.


{| border="0" cellpadding="5" cellspacing="3" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:2 2 1em 1em;"
{{RacePerks
|-
|1/4 resistance to fire and cold damage.
| style="font-size: larger; color:white" align="center" colspan="2" bgcolor="darkblue" | '''Perks'''
|1/4 resistance to blunt and cutting damage.
|-
|Dwarves gain natural [[Rooting|resistance (not immunity) against elemental movement effects]].<br />
| align="right" bgcolor="lightblue" | '''Level 1'''
Dwarves with the [[Axelord]] specialisation can use two-handed axes more effectively than any other race, both for damage and speed. <br />Dwarves with the [[Music]] skill gain the trait sociable drinker, increasing their empower and seduction ego attacks while influencing.
| {{{Circle|''1/4 resistance to fire and cold damage.''}}}
|Trait: ''Guts of Steel''. Dwarves can consume more [[alcohol]] before suffering the effects of inebriation, as well as restoring some of their health, mana and ego upon drinking occasionally.
|-
|Improved Trait: ''Raging alcoholic''. Dwarves will be able to restore health, mana and ego by drinking alcohol more quickly and will be able to perform much better under the effects of [[drunkeness]].
| align="right" bgcolor="lightblue" | '''Level 25'''
}}
| {{{symbols|''1/4 resistance to blunt and cutting damage.}}}
|-
| align="right" bgcolor="lightblue" | '''Level 50'''
| {{{orderhead|''Dwarves gain natural resistance (not immunity) against elemental movement effects.''


''Dwarves with the [[Axelord]] specialisation can use two-handed axes more effectively than any other race.''
[[Category: Races]]
 
''Dwarves with the [[Music]] skill gain the trait sociable drinker, increasing their empower and seduction ego attacks while influencing.'''''}}}
|-
| align="right" bgcolor="lightblue" | '''Demigod'''
| {{{allies|'' Guts of Steel. Dwarves can consume more alcohol before suffering the effects of inebriation, their racial resistances increase to 2/8, scaling up to 8/8 depending on the Dwarf's inebriation levels.''}}}
|-
| align="right" bgcolor="lightblue" | '''Demigod+'''
| {{{enemies|''Improved Trait: Raging alcoholic. Dwarves gain a 1/8 bonus to all damage types, scaling with the Dwarf's inebriation to 5/8.''}}}
|-
 
|}
[[Category:Races]]
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