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{|align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | {|align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | ||
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| style="background:lightyellow"|The art of | | style="background:lightyellow"|The art of '''Combat''' involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing [[warrior|knights]] who have been trained to inflict [[Deepwounds|critical wounds]]. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase. | ||
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|syntax = WEAPONPROBE or WPROBE or WP<br /> | |syntax = WEAPONPROBE or WPROBE or WP<br /> | ||
ARMOUR/ARMOR | ARMOUR/ARMOR | ||
|description = | |description = This will show the statistics upon weapons or armour (including enchanted robes). It will also list any poisons on a weapon. | ||
This will show the statistics upon weapons or armour (including enchanted robes). It will also list any poisons on a weapon. | |||
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for | The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for | ||
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{{AB | {{AB | ||
|skillname = Stancing | |skillname = Stancing | ||
|syntax = STANCE LEGS (protects legs)<br | |syntax = STANCE LEGS (protects legs)<br> | ||
STANCE ARMS (protects arms)<br | STANCE ARMS (protects arms)<br> | ||
STANCE GUT | STANCE GUT (protects gut)<br> | ||
STANCE CHEST (protects chest)<br | STANCE CHEST (protects chest)<br> | ||
STANCE HEAD | STANCE HEAD (protects head)<br> | ||
STANCE LEFT | STANCE LEFT (protects left arm and left leg)<br> | ||
STANCE RIGHT (protects right arm and right leg)<br | STANCE RIGHT (protects right arm and right leg)<br> | ||
STANCE LOWER (protects gut and legs)<br | STANCE LOWER (protects gut and legs)<br> | ||
STANCE MIDDLE (protects chest, gut and arms)<br | STANCE MIDDLE (protects chest, gut and arms)<br> | ||
STANCE UPPER | STANCE UPPER (protects head, chest and arms)<br> | ||
STANCE VITALS | STANCE VITALS (protects head, chest and gut) | ||
|description = Stancing is a defense against monk attacks to prevent them from landing. | |description = Stancing is a defense against monk attacks to prevent them from landing. | ||
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{{AB | {{AB | ||
|skillname = Stratagem | |skillname = Stratagem | ||
|syntax = STRATAGEM LIST<br | |syntax = STRATAGEM LIST<br> | ||
STRATAGEM CLEAR<br | STRATAGEM CLEAR<br> | ||
STRATAGEM NOW<br | STRATAGEM NOW<br> | ||
STRATAGEM PAUSE<br | STRATAGEM PAUSE<br> | ||
STRATAGEM ECHO [ON{{!}}OFF]<br | STRATAGEM ECHO [ON{{!}}OFF]<br> | ||
STRATAGEM ADD [<mods>]<br | STRATAGEM ADD [<mods>]<br> | ||
STRATAGEM INSERT [<position>] [<mods>]<br | STRATAGEM INSERT [<position>] [<mods>]<br> | ||
STRATAGEM REPLACE [<position>] [<mods>]<br | STRATAGEM REPLACE [<position>] [<mods>]<br> | ||
STRATAGEM REMOVE <action/position> | STRATAGEM REMOVE <action/position> | ||
|description = Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '{{!}}'). If your stratagem stops, you may attempt to start it again with <tt>STRATAGEM NOW</tt>. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute <tt>SM</tt> for <tt>STRATAGEM</tt> for brevity. | |description = Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '{{!}}'). If your stratagem stops, you may attempt to start it again with <tt>STRATAGEM NOW</tt>. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute <tt>SM</tt> for <tt>STRATAGEM</tt> for brevity. | ||
Modifiers can be applied to individual actions. The following modifiers are available: | Modifiers can be applied to individual actions. The following modifiers are available: | ||
* ARM - Requires only one arm on balance. | * <tt>ARM</tt> - Requires only one arm on balance. | ||
* SUB - Requires the Sub Psionic Channel. | * <tt>SUB</tt> - Requires the Sub [[Psionics|Psionic]] Channel. | ||
* SUPER - Requires the Super Psionic Channel. | * <tt>SUPER</tt> - Requires the Super Psionic Channel. | ||
* ID - Requires the Id Psionic Channel. | * <tt>ID</tt> - Requires the Id Psionic Channel. | ||
* FREE - Does not consume equilibrium or balance. | * <tt>FREE</tt> - Does not consume equilibrium or balance. | ||
* REPEAT - Will remain in the stratagem after triggering. | * <tt>REPEAT</tt> - Will remain in the stratagem after triggering. | ||
You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with <tt>STRATAGEM NOW</tt>), or pause a currently executing stratagem mid-flow. | You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with <tt>STRATAGEM NOW</tt>), or pause a currently executing stratagem mid-flow. | ||
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{{AB | {{AB | ||
|skillname = ShieldParry | |skillname = ShieldParry | ||
|syntax = PARRY <body part> <numeric weight><br | |syntax = PARRY <body part> <numeric weight><br> | ||
PARRY<br | PARRY<br> | ||
PARRY ALL<br | PARRY ALL<br> | ||
PARRY RESET <bodypart/weight list><br | PARRY RESET <bodypart/weight list><br> | ||
UNPARRY | UNPARRY | ||
|description = Possessing shield parry in both [[Knighthood#ShieldParry|Knighthood]] and Combat will improve your parry accuracy with shields. | |description = Possessing shield parry in both [[Knighthood#ShieldParry|Knighthood]] and Combat will improve your parry accuracy with shields. | ||
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{{AB | {{AB | ||
|skillname = WeaponParry | |skillname = WeaponParry | ||
|syntax = PARRY <body part> <numeric weight><br | |syntax = PARRY <body part> <numeric weight><br> | ||
PARRY<br | PARRY<br> | ||
PARRY ALL<br | PARRY ALL<br> | ||
PARRY RESET <bodypart/weight list><br | PARRY RESET <bodypart/weight list><br> | ||
UNPARRY | UNPARRY | ||
|description = Possessing shield parry in both [[Knighthood#Weaponparry|Knighthood]] and Combat will improve your parry accuracy with shields. | |description = Possessing shield parry in both [[Knighthood#Weaponparry|Knighthood]] and Combat will improve your parry accuracy with shields. |
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