Difference between revisions of "Tailoring"

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added a lot of links to other articles
(Updated skill table. Added pockets, sweaters and refinement)
(added a lot of links to other articles)
 
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| style="background:lightyellow"|Anyone may learn the tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the tailoring cartel in that location and able to use the unique patterns of that cartel. This time honored profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and prestige. Master tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, tailors will eventually be able to produce great robes, much desired by enchanters. The greatest creation is a splendor outfit which only the tailor him- or herself may wear. NOTE: This is not a trade skill recommended for those in the knight class (as you can't wear armour and splendor outfits at the same time). You must be in a tailor's workshop to sew.
| style="background:lightyellow"|Anyone may learn the tailoring trade skill. If you are a resident of a city or commune, you will automatically be a member of the tailoring cartel in that location and able to use the unique patterns of that cartel. This time-honoured profession begins by learning to sew basic clothes items and then progresses to creating fashions of higher and higher quality and [[prestige]]. Master tailors will be able to imbue certain clothes items to protect against certain elements, such as fire or cold. Finally, tailors will eventually be able to produce great robes, much desired by enchanters. The greatest creation is a splendor outfit which only the tailor him- or herself may wear. NOTE: This is not a trade skill recommended for those in the [[warrior|knight class]] (as you can't wear armour and splendor outfits at the same time). You must be in a tailor's workshop to sew.
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|syntax = TIE KNOT <type>
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|cost = Comms: 2 silk
|description = Using silk and various potions, you can tie special knots used by enchanters and forgers to enhance armour. Each knot requires 2 silk, and 50 sips of the appropriate potion. This ability allows the creation of the following knot types, using the indicated fluids.
|description = Using silk and various potions, you can tie special knots used by [[Enchantment#Greatrobes|enchanters]] and [[Forging#ArmourEnhance|forgers]] to enhance armour. Each knot requires 2 silk, and 50 sips of the appropriate potion. This ability allows the creation of the following knot types, using the indicated fluids.
<br><br>
<br><br>
Charity - Sandalwood oil<br>
Charity - Sandalwood oil<br>
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Seduction - Musk oil<br>
Seduction - Musk oil<br>
Paranoia - Jasmine oil
Paranoia - Jasmine oil
|notes = Knots are used as commodities for the enhancing of armour by enchanters.  
|notes = The oils are produced by [[Lorecraft]]ers.
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|skillname = FabricAppraisal
|skillname = FabricAppraisal
|syntax = PROBE <item>
|syntax = PROBE <item>
|description = Your skills as a tailor allow you to determine not just the warmth factor of an article of clothing, but also whether it has been padded for that extra protection.
|description = Your skills as a tailor allow you to determine not just the [[warmth]] factor of an article of clothing, but also whether it has been padded for that extra protection.
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|skillname = Mending
|skillname = Mending
|syntax = MEND <clothes>
|syntax = MEND <clothes>
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its [[prestige]] will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
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|skillname = Sweaters
|skillname = Sweaters
|syntax = SEW <design number>
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together sweaters. They provide a lot of warmth and can be worn over other clothes. Sweaters must always be knitted garments.<br>
|description = You must be in a proper tailoring workshop to sew together sweaters. They provide a lot of [[warmth]] and can be worn over other clothes. Sweaters must always be knitted garments.<br>
Also see TAILORING SWEATERS.
Also see TAILORING SWEATERS.
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Cutting - Mineral oil<br>
Cutting - Mineral oil<br>
Blunt - Mineral oil
Blunt - Mineral oil
|notes = The oils are produced by [[lorecraft]]ers.
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Electric - Galvanism potion<br>
Electric - Galvanism potion<br>
Magic - Vitae potion
Magic - Vitae potion
|notes = These potions are made by [[lorecraft]]ers.
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|skillname = Greatrobes
|skillname = Greatrobes
|syntax = SEW <design number>
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.<br>
|description = You must be in a proper tailoring workshop to sew together great robes.  [[Enchantment#Greatrobes|Great robes may be enchanted]] to protect against physical damage by a qualified enchanter. Also, it may be cured by a tailor against many non-physical forms of damage.<br>
Also see <tt>TAILORING GREATROBES</tt>.
Also see <tt>TAILORING GREATROBES</tt>.
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|syntax = PAD <item>
|syntax = PAD <item>
|cost = Outlay: 10 cloth
|cost = Outlay: 10 cloth
|description = By carefully stitching a thick cloth padding onto the interior of some outerwear clothing, you can vastly improve its ability to retain the heat of the wearer.<br>
|description = By carefully stitching a thick cloth padding onto the interior of some outerwear clothing, you can vastly improve its [[warmth|ability to retain the heat]] of the wearer.<br>
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Poison - Antidote potion<br>
Poison - Antidote potion<br>
Asphyxiation - Quicksilver potion<br>
Asphyxiation - Quicksilver potion<br>
|notes = These potions can be made by either specialization of [[alchemy]].
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|syntax = SEW MINICLOAK</tt><br>
|syntax = SEW MINICLOAK</tt><br>
<tt>DRESS <figurine> WITH <cloak>
<tt>DRESS <figurine> WITH <cloak>
|description = At a tailoring workbench, you can sew miniature cloaks that will protect against breath weapons.<br>
|description = At a tailoring workbench, you can sew miniature cloaks that will protect against [[Poisons#Miniatures|breath weapon]]s.<br>
Note: This requires 2 cloth commodities.
Note: This requires 2 cloth commodities.
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|syntax = BATT <vest>
|syntax = BATT <vest>
|cost = Cost:  silk 50
|cost = Cost:  silk 50
|description = On any leather vest, you can batt it with silk, making it a much more expensive and desirable item.
|description = On any [[Forging#Leather|leather vest]], you can batt it with silk, making it a much more expensive and desirable item.
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|syntax = SEW CLOAK
|syntax = SEW CLOAK
|cost = Comms:  cloth 25 silk 25
|cost = Comms:  cloth 25 silk 25
|description = Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
|description = [[Colossus|Construct]] cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
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Divinus - Love potion<br>
Divinus - Love potion<br>
Excoro - Allheale potion<br>
Excoro - Allheale potion<br>
|notes = These potions can be made by either specialization of [[alchemy]].
}}
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