Difference between revisions of "Cosmic"
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Revision as of 00:21, 4 September 2009
Cosmic magic involves the manipulation of the fabric of creation itself. Requiring a study in High Magic to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city. |
Deathsight | Inept | See ripples in the cosmos of life. |
Window | Inept +33% | Seek out another in your mind's eye. |
Waterwalk | Inept +66% | Walk upon the surface of water. |
Fear | Novice | Conjure up primal fear in the hearts of others. |
Cosmicfire | Novice +33% | Summon a blast of cosmic energy. |
Enfeeble | Novice +66% | Shrivel the muscles of your foes. |
Diminish | Apprentice | Make a person shrink. |
Enlarge | Apprentice +25% | Make a person grow. |
Soulwash | Apprentice +50% | Cleanse yourself or others of spiritual afflictions. |
Web | Apprentice +75% | Bind someone with strands of the cosmos. |
Sleep | Capable | Put your enemy to sleep. |
Cloak | Capable +33% | Resist attempts at magical summonings. |
Farscout | Capable +66% | Identify the whereabouts of all enemies or allies. |
Timeslip | Adept | Slip through time to avoid being attacked. |
Quickening | Adept +33% | Increase the speed of your mind. |
Gate | Adept +66% | Open up planar gates to or from the cosmic planes. |
Master | Master | Move on to a master specialization. |
Deathsight
Syntax: |
ABJURE DEATHSIGHT |
You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.
Window
Syntax: |
ABJURE WINDOW <target> |
By opening a window in the cosmos, you can scout out the location of another.
Waterwalk
Syntax: |
ABJURE WATERWALK |
Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.
Fear
Syntax: |
ABJURE FEAR |
Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.
Cosmicfire
Syntax: |
ABJURE COSMICFIRE <target> |
Damage Type: 50% Magic, 50% Heat Damage Source: Magical |
The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.
Enfeeble
Syntax: |
ABJURE ENFEEBLE <target> |
By weakening the cosmic threads that make up another person, you will also slightly weaken the body.
Diminish
Syntax: |
ABJURE DIMINISH <target> |
By manipulating the cosmic threads that make up another person, you can force that person's body to shrink in size. Note that changing size will make you hungrier.
Enlarge
Syntax: |
ABJURE ENLARGE <target> |
By manipulating the cosmic threads that make up another person, you can force that person's body to grow in size. Note that changing size will make you hungrier.
Soulwash
Syntax: |
ABJURE SOULWASH <target> |
Bathe the soul in pure cosmic energy to wash away magical afflictions, such as recklessness, healthleech, dissonance, pacification, aeon, peace and powersink.
Web
Syntax: |
ABJURE WEB <target> |
You may transmute random cosmic threads into material reality and thus bind your enemies.
Sleep
Syntax: |
ABJURE SLEEP <target> |
Put someone to sleep by delicately tugging the cosmic threads that bind him or her.
Cloak
Syntax: |
ABJURE CLOAK |
Damage Modifier: Variable based on Intelligence, max of 10. |
Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.
Farscout
Syntax: |
ABJURE FARSCOUT <ENEMIES|ALLIES> |
By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.
Additional Notes: |
This does trigger aethersight. |
Timeslip
Syntax: |
ABJURE TIMESLIP |
The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targetted against you.
Quickening
Syntax: |
ABJURE QUICKENING |
Power: 3 (any) |
The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate. This can only be maintained for a very short period.
Gate
Syntax: |
TRANSVERSE <plane> |
You can travel to or from the cosmic realms from any planar gate.
Master
At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.