Difference between revisions of "Axelord"
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Revision as of 01:44, 9 September 2009
This specialization of Knighthood concentrates on two-handed axes. The two-handed axe is favored by dwarves and is similar to the specialization of Pureblade. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects. |
Greataxe | Master | Mastery of the two-handed axe weapons. |
LacerateArm | Master +25% | Mangle the main artery of the arms. |
LacerateLeg | Master +50% | Mangle the main artery of the legs. |
Maneuvers | Master +75% | Refine your attacks with more focus. |
SliceForehead | Gifted | Slit the forehead open. |
FractureArm | Gifted +25% | Minor wounds to the arms. |
SnapRib | Gifted +50% | Cause internal bleeding with physical action. |
RingingEar | Gifted +75% | Induce disorientation and vertigo. |
Cleave | Expert | Strike through shields into flesh in one stroke. |
OpenGut | Expert +20% | Split open the gut. |
OpenChest | Expert +40% | Slow down foes by laying open their chest. |
KnockDown | Expert +60% | Send a person tumbling to the ground. |
BreakArm | Expert +80% | Major wounds to the arms. |
SliceThigh | Virtuoso | Inhibit your foe from running. |
ShatterJaw | Virtuoso +25% | Make eating extremely painful. |
Sweep | Virtuoso +50% | A strong swing that bypasses many defenses. |
Chop | Virtuoso +75% | Chop down the sacred trees of the nature communes. |
SlitThroat | Fabled | Incapacitate communication by opening the throat. |
CrushChest | Fabled +25% | Devastating wounds to the chest's ribs. |
HeftyAxe | Fabled +50% | Use the weight of your axe against parrying. |
Kneecap | Fabled +75% | Cracking the leg joint stops combat stances. |
SeverSpine | Mythical | A blow to the gut so hard it shatters the spine. |
AmputateArm | Mythical +25% | Remove someone's arm. |
AmputateLeg | Mythical +50% | Remove someone's leg. |
Behead | Mythical +75% | Remove someone's head. |
Execute | Transcendent | Chop a body in half like a vicious executioner. |
Greataxe
You are now a master of two-handed axe weapons, and you will notice a drastic improvement while using them. See Knighthood's slashing and targetting abilities for information on how to use two-handed axe weapons.
LacerateArm
Bodypart: Arm Minimum Wound State: Negligible |
Lacerating a major artery in the arm induces very major bleeding.
LacerateLeg
Bodypart: Leg Minimum Wound State: Negligible |
Lacerating a major artery in the leg induces very major bleeding.
Maneuvers
Syntax: |
MANEUVER CREATE <name> MANEUVER LIST |
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of executing that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
SliceForehead
Bodypart: Head Minimum Wound State: Negligible |
Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.
FractureArm
Bodypart: Arm Minimum Wound State: Medium |
Fracture the arms, slowing the balance on that arm.
SnapRib
Bodypart: Chest Minimum Wound State: Light |
Snapping the rib of a foe will cause some internal bleeding when he engages in physical activity (consumes balance). The sharp pain will also cause him to take longer to focus on mental skills (consumes equilibrium).
RingingEar
Bodypart: Head Minimum Wound State: Light |
Inducing a ringing in the ears can cause a brief stun in addition to a random disorientation, such as dizziness or confusion.
Cleave
Syntax: |
CLEAVE <target> <body part> |
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
OpenGut
Bodypart: Gut Minimum Wound State: Light |
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.
OpenChest
Bodypart: Chest Minimum Wound State: Medium |
This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.
KnockDown
Bodypart: Leg Minimum Wound State: Light |
Sweeps the legs out from under your opponent, knocking him or her to the ground and stunning.
BreakArm
Bodypart: Arm Minimum Wound State: Heavy |
Break the bones of the arms with a thrusting attack with your bludgeoning weapon.
SliceThigh
Bodypart: Leg Minimum Wound State: Medium |
Slicing deep into your foe's thigh with your axe will lead to their leg buckling unexpectedly should they try to run from your axe-wielding wrath.
ShatterJaw
Bodypart: Head Minimum Wound State: Heavy |
Shattering the jaw causes difficulty with eating and drinking. It is more difficult to fully cure than other jaw injuries.
Sweep
Syntax: |
SWEEP <target> <body part> |
Power: 4 (Any) |
This precision swing will avoid most of your opponent's combat defences such as shields, rebounding, and stances, and it will do more wounding than normal. This counts as a swing.
Chop
Syntax: |
CHOP <tree> |
With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.
SlitThroat
Bodypart: Head Minimum Wound State: Heavy |
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
CrushChest
Bodypart: Chest Minimum Wound State: Critical |
Crushing the chest of your opponent will induce a massive endurance drain.
HeftyAxe
When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon is in such a state, its damage, precision, and speed will be drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.
Kneecap
Bodypart: Leg Minimum Wound State: Heavy |
With this maneuver an axelord can slice through the very bone of the kneecap, making their foe entirely unable to stand in any complex stance. If the target already has cracked a kneecap, then it will do break the leg fully and knock the poor victim to the ground.
SeverSpine
Bodypart: Gut Minimum Wound State: Critical |
A hefty swing to the back of the gut area can sever the spine, causing paralysis.
AmputateArm
Bodypart: Arm Minimum Wound State: Critical |
This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.
AmputateLeg
Bodypart: Leg Minimum Wound State: Critical |
This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.
Behead
Bodypart: Head Minimum Wound State: Critical |
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
Execute
Syntax: |
EXECUTE <target> |
Power: 5 (Any) |
Possibly the most powerful of all axelord maneuvers, this special strike may kill the opponent instantly. You will strike at the head, chest, or gut. If all three of these regions have heavy wounds and one of them has critical wounds then you will chop the body in half. The strike also will ignore many defenses, such as combat stances, shields, etc.