Difference between revisions of "Totems"
(Created page with '__NOTOC__ {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" |- | style="background:lightyellow"|There are a variety of Great Nature Totems; this skill focus…') |
(No difference)
|
Revision as of 01:21, 16 September 2009
There are a variety of Great Nature Totems; this skill focuses on the bonding with each of them and is only available to those who live in nature communes. Bonding with a totem will gain you some ability associated with that totem. SPIRITS will list all the totems you are currently bonded with. Upon mastery of that level, you can specialize in creating a deep bond with one totem that is associated with the nature commune you live in. |
Squirrel | Inept | Forage for nourishment. |
Night | Inept +25% | Shroud yourself with mother night. |
Skunk | Inept +50% | Spray other people or the ground with a stinky odor. |
Sun | Inept +75% | Regenerate your ego under the sun's presence. |
Rock | Novice | Make yourself harder to move. |
Moon | Novice +33% | Regenerate your mana under the moon's presence. |
Crow | Novice +66% | Instill fear into others. |
Tree | Apprentice | Heal yourself in the presence of mystic trees. |
Groundhog | Apprentice +25% | Burrow into the ground. |
Trout | Apprentice +50% | Breathe underwater like a fish. |
Wolf | Apprentice +75% | Become brave as a wolf. |
Bear | Capable | Become strong like a bear. |
Stag | Capable +33% | Quickly sprint in any direction. |
Monkey | Capable +66% | Mastery of the trees. |
Horse | Adept | Leap over obstacles. |
River | Adept +25% | Heal yourself when swimming in the rivers. |
Snake | Adept +50% | Resist poison. |
Nature | Adept +75% | Bond your spirit with all of nature. |
Master | Master | Move on to a master specialization. |
Squirrel
Syntax: |
SPIRITBOND SQUIRREL SPIRITRELEASE SQUIRREL |
No one is better at survival than Squirrel. Bonding with this spirit will grant the ability to FORAGE for food in the forests.
Additional Notes: |
You won't get anything in a location if someone else has foraged in it that month. |
Night
Syntax: |
SPIRITBOND NIGHT SPIRITRELEASE NIGHT |
The deviousness of Mother Night can be yours when bonding to her dark spirit. She will cloak you with shadows at night, hiding your actions from sight. You can only bond with her at night.
Skunk
Syntax: |
SPIRITBOND SKUNK SPIRITRELEASE SKUNK |
The defense of Skunk is yours when you bond with him. You can SPRAY your enemies with Skunk's stink. If you spray the ground, the stink of the room will make anyone standing within it untrackable. It will also throw off any trackers who wander into a stinky room while tracking someone, regardless of where the target stands.
Sun
Syntax: |
SPIRITBOND SUN SPIRITRELEASE SUN |
Just as Sun is the centre of the solar system, so too does he represent the center of your being. As above, so below. Bonding with Sun will allow your ego to regenerate during daylight hours. You can only bond with Sun during the day.
Rock
Syntax: |
SPIRITBOND ROCK SPIRITRELEASE ROCK |
Nothing is more immovable than Old Man Rock and bonding with him will help stop unwanted summons.
Additional Notes: |
Only reduces the odds of a summons, doesn't prevent them entirely. |
Moon
Syntax: |
SPIRITBOND MOON SPIRITRELEASE MOON |
The benevolent spirit of Moon will grace you with mana regeneration at night when she is out. She can only be bonded at night.
Crow
Syntax: |
SPIRITBOND CROW SPIRITRELEASE CROW |
When touched by Crow, you can let out a terrifying CAW and any personal enemies who hear will be forced to flee.
Tree
Syntax: |
SPIRITBOND TREE SPIRITRELEASE TREE |
While in the presence of a mystic tree of your commune, it will heal you, regenerating your health, so long as you are bonded with the gentle spirit of Tree.
Groundhog
Syntax: |
SPIRITBOND GROUNDHOG SPIRITRELEASE GROUNDHOG |
The spirit of Groundhog will allow you to burrow into the ground. BURROW BELOW will allow you to break through the surface or dig deeper down. You can dig upwards with BURROW ABOVE. To move horizontally, use BURROW <dir>.
You may also BURY items in the ground beneath you, and DIG up anything others have buried.
Trout
Syntax: |
SPIRITBOND TROUT SPIRITRELEASE TROUT |
Swim as free as Trout by bonding with his spirit. You will also be able to breathe underwater and sleep in watery environments.
Wolf
Syntax: |
SPIRITBOND WOLF SPIRITRELEASE WOLF |
Find courage in your heart with the help of Wolf, bonding with this spirit will make you resistant to all types of fear. You may also SCENT to attempt to smell everyone in the same area and where they are. Note that if a person is in a room that has been sprayed with skunk's scent, you will not be able to pick out their smell.
Bear
Syntax: |
SPIRITBOND BEAR SPIRITRELEASE BEAR |
Embrace Bear and he will grant you increased strength.
Stag
Syntax: |
SPIRITBOND STAG SPIRITRELEASE STAG |
As fast as the wind, the spirit of Stag will grant you the ability to SPRINT long distances.
Monkey
Syntax: |
SPIRITBOND MONKEY SPIRITRELEASE MONKEY |
No one is more at home in the trees than Monkey. In a location with trees, you can CLIMB UP into the boughs or CLIMB DOWN back to the ground. If someone is in the trees with you you can SHOVE them off the branches, or SEIZE people on the ground to bring them to you. Finally, by CLINGing to the branches, you will be harder to remove from the trees.
Horse
Syntax: |
SPIRITBOND HORSE SPIRITRELEASE HORSE |
With the embrace of Horse, you can leap over obstacles that block your path.
River
Syntax: |
SPIRITBOND RIVER SPIRITRELEASE RIVER |
Within her raging waters, the spirit of River will bless you with health regeneration as long as she is bonded.
Snake
Syntax: |
SPIRITBOND SNAKE SPIRITRELEASE SNAKE |
Damage Modifier: variable based on skill level, max of 25 |
Despite the prejudices against her children, the spirit of Sister Snake is a benevolent one. Calling upon her will increase your resistance against poisons.
Nature
Syntax: |
SPIRITBOND NATURE |
Power: 5 (any) |
Bond with all the Spirits of Nature at one time by calling upon Nature herself to join with you.
Master
At this point in your training of Totems, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.