Difference between revisions of "Human"

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(updated to use the RacePerks template.)
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[[File:Human.gif|border|frameless|right]]
[[File:Human.gif|border|frameless|right]]
The [[human]] race is the only race not native to [[Lusternia]] and arrived with the coming of [[Estarra]]. It is widely believed that the human race contains shards of the essence of the [[Nameless Son of Yudhe]]. They proved to be a most fertile people, able to interbreed with the other races. Because of this, humans range in all shapes, sizes and colours. Humans are the only race who make distinctions between themselves based upon appearance, dividing themselves as "old humans" meaning those with the original skin colour of their race (though ranging from lily white to chocolate brown) to "half breeds" who have skin tones of the native Lusternian races (such as the blue skin of the [[merian|merians]] or green skin of the [[dracnari]] or even the bright red skin of the [[viscanti]]).
The '''human''' race is the only race not native to [[Lusternia]] and arrived with the coming of [[Estarra]]. They proved to be a most fertile people, able to interbreed with the other races. Because of this, humans range in all shapes, sizes and colours. Humans are the only race who make distinctions between themselves based upon appearance, dividing themselves as "old humans" meaning those with the original skin colour of their race (though ranging from palest fawn to darkest umber) to those of mixed origin - who have skin tones of the native Lusternian races (such as the blue skin of the [[merian]]s or green skin of the [[dracnari]] or even the bright red skin of the [[viscanti]]).


''Language: Common''
'''Languages''': Common


{| border="0" cellpadding="5" cellspacing="3" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:2 2 1em 1em;"
{{RacePerks
|-
|20% increased experience/essence gain.
| style="font-size: larger; color:white" align="center" colspan="2" bgcolor="darkblue" | '''Perks'''
|1/10 health regeneration in urban areas.
|-
|Equilibrium reduction on [[Discipline#Curing|<tt>AUTOCURING</tt>]] and [[Discernment#Diagnose|<tt>DIAGNOSE</tt>]]. Humans with the [[Healing|HEALING]] tertiary gain 2/3 health regeneration instead.
| align="right" bgcolor="lightblue" | '''Level 1'''
|Trait: ''Jack of all trades''. Reduces essence loss on death as well as a 20% increase to karma and esteem gains.
| {{{Circle|''Increased experience/essence gains.''}}}
|Improved Trait: ''Master of none''. Grants a 1/10 to all forms of damage reduction and damage increase bonuses.
|-
}}
| align="right" bgcolor="lightblue" | '''Level 25'''
| {{{symbols|''1/10 health regeneration in urban areas.''}}}
|-
| align="right" bgcolor="lightblue" | '''Level 50'''
| {{{orderhead|''Equilibrium reduction on FIRSTAID and DIAGNOSE. Humans with the HEALING tertiary gain 2/10 health regeneration instead.''}}}
|-
| align="right" bgcolor="lightblue" | '''Demigod'''
| {{{allies|'' Jack of all trades. Reduces essence loss on death as well as increasing the gains to karma and esteem.''}}}
|-
| align="right" bgcolor="lightblue" | '''Demigod+'''
| {{{enemies|''Master of none. Grants a 1/10 to all forms of damage reduction and damage increase bonuses.''}}}
|-


|}
[[Category: Races]]
[[Category:Races]]

Revision as of 01:12, 4 May 2022

Human.gif

The human race is the only race not native to Lusternia and arrived with the coming of Estarra. They proved to be a most fertile people, able to interbreed with the other races. Because of this, humans range in all shapes, sizes and colours. Humans are the only race who make distinctions between themselves based upon appearance, dividing themselves as "old humans" meaning those with the original skin colour of their race (though ranging from palest fawn to darkest umber) to those of mixed origin - who have skin tones of the native Lusternian races (such as the blue skin of the merians or green skin of the dracnari or even the bright red skin of the viscanti).

Languages: Common

Perks
Level 1 20% increased experience/essence gain.
Level 25 1/10 health regeneration in urban areas.
Level 50 Equilibrium reduction on AUTOCURING and DIAGNOSE. Humans with the HEALING tertiary gain 2/3 health regeneration instead.
Demigod Trait: Jack of all trades. Reduces essence loss on death as well as a 20% increase to karma and esteem gains.
Demigod+ Improved Trait: Master of none. Grants a 1/10 to all forms of damage reduction and damage increase bonuses.