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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | ||
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| style="background:lightyellow"|The Ninjakari skill is learned by [[ | | style="background:lightyellow"|The Ninjakari skill is learned by the [[Ninjakari (class)|monk class of the same name]] in the [[Magnagora|City of Magnagora]]. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. | ||
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|skillname = Jakari | |skillname = Jakari | ||
|syntax = KA JAKARI <target> <bodypart> RIGHT|LEFT | |syntax = KA JAKARI <target> <bodypart> RIGHT|LEFT | ||
|cost = Kata: | |cost = Kata: Arm Action <br> | ||
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br> | Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg <br> | ||
Can Target Denizens <br> | Can Target Denizens <br> | ||
Stance: Base | Stance: Base | ||
|description = The basic attack with a | |description = The basic attack with a jakari weapon will do blunt damage. Note that while a jakari is wielded, the trained monk can still perform punches and other moves. | ||
}} | }} | ||
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|syntax = KATA PERFORM <target> <form> JAKATI <br> | |syntax = KATA PERFORM <target> <form> JAKATI <br> | ||
KATA PERFORM <target> =<form> | KATA PERFORM <target> =<form> | ||
|cost = Kata: | |cost = Kata: Raze <br> | ||
Power: 3 (Megalith of Doom) | Power: 3 (Megalith of Doom) | ||
|description = When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage | |description = When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage. | ||
As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form. | As an alternative, you can also add this to any form by prepending "<tt>=</tt>" to the name of the form. For example, if you have a form <tt>SMITE</tt> that you wish to use againt Roark then you would do <tt>KATA PERFORM ROARK SMITE</tt>. If you do <tt>KATA PERFORM ROARK =SMITE</tt> then it will automatically use this modifier with the <tt>SMITE</tt> form. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Boost | |skillname = Boost | ||
|syntax = KATA PERFORM <target> <form> BOOST <br> | |syntax = KATA PERFORM <target> <form> BOOST<br /> | ||
KATA PERFORM <target> <form>+ | KATA PERFORM <target> <form>+ | ||
|cost = Power: 2 (Megalith of Doom) | |cost = Power: 2 (Megalith of Doom) | ||
|description = Boosting a form will give you a temporary 13/13 balance buff for that | |description = Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the <tt>BOOST</tt> argument at the end of the form or appending '<tt>+</tt>' to the end for the form name. | ||
form only. You can add boost either by using the BOOST argument at the | |||
end of the form or appending '+' to the end for the form name. | |||
}} | }} | ||
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You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions. | You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions. | ||
Afflictions: InternalBleeding, Disloyalty, Pox, Confusion | Afflictions: [[InternalBleeding]], [[Disloyalty]], [[Pox]], [[Confusion]] | ||
You can build up to 850 hemorrhaging on a target | You can build up to 850 hemorrhaging on a target | ||
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If you burst a target with greater than 750 hemorrhaging, it will put | If you burst a target with greater than 750 hemorrhaging, it will put | ||
them into a weakened state temporarily. During that time, using | them into a weakened state temporarily. During that time, using | ||
Ughathalogg will instantly kill them. | [[#Ughathalogg|Ughathalogg]] will instantly kill them. | ||
}} | }} | ||
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Effect: Hides poisons and will add bruising or bleed depending on what you have less of. | Effect: Hides poisons and will add bruising or bleed depending on what you have less of. | ||
If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding. | If you have less bleeding, yank will deal 15% + 15% * number of affs ([[Internalbleeding]], [[DamagedOrgans]], [[Dysentery]] or [[Vomiting]]) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding. | ||
This requires a barbed chain, otherwise it just increases bruising. | This requires a barbed chain, otherwise it just increases bruising. | ||
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|description = Twist High Stance | |description = Twist High Stance | ||
Bonus Effect: DamagedOrgans | Bonus Effect: [[DamagedOrgans]] | ||
}} | }} | ||
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|description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted. | |description = Bursting your target causes all of their hemorrhaging to be converted to bruising and if your jakari is barbed, bleeding as well. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted. | ||
This weakened state will allow you to use Ughathalogg to its full effect. | This weakened state will allow you to use [[#Ughathalogg|Ughathalogg]] to its full effect. | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: Blind <br> | |description = Head: [[Blind]] <br> | ||
Chest: 50 bruising and converts to asphyxiation damage <br> | Chest: 50 bruising and converts to asphyxiation damage <br> | ||
Gut: 1s balance loss <br> | Gut: 1s balance loss <br> | ||
Arms: Clumsiness<br> | Arms: [[Clumsiness]]<br> | ||
Legs: Prone | Legs: [[#sprawled|Prone]] | ||
Akogh can only be used in the 3rd action of a kata form. | Akogh can only be used in the 3rd action of a kata form. | ||
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Bodyparts: Head, Chest, Gut<br> | Bodyparts: Head, Chest, Gut<br> | ||
Stance: Base | Stance: Base | ||
|description = Head: Blind/Stupidity/DamagedSkull* <br> | |description = Head: [[Blind]]/[[Stupidity]]/[[DamagedSkull]]* <br> | ||
Chest: 1s bal loss <br> | Chest: 1s bal loss <br> | ||
Gut: Vomiting | Gut: [[Vomiting]] | ||
If your target has all 3 head afflictions, you will do an additional 50 bruising. | If your target has all 3 head afflictions, you will do an additional 50 bruising. | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: DamagedSkull<br> | |description = Head: [[DamagedSkull]]<br> | ||
Chest: CrushedChest<br> | Chest: [[CrushedChest]]<br> | ||
Gut: InternalBleeding<br> | Gut: [[InternalBleeding]]<br> | ||
Limbs: take or extend ice bal by 1s | Limbs: take or extend ice bal by 1s | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Twist (Surge for mutilates) | Stance: Twist (Surge for mutilates) | ||
|description = Head: DamagedThroat<br> | |description = Head: [[DamagedThroat]]<br> | ||
Chest: CollapsedLung<br> | Chest: [[CollapsedLung]]<br> | ||
Gut: Dysentery<br> | Gut: [[Dysentery]]<br> | ||
Limbs DamagedLimbs -> MutilatedLimbs | Limbs DamagedLimbs -> MutilatedLimbs | ||
}} | }} | ||
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|description = Killer Stance | |description = Killer Stance | ||
Effect: 2s Blackout | Effect: 2s [[Blackout]] | ||
}} | }} | ||
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Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br> | ||
Stance: Surge | Stance: Surge | ||
|description = Head: Anorexia <br> | |description = Head: [[Anorexia]] <br> | ||
Chest: 2s stun <br> | Chest: 2s stun <br> | ||
Gut: DamagedOrgans <br> | Gut: [[DamagedOrgans]] <br> | ||
Arms: DamagedArm -> Parry removal (won't be able to parry for 5s) <br> | Arms: [[DamagedArm]] -> Parry removal (won't be able to parry for 5s) <br> | ||
Legs: DamagedLeg -> Ice delay by next wound level | Legs: [[DamagedLeg]] -> Ice delay by next wound level | ||
}} | }} | ||
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'''Changelog:'''<br /> | '''Changelog:'''<br /> | ||
*Tessenchi ThounsandCuts and Nunchaku Yongdengqishi now deal 15% damage per affliction now. They will also no longer be blocked by stancing. Additionally, Ninjakari Ughathalogg, Tahtetso Gahtirak'sho, Nekotai Finalsting and Shofangi Crunch now can target only the head, chest and gut. '''(#1428 on 6-17-2018)''' | *Tessenchi ThounsandCuts and Nunchaku Yongdengqishi now deal 15% damage per affliction now. They will also no longer be blocked by stancing. Additionally, Ninjakari Ughathalogg, Tahtetso Gahtirak'sho, Nekotai Finalsting and Shofangi Crunch now can target only the head, chest and gut. '''(#1428 on 6-17-2018)''' | ||
[[Category: Class Skills]] |
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